Sample paper · GCSE Higher · grades 4–9
GCSE Higher sample Paper 2 (calculator)
The real Paper 2 is 1.5 hour 30 minutes and 80 marks, calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Higher qualification — number 15%, algebra 30%, ratio, proportion and rates of change 20%, geometry and measures 20%, probability 7.5%, statistics 7.5% — with a calculator allowed. AO1 / AO2 / AO3 at this tier: 40% / 30% / 30%.
CalculatorGCSE Higher
GCSE Higher sample Paper 2 (calculator)
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- 1.Simplify x⁷ × x⁴, giving your answer as a single power of x.
- 2.Solve 3(2x − 1) = 27
- 3.A sculptor makes two mathematically similar statues. The smaller statue is 20 cm tall and 80 ml of varnish covers its surface. The larger statue is 50 cm tall. Work out how much varnish is needed to cover the surface of the larger statue.
- 4.A solid has two parallel, congruent polygon faces joined by flat rectangles, and its cross-section is the same shape all the way along its length. Which solid is it?
- 5.Two ordinary fair dice are rolled and the two scores are multiplied together. Work out the probability that the product is odd.
- 6.The times taken, in minutes, by 30 runners in a Portsmouth fun run are grouped in this table: 0 < t ≤ 20 — 5 runners, 20 < t ≤ 40 — 10 runners, 40 < t ≤ 60 — 10 runners, 60 < t ≤ 80 — 5 runners. Work out an estimate for the mean time, in minutes.
- 7.Write 90 as a product of its prime factors.
- 8.Work out the coordinates of the point where the graph of y = 2x − 6 crosses the x-axis.y = 2x − 6
- 9.A room is drawn on a plan with a scale of 1 : 200. On the plan the room has an area of 12 cm². Work out the real area of the room, in square metres.
- 10.A rhombus-shaped floor tile has sides of length 12 cm and an interior angle of 55°. Work out the area of the tile. Give your answer to 1 decimal place.
- 11.Two games are offered at a school fair, and every one of the 40 pupils in a class plays each game once. In Game A, the probability of winning a prize is 0.2 and the prize is worth £5. In Game B, the probability of winning a prize is 0.1 and the prize is worth £12. Work out which game gives a higher expected total value of prizes for the class, and by how much.
- 12.Two lighthouses flash at the start of the same minute. The first lighthouse flashes every 8 minutes and the second flashes every 12 minutes. Work out how many minutes it will be until they next flash together.
- 13.Solve the inequality 5x − 3 > 2x + 9.
- 14.A coach travels the 54 miles from London to Brighton in 1 hour 30 minutes. Work out the average speed of the coach, in mph.
- 15.A circle has diameter 10 cm. Using π = 3.14, work out the circumference of the circle.
- 16.By completing the square, show that the curve y = x² − 14x + 50 never crosses the x-axis. Which statement gives the correct reason?y = x² − 14x + 50
- 17.A map has a scale of 1 : 20 000. A different map of the same area has a scale of 1 : 80 000. A lake's shoreline is drawn 5 cm long on the first map. Work out the length of the same shoreline on the second map, in centimetres.
- 18.A designer plots a logo point at (3, 4) on a grid. She reflects it in the line y = 1 and then rotates the image 90° clockwise about the point (1, 1) to create a repeating tile pattern. Work out the coordinates of the point after both transformations.
- 19.To solve 6x − 4 = 2x + 20, Yusuf's first step is to subtract 2x from both sides. Work out what equation this gives.
- 20.A phone plan costs a fixed £15 per month plus 8p per minute of calls. In one month, Jamal's bill was £23.80. Form an equation using m for the number of minutes, and solve it to find how many minutes Jamal used that month.
Answer key
- (a) x¹¹ — Method: when multiplying powers of the same base, add the indices. Working: 7 + 4 = 11, so x⁷ × x⁴ = x¹¹. x²⁸ comes from multiplying the indices, 7 × 4 = 28, instead of adding them. x³ comes from working out 7 − 4 = 3, which is the rule for dividing powers, not multiplying them. 11x comes from adding the indices to make 11 but then treating x as a coefficient instead of a power. Answer: x¹¹.
- (b) 5 — Method: expand the bracket first, then solve the resulting linear equation. Working: 3(2x − 1) = 6x − 3, so 6x − 3 = 27. Add 3 to both sides: 6x = 30. Divide by 6: x = 5. Answer: 5. 4 2/3 comes from multiplying only the 2x inside the bracket by 3 and forgetting to multiply the −1 as well, giving 6x − 1 = 27. 4 comes from a sign error when expanding, writing 6x + 3 instead of 6x − 3. 4.5 comes from dividing 27 by 3 to get 2x − 1 = 9, then forgetting to add 1 back before dividing by 2, using 2x = 9 instead of 2x = 10.
- (d) 500 ml — Varnish covers a surface, so the amount needed scales with the area scale factor, which is the square of the length scale factor. The length scale factor is 50 ÷ 20 = 2.5, so the area scale factor is 2.5 × 2.5 = 6.25. The varnish needed for the larger statue is 80 × 6.25 = 500 ml. Using 2.5 on its own would scale a length, not a surface.
- (d) A prism — A prism has two identical, parallel polygon faces (its cross-section) joined by flat rectangular side faces, so the same cross-sectional shape runs all the way along its length — this description matches a prism. A pyramid instead narrows from one polygon base up to a single point (the apex), so it does not have two identical parallel faces. A cone has one curved surface and a single circular base narrowing to a point — no flat rectangular sides at all. A cylinder has two identical circular faces, but they are joined by a curved surface, not by flat rectangles.
- (d) 1/4 — Method: a product is odd only when BOTH factors are odd, so list the ordered pairs where both scores are odd and divide by 36. Working: the odd scores on a dice are 1, 3 and 5, so there are 3 × 3 = 9 ordered pairs where both scores are odd, out of the 36 equally likely pairs, cancelling down to 1/4. Answer: 1/4. Watch out: writing down 3/4 finds the probability that AT LEAST ONE score is odd, 1 minus the probability both are even, which is a different, easier condition to meet than both being odd. Considering only the first dice's score and ignoring the second gives 1/2, since 3 of the first dice's 6 scores are odd — but the product also depends on what the second dice shows. And writing down 1/12 comes from counting only the pairs where the SAME odd number appears twice, (1, 1), (3, 3) and (5, 5), missing pairs like (1, 3) and (5, 1) where the two odd scores differ.
- (c) 40 minutes — Method: for grouped data, estimate the mean using the midpoint of each class — multiply each midpoint by its frequency, add the results, then divide by the total frequency. Working: the midpoints are 10, 30, 50 and 70 minutes. 10 × 5 = 50. 30 × 10 = 300. 50 × 10 = 500. 70 × 5 = 350. Σfx = 50 + 300 + 500 + 350 = 1200. Σf = 5 + 10 + 10 + 5 = 30. Estimated mean = 1200 ÷ 30 = 40 minutes. Using the upper boundary of each class instead of the midpoint — 20 × 5 = 100, 40 × 10 = 400, 60 × 10 = 600, 80 × 5 = 400 — gives a total of 1500 and an estimate of 1500 ÷ 30 = 50 minutes, too high because a boundary is not the middle of the class. Averaging the frequencies themselves, 5, 10, 10 and 5, ignores the times altogether and gives 7.5. Stopping after Σfx = 1200 without dividing by the total frequency gives a number far too large to be a time in minutes. Always find the midpoint of each class before multiplying by the frequency, and always divide by Σf at the end.
- (a) 2 × 3² × 5 — Method: divide repeatedly by the smallest prime number until only prime factors remain. Working: 90 ÷ 2 = 45, 45 ÷ 3 = 15, 15 ÷ 3 = 5, and 5 is prime, so 90 = 2 × 3 × 3 × 5, written as 2 × 3² × 5. 2 × 3 × 15 stops before the 15 is broken down into 3 × 5, so it is not fully factorised. 3 × 3 × 10 stops before the 10 is broken down into 2 × 5. 2 × 45 stops after only one division. Answer: 2 × 3² × 5.
- (d) (3, 0) — Method: every point on the x-axis has y-coordinate 0, so substituting y = 0 into the equation and solving gives the x-coordinate of the crossing point. Working: 0 = 2x − 6 gives 2x = 6, so x = 6 ÷ 2 = 3 and the graph crosses the x-axis at (3, 0). Answer: (3, 0). The distractors: (0, −6) is where the graph crosses the y-axis, found by substituting x = 0 rather than y = 0; (−3, 0) comes from moving the 6 across the equals sign without changing its sign, giving 2x = −6; (6, 0) comes from reading the constant straight off as the crossing point and never dividing by the gradient 2.
- (b) 48 m² — Method: lengths are multiplied by the scale factor, but areas are multiplied by its square. Working: 1 cm on the plan stands for 200 cm = 2 m, so 1 cm² on the plan stands for 2 × 2 = 4 m², and 12 × 4 = 48. Answer: 48 m². The distractors: 24 m² comes from scaling the area by the length factor 2 instead of by its square; 2400 m² comes from multiplying the area by the scale 200 as though it were a length; 4800 m² comes from working in centimetres, 12 × 200² = 480 000 cm², and then dividing by 100 instead of by 10 000 to reach square metres.
- (d) 118.0 cm² — Method: a rhombus is made of two congruent triangles either side of a diagonal, each with area 1/2 × 12 × 12 × sin 55°, so the whole rhombus has area 12 × 12 × sin 55° (side² × sin of the interior angle). Working: area = 12² × sin 55° = 118.0 cm². Stopping at one triangle's area, 1/2 × 12² × sin 55°, and forgetting to double it gives 59.0 cm²; using cos 55° instead of sin 55° gives 82.6 cm²; and multiplying the two sides together with no trig term at all gives 144.0 cm². Splitting the rhombus into its two triangles is the safest way to see why the 1/2 disappears from the whole-shape formula.
- (a) Game B, by £8 — Game A's expected total is 40 × 0.2 × £5 = £40. Game B's expected total is 40 × 0.1 × £12 = £48. Game B is higher, by £48 − £40 = £8. Writing 'Game A, by £8' is wrong because it has the right difference but the wrong game — Game A's total (£40) is actually LOWER than Game B's, not higher. Writing 'Game B, by £48' is wrong because £48 is Game B's whole expected total, not the DIFFERENCE between the two games. Writing 'Game A, by £40' is wrong in the same way, using Game A's whole total as if it were the margin, and naming the wrong game as the winner. Game B gives the higher expected total, by £8.
- (b) 24 — List multiples of 8 and of 12: multiples of 8 are 8, 16, 24, 32; multiples of 12 are 12, 24, 36. The lowest number in both lists is 24, so the lighthouses next flash together after 24 minutes. Multiplying the two numbers together, 8 × 12, gives 96, which double-counts the common factor of 4 shared by 8 and 12. Working out the highest common factor instead of the lowest common multiple gives 4, far too soon a time for both lighthouses to line up again. Adding the two numbers, 8 + 12, gives 20, which is not even a multiple of either 8 or 12. So the lighthouses next flash together after 24 minutes.
- (a) x > 4 — Subtract 2x from both sides: 3x − 3 > 9. Add 3 to both sides: 3x > 12. Divide both sides by 3: x > 4. A candidate who subtracts 3 from 9 instead of adding gets 3x > 6, so x > 2. A candidate who divides correctly but wrongly flips the inequality (as if dividing by a negative) gets x < 4. A candidate who multiplies by 3 instead of dividing gets x > 36.
- (d) 36 mph — First convert 1 hour 30 minutes to hours: 30 minutes is half an hour, so the time is 1.5 hours. Then divide the distance by the time: 54 ÷ 1.5 = 36 mph. Reading 1 hour 30 minutes as 1.3 hours (writing the minutes after the decimal point instead of as a fraction of 60) gives 54 ÷ 1.3 ≈ 41.54 mph. Working out 54 ÷ 30 = 1.8 divides by the number of minutes only, ignoring the hour. Working out 54 × 1.5 = 81 multiplies by the time instead of dividing. The coach's average speed is 36 mph.
- (b) 31.4 cm — Circumference = π × diameter, so 3.14 × 10 = 31.4 cm. 15.7 cm comes from using the radius, 5 cm, in place of the diameter: 3.14 × 5 = 15.7, which is only half the circumference. 78.5 cm comes from using the area formula π × radius² instead of the circumference formula: 3.14 × 5² = 3.14 × 25 = 78.5. 62.8 cm comes from keeping the 2 from the radius form of the formula, C = 2 × π × radius, but putting the full diameter into it: 2 × 3.14 × 10 = 62.8.
- (d) (x − 7)² + 1 is at least 1 for every x, so y is never 0 — x² − 14x + 50 = (x − 7)² − 7² + 50 = (x − 7)² + 1. Since a squared term can never be negative, (x − 7)² ≥ 0 for every real x, so y = (x − 7)² + 1 ≥ 1 for every x — y is always at least 1, so it can never equal 0, and the curve never crosses the x-axis. Claiming the discriminant is positive is wrong on the facts: b² − 4ac = (−14)² − 4(1)(50) = 196 − 200 = −4, which is NEGATIVE, not positive — a negative discriminant is in fact the standard reason a quadratic has no real roots, so this option misstates its own sign. Claiming the turning point is at (7, −1) is wrong because completing the square gives (x − 7)² + 1, so the turning point is (7, 1) — the constant is +1, not −1, and a point with a negative y-coordinate would sit BELOW the x-axis, not above it, contradicting the option's own claim. Claiming that 50 being positive is enough is wrong because it ignores the −14x term completely — a positive constant term alone does not guarantee y stays positive for every x (the expression still dips down towards its turning point before growing again, and it is the completed square that shows how far it dips, not the constant on its own).
- (c) 1.25 cm — Method: find the real length using the first map's scale, then use the second map's scale to find its drawn length. Working: real length = 5 × 20 000 = 100 000 cm. On the second map: 100 000 ÷ 80 000 = 1.25 cm. Wrong options: 20 cm comes from inverting the ratio of the two scales (5 × 80 000 ÷ 20 000); 5 cm comes from wrongly assuming the length looks the same on both maps; 12.5 cm comes from dropping a zero from the second scale factor and dividing by 8 000 instead of 80 000 (100 000 ÷ 8 000).
- (b) (−2, −1) — Method: apply the reflection to the point first, then rotate the image about the given centre, in the order the question states them. Working: reflecting (3, 4) in the line y = 1 keeps x = 3 and puts the image as far below the line as the point is above it: 4 is 3 units above y = 1, so the image is 3 units below, at 1 − 3 = −2 (the same as 2 × 1 − 4 = −2). The reflected point is (3, −2). Rotating (3, −2) by 90° clockwise about (1, 1): subtracting the centre gives 3 − 1 = 2 and −2 − 1 = −3, the clockwise rule swaps and negates these to give −3 and −2, and adding the centre back gives 1 + (−3) = −2 and 1 + (−2) = −1. The final image is (−2, −1). Answer: (−2, −1). Reflect before you rotate, exactly as the design process is described, and rotate about the CENTRE (1, 1) given in the question rather than the origin: either mistake, or reversing the two steps, sends the tile to a different point.
- (b) 4x − 4 = 20 — Method: subtract 2x from both sides of the equation, and simplify each side separately. Working: left side: 6x − 4 − 2x = 4x − 4. Right side: 2x + 20 − 2x = 20. Answer: 4x − 4 = 20. 4x = 20 drops the −4 from the left side, as though subtracting 2x also removes the constant term. 8x − 4 = 20 comes from moving the 2x across to the left without changing its sign: it is taken off the right side correctly, leaving 20, but added to the left side instead of subtracted, giving 6x + 2x = 8x. 4x − 4 = 2x + 20 comes from subtracting 2x from the left-hand side only and leaving the right-hand side unchanged; whatever is done to one side must be done to the other.
- (d) 110 — Method: form the equation 15 + 0.08m = 23.80, where m is the number of minutes, then solve for m. Working: subtract the fixed fee: 0.08m = 23.80 − 15 = 8.80. Divide by the cost per minute: m = 8.80 ÷ 0.08 = 110. Answer: 110 minutes. 1.1 comes from using 8 instead of 0.08 as the cost per minute, forgetting to convert pence to pounds. 297.5 comes from dividing the whole bill by the cost per minute without subtracting the fixed fee first, 23.80 ÷ 0.08. 485 comes from adding the fixed fee to the bill instead of subtracting it, before dividing by the cost per minute, (23.80 + 15) ÷ 0.08.
How the 20 questions are shared out
- Number — 3 questions (15% of the qualification)
- Algebra — 6 questions (30% of the qualification)
- Ratio, proportion and rates of change — 4 questions (20% of the qualification)
- Geometry and measures — 4 questions (20% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.