Sample paper · GCSE Higher · grades 4–9
GCSE Higher sample Paper 2 (calculator)
The real Paper 2 is 1.5 hour 30 minutes and 80 marks, calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Higher qualification — number 15%, algebra 30%, ratio, proportion and rates of change 20%, geometry and measures 20%, probability 7.5%, statistics 7.5% — with a calculator allowed. AO1 / AO2 / AO3 at this tier: 40% / 30% / 30%.
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Answer key: GCSE Higher sample Paper 2 (calculator)
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- (b) £8 — Rounding to 1 significant figure: £1.85 rounds to £2, and 3.6 kg rounds to 4 kg. The estimate is £2 × 4 = £8. A candidate who used the unrounded values instead of estimating worked out 1.85 × 3.6 = £6.66. A candidate who rounded only the mass and used the exact price worked out 1.85 × 4 = £7.40. A candidate who rounded the price to the nearest 10p instead of 1 significant figure worked out 1.9 × 4 = £7.60.
- (d) P lies outside the circle — The squared distance from the origin to P is 8² + 9² = 64 + 81 = 145, which is greater than 100, so P lies outside the circle. Choosing 'P lies inside the circle' comes from adding the coordinates directly (8 + 9 = 17) instead of squaring and adding them, and comparing 17 with 100. Choosing 'P lies on the circle' comes from squaring 9 incorrectly as 36 (as if it were 6²) instead of 81, giving 64 + 36 = 100, equal to the right-hand side. Choosing 'Cannot be determined' wrongly assumes the equation of the line itself is needed, when the radius and the distance from the origin to P are already enough.
- (a) 70 km/h — Method: average speed for a whole journey is the total distance divided by the total time, not the mean of the separate speeds. Working: 3 × 80 = 240 km and 1 × 40 = 40 km, giving 280 km in 3 + 1 = 4 hours, so 280 ÷ 4 = 70. Answer: 70 km/h. The distractors: 60 km/h comes from taking the mean of 80 and 40, which would only be right if equal times were spent at each speed; 280 km/h is the total distance written with a speed unit, from forgetting to divide by the total time; 80 km/h comes from quoting the speed of the longer leg as the average for the whole journey.
- (b) (22, −13) — The vector from the ship to the lighthouse is (12, −4) − (2, 5) = (10, −9). Sailing along this vector twice from the start gives (2, 5) + 2 × (10, −9) = (2 + 20, 5 − 18) = (22, −13). '(12, −4)' stops after the ship reaches the lighthouse and ignores the second identical leg. '(−18, 23)' comes from finding the vector the wrong way round, as (2, 5) − (12, −4) = (−10, 9), and then doubling that. '(2, 5)' comes from adding the vector and then subtracting it again, wrongly cancelling the two legs instead of adding them.
- (c) 26 — The number who play football or basketball is 27 + 21 − 9 = 39, subtracting the 9 who play both so they are not counted twice. The number who play neither is then 65 − 39 = 26. Giving 39 stops after finding the number who play football or basketball, without taking the complement within the 65 members. Subtracting all three given numbers from 65, 65 − 27 − 21 − 9 = 8, treats the 9 who play both as a separate group rather than a correction for double-counting. Adding 27 and 21 without removing the double-counted 9, then subtracting that total from 65, gives 65 − (27 + 21) = 17.
- (b) 1 — Method: for data in a frequency table, find the position of the median using (n + 1) ÷ 2, then read off the value at that position from the cumulative frequencies. Working: there are 19 pupils, so the median is the 10th value. The cumulative frequencies are 7 (up to 0 pets), 10 (up to 1 pet), 14 (up to 2 pets) and 19 (up to 3 pets). The 10th value falls at the end of the '1 pet' group, so the median is 1 pet. Giving 0 pets is the mode — the category with the highest frequency, 7 — not the median. Giving 3, the highest number of pets minus the lowest, finds the range, a different statistic entirely. Giving 19 states the total number of pupils, not a number of pets at all. Find the middle POSITION first, then read off the value it belongs to — do not confuse it with the mode, the range or the total.
- (a) 36 — Method: find the lowest common multiple of 6 and 9, then move up the list of common multiples until one is greater than 20. Working: the common multiples of 6 and 9 are 18, 36, 54 …. 18 is not greater than 20, so the next one, 36, is the smallest value of n that is greater than 20. 18 is the lowest common multiple itself, but it fails the 'greater than 20' condition. 54 is the common multiple after 36, one step too far. 27 is a multiple of 9 but not of 6, since 27 ÷ 6 is not a whole number. Answer: 36.
- (d) 6 — Method: rearrange the formula to make d the subject, then substitute C = 133. Working: C = 25 + 18d, so subtracting 25 from both sides gives C − 25 = 18d, then dividing by 18 gives d = (C − 25) / 18. Substituting C = 133: d = (133 − 25) / 18 = 108 / 18 = 6. The value 7.4 comes from dividing 133 by 18 without subtracting the fixed £25 first (133 / 18 ≈ 7.4). The value 4.6 comes from pairing the numbers the wrong way round, working out (133 − 18) / 25 = 4.6. The value 90 comes from subtracting both 25 and 18 from 133 instead of dividing by 18.
- (c) 8 m — Method: in the same sunlight every object has its height and its shadow in the same ratio, so write 2:3 = h:12, find the multiplier that takes 3 to 12 and apply it to the height. Working: 12 ÷ 3 = 4, so the tree's shadow is 4 times the post's shadow; the height must be scaled by the same 4, giving 4 × 2 = 8 m. Answer: 8 m. The distractors: 18 m comes from setting up the proportion upside down, 12 ÷ 2 × 3, which scales by shadow over height instead of height over shadow; 24 m comes from multiplying the 12 m shadow by the post's height of 2 m and never dividing by the post's shadow of 3 m; 4 m is the scale factor 12 ÷ 3, given as a length instead of being used to scale the 2 m post.
- (a) 30° — Method: the exterior angles of any convex polygon add up to 360°, and in a regular polygon they are all equal, so divide 360° by the number of sides. Working: 360 ÷ 12 = 30. Answer: 30°. The distractors: 150° is the interior angle, 180 − 30, which answers for the wrong angle at the vertex; 15° comes from dividing 180 by 12, using the angles on a straight line instead of the full turn; 36° comes from dividing 360 by 12 − 2 = 10, carrying the subtraction of 2 out of the interior angle sum formula into a calculation that does not need it.
- (c) 100 — There are 3 even numbers on a fair dice (2, 4 and 6), so the probability of landing on an even number is 3/6 = 1/2, and 300 × 1/2 = 150. The probability of landing on a six is 1/6, so 300 × 1/6 = 50. The dice is expected to land on an even number 150 − 50 = 100 more times than on a six. Writing 50 is wrong because that is just the expected number of sixes on its own, without comparing it to the expected number of evens. Writing 150 is wrong because that is just the expected number of evens on its own, without subtracting the sixes. Writing 200 is wrong because it adds the two expected frequencies together (150 + 50 = 200) instead of finding the difference between them. The dice is expected to land on an even number 100 more times than on a six.
- (a) 10 — √49 = 7 and ∛27 = 3, so √49 + ∛27 = 7 + 3 = 10. Treating the cube root as dividing by 3 instead of finding the cube root gives 27 ÷ 3 = 9, then 7 + 9 = 16. Multiplying the two roots instead of adding them gives 7 × 3 = 21. Ignoring the cube root symbol and using 27 as it stands gives 7 + 27 = 34.
- (a) 5.8 — The horizontal distance is 3 and the vertical distance is 5, so using Pythagoras' theorem the distance is √(3² + 5²) = √34 = 5.8 (1 d.p.). A candidate who adds the two differences instead of using Pythagoras gets 3 + 5 = 8.0. A candidate who works out 3² + 5² = 34 but forgets to take the square root gets 34.0. A candidate who subtracts the squares instead of adding them gets √(5² − 3²) = √16 = 4.0.
- (d) £5.40 — Method: work out the reduced price at each shop separately, then subtract the smaller from the larger. Working: Shop A's reduced price is £45 × 0.8 = £36, and Shop B's reduced price is £34 × 0.9 = £30.60, so the difference is £36 − £30.60 = £5.40. Answer: £5.40. £11.00 comes from comparing the two ORIGINAL prices, £45 − £34, without applying either shop's reduction at all. £1.60 comes from finding Shop A's reduced price correctly, £36, but then subtracting Shop B's original (unreduced) price of £34 instead of its reduced price. £66.60 comes from adding the two reduced prices together, £36 + £30.60, instead of subtracting them.
- (b) 28 — Method: total bricks = (number of squares in the footprint) × (the height of the wall in bricks). Working: the footprint has the row of 5 squares plus the 2 squares in the arm that stands out from the middle of that row, and they do not overlap, giving 5 + 2 = 7 squares; multiplying by the height of 4 bricks gives 7 × 4 = 28. Answer: 28. The distractors: 20 comes from using only the row of 5 and ignoring the arm (5 × 4). 24 comes from treating the bottom square of the arm as if it were one of the row's own squares, so the arm is counted as adding only 1 new square instead of 2 (5 + 1 = 6, then 6 × 4). 32 comes from counting the square of the row directly below the arm a second time as part of the arm (5 + 3 = 8, then 8 × 4).
- (a) y = (1/4)x + 1/4 — Rearrange 4x + y = 12 to y = −4x + 12, so the path has gradient −4. The perpendicular gradient is 1/4. Substituting (3, 1) into y − 1 = (1/4)(x − 3): y = (1/4)x − 3/4 + 1 = (1/4)x + 1/4. Distractor routes: y = −4x + 13 uses the path's own gradient, −4, instead of the perpendicular gradient, giving a line PARALLEL to the path through (3, 1) rather than perpendicular to it. y = (1/4)x − 1/4 makes an arithmetic slip combining −3/4 and 1, landing on −1/4 instead of the correct 1/4. y = −(1/4)x + 1/4 takes the reciprocal of −4, which is −1/4, but forgets to change its sign, so it is not the true negative reciprocal.
- (d) 24 — Method: split 60 into 3 + 7 = 10 equal parts, find the value of one part, then use the difference in ratio parts. Working: 60 ÷ 10 = 6, so the numbers are 3 × 6 = 18 and 7 × 6 = 42, and their difference is 42 − 18 = 24. Answer: 24. 4 comes from finding the difference between the ratio numbers, 7 − 3, but forgetting to multiply by the value of one part. 60 comes from adding the two numbers back together instead of subtracting, which just repeats the given sum. 80 comes from dividing 60 by the first ratio number, 3, instead of by the total number of parts, 10, giving a part value of 20 and a difference of 7 × 20 − 3 × 20 = 80.
- (d) 600 cm² — Enlarging by scale factor 2 makes the new dimensions 10 × 2 = 20 cm and 15 × 2 = 30 cm, so the poster's area = 20 × 30 = 600 cm². A pupil who scales the original area, 150 cm², by the scale factor itself instead of by its square gets 150 × 2 = 300 cm². A pupil who adds the scale factor to each dimension instead of multiplying gets (10 + 2) × (15 + 2) = 204 cm². A pupil who forgets to enlarge the postcard at all just uses the original area, 150 cm². The correct area of the poster is 600 cm².
- (d) It is n-shaped, since the x² coefficient is negative. — The coefficient of x² is −2, which is negative, so the quadratic curve opens downward — shaped like an n, with a maximum turning point. Saying it is U-shaped focuses only on x² being non-negative and ignores that the −2 in front of it flips the whole curve to open downward. Saying it is a straight line confuses having a constant term with being linear — any equation with an x² term is a curve, not a line. Saying it repeatedly rises and falls like a wave describes a trigonometric graph such as y = sin x, not a quadratic.
- (b) y = −3x/4 + 25 — Method: a straight line that touches a circle at one point is a tangent there, so it is perpendicular to the radius drawn to that point; find the gradient of the radius, take its negative reciprocal, then substitute the point of contact into y − y₁ = m(x − x₁). Working: the radius from (0, 0) to (12, 16) has gradient 16 ÷ 12, which cancels to 4/3, so the tangent has gradient −3/4. Substituting gives y − 16 = −3/4(x − 12), so y − 16 = −3x/4 + 9 and y = −3x/4 + 25. Answer: y = −3x/4 + 25. The distractors: y = 3x/4 + 7 turns the gradient of the radius upside down but leaves it positive, so the perpendicular step is only half done; y = −4x/3 + 32 changes the sign of the radius gradient without turning it upside down, which is the other half left undone; y = −3x/4 − 25 uses the correct gradient but substitutes the point of contact with both signs reversed, writing y + 16 = −3/4(x + 12).
How the 20 questions are shared out
- Number — 3 questions (15% of the qualification)
- Algebra — 6 questions (30% of the qualification)
- Ratio, proportion and rates of change — 4 questions (20% of the qualification)
- Geometry and measures — 4 questions (20% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.