Sample paper · GCSE Higher · grades 4–9
GCSE Higher sample Paper 2 (calculator)
The real Paper 2 is 1.5 hour 30 minutes and 80 marks, calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Higher qualification — number 15%, algebra 30%, ratio, proportion and rates of change 20%, geometry and measures 20%, probability 7.5%, statistics 7.5% — with a calculator allowed. AO1 / AO2 / AO3 at this tier: 40% / 30% / 30%.
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Answer key: GCSE Higher sample Paper 2 (calculator)
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- (a) 8 × 10³ — Method: divide the capacity of the card by the size of one photograph, dividing the coefficients and subtracting the indices, then bring the coefficient back into the range 1 to 10. Working: 3.2 ÷ 4 = 0.8 and 10 − 6 = 4, which gives 0.8 × 10⁴; a coefficient of 0.8 is smaller than 1, so the decimal point moves one place to the right and the index falls by 1. Answer: 8 × 10³. The distractors: 8 × 10⁴ comes from correcting 0.8 to 8 without reducing the index, which makes the answer ten times too large; 1.28 × 10¹⁷ comes from multiplying the two numbers instead of dividing them, since 3.2 × 4 = 12.8 and 10 + 6 = 16; 8 × 10¹⁵ comes from dividing the coefficients but adding the indices instead of subtracting them.
- (a) (−6, −3) — Reflecting in the y-axis changes the sign of the x-coordinate and keeps the y-coordinate the same: (−6, −3). (6, 3) comes from reflecting in the x-axis instead, which changes the sign of the y-coordinate. (−6, 3) comes from reflecting in both axes. (6, −3) comes from not applying the reflection at all.
- (a) 24 N/m² — Pressure = force ÷ area. 68.4 ÷ 2.85 = 24 N/m². 194.94 N/m² comes from multiplying the force by the area instead of dividing (68.4 × 2.85). 65.55 N/m² comes from subtracting the area from the force (68.4 − 2.85) instead of dividing. 0.04 N/m² comes from dividing the area by the force instead of the force by the area (2.85 ÷ 68.4).
- (b) (3, 10) — Method: multiply every part of p by 2, then add the matching parts of q. Working: 2p = (4, 6); adding q gives top 4 + (−1) = 3 and bottom 6 + 4 = 10. Answer: 2p + q = (3, 10). A candidate who forgets to double p first, working out p + q instead, gets (1, 7). A candidate who doubles q instead of p, working out p + 2q, gets (0, 11). A candidate who subtracts q instead of adding it, working out 2p − q, gets (5, 2).
- (a) 1276 — Method: an unbiased relative frequency tends towards the theoretical probability as the number of trials increases, so use the record resting on the most trials, then multiply by the number of new trials. Working: the three records rest on 50, 200 and 1000 drops, so the most reliable is the one after 1000 drops, namely 0.638, and the run is indeed settling as the trials increase. The expected number of point up landings in 2000 further drops is 2000 × 0.638 = 1276. Answer: about 1276 times. The distractors: 1440 uses the earliest record, which rests on only 50 drops, giving 2000 × 0.720 = 1440; 1330 uses the middle record, treating 200 drops as a safe compromise when 1000 drops is better still, giving 2000 × 0.665 = 1330; 1348 comes from averaging the three records, since 0.720 + 0.665 + 0.638 = 2.023 and 2.023 ÷ 3 = 0.674, then 2000 × 0.674 = 1348, which gives the 50 drop record the same weight as the 1000 drop record.
- (c) 27 — Method: a frequency is the area of the part of the bar being asked about, so frequency = frequency density × the width of that part. Working: the part asked about runs from 20 to 35, so its width is 35 − 20 = 15 metres; the frequency density there is 1.8 per metre, so the estimate is 1.8 × 15 = 27. Answer: about 27 throws. The distractors: 72 comes from taking the whole bar, 1.8 × 40, and so counting every throw from 20 up to 60; 1.8 comes from reading the height of the bar as a frequency, when a height is a density and only an area is a count; 63 comes from using the upper value 35 as the width, 1.8 × 35, instead of the width 35 − 20.
- (d) 2³ × 5² — Method: divide repeatedly by the smallest prime number, then write any repeated prime using a power. Working: 200 ÷ 2 = 100, 100 ÷ 2 = 50, 50 ÷ 2 = 25, 25 ÷ 5 = 5, and 5 is prime, so 200 = 2 × 2 × 2 × 5 × 5, written as 2³ × 5². 2² × 5³ swaps the two powers, giving 4 × 125 = 500, not 200. 2³ × 5 leaves out one of the two 5s, giving 8 × 5 = 40, not 200. 2 × 5³ leaves out two of the three 2s, giving 2 × 125 = 250, not 200. Answer: 2³ × 5².
- (b) 2x + 3 — fg(x) means f(g(x)): apply g first, then apply f to the result. g(x) = 2x, so f(g(x)) = f(2x) = 2x + 3. Writing 2x + 6 comes from working out gf(x) instead — g(f(x)) = g(x + 3) = 2(x + 3) = 2x + 6 — which applies the functions in the wrong order. Writing 3x + 3 comes from adding f(x) and g(x) together, (x + 3) + 2x = 3x + 3, instead of composing them. Writing 2x² + 6x comes from multiplying f(x) and g(x) together, (x + 3)(2x) = 2x² + 6x, instead of substituting one into the other.
- (d) Gradient = acceleration; area = distance travelled. — Method: on a speed–time graph, the gradient of the graph at an instant is the rate of change of speed with time, which is acceleration; the area between the graph and the time-axis over an interval is the total distance covered in that interval, because it accumulates speed × time. Working: gradient = acceleration and area = distance travelled is the correct pairing. Swapping the two quantities completely, gradient = distance travelled and area = acceleration, is the reverse of what each actually measures. Keeping gradient = acceleration correct but then also claiming area = acceleration too is wrong because the area is a different physical quantity, distance, not a second way of finding the same rate. Claiming the gradient itself gives the speed confuses the RATE OF CHANGE of the plotted quantity with the plotted quantity itself — the gradient is how fast the speed is changing, not the speed. On any rate graph, the gradient of the graph is always the RATE at that instant, and the area under the graph is always the TOTAL AMOUNT accumulated — keep straight which of the two questions each one answers.
- (b) 25 cm² — Method: a square has four equal sides, so divide the perimeter by 4 to recover the side length, then square that side to get the area. Working: 20 ÷ 4 = 5 cm, then 5 × 5 = 25. Answer: 25 cm². The distractors: 400 cm² comes from squaring the perimeter itself, 20 × 20, treating the 20 cm as though it were the side length; 100 cm² comes from dividing the perimeter by 2 rather than by 4, giving a side of 10 cm, and squaring that; 5 cm is the side length, from stopping as soon as the perimeter has been divided by 4 and never squaring it, which also leaves a length where an area was asked for.
- (c) 39.5% — Win, draw and lose are mutually exclusive and exhaustive, so their probabilities sum to 100%: 42% + 18.5% = 60.5% is the percentage that wins or draws. 100% − 60.5% = 39.5% is the percentage that neither wins nor draws. Adding 42% and 18.5% and stopping there, 60.5%, is the probability of winning or drawing, not of neither. Subtracting only the 42% from 100% gives 58.0%, ignoring the draw percentage. Subtracting only the 18.5% from 100% gives 81.5%, ignoring the win percentage.
- (b) £45.90 — The cost is 18 × £3.45 = £62.10. Profit = £108 − £62.10 = £45.90. A candidate who does not borrow in the tenths column, doing 1 − 0 = 1 instead of borrowing to make 10 − 1 = 9 and so leaving the units as 8 − 2 = 6, gets £46.10. A candidate who adds the cost to the selling price instead of subtracting gets £108 + £62.10 = £170.10. A candidate who gives the cost instead of the profit gets £62.10.
- (d) 3x² + 4x − 7 — Method: the minus sign in front of the second bracket changes the sign of every term inside it; then collect like terms. Working: removing the brackets gives 5x² + 3x − 2 − 2x² + x − 5; the squared terms give 5x² − 2x² = 3x², the x terms give 3x + x = 4x, and the number terms give −2 − 5 = −7. Answer: 3x² + 4x − 7. The distractors: 7x² + 2x + 3 comes from adding the two brackets instead of subtracting, giving 5x² + 2x², 3x − x and −2 + 5; 3x² + 2x + 3 comes from applying the minus sign to 2x² only, leaving −x and +5 unchanged so that 3x − x = 2x and −2 + 5 = 3; 3x² + 4x + 3 comes from changing the signs of the terms with letters but leaving +5 as it stood, so the number terms give −2 + 5 = 3.
- (b) 15 — Find the multiplier connecting y to x: 10 ÷ 4 = 2.5. Then apply it to the new value of x: 2.5 × 6 = 15. Working out 10 + (6 − 4) = 12 adds the change in x straight onto y instead of scaling proportionally. Working out 10 × 6 = 60 multiplies the given y-value by the new x-value directly, without finding the multiplier first. Writing 10 keeps y the same as before, not realising it must change with x. When x = 6, y = 15.
- (d) sin 30°, tan 30°, cos 30° — sin 30° = 1/2 = 0.5, tan 30° = √3/3 ≈ 0.577 and cos 30° = √3/2 ≈ 0.866, so the correct order from smallest to largest is sin 30°, tan 30°, cos 30°. 'sin 30°, cos 30°, tan 30°' swaps the last two, wrongly putting cos 30° before tan 30°. 'cos 30°, tan 30°, sin 30°' is the correct list written backwards, from largest to smallest. 'tan 30°, sin 30°, cos 30°' wrongly swaps sin 30° and tan 30° at the start.
- (a) {x : x < −3} ∪ {x : x ≥ 1} — "Less than −3" stays strict, since the wording never says "or equal to": x < −3. "Greater than or equal to 1" is inclusive: x ≥ 1. These are two separate, non-overlapping ranges joined with "or", so in set notation they are combined with the union symbol: {x : x < −3} ∪ {x : x ≥ 1}. Distractor routes: {x : x ≤ −3} ∪ {x : x > 1} swaps the strict and inclusive signs, marking −3 as included and 1 as excluded, the opposite of the wording. {x : −3 < x ≤ 1} treats "or" as "and", joining the two conditions into one continuous interval between the values instead of a union of two separate ranges. {x : x > −3} ∪ {x : x ≤ 1} reverses both inequality directions; the two reversed ranges then overlap and between them cover every number on the number line, so that set is the whole of the real line rather than the two separate ranges the description asks for.
- (b) £52 — Method: the difference between the two ratio numbers tells you how many parts the £39 difference represents. Working: the difference in parts is 7 − 4 = 3, and this represents £39, so one part is £39 ÷ 3 = £13. Josh's savings are 4 × £13 = £52. So Josh has £52. Distractor £91 is Mia's savings, not Josh's. Distractor £39 comes from using the given £39 difference as the final answer, without scaling it to Josh's number of parts. Distractor £13 is the value of one part, found correctly but never multiplied by 4.
- (a) 90° clockwise about (0, 0) — Two reflections in lines through a common point compose to a single rotation about that point, through an angle equal to twice the angle between the two lines, in the direction from the first line to the second. The line y = x makes a 45° angle with the line y = 0, so the resulting rotation turns through 2 × 45° = 90°; testing the point (1, 0) — which reflects to (0, 1) in y = x, then to (0, −1) in y = 0 — shows the turn is clockwise, about the origin where the two lines cross. Taking the rotation anticlockwise instead reverses the direction the two reflections actually compose in. Using 45° directly, without doubling the angle between the lines, gives an angle equal to only half the true rotation. Treating any pair of reflecting lines as perpendicular, and so always giving a 180° rotation, ignores that these two lines actually meet at 45°, not 90°.
- (b) 2n + 3 — Method: multiply the cost per mile by the number of miles to get an expression, then add the fixed fee as a separate term. Working: n miles at £2 each is 2n; add the £3 fixed fee: 2n + 3. Answer: 2n + 3. 3n + 2 comes from swapping the fee and the rate round, treating £3 as the rate per mile and £2 as the fixed fee. 5n comes from adding the fee and the rate together first (3 + 2 = 5) and multiplying the result by n, instead of keeping the fixed fee as its own term. 2n − 3 comes from subtracting the fixed fee instead of adding it.
- (d) (3, 0) — Method: every point on the x-axis has y-coordinate 0, so substituting y = 0 into the equation and solving gives the x-coordinate of the crossing point. Working: 0 = 2x − 6 gives 2x = 6, so x = 6 ÷ 2 = 3 and the graph crosses the x-axis at (3, 0). Answer: (3, 0). The distractors: (0, −6) is where the graph crosses the y-axis, found by substituting x = 0 rather than y = 0; (−3, 0) comes from moving the 6 across the equals sign without changing its sign, giving 2x = −6; (6, 0) comes from reading the constant straight off as the crossing point and never dividing by the gradient 2.
How the 20 questions are shared out
- Number — 3 questions (15% of the qualification)
- Algebra — 6 questions (30% of the qualification)
- Ratio, proportion and rates of change — 4 questions (20% of the qualification)
- Geometry and measures — 4 questions (20% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.