Whack-a-Mole — hit the mole with the right answer
Moles pop up from their holes, each carrying a number; hit only the one that solves the question.
What you practise here
Instant recall of basic facts — times tables, addition and subtraction within 100 — without time for a long calculation.
How to play
Click or tap the mole showing the correct answer. A correct hit scores points; a wrong hit costs points. The moles swap faster and faster as the score climbs.
Who it's for, and why it works
Year 1 to Year 6.
This game tests exactly one thing: automaticity. A fact that has to be recalculated every time takes up working memory — and that's precisely the space that's missing when a harder question comes along.