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Whack-a-Mole — hit the mole with the right answer

Moles pop up from their holes, each carrying a number; hit only the one that solves the question.

What you practise here

Instant recall of basic facts — times tables, addition and subtraction within 100 — without time for a long calculation.

How to play

Click or tap the mole showing the correct answer. A correct hit scores points; a wrong hit costs points. The moles swap faster and faster as the score climbs.

Who it's for, and why it works

Year 1 to Year 6.

This game tests exactly one thing: automaticity. A fact that has to be recalculated every time takes up working memory — and that's precisely the space that's missing when a harder question comes along.

Carry on from here