25 questions on the topics that decide a grade 4: percentages, ratio, area and perimeter, linear equations, averages and probability.
🎯 Grade 4 pass booster
A grade 4 is the standard pass that colleges, apprenticeships and employers ask for, and most students who miss it do not miss it on the hard questions — they miss it by dropping marks across the accessible ones. This sheet gathers twenty-five of those: percentage of an amount and percentage change, sharing in a ratio, area and perimeter of rectangles, triangles and compound shapes, solving a linear equation, reading the mean, median, mode and range from a list or a table, and simple probability. Nothing here is a stretch topic, and all of it is worth marks on every paper, on both tiers. Work through it, mark it honestly, and treat anything you got wrong as a priority over anything further up the specification — a secured mark is worth more than an attempted one.
- 1.Amelia's mean mark over four tests is 29. Her first three marks are 31, 26 and 26. Work out her fourth mark.
- 2.Two fair five-sided dice, numbered 1 to 5, are rolled. Work out the probability that the two scores differ by at least 2.
- 3.Grace's mean mark in her maths tests rises from 70 to 84. Work out the percentage increase in her mean mark.
- 4.Which of these describes an obtuse angle?
- 5.A sum of £150 is divided between Ben and Chloe in the ratio 2:3. Work out Chloe's share.
- 6.Spinner A has 4 equal sections, numbered 1, 2, 3 and 4. Spinner B has 5 equal sections, numbered 1, 2, 3, 4 and 5. Both spinners are spun once, and the two numbers are multiplied together. Work out the probability that the product is 12.
- 7.Solve 4(x − 3) = 2x + 6.
- 8.Solve 6x − 5 = 3x + 13.
- 9.Kwame flips a fair coin three times and writes down what it lands on each time. Work out the probability that it lands on heads all three times.
- 10.Noah says that y = 3 is the solution of the equation y + 10 = 12. Noah is wrong. Work out the correct value of y.
- 11.Solve 3x + 14 = 8x − 6
- 12.The perimeter of a square is 20 cm. Work out the area of the square.
- 13.To solve 6x − 4 = 2x + 20, Yusuf's first step is to subtract 2x from both sides. Work out what equation this gives.
- 14.Two ordinary fair dice are rolled and the two scores are multiplied together. Work out the probability that the product is odd.
- 15.Spinner E has 4 equal sections, numbered 1 to 4. Spinner F has 6 equal sections, numbered 1 to 6. Both spinners are spun once. Work out the probability of getting at least one 3.
- 16.A recipe for pastry uses flour and butter in the ratio 3:2. A baker has 180 g of butter and wants to make pastry using all of it. Work out the total mass of pastry the baker can make.
- 17.A sofa costs £800. Its price is increased by 25%. Work out the new price of the sofa.
- 18.A straight transversal crosses a pair of parallel lines. At one crossing point, the angle between the transversal and a parallel line is 118°. Work out the size of the co-interior (allied) angle at the other crossing point.
- 19.Work out 50% of 60.
- 20.Two ordinary fair dice are rolled. Work out the probability that both dice show the same score.
- 21.The mean mass of four parcels is 17 kg. Three of the parcels have masses 12 kg, 16 kg and 18 kg. Work out the mass of the fourth parcel.
- 22.A fair four-sided dice, numbered 1 to 4, is rolled twice. Every outcome is listed as an ordered pair, first roll then second roll, such as (2, 3). Work out how many different outcomes are in the list.
- 23.A fish tank is a cuboid measuring 40 cm long, 25 cm wide and 30 cm high. Water is poured in to a depth of 20 cm. Work out the volume of water in the tank, in litres.
- 24.A company's profit this year is 130% of last year's profit. Last year's profit was £40,000. Work out this year's profit.
- 25.At a school fête, a stall invites visitors to spin a fair spinner with 8 equal sections numbered 1 to 8, and separately toss a fair coin. A visitor wins a small prize only if the spinner lands on a multiple of 3 and the coin lands on heads. Work out the probability that a visitor wins a prize, giving your answer as a fraction in its simplest form.
Answer key
- (c) 33 — Method: multiply the mean by the number of tests to get the total marks, then subtract the marks that are already known. Working: four tests with a mean of 29 give a total of 29 × 4 = 116 marks; the first three marks total 31 + 26 + 26 = 83; so the fourth mark is 116 − 83 = 33. Answer: 33, and checking, (31 + 26 + 26 + 33) ÷ 4 = 116 ÷ 4 = 29. The distractors: 116 comes from stopping at the total for all four tests; 29 comes from assuming the missing mark must be the mean itself; 4 comes from multiplying the mean by 3, the number of marks given, leaving 87 − 83 = 4.
- (b) 12/25 — List every outcome as an ordered pair (first dice, second dice) out of the 25 equally likely outcomes. The pairs with a difference of exactly 2 are (1, 3), (3, 1), (2, 4), (4, 2), (3, 5) and (5, 3), the pairs with a difference of 3 are (1, 4), (4, 1), (2, 5) and (5, 2), and the pairs with a difference of 4 are (1, 5) and (5, 1), giving 6 + 4 + 2 = 12 outcomes with a difference of at least 2, so the probability is 12/25. Choosing 13/25 comes from finding the probability that the two scores differ by LESS than 2 instead, using the remaining 13 outcomes, the opposite of what was asked. Choosing 10/25 comes from forgetting the two outcomes where the difference is 4, (1, 5) and (5, 1), and adding only the difference-2 and difference-3 outcomes, 6 + 4 = 10 out of 25. Choosing 6/25 comes from counting only the pairs with a difference of exactly 2, forgetting that differences of 3 and 4 also count as at least 2.
- (a) 20% — Method: percentage increase = increase ÷ original amount × 100. Working: the increase is 84 − 70 = 14 marks, and 14 ÷ 70 = 0.2, so 0.2 × 100 = 20. Answer: an increase of 20%. The distractors: 14% comes from quoting the 14 mark increase as though marks and per cent were the same thing; 17% comes from dividing the 14 by the new mean 84 instead of by the original 70, which gives 17% to the nearest per cent; 120% is the new mean written as a percentage of the old one, which is the whole of the new mean rather than the increase.
- (b) An angle between 90° and 180° — Method: angle names are fixed by two markers, a right angle at 90° and a straight line at 180°. An obtuse angle is one that has opened past the right angle but has not reached the straight line. Working: an obtuse angle is greater than 90° and smaller than 180°. Answer: an angle between 90° and 180°. The distractors: an angle between 0° and 90° is the definition of an acute angle, chosen by a candidate who remembers the wrong side of the right-angle marker; an angle between 180° and 360° is the definition of a reflex angle, chosen by a candidate who knows the angle is past 90° and then takes the largest category; an angle of exactly 90° is the right angle itself, which is the marker an obtuse angle has passed rather than the obtuse angle.
- (c) £90 — Method: split the total amount into the number of parts shown by the ratio, then find Chloe's share. Working: the ratio 2:3 has 2 + 3 = 5 parts, so one part is £150 ÷ 5 = £30, and Chloe's share is 3 × £30 = £90. So Chloe receives £90. Distractor £60 is Ben's share, not Chloe's. Distractor £75 comes from splitting the money into two equal halves, ignoring the ratio. Distractor £30 is the value of one part, found correctly but never multiplied by 3.
- (a) 1/10 — There are 4 × 5 = 20 equally likely outcomes in total. The pairs whose product is 12 are Spinner A showing 3 with Spinner B showing 4, and Spinner A showing 4 with Spinner B showing 3, which is 2 outcomes, giving a probability of 2/20 = 1/10. Choosing 1/20 comes from finding only one of the two pairs, (3, 4), and missing (4, 3) as a separate outcome. Choosing 1/8 comes from using 16 as the total number of outcomes, 4 × 4, forgetting that Spinner B has 5 sections rather than 4. Choosing 1/5 comes from listing the factor pairs of 12 as 2 × 6 and 3 × 4 and counting each one in both orders, (2, 6), (6, 2), (3, 4) and (4, 3), giving 4 outcomes out of 20 without checking that neither spinner has a 6 on it.
- (d) 9 — Method: expand the brackets fully first, then collect the x-terms and constants before dividing. Working: 4(x − 3) = 4x − 12, so 4x − 12 = 2x + 6; 4x − 2x = 6 + 12; 2x = 18; x = 9. Answer: x = 9. 4.5 comes from expanding only the x-term in the bracket and forgetting to multiply the 3, giving 4x − 3 = 2x + 6, then 2x = 9, x = 4.5. −3 comes from a sign error when expanding, giving 4x + 12 = 2x + 6, then 2x = −6, x = −3. 3 comes from a sign error collecting the x-terms, adding instead of subtracting: 4x + 2x = 6 + 12, so 6x = 18, x = 3.
- (d) 6 — Method: collect the x-terms on one side and the constants on the other, then divide by the remaining coefficient of x. Working: 6x − 3x = 13 + 5, so 3x = 18, x = 18 ÷ 3 = 6. Answer: x = 6. 2.67 comes from a sign error when moving the 5, subtracting instead of adding: 3x = 13 − 5 = 8, x = 8 ÷ 3 ≈ 2.67. 2 comes from a sign error when moving the x-term, adding instead of subtracting: 9x = 18, x = 2. 18 comes from correctly finding 3x = 18 but forgetting to divide by 3.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
- (c) y = 2 — Method: substituting Noah's value shows why it fails, and the equation is then solved by undoing the addition. Working: substituting y = 3 gives 3 + 10 = 13, which is not 12, so Noah's value is not a solution; subtracting 10 from both sides of y + 10 = 12 gives y = 2, and substituting back gives 2 + 10 = 12. Answer: y = 2. The distractors: y = 22 comes from adding 10 to both sides instead of subtracting it; y = −2 comes from carrying out the subtraction the wrong way round, 10 − 12 rather than 12 − 10; y = 12 comes from copying the right-hand side as the value of y and ignoring the 10 that is added to it.
- (c) x = 4 — Method: with an unknown on both sides, subtract the smaller x term from both sides so that all the x is on one side, then collect the numbers on the other. Working: subtracting 3x from both sides gives 14 = 5x − 6; adding 6 to both sides gives 20 = 5x; dividing both sides by 5 gives x = 4. Checking: 3 × 4 + 14 = 26 and 8 × 4 − 6 = 26. Answer: x = 4. The distractors: x = 2.5 comes from taking 3x off the left-hand side only, leaving 14 = 8x − 6 and so 8x = 20; x = −1.6 comes from changing the sign of the 8x when it is moved across but leaving the sign of the 14 unchanged, giving 3x − 8x = −6 + 14 and so −5x = 8; x = 15 comes from reaching 5x = 20 correctly and then subtracting 5 instead of dividing by 5.
- (b) 25 cm² — Method: a square has four equal sides, so divide the perimeter by 4 to recover the side length, then square that side to get the area. Working: 20 ÷ 4 = 5 cm, then 5 × 5 = 25. Answer: 25 cm². The distractors: 400 cm² comes from squaring the perimeter itself, 20 × 20, treating the 20 cm as though it were the side length; 100 cm² comes from dividing the perimeter by 2 rather than by 4, giving a side of 10 cm, and squaring that; 5 cm is the side length, from stopping as soon as the perimeter has been divided by 4 and never squaring it, which also leaves a length where an area was asked for.
- (b) 4x − 4 = 20 — Method: subtract 2x from both sides of the equation, and simplify each side separately. Working: left side: 6x − 4 − 2x = 4x − 4. Right side: 2x + 20 − 2x = 20. Answer: 4x − 4 = 20. 4x = 20 drops the −4 from the left side, as though subtracting 2x also removes the constant term. 8x − 4 = 20 comes from moving the 2x across to the left without changing its sign: it is taken off the right side correctly, leaving 20, but added to the left side instead of subtracted, giving 6x + 2x = 8x. 4x − 4 = 2x + 20 comes from subtracting 2x from the left-hand side only and leaving the right-hand side unchanged; whatever is done to one side must be done to the other.
- (d) 1/4 — Method: a product is odd only when BOTH factors are odd, so list the ordered pairs where both scores are odd and divide by 36. Working: the odd scores on a dice are 1, 3 and 5, so there are 3 × 3 = 9 ordered pairs where both scores are odd, out of the 36 equally likely pairs, cancelling down to 1/4. Answer: 1/4. Watch out: writing down 3/4 finds the probability that AT LEAST ONE score is odd, 1 minus the probability both are even, which is a different, easier condition to meet than both being odd. Considering only the first dice's score and ignoring the second gives 1/2, since 3 of the first dice's 6 scores are odd — but the product also depends on what the second dice shows. And writing down 1/12 comes from counting only the pairs where the SAME odd number appears twice, (1, 1), (3, 3) and (5, 5), missing pairs like (1, 3) and (5, 1) where the two odd scores differ.
- (a) 3/8 — There are 4 × 6 = 24 equally likely outcomes. The outcomes with no 3 at all have Spinner E showing 1, 2 or 4 and Spinner F showing 1, 2, 4, 5 or 6, giving 3 × 5 = 15 outcomes. So the outcomes with at least one 3 are 24 − 15 = 9, and the probability is 9/24 = 3/8. Choosing 5/12 comes from adding the two individual probabilities of a 3, 1/4 + 1/6, which counts the outcome where both spinners show 3 twice over. Choosing 1/4 comes from only counting the case where Spinner E shows 3, and forgetting the outcomes where Spinner F shows 3 instead. Choosing 5/8 comes from working out the probability of getting no 3 at all, 15/24 = 5/8, and giving that as the final answer instead of subtracting it from 1.
- (c) 450 g — Method: use the amount of butter given to find the value of one part of the ratio, then find the mass of flour, and finally add flour and butter to get the total. Working: 180 g of butter is 2 parts, so one part is 180 ÷ 2 = 90 g. The flour is 3 parts, so 3 × 90 = 270 g, and the total mass is 270 + 180 = 450 g. So the baker can make 450 g of pastry. Distractor 270 g is only the mass of flour, forgetting to add the butter back on. Distractor 300 g comes from treating the 180 g as 3 parts instead of 2, swapping which ratio number matches the butter. Distractor 540 g comes from multiplying 180 by 3 directly instead of first finding the value of one part.
- (a) £1,000 — Method: find the increase, then add it to the original price; the multiplier 1.25 does both steps at once. Working: 25% is one quarter, so 25% of £800 = £800 ÷ 4 = £200, and £800 + £200 = £1,000. Answer: £1,000. The distractors: £200 is the increase on its own, not the new price; £825 comes from adding £25 to £800, treating the 25% as £25; £600 comes from taking the 25% off the price instead of adding it on.
- (c) 62° — Co-interior (allied) angles on parallel lines sum to 180°, so the co-interior angle is 180° − 118° = 62°. 118° comes from treating the angles as corresponding angles, which are equal, instead of co-interior angles, which sum to 180°. 59° comes from halving the given angle. 236° comes from doubling the given angle.
- (d) 30 — Method: 50% is one half, so 50% of a quantity is the quantity divided by 2. Working: 60 ÷ 2 = 30. Answer: 30. The distractors: 120 comes from multiplying by 2 instead of dividing; 3000 comes from multiplying by 50 without dividing by 100; 6 comes from finding 10% instead of 50%.
- (b) 1/6 — Method: list the ordered pairs where the two scores match, and divide by the 36 equally likely pairs. Working: the matching pairs are (1, 1), (2, 2), (3, 3), (4, 4), (5, 5) and (6, 6), which is 6 pairs out of 36, cancelling down to 1/6. Answer: 1/6. Watch out: writing down 1/36 finds the probability of one particular double, such as (6, 6), rather than any double at all. Guessing 1/2 treats 'same' and 'different' as equally likely events, when there are only 6 matching pairs against 30 non-matching ones. And writing down 1/3 comes from listing each double twice, once for each order of the two dice, giving 12 pairs out of 36 — but (1, 1) is a single outcome, and swapping the two dice over does not produce a second one.
- (c) 22 kg — Method: multiply the mean by the number of parcels to rebuild the total mass, then subtract the masses that are known. Working: four parcels with a mean mass of 17 kg have a total mass of 17 × 4 = 68 kg; the three known parcels total 12 + 16 + 18 = 46 kg; so the fourth parcel has mass 68 − 46 = 22 kg. Answer: 22 kg. The distractors: 68 kg comes from stopping at the total mass of all four parcels; 17 kg comes from assuming the missing parcel must have the mean mass; 5 kg comes from multiplying the mean by 3, the number of parcels whose mass is given, leaving 51 − 46 = 5.
- (a) 16 — Method: keep the two rolls in order, first roll then second roll, and count every ordered pair the dice can land on, so a (2, 3) result is counted separately from a (3, 2) result. Working: the first roll can land on any of 4 numbers, and for each of those the second roll can also land on any of 4 numbers, giving 4 × 4 = 16 ordered pairs. Answer: 16. Watch out: writing down 8 comes from adding the two rolls' counts, 4 + 4, instead of multiplying them. Writing down 10 comes from listing unordered pairs, so (2, 3) and (3, 2) are counted as the same entry — that gives the 4 doubles plus 6 mixed pairs, 10 in total, instead of 16 ordered pairs. And writing down 4 comes from counting only one roll's outcomes and never pairing the two rolls together at all.
- (a) 20 litres — Volume of water = length × width × depth of water = 40 × 25 × 20 = 20 000 cm³. Since 1000 cm³ = 1 litre, divide by 1000: 20 000 ÷ 1000 = 20 litres. A pupil who uses the full height of the tank, 30 cm, instead of the water depth, 20 cm, gets 40 × 25 × 30 = 30 000 cm³ = 30 litres. A pupil who forgets to convert cm³ to litres at all gives 20 000 litres. A pupil who divides by 1000 twice by mistake gets 20 000 ÷ 1000 ÷ 1000 = 0.02 litres. The correct volume of water is 20 litres.
- (b) £52,000 — Method: convert 130% to a decimal multiplier and multiply it by last year's profit. Working: 130% = 1.3, so this year's profit is £40,000 × 1.3 = £52,000. Answer: £52,000. £12,000 comes from using only the extra 30% (130% − 100%) and forgetting to include the original 100%, £40,000 × 0.3 = £12,000. £40,130 comes from simply adding 130 onto £40,000, treating the percentage as an amount of money rather than a multiplier. £5,200 comes from misreading 130% as 13%, giving £40,000 × 0.13 = £5,200.
- (d) 1/8 — The multiples of 3 from 1 to 8 are 3 and 6, so the probability of that event is 2/8, which simplifies to 1/4. The probability of the coin landing on heads is 1/2. Since the spin and the toss are independent, multiply the two probabilities: 1/4 × 1/2 = 1/8. A candidate who answers 1/4 has considered only the spinner and forgotten to combine it with the coin toss. A candidate who answers 1/2 has considered only the coin and forgotten the spinner condition entirely. A candidate who answers 1/16 has counted only one number, 6, as a multiple of 3 instead of two, giving 1/8 × 1/2.
What is on this worksheet?
The sheet holds 25 questions drawn from the MathsUK bank — the content areas covered: Ratio, proportion and rates of change, Geometry and measures, Algebra, Statistics, Probability (statements R5, R9, G16, G3, A17, S4, P7). It is pitched at GCSE Foundation and takes about 40 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 25 questions before checking — about 40 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 25 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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