Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Foundation
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- 1.Solve the inequality 3x + 6 ≤ 0.
- 2.A cyclist's journey is shown on a distance–time graph. The graph is a straight line from (0 minutes, 0 km) to (40 minutes, 12 km). Work out her speed in kilometres per hour.
- 3.Write down the expression that means the same as m² × m × 3.
- 4.Solve x² − 6x = 0.
- 5.The first five cube numbers are 1, 8, 27, 64, 125. Write down the next cube number in the sequence.
- 6.A pattern is made from tiles. Pattern 1 has 7 tiles, pattern 2 has 11 tiles, pattern 3 has 15 tiles, and pattern 4 has 19 tiles, with each new pattern having 4 more tiles than the one before it. Work out an expression, in terms of n, for the number of tiles in pattern n.
- 7.A straight line passes through the points (1, 3) and (2, 5). Work out the equation of the line.
- 8.The formula for the volume of a cuboid is V = lwh, where l is the length, w is the width and h is the height. Make h the subject of the formula.
- 9.Write down the expression that means the same as w ÷ 6.
- 10.A water butt holds 200 litres and is being drained at a steady 8 litres per minute. Write down the function for the amount of water y, in litres, left after x minutes.
- 11.The diagram shows the graph of a quadratic function. Which equation could it represent?
- 12.Work out the coordinates of the midpoint of the line segment joining (−3, 5) and (7, 9).
- 13.The graph of y = x² − 5x + 6 crosses the x-axis at two points. By factorising, work out the x-coordinates of these two points.y = x² − 5x + 6
- 14.y = x + 10. Work out the value of y when x = 0.y = x + 10
- 15.A sequence starts at 2. Each term after that is found using the rule "double the previous term, then add 1". Work out the 4th term of the sequence.
Answer key
- (b) x ≤ −2 — Method: take the number term off both sides, then divide by the coefficient of x; the sign turns round only when you divide BY a negative number, and here you divide by 3. Working: subtracting 6 from both sides of 3x + 6 ≤ 0 gives 3x ≤ −6; dividing both sides by 3, which is positive, gives x ≤ −2. Answer: x ≤ −2. The distractors: x ≥ −2 comes from turning the sign round because the right-hand side has become negative, which is not the rule; it is the sign of the divisor that matters; x ≤ 2 comes from moving the 6 across without changing its sign, giving 3x ≤ 6; x ≤ −18 comes from multiplying both sides by 3 instead of dividing by it.
- (c) 18 km/h — A straight line on a distance–time graph means a steady speed, so the speed is the distance gained divided by the time taken. First convert 40 minutes to hours: 40 ÷ 60 = 2/3 of an hour. Speed is distance ÷ time, so speed = 12 ÷ (2/3) = 12 × 3/2 = 18 km/h. The option 8 km/h comes from multiplying the distance by the time in hours instead of dividing: 12 × 2/3 = 8. The option 30 km/h comes from scaling the distance-per-minute rate by 100 instead of 60: 12 ÷ 40 = 0.3, then 0.3 × 100 = 30. The option 16 km/h comes from mistakenly treating 40 minutes as three-quarters of an hour instead of two-thirds: 12 ÷ 0.75 = 16.
- (d) 3m³ — Method: multiply the powers of m by adding their indices, then bring the number coefficient to the front. Working: m² × m has indices 2 and 1; add them to get 3, giving m³, then × 3 gives 3m³. Answer: 3m³. 3m² comes from multiplying the indices instead of adding them: 2 × 1 = 2, giving m², then × 3 = 3m². m³ comes from correctly combining the m's but dropping the coefficient 3. m⁶ comes from multiplying the index by the coefficient instead of writing the coefficient in front: taking the 2 in m² and the 3 to give m raised to the power 2 × 3, which is m⁶, with the lone m left out.
- (d) x = 0 or x = 6 — Method: factorise by taking out the common factor x: x(x − 6) = 0, so x = 0 or x − 6 = 0, giving x = 0 or x = 6. Distractor origins: x = 6 comes from dividing both sides by x, which loses the solution x = 0; x = 0 stops after finding only one factor; x = 3 comes from halving the coefficient of x instead of factorising.
- (a) 216 — The cube numbers are formed by cubing 1, 2, 3, 4, 5, ..., so the next one is 6³ = 216. A candidate who squares 6 instead of cubing it gets 6² = 36. A candidate who assumes the sequence doubles each time gets 125 × 2 = 250. A candidate who uses 5 × 6² instead of 6 × 6 × 6 gets 180.
- (c) 4n + 3 — Method: use the given number of extra tiles per pattern as the coefficient of n, then find the constant that fits pattern 1. Working: each pattern adds 4 tiles, so the expression has the form 4n + c. Substituting n = 1: 4(1) + c = 7, so c = 3. Answer: the number of tiles in pattern n is 4n + 3. The value 4n comes from leaving out the constant c altogether. The value 4n + 7 comes from using pattern 1's total, 7, as the constant directly instead of subtracting the difference first. The value 7n + 4 comes from swapping the roles of the number of tiles in pattern 1 and the number added each time.
- (c) y = 2x + 1 — Method: the gradient of the line through two points is the change in y divided by the change in x, and the constant is then found by substituting one of the points into y = mx + c. Working: m = (5 − 3) ÷ (2 − 1) = 2 ÷ 1 = 2, so the line is y = 2x + c; substituting x = 1 and y = 3 gives 3 = 2 × 1 + c, so c = 3 − 2 = 1. Answer: y = 2x + 1. The distractors: y = x + 2 comes from taking the gradient as the change in x, 2 − 1 = 1, and then substituting (1, 3) to reach a constant of 2; y = 2x − 1 comes from working out the constant as mx − y, 2 × 1 − 3 = −1, instead of y − mx; y = 2x + 3 comes from using the y-coordinate of (1, 3) as the constant without substituting at all.
- (c) h = V / (lw) — Method: undo the multiplication by lw by dividing both sides by lw. Working: V = lwh, so dividing both sides by lw gives h = V / (lw). The value h = V − lw comes from subtracting lw instead of dividing by it. The value h = Vlw comes from multiplying by lw instead of dividing. The value h = lw / V comes from inverting the fraction, dividing lw by V instead of V by lw.
- (c) w/6 — Method: a ÷ b is written as a fraction a/b, with the number being divided (w) on top. Working: w ÷ 6 = w/6. Answer: w/6. 6/w comes from writing the numbers the wrong way round, putting the 6 on top instead of w. 6w comes from reading the ÷ sign as ×, multiplying instead of dividing. w − 6 comes from reading ÷ as −, subtracting instead of dividing.
- (c) y = 200 − 8x — Method: in a linear model the amount present at the start is the constant term and the steady rate of change is the gradient, which is negative because the amount is falling. Working: at x = 0 minutes there are 200 litres, so the constant term is 200; 8 litres are lost every minute, so after x minutes 8x litres have gone and the amount left is y = 200 − 8x. Answer: y = 200 − 8x. The distractors: y = 8x + 200 treats the draining as filling, so the butt would gain 8 litres a minute; y = 200x − 8 swaps the two numbers over, using the starting 200 litres as the rate per minute and the 8 litres per minute as the starting amount; y = −8x − 200 makes the starting amount negative as well as the rate, so the butt would begin 200 litres in deficit.
- (d) $y = x^2 - 2x - 3$ — Method: read the two x-intercepts (roots) from the graph, write the quadratic as the product of the corresponding factors, then expand. Working: the curve crosses the x-axis at x = −1 and x = 3, so the equation factorises as (x + 1)(x − 3), which expands to x² − 2x − 3. Answer: y = x² − 2x − 3. Distractor refutation: y = x² − x − 6 comes from misreading the left-hand crossing point as x = −2 instead of x = −1, giving factors (x + 2)(x − 3). y = x² − x − 2 comes from misreading the right-hand crossing point as x = 2 instead of x = 3, giving factors (x + 1)(x − 2). y = x² + 2x − 3 comes from writing the factors as (x − 1)(x + 3), swapping which root gets the plus sign and which gets the minus sign, giving the wrong sign on the x term.
- (a) (2, 7) — Midpoint = ((x1+x2)/2, (y1+y2)/2) = ((−3+7)/2, (5+9)/2) = (4/2, 14/2) = (2, 7). (4, 14) comes from adding the coordinates correctly but forgetting to divide by 2. (2, 9) comes from correctly averaging the x-coordinates but simply copying the y-coordinate of the second point instead of averaging the y-coordinates. (5, 2) comes from subtracting the coordinates instead of adding them before halving: ((7−(−3))/2, (9−5)/2) = (5, 2).
- (c) x = 2 and x = 3 — x² − 5x + 6 factorises as (x − 2)(x − 3), since −2 and −3 multiply to give 6 and add to give −5. The graph crosses the x-axis where each bracket equals zero: x − 2 = 0 gives x = 2, and x − 3 = 0 gives x = 3. The option x = −2 and x = −3 comes from reading the signs inside the brackets directly instead of solving x − 2 = 0 and x − 3 = 0. The option x = 2 and x = −3 mixes up the sign of only one root. The option x = −1 and x = −6 comes from picking the wrong pair of factors of 6 (1 and 6 instead of 2 and 3) and then reading their signs directly from the brackets.
- (b) 10 — Method: substitute the value of x into the rule and carry out the addition; only the term containing x becomes zero. Working: y = 0 + 10, and adding to zero leaves the 10 unchanged. Answer: y = 10. The distractors: 0 comes from assuming that an input of x = 0 makes the whole rule zero, which is only true when nothing is added on; 11 comes from substituting x = 1 instead of x = 0; −10 comes from reading the rule as y = x − 10.
- (b) 23 — Term 1 is 2. Term 2 = 2 × 2 + 1 = 5. Term 3 = 2 × 5 + 1 = 11. Term 4 = 2 × 11 + 1 = 23. A candidate who doubles each term but forgets to add 1 gets 2, 4, 8, 16. A candidate who adds 1 before doubling at each step (the wrong order) gets 2, 6, 14, 30. A candidate who forgets to add 1 only on the final step gets 2 × 11 = 22.
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