Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Foundation
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- 1.On Monday, a runner covers 15 km in 2.5 hours. On Tuesday, she covers 12 km in 1.5 hours. Using the formula speed = distance ÷ time, work out on which day she ran faster, and by how much.
- 2.Work out the equation of the straight line that passes through (−2, 3) and (4, −9).
- 3.Make x the subject of the formula y = 4(x − 6).
- 4.y = x + 10. Work out the value of y when x = 0.y = x + 10
- 5.Priya has a budget of £50 for a school trip. The coach costs £14 and each student ticket costs £4. Using the inequality 14 + 4s ≤ 50, work out the greatest number of student tickets, s, she can buy.
- 6.Which of these is a term, rather than a whole expression, an equation, or a formula?
- 7.A straight line has equation 4y = 12x + 20. Work out the gradient of the line.y = 12x + 20
- 8.Solve 2x + 1 = 9
- 9.A quadratic graph y = ax² + bx + c has its turning point on the y-axis. Which statement about its roots must be true?
- 10.Work out the y-intercept of the graph of y = x² + 3x − 10.y = x² + 3x − 10
- 11.Work out the values of x and y that satisfy both x + y = 10 and x − y = 4.
- 12.Solve the inequality 3x + 6 ≤ 0.
- 13.A sequence has the position-to-term rule: the nth term is 3n. Write down the first four terms of the sequence.
- 14.Work out the value of 5m² + 3m when m = −2.4
- 15.Two numbers have a sum of 50. The larger number is twice the smaller number. Work out the smaller number.
Answer key
- (a) Tuesday, by 2 km/h — Monday's speed is 15 ÷ 2.5 = 6 km/h and Tuesday's speed is 12 ÷ 1.5 = 8 km/h, so Tuesday was faster, by 8 − 6 = 2 km/h. A candidate who works out the correct speeds but mislabels which day is faster gets Monday, by 2 km/h. A candidate who divides 15 ÷ 2.5 incorrectly as 5 instead of 6 gets a difference of 8 − 5 = 3 km/h, still crediting Tuesday. A candidate who forgets to find Monday's speed and gives Tuesday's speed itself as the difference states Tuesday, by 8 km/h.
- (a) y = −2x − 1 — Method: the gradient is the change in y divided by the change in x with both differences taken in the same order, and the constant then comes from substituting either point into y = mx + c. Working: m = (−9 − 3) ÷ (4 − (−2)) = (−12) ÷ 6 = −2, so the line is y = −2x + c; substituting (−2, 3) gives 3 = −2 × (−2) + c = 4 + c, so c = 3 − 4 = −1. Answer: y = −2x − 1. The distractors: y = −2x + 1 comes from rearranging 3 = 4 + c the wrong way round and taking the constant as 4 − 3; y = 2x + 7 comes from losing the minus sign when −12 is divided by 6 and then substituting correctly, 3 = 2 × (−2) + c; y = −(1/2)x + 2 comes from writing the gradient upside down as the change in x over the change in y, 6 ÷ (−12).
- (c) x = (y + 24)/4 — Method: expand the bracket first, then undo the operations done to x in reverse order. Working: y = 4(x − 6) = 4x − 24, so y + 24 = 4x, so x = (y + 24)/4. Answer: x = (y + 24)/4. x = (y + 6)/4 comes from expanding the bracket incorrectly, treating 4(x − 6) as 4x − 6 instead of 4x − 24. x = 4y + 96 comes from multiplying by 4 instead of dividing by 4 to undo the multiplication, giving 4(y + 24) = 4y + 96. x = y/4 − 6 comes from dividing by 4 first without expanding the bracket, then subtracting 6 as if the bracket's operation still applied afterwards.
- (b) 10 — Method: substitute the value of x into the rule and carry out the addition; only the term containing x becomes zero. Working: y = 0 + 10, and adding to zero leaves the 10 unchanged. Answer: y = 10. The distractors: 0 comes from assuming that an input of x = 0 makes the whole rule zero, which is only true when nothing is added on; 11 comes from substituting x = 1 instead of x = 0; −10 comes from reading the rule as y = x − 10.
- (b) 9 — Subtract 14 from both sides: 4s ≤ 36. Divide both sides by 4: s ≤ 9, so the greatest number of tickets is 9. A candidate who forgets the £14 coach cost solves 4s ≤ 50, getting s ≤ 12.5, rounded down to 12. A candidate who adds the £14 instead of subtracting it solves 4s ≤ 64, getting s = 16. A candidate who miscalculates 50 − 14 as 32 solves 4s ≤ 32, getting s = 8.
- (d) 5x² — 5x² is a single term: a product of a number and a power of a letter, with no + or − sign attached to anything else. A candidate who picks 5x² + 3x is choosing the expression that contains that term, rather than the term on its own. A candidate who picks 5x² = 20 is drawn in by the equals sign and misses that this makes it an equation. A candidate who picks A = 5x² thinks any statement with a letter and a number combined must be a formula.
- (b) 3 — Method: rearrange the equation into the form y = mx + c first, then read off the gradient. Working: dividing 4y = 12x + 20 by 4 gives y = 3x + 5, so the gradient is 3. The value 12 comes from reading the coefficient of x before dividing the equation by 4. The value 20 comes from using the constant term of the unsimplified equation instead of the gradient. The value 5 comes from finding the y-intercept, 20 / 4 = 5, and giving that instead of the gradient.
- (c) x = 4 — Method: undo the addition of 1 first, then undo the multiplication by 2. Working: subtracting 1 from both sides gives 2x = 8, and dividing both sides by 2 gives x = 4. Answer: x = 4. The distractors: x = 8 comes from stopping at 2x = 8 and writing 8 as the value of x; x = 5 comes from adding 1 to both sides instead of subtracting it, giving 2x = 10; x = 16 comes from multiplying 8 by 2 instead of dividing by 2.
- (d) If the graph has two real roots, they are equal and opposite in value, so they sum to zero. — A turning point on the y-axis means the graph's axis of symmetry is the line x = 0, so any two roots must be symmetrical about x = 0 — equal in size but opposite in sign, summing to zero. The graph could still have no real roots, but that is not guaranteed just from the turning point's position, so the option claiming it must have none is too strong. The roots do not have to both be positive — if real, one is positive and one negative (or both are zero). The graph does not have to touch the x-axis at exactly one point either; it could cross at two symmetrical points, touch at one point, or miss the x-axis entirely.
- (d) (0, −10) — The y-intercept occurs where x = 0. Substituting x = 0 into y = x² + 3x − 10 gives y = 0 + 0 − 10 = −10, so the graph crosses the y-axis at (0, −10). The option (0, 3) mistakenly uses the coefficient of x instead of the constant term. The option (0, 10) makes a sign error, dropping the negative from the constant term. The option (−10, 0) swaps the x- and y-coordinates, which would instead be a point on the x-axis, not the y-axis.
- (b) x = 7, y = 3 — Method: one equation contains +y and the other −y, so adding them removes y; the value found is then substituted back to get the other letter. Working: adding x + y = 10 and x − y = 4 gives 2x = 14, so x = 7; substituting into x + y = 10 gives 7 + y = 10, so y = 3. Answer: x = 7, y = 3, and 7 − 3 = 4 as required. The distractors: x = 7, y = 4 comes from finding x correctly and then taking the 4 in x − y = 4 to be the value of y; x = 5, y = 5 comes from splitting the total of 10 equally and never using the difference; x = 14, y = −4 comes from adding the equations to 2x = 14 and forgetting to halve, so that x is taken as 14 and y as 10 − 14.
- (b) x ≤ −2 — Method: take the number term off both sides, then divide by the coefficient of x; the sign turns round only when you divide BY a negative number, and here you divide by 3. Working: subtracting 6 from both sides of 3x + 6 ≤ 0 gives 3x ≤ −6; dividing both sides by 3, which is positive, gives x ≤ −2. Answer: x ≤ −2. The distractors: x ≥ −2 comes from turning the sign round because the right-hand side has become negative, which is not the rule; it is the sign of the divisor that matters; x ≤ 2 comes from moving the 6 across without changing its sign, giving 3x ≤ 6; x ≤ −18 comes from multiplying both sides by 3 instead of dividing by it.
- (b) 3, 6, 9, 12 — Method: substitute the positions n = 1, 2, 3 and 4 into the rule in turn, because a position-to-term rule gives each term from its own position number. Working: 3 × 1 = 3, 3 × 2 = 6, 3 × 3 = 9 and 3 × 4 = 12. Answer: 3, 6, 9, 12. The distractors: 3, 9, 27, 81 comes from reading 3n as 3 multiplied by itself n times and so multiplying by 3 at every step; 0, 3, 6, 9 comes from starting the count at n = 0, which shifts every term one place; 4, 5, 6, 7 comes from reading 3n as n + 3 and adding 3 to each position number instead of multiplying by 3.
- (c) 21.6 — m² = (−2.4)² = 5.76, since a negative number squared is positive, so 5m² = 28.8. Then 3m = 3 × (−2.4) = −7.2. Total: 28.8 + (−7.2) = 21.6. −36 comes from taking m² as negative, 5 × (−5.76) − 7.2 = −36, forgetting that squaring removes the negative sign. 36 comes from ignoring the negative sign on m altogether and using m = 2.4 throughout. 29.4 comes from treating 3m as 3 + m instead of 3 × m, giving 28.8 + (3 + (−2.4)).
- (d) 50/3 — Method: call the smaller number x, write the larger number in terms of x and use the total. Working: the larger number is 2x, so x + 2x = 50, that is 3x = 50 and x = 50/3. Answer: 50/3, since 50/3 added to 100/3 makes 50 and 100/3 is twice 50/3. The distractors: 100/3 is the larger of the two numbers rather than the smaller one asked for; 25 comes from halving 50 and treating the two numbers as equal; 24 comes from reading 'twice the smaller number' as 'two more than the smaller number' and solving x + (x + 2) = 50.
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