Printable · GCSE Foundation · ages 14-16
Translations as vectors worksheet — GCSE Foundation
Fifteen questions on "translations as vectors" — DfE statement G24. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
Translations as vectors worksheet — GCSE Foundation
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- 1.A robot on a grid moves by the vector , then by the vector , then by the vector . Write down the single column vector that has the same overall effect as these three moves.
- 2.A translation is described by the column vector . Write down a description of this translation in words, stating the horizontal and vertical movement.
- 3.Quadrilateral ABCD has vertices A(1, 1), B(5, 1), C(5, 4) and D(1, 4). The quadrilateral is translated by the vector . Which of these points is NOT a vertex of the image?
- 4.A translation moves the point (1, 1) to the point (9, 4). Write down the column vector of this translation.
- 5.After a translation by the vector , a point lands on (4, 1). Write down the coordinates of the point before the translation.
- 6.A student says the reverse of the translation vector is . Write down the correct reverse translation vector.
- 7.The point M(3, 8) is translated by the vector . Write down the coordinates of the image of M.
- 8.A crane's hook starts at the point (3.4, 9.5) on a construction site plan measured in metres. It moves along the vector to pick up a beam, then along the vector to place it. Work out the single column vector that describes the hook's overall movement from its start position to where it places the beam.
- 9.The vector describes a translation. A student writes it as by mistake. Write down what error the student has made.
- 10.Write down the column vector that describes a translation of 5 units to the left and 3 units down.
- 11.Write down the column vector that describes a translation of 4 units to the right and 4 units up.
- 12.Vertex X of a triangle is at (−3, 5). After a translation, the image of X is at (2, −1). Write down the column vector of this translation.
- 13.A drone starts at the point (2, −3) on a coordinate grid. It flies by the vector and then by the vector . Write down the column vector that would take the drone straight back to its starting point.
- 14.A translation is described by the column vector . Write down the column vector of the translation that undoes it.
- 15.In a phone game, a character starts at the point (−5, 2) on a grid. It moves by the vector to collect a coin. The player now wants the character's next single move to finish at the point (3, 0). Write down the column vector of that second move.
Answer key
- (d) $\binom{0}{4}$ — Add the three vectors component by component: x: 3 + (−7) + 4 = 0; y: −2 + 5 + 1 = 4, giving $\binom{0}{4}$. $\binom{−4}{3}$ comes from adding only the first two vectors and forgetting the third. $\binom{14}{−6}$ comes from reading the second vector as $\binom{7}{−5}$ instead of $\binom{−7}{5}$, flipping its signs. $\binom{4}{0}$ comes from swapping the final x-total and y-total.
- (b) 7 units right and 2 units down — In the column vector $\binom{7}{−2}$, the top number gives the horizontal movement and the bottom number gives the vertical movement. A positive top number (7) means 7 units to the right, and a negative bottom number (−2) means 2 units down. The distractor '7 units left and 2 units up' reverses both signs, as if the vector were $\binom{−7}{2}$. The distractor '2 units right and 7 units down' swaps the horizontal and vertical numbers around. The distractor '7 units right and 2 units up' gets the horizontal movement correct but reverses the sign of the vertical movement.
- (a) (−1, 1) — Translating by $\binom{−2}{3}$ subtracts 2 from every x-coordinate and adds 3 to every y-coordinate. This gives image vertices (−1, 4), (3, 4), (3, 7) and (−1, 7). The point (−1, 1) is not one of these: it has the correct new x-coordinate (1 − 2 = −1) but keeps the original y-coordinate (1) instead of adding 3, as if only the horizontal part of the vector had been applied.
- (b) $\binom{8}{3}$ — The column vector is (end − start) in each coordinate: (9 − 1, 4 − 1) = (8, 3), written as $\binom{8}{3}$. $\binom{3}{8}$ swaps the horizontal and vertical components. $\binom{10}{5}$ comes from adding the coordinates instead of subtracting them. $\binom{−8}{−3}$ comes from working out start minus end instead of end minus start.
- (c) (6, −5) — Method: the translation has already happened, so it must be undone: reverse the vector and apply the reverse to the point that is given. Working: reversing $\binom{-2}{6}$ gives $\binom{2}{-6}$, so the x-coordinate is 4 + 2 = 6 and the y-coordinate is 1 − 6 = −5. Check: from (6, −5) the given vector gives 6 − 2 = 4 and −5 + 6 = 1, which is the point named in the question. Answer: (6, −5). Applying the vector forwards instead of backwards gives (2, 7). Reversing the horizontal movement but not the vertical one gives (6, 7), and reversing the vertical movement but not the horizontal one gives (2, −5).
- (c) $\binom{-4}{9}$ — The reverse of a translation negates both components, so the reverse of $\binom{4}{-9}$ is $\binom{-4}{9}$. $\binom{4}{9}$ is the student's mistake — only the bottom number has been negated, and the top number was left unchanged. $\binom{-4}{-9}$ makes the opposite error, negating only the top number. $\binom{4}{-9}$ is simply the original vector, unchanged.
- (c) (−2, 10) — To translate M(3, 8) by $\binom{−5}{2}$, add −5 to the x-coordinate and 2 to the y-coordinate: (3 + (−5), 8 + 2) = (−2, 10). (5, 3) comes from swapping the two components of the vector before applying them. (−2, 8) applies only the x-component and forgets to add the y-component. (3, 10) applies only the y-component and forgets to add the x-component.
- (b) $\binom{-0.4}{-7}$ — The overall movement is the sum of the two vectors: (−1.2 + 0.8, −4.5 + (−2.5)) = (−0.4, −7). '$\binom{-2}{-2}$' comes from subtracting the second vector from the first instead of adding them. '$\binom{-0.4}{7}$' gets the top number right but drops the negative sign on the bottom number. '$\binom{2}{-7}$' comes from treating −1.2 + 0.8 as if the signs did not matter, giving +2 instead of −0.4.
- (c) Swapped the x and y components — The student's vector has the same two numbers, 5 and −2, but in swapped positions, so the error is swapping the x and y components rather than an error with signs or size. 'Reversed both signs' is wrong because the numbers 5 and −2 have not changed sign, only position. 'Reversed only the y sign' is wrong for the same reason — no sign has actually changed. 'Doubled the x component' is wrong because neither number has changed in size.
- (d) $\binom{−5}{−3}$ — Left is a negative horizontal move and down is a negative vertical move, so the vector is $\binom{−5}{−3}$. $\binom{5}{−3}$ comes from treating 'left' as a positive move. $\binom{−5}{3}$ comes from treating 'down' as a positive move. $\binom{−3}{−5}$ comes from swapping the horizontal and vertical components.
- (a) $\binom{4}{4}$ — A movement to the right is a positive top number and a movement up is a positive bottom number, so 4 right and 4 up gives $\binom{4}{4}$. $\binom{4}{-4}$ wrongly gives the vertical movement a negative sign, as if it were downward. $\binom{-4}{4}$ wrongly gives the horizontal movement a negative sign, as if it were leftward. $\binom{-4}{-4}$ gets both signs wrong, as if the translation were left and down.
- (a) $\binom{5}{−6}$ — The vector is (image − original) in each coordinate: (2 − (−3), −1 − 5) = (5, −6). $\binom{−5}{6}$ comes from working out original − image instead of image − original. $\binom{5}{6}$ gets the x-component right but makes a sign error on the y-component. $\binom{−5}{−6}$ gets the y-component right but makes a sign error on the x-component, working out −3 − 2 = −5 instead of 2 − (−3) = 5.
- (b) $\binom{-5}{5}$ — Method: add the two flights to get the single vector of the whole journey out, then reverse that vector to get the journey home. Working: across, 6 − 1 = 5; up, 4 − 9 = −5. So the drone finishes at (7, −8), which is 5 to the right of its start and 5 below it. The way home is therefore 5 to the left and 5 up. Answer: $\binom{-5}{5}$. Giving the combined journey itself, $\binom{5}{-5}$, describes the flight out rather than the flight home. Subtracting the second vector instead of adding it makes the journey out 7 across and 13 up, and reversing that gives $\binom{-7}{-13}$. Reversing the horizontal movement but leaving the vertical one alone gives $\binom{-5}{-5}$.
- (c) $\binom{-6}{5}$ — Method: to undo a translation, travel the same journey backwards. A move of 6 to the right is undone by a move of 6 to the left, and a move of 5 down is undone by a move of 5 up, so both numbers change sign. Working: the top number 6 becomes −6 and the bottom number −5 becomes 5. Check by combining the two: 6 − 6 = 0 across and −5 + 5 = 0 up, so the shape finishes where it started. Answer: $\binom{-6}{5}$. Reversing only the horizontal movement gives $\binom{-6}{-5}$ and reversing only the vertical movement gives $\binom{6}{5}$, and each of those leaves the shape displaced. Swapping the two entries instead of changing their signs gives $\binom{-5}{6}$.
- (c) $\binom{2}{7}$ — First find the character's position after the first move: (−5 + 6, 2 + (−9)) = (1, −7). The second move takes it from (1, −7) to (3, 0), so subtract the current position from the target: (3 − 1, 0 − (−7)) = $\binom{2}{7}$. $\binom{8}{−2}$ works from the starting point (−5, 2) and ignores the first move — (3 − (−5), 0 − 2) = $\binom{8}{−2}$. $\binom{−2}{−7}$ subtracts the wrong way round, current position minus target, instead of target minus current position — (1 − 3, −7 − 0) = $\binom{−2}{−7}$. $\binom{4}{−7}$ adds the target's coordinates to the current position instead of subtracting — (1 + 3, −7 + 0) = $\binom{4}{−7}$.
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