Printable · GCSE Foundation · ages 14-16
Number worksheet — GCSE Foundation
Fifteen questions across the number statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Number worksheet — GCSE Foundation
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- 1.Work out (−2/5) × (−10/3). Give your answer as a fraction in its simplest form.
- 2.Write down the reciprocal of 0.2
- 3.The population of a planet is 8 × 10⁹. Write this population as an ordinary number.
- 4.Work out √225 ÷ 3.
- 5.Two lighthouses flash at the start of the same minute. The first lighthouse flashes every 8 minutes and the second flashes every 12 minutes. Work out how many minutes it will be until they next flash together.
- 6.On a number line, point A is at −1. Point B is 4 units from point A. Write down the two possible positions of point B.
- 7.For any two whole numbers, the product of the numbers is equal to the product of their highest common factor and their lowest common multiple. The highest common factor of 6 and 8 is 2, and 6 × 8 = 48. Work out the lowest common multiple of 6 and 8.
- 8.Round 6.283 to 1 significant figure.
- 9.Work out (−6) + (−4) × 3
- 10.Work out how many factors 100 has.
- 11.Work out 18 − 4 × 2
- 12.Round 0.006852 to 2 significant figures.
- 13.A spinner has 4 colours and a coin has 2 sides. Work out how many different outcomes are possible when the spinner is spun once and the coin is tossed once.
- 14.Using only 20p coins and 10p coins, and at least one of each, work out how many different ways there are to make exactly 60p. List the possibilities systematically.
- 15.Work out the value of .
Answer key
- (d) 4/3 — Method: the product of two negative numbers is positive, so work with 2/5 × 10/3 and then simplify. Multiply the numerators together and the denominators together. Working: 2 × 10 = 20 and 5 × 3 = 15, giving 20/15; both 20 and 15 divide by 5, so 20/15 = 4/3. Answer: 4/3. The distractors: −4/3 has the arithmetic right but keeps a minus sign, from treating negative × negative as negative; 3/25 comes from turning the second fraction upside down and multiplying, which divides instead of multiplying and gives 2/5 × 3/10 = 6/50; −56/15 comes from adding the two fractions instead of multiplying them, giving −6/15 − 50/15.
- (c) 5 — 0.2 = 1/5, and turning the fraction upside down gives the reciprocal 5/1 = 5. Writing −0.2 mistakes the reciprocal for the negative of the number. Working out 1 − 0.2 = 0.8 mistakes the reciprocal for subtracting the number from 1. Writing 0.5 is the reciprocal of 2, not of 0.2 — a place-value slip that drops the decimal, since 1 ÷ 0.2 = 5 while 1 ÷ 2 = 0.5.
- (c) 8,000,000,000 — Method: a power of ten is 1 followed by that many zeros, so 8 × 10⁹ is 8 multiplied by 1 followed by nine zeros. Working: 10⁹ = 1,000,000,000, and 8 × 1,000,000,000 puts an 8 in front of those nine zeros. Answer: 8,000,000,000. The distractors: 800,000,000 comes from writing nine digits altogether instead of nine zeros after the 8; 720 comes from reading 10⁹ as 10 × 9 = 90 and then working out 8 × 90; 0.000000008 comes from treating the index as negative and carrying the decimal point nine places to the left.
- (b) 5 — Method: find the square root first, then divide. Working: √225 = 15, and 15 ÷ 3 = 5. Answer: 5. (75 comes from dividing 225 by 3 first and forgetting to take the square root at all. 8.7 comes from dividing 225 by 3 inside the root, √(225 ÷ 3) ≈ 8.7, instead of taking the root first. 45 comes from misreading the divisor as 5 instead of 3, working out 225 ÷ 5 = 45.)
- (b) 24 — List multiples of 8 and of 12: multiples of 8 are 8, 16, 24, 32; multiples of 12 are 12, 24, 36. The lowest number in both lists is 24, so the lighthouses next flash together after 24 minutes. Multiplying the two numbers together, 8 × 12, gives 96, which double-counts the common factor of 4 shared by 8 and 12. Working out the highest common factor instead of the lowest common multiple gives 4, far too soon a time for both lighthouses to line up again. Adding the two numbers, 8 + 12, gives 20, which is not even a multiple of either 8 or 12. So the lighthouses next flash together after 24 minutes.
- (c) 3 or −5 — Method: a point a fixed distance from another can lie on either side of it, so move the given distance in each direction from the starting point. Working: moving 4 units to the right gives −1 + 4 = 3, and moving 4 units to the left gives −1 − 4 = −5. Answer: 3 or −5. The distractors: 5 or −3 comes from starting at 1 instead of −1, giving 1 + 4 and 1 − 4; 3 only comes from moving to the right and forgetting that the point could lie to the left as well; 4 or −4 comes from measuring the distance from zero instead of from point A, which just repeats the given distance.
- (a) 24 — Method: rearrange the relationship so that the lowest common multiple stands alone; it is the product of the two numbers divided by their highest common factor. Working: 48 = 2 × the lowest common multiple, so the lowest common multiple is 48 ÷ 2 = 24. Checking, 24 is in the 6 times table and in the 8 times table. Answer: 24. The distractors: 48 comes from giving the product of the two numbers and never dividing by the highest common factor; 96 comes from multiplying by the highest common factor instead of dividing by it; 12 comes from dividing by the highest common factor twice, once for each of the two numbers.
- (c) 6 — Method: the first significant figure is the first non-zero digit; round using the digit after it to decide whether to round up or down. Working: the first significant figure of 6.283 is the 6; the next digit is 2, which rounds down, so 6.283 rounds to 6. 6.3 comes from rounding to 2 significant figures instead of 1. 10 comes from rounding up to the nearest 10 instead of finding 1 significant figure of the number itself. 0.6 comes from misplacing the decimal point after rounding. Answer: 6.
- (b) −18 — Method: the multiplication is carried out before the addition, and a negative multiplied by a positive is negative. Working: (−4) × 3 = −12, so the calculation becomes (−6) + (−12) = −18. Answer: −18. The distractors: −30 comes from adding first and multiplying afterwards, giving (−6 + −4) × 3 = −10 × 3 = −30; 6 comes from treating (−4) × 3 as +12 on the grounds that a minus sign makes a product positive, giving −6 + 12 = 6; 18 comes from ignoring both minus signs and working out 6 + 4 × 3 = 18.
- (c) 9 — Method: factors come in pairs that multiply to give the number, so work through the pairs in order; a factor paired with itself is counted only once. Working: the pairs are 1 × 100, 2 × 50, 4 × 25, 5 × 20 and 10 × 10. The first four pairs give eight different factors, and the last pair adds only one more, so the factors are 1, 2, 4, 5, 10, 20, 25, 50 and 100. Answer: 9. The distractors: 10 comes from counting the pair 10 × 10 as two separate factors; 8 comes from leaving 1 out of the list, on the view that 1 is not a proper factor; 4 comes from writing 100 = 2² × 5² and multiplying the two indices together instead of adding 1 to each index first.
- (c) 10 — Method: the multiplication is carried out before the subtraction. Working: 4 × 2 = 8, so the calculation becomes 18 − 8 = 10. Answer: 10. The distractors: 28 comes from working from left to right, giving (18 − 4) × 2 = 14 × 2 = 28; −10 comes from subtracting the 18 from the 8 rather than the 8 from the 18, giving 8 − 18 = −10; 12 comes from reading 4 × 2 as 4 + 2 = 6 and then working out 18 − 6 = 12.
- (a) 0.0069 — Leading zeros are not significant, so the significant figures in 0.006852 start at 6: 6, 8, 5, 2. Rounding to 2 significant figures means keeping 6 and 8, and looking at the next digit, 5, to decide whether to round up. Since 5 rounds up, the second significant figure increases from 8 to 9: 0.006852 rounds to 0.0069. A candidate who rounded to 1 significant figure instead of 2 wrote 0.007. A candidate who rounded to 3 significant figures instead of 2 wrote 0.00685. A candidate who did not round up despite the next digit being 5 wrote 0.0068.
- (c) 8 — Each of the 4 spinner outcomes can be paired with each of the 2 coin outcomes, so multiply: 4 × 2 = 8. 6 comes from adding the two numbers instead of multiplying them. 4 comes from using only the spinner outcomes and ignoring the coin. 2 comes from using only the coin outcomes and ignoring the spinner.
- (a) 2 — Method: systematically try each possible number of 20p coins, starting from one, and check whether the amount left over can be made exactly using whole 10p coins. Working: one 20p coin leaves 40p, made from four 10p coins — valid. Two 20p coins leave 20p, made from two 10p coins — valid. Three 20p coins leave 0p, which needs zero 10p coins — not valid, since at least one 10p coin is required. So there are 2 different ways. Answer: 2. 3 comes from counting the case of three 20p coins and no 10p coins as if it were allowed, even though at least one 10p coin is required. 4 comes from ignoring the 'at least one of each' condition altogether and counting every way of making 60p, including three 20p coins with no 10p coins and six 10p coins with no 20p coins. 1 comes from finding only one of the two valid combinations and stopping the systematic list too early.
- (c) 0.001 — Method: a negative index means 'one over' the positive power, so $10^{-3}$ means one over $10^{3}$. Working: ten cubed is 1000, and one over 1000 is 0.001. 1000 comes from ignoring the negative sign and working out ten cubed instead of its reciprocal. −1000 comes from ignoring what the negative index does to the size, while still writing a negative sign on the large value. −0.001 comes from correctly finding the size, 0.001, but wrongly keeping a negative sign because the index was negative. Answer: 0.001.
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