Printable · GCSE Foundation · ages 14-16
Number worksheet — GCSE Foundation
Fifteen questions across the number statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Non-calculator
Number worksheet — GCSE Foundation
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- 1.Freya uses her calculator to work out 7² and writes down 14. Work out the correct value of 7².
- 2.Round 0.0759 to 2 decimal places.
- 3.Work out 1/2 of 1/4 of 80.
- 4.A board game has 5 different character pieces and 4 different colour tokens. The dragon piece can only be used with the gold token. Work out how many different combinations of one character piece and one colour token are possible.
- 5.Work out (−6) + (−4) × 3
- 6.Priya adds 3.6 and 0.45 on paper and writes down 3.65 as her answer. Work out the correct value of 3.6 + 0.45.
- 7.A window display has red baubles, gold baubles and green baubles in the ratio 4 : 5 : 6. What fraction of the baubles are not green?
- 8.Work out 15% of £40, using 10% and 5%.
- 9.Zoe worked out 3/8 + 1/8 by adding the numerators and the denominators, and got 4/16. Work out the correct value of 3/8 + 1/8, giving your answer in its simplest form.
- 10.Write these numbers in order, starting with the smallest: 5, −8, 0, −3, 2
- 11.Work out 2 × (−3 + 7)
- 12.Work out the value of √(16 + 9)
- 13.Write 200 as a product of its prime factors, using index notation.
- 14.A spinner has 4 colours and a coin has 2 sides. Work out how many different outcomes are possible when the spinner is spun once and the coin is tossed once.
- 15.Write down a prime number between 30 and 40.
Answer key
- (a) 49 — Method: 7² means 7 multiplied by itself. Working: 7 × 7 = 49. Answer: 49. 14 comes from working out 7 × 2, treating the power 2 as a number to multiply by rather than an instruction to multiply 7 by itself. 77 comes from writing the digit 7 twice side by side, treating the power as an instruction to repeat the digit rather than to multiply. 9 comes from working out 7 + 2, adding the base and the power instead of multiplying the base by itself.
- (a) 0.08 — Method: decimal places are counted from the decimal point, including any zeros straight after it, so rounding to 2 decimal places is decided by the digit in the third decimal place. Working: 0.0759 has 7 in the second decimal place and 5 in the third, and 5 counts as rounding up, so the 7 goes up to 8. Answer: 0.08. The distractors: 0.07 comes from chopping the digits after the second decimal place off instead of rounding them; 0.076 is 0.0759 correct to 2 significant figures rather than 2 decimal places, because the zeros in front of the 7 are not significant figures; 0.1 is 0.0759 rounded to 1 decimal place, a coarser degree of accuracy than the question asks for.
- (b) 10 — First find 1/4 of 80, which is 20, then find 1/2 of that: 20 ÷ 2 = 10. Adding the two fractions together instead of applying them one after the other, 1/2 + 1/4 = 3/4, and finding 3/4 of 80 gives 60. Finding 1/4 of 80 = 20 correctly but stopping before applying the second fraction leaves 20 as the final answer. Finding 1/2 of 80 = 40 first but forgetting to then find 1/4 of that leaves 40 as the final answer.
- (d) 17 — Without the restriction there would be 5 × 4 = 20 combinations. The dragon piece can only be paired with the gold token, so of the 4 tokens, 3 are not allowed with the dragon piece, giving 20 − 3 = 17 valid combinations. 20 comes from ignoring the restriction completely. 19 comes from subtracting only 1 of the 3 invalid dragon combinations instead of all 3, 20 − 1 = 19. 16 comes from multiplying only the 4 non-dragon pieces by the 4 tokens, 4 × 4 = 16, and forgetting to add back the one valid combination of the dragon piece with the gold token.
- (b) −18 — Method: the multiplication is carried out before the addition, and a negative multiplied by a positive is negative. Working: (−4) × 3 = −12, so the calculation becomes (−6) + (−12) = −18. Answer: −18. The distractors: −30 comes from adding first and multiplying afterwards, giving (−6 + −4) × 3 = −10 × 3 = −30; 6 comes from treating (−4) × 3 as +12 on the grounds that a minus sign makes a product positive, giving −6 + 12 = 6; 18 comes from ignoring both minus signs and working out 6 + 4 × 3 = 18.
- (b) 4.05 — Method: line up the decimal points (or place value columns) before adding. Working: 3.60 + 0.45 = 4.05. Answer: 4.05. 3.65 is Priya's answer, from adding the digits without lining up the place value columns, which effectively treats 0.45 as 0.05. 4.5 comes from rounding both numbers up first, 3.6 to 4 and 0.45 to 0.5, and adding those instead of adding the exact values. 0.81 comes from adding the digits 36 and 45 together to get 81, then placing the decimal point in the wrong position.
- (b) 3/5 — Method: add all three parts for the total, add together the parts that are not green, then write this over the total. Working: total parts = 4 + 5 + 6 = 15. Not green = 4 + 5 = 9. Fraction = 9/15 = 3/5. Answer: 3/5. 2/5 comes from finding the fraction that IS green (6/15 = 2/5) instead of not green. 4/15 comes from only counting the red baubles as 'not green' and forgetting the gold ones. 9/10 comes from adding only two of the three ratio parts to find the total (4+6=10), missing out the gold part, while still using 9 for the numerator.
- (a) £6 — 10% of £40 is £4, and 5% of £40 is half of that, £2. Adding these gives 15% of £40 = £4 + £2 = £6. Finding only the 10% part and stopping there gives £4. Finding only the 5% part and stopping there gives £2. Multiplying 40 by 15 without dividing by 100 gives £600, which treats the percentage as if it were a whole number multiplier.
- (d) 1/2 — Method: since the fractions already share a denominator, add only the numerators and keep the denominator the same. Working: 3/8 + 1/8 = 4/8 = 1/2. Answer: 1/2. Zoe's method, adding the denominators too, gives 4/16 = 1/4. 4/9 comes from adding the numerators correctly to get 4, but then building the denominator by adding the 8 of the first fraction to the 1 of the second (8 + 1 = 9), mixing a denominator with a numerator. 3/8 comes from ignoring the second fraction and simply restating the first one.
- (d) −8, −3, 0, 2, 5 — Method: place the numbers on a number line and read them from left to right. Working: the negative numbers −8 and −3 come before 0, with −8 further left than −3 because it is further from zero in the negative direction; then 0, then the positive numbers 2 and 5 in increasing size. Answer: −8, −3, 0, 2, 5. −3, −8, 0, 2, 5 swaps −3 and −8, putting the negative number closer to zero first. 5, 2, 0, −3, −8 lists the numbers from largest to smallest instead of smallest to largest. −8, −3, 2, 0, 5 puts 2 before 0, treating positive numbers as if they always come before zero.
- (d) 8 — Method: whatever is inside the brackets is worked out first, and the multiplication is carried out afterwards. Working: inside the brackets, −3 + 7 = 4, and then 2 × 4 = 8. Answer: 8. The distractors: 1 comes from ignoring the brackets and multiplying first, giving 2 × (−3) = −6 and then −6 + 7 = 1; −20 comes from reading −3 + 7 as −(3 + 7) = −10, so that 2 × (−10) = −20; 6 comes from working the brackets out correctly and then adding the 2 instead of multiplying by it, giving 2 + 4 = 6.
- (a) 5 — 16 + 9 = 25, then √25 = 5. Splitting the root over the addition instead gives √16 = 4 and √9 = 3, then 4 + 3 = 7 — but a root does not split over a sum like this. Multiplying those two roots instead of adding them gives 4 × 3 = 12. Taking the negative square root instead of the positive one gives −5.
- (d) 2³ × 5² — Method: divide repeatedly by the smallest prime number, then write any repeated prime using a power. Working: 200 ÷ 2 = 100, 100 ÷ 2 = 50, 50 ÷ 2 = 25, 25 ÷ 5 = 5, and 5 is prime, so 200 = 2 × 2 × 2 × 5 × 5, written as 2³ × 5². 2² × 5³ swaps the two powers, giving 4 × 125 = 500, not 200. 2³ × 5 leaves out one of the two 5s, giving 8 × 5 = 40, not 200. 2 × 5³ leaves out two of the three 2s, giving 2 × 125 = 250, not 200. Answer: 2³ × 5².
- (c) 8 — Each of the 4 spinner outcomes can be paired with each of the 2 coin outcomes, so multiply: 4 × 2 = 8. 6 comes from adding the two numbers instead of multiplying them. 4 comes from using only the spinner outcomes and ignoring the coin. 2 comes from using only the coin outcomes and ignoring the spinner.
- (b) 31 — Method: a prime number has exactly two factors, 1 and itself, so check each number between 30 and 40 for other factors. Working: 3 × 11 = 33, so 33 is not prime. 2 × 17 = 34, so 34 is not prime. 4 × 9 = 36, so 36 is not prime. 31 has no factors other than 1 and 31, so it is prime. Answer: 31.
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