Printable · GCSE Foundation · ages 14-16
Number worksheet — GCSE Foundation
Fifteen questions across the number statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Calculator
Answer key: Number worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- (d) 64 — Method: each time the power increases by 1, the value doubles, since one more 2 is multiplied in. Working: 2⁶ = 2⁵ × 2 = 32 × 2 = 64. Answer: 64. (37 comes from adding the power to the value, 32 + 5, instead of multiplying by the base. 192 comes from multiplying 32 by the new power, 6, instead of by the base, 2. 34 comes from adding the base to the value, 32 + 2, instead of multiplying.)
- (b) 90 km/h — To convert metres per second to kilometres per hour, multiply by 3.6 (there are 3600 seconds in an hour and 1000 metres in a kilometre, and 3600 ÷ 1000 = 3.6): 25 × 3.6 = 90 km/h. Dividing by 3.6 instead of multiplying gives 25 ÷ 3.6 = 6.9 km/h (to 1 d.p.). Multiplying by 60 instead of 3.6, confusing the conversion from seconds to minutes with the conversion to hours, gives 25 × 60 = 1500 km/h. Multiplying by 3600 to convert seconds to hours but forgetting to convert metres to kilometres gives 25 × 3600 = 90000, which is a speed in metres per hour, not kilometres per hour.
- (d) 340,000 — 3.4 × 10⁵ means moving the decimal point in 3.4 five places to the right, giving 340,000. Moving it only four places gives 34,000, one place short. Moving it six places gives 3,400,000, one place too many. Treating the exponent as negative instead of positive moves the point the wrong way, giving 0.000034.
- (a) 8 × 10³ — Method: divide the capacity of the card by the size of one photograph, dividing the coefficients and subtracting the indices, then bring the coefficient back into the range 1 to 10. Working: 3.2 ÷ 4 = 0.8 and 10 − 6 = 4, which gives 0.8 × 10⁴; a coefficient of 0.8 is smaller than 1, so the decimal point moves one place to the right and the index falls by 1. Answer: 8 × 10³. The distractors: 8 × 10⁴ comes from correcting 0.8 to 8 without reducing the index, which makes the answer ten times too large; 1.28 × 10¹⁷ comes from multiplying the two numbers instead of dividing them, since 3.2 × 4 = 12.8 and 10 + 6 = 16; 8 × 10¹⁵ comes from dividing the coefficients but adding the indices instead of subtracting them.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (c) 8 — Each of the 4 spinner outcomes can be paired with each of the 2 coin outcomes, so multiply: 4 × 2 = 8. 6 comes from adding the two numbers instead of multiplying them. 4 comes from using only the spinner outcomes and ignoring the coin. 2 comes from using only the coin outcomes and ignoring the spinner.
- (c) 62.35 ≤ r < 62.45 — Method: with a value rounded to 1 decimal place, the error interval reaches half of 0.1 either side. Working: half of 0.1 is 0.05, so the interval runs from 62.4 − 0.05 to 62.4 + 0.05. Answer: 62.35 ≤ r < 62.45. (62 ≤ r < 63 comes from rounding to the nearest whole number instead of 1 decimal place. 62.35 ≤ r ≤ 62.45 comes from including the upper bound with ≤ instead of excluding it with <. 62.3 ≤ r < 62.5 comes from using 0.1 either side instead of half of it.)
- (c) £70 — Method: 20% of an amount is 20/100 of it; a reliable route is to find 10% by dividing by 10 and then double it. Working: 10% of £350 is £350 ÷ 10 = £35, and 20% is twice as much, £35 × 2 = £70. Answer: £70. The distractors: £35 comes from finding 10% and stopping there; £17.50 comes from reading 20% as one twentieth and working out £350 ÷ 20 = £17.50; £280 comes from taking 20% off the money raised rather than finding 20% of it, giving £350 ÷ 5 = £70 and then £350 − £70 = £280.
- (d) 1.6 × 10⁵ — 5.6 ÷ 3.5 = 1.6, and 7 − 2 = 5, so the average turnover per shop is 1.6 × 10⁵ pounds. Multiplying the exponents instead of subtracting them gives 7 × 2 = 14, so 1.6 × 10¹⁴. Adding the exponents instead of subtracting them gives 7 + 2 = 9, so 1.6 × 10⁹. Subtracting the coefficients instead of dividing them gives 5.6 − 3.5 = 2.1, so 2.1 × 10⁵.
- (b) 23 kg — Method: the rounded value sits exactly in the middle of the error interval. Working: the interval 22.5 ≤ m < 23.5 stretches 0.5 either side of the rounded value, so the rounded value is 23. Answer: 23 kg. (22 kg comes from rounding the lower bound down instead of finding the middle of the interval. 22.5 kg comes from giving the lower bound itself rather than the rounded value. 23.5 kg comes from giving the upper bound itself rather than the rounded value.)
- (c) 36 — Method: set the outcomes out in a grid with one die along the top and the other down the side, so that every cell of the grid is one outcome, and count the cells. Working: the red die can land in 6 ways, so the grid has 6 columns, and the blue die can also land in 6 ways, so the grid has 6 rows; the number of cells is 6 × 6 = 36. Answer: 36. The distractors: 12 comes from adding 6 and 6 instead of multiplying them; 6 comes from counting the outcomes of a single die and forgetting that the second die also has to land; 21 comes from treating the two dice as indistinguishable, so that a red 2 with a blue 3 and a red 3 with a blue 2 are counted as one outcome.
- (d) £6 — First find 30% of £200, which is £60, then find 10% of that: £60 × 0.1 = £6. Adding the two percentages together instead of applying them one after the other, 10% + 30% = 40%, and finding 40% of £200 gives £80. Finding 30% of £200 = £60 correctly but stopping before applying the second percentage leaves £60 as the final answer. Finding only 10% of the original £200, ignoring the 30% entirely, gives £20.
- (b) 0.3, 32%, 7/20 — Method: convert every number to a decimal so they can be compared on the same scale. Working: 7/20 = 0.35, 0.3 stays as 0.3, and 32% = 0.32. Comparing 0.3, 0.32 and 0.35 in size gives the order 0.3, then 0.32, then 0.35. Answer: 0.3, 32%, 7/20. 7/20, 32%, 0.3 lists the numbers from largest to smallest instead of smallest to largest. 0.3, 7/20, 32% swaps 32% and 7/20, treating the fraction 7/20 as smaller even though 7/20 = 0.35 is bigger than 32% = 0.32. 32%, 0.3, 7/20 comes from moving the digits one place too far when converting the percentage, giving 0.032 instead of 0.32, which makes 32% look far smaller than it really is.
- (b) 235 ≤ n < 245 — Method: the error interval stretches half the rounding unit either side of the rounded value, with the upper bound excluded because it would round up to the next value. Working: half of 10 is 5, so the interval runs from 240 − 5 to 240 + 5. Answer: 235 ≤ n < 245. (230 ≤ n < 250 comes from using the whole rounding unit, 10, either side instead of half of it. 235 ≤ n ≤ 245 comes from including the upper bound with ≤ instead of excluding it with <. 239.5 ≤ n < 240.5 comes from rounding to the nearest whole number instead of the nearest 10, so half of 1 is used in place of half of 10.)
- (d) £20 — 1% of £250 = £2.50, so 8% = 8 × £2.50 = £20. A candidate who misplaces the decimal point and finds 0.8% instead gets £2. A candidate who confuses 8% with 80% gets £200. A candidate who rounds 8% up to the nearby 10% gets £25.
Build your own mix at the worksheet builder.