Printable · GCSE Foundation · ages 14-16
Number worksheet — GCSE Foundation
Fifteen questions across the number statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Foundation
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- (a) 1/4 — The empty part of the tank is 80 − 60 = 20 litres. As a fraction of the full capacity, this is 20/80, which simplifies to 1/4. Finding the fraction of the tank that is FULL instead of empty, 60/80, simplifies to 3/4 — the wrong quantity for the question asked. Writing the empty amount over the amount remaining instead of over the full capacity, 20/60, simplifies to 1/3. Comparing the empty amount to 100 instead of to the tank's actual capacity of 80, 20/100, gives 1/5.
- (b) 30 — Method: 12% of an amount is 12/100 of it, so find 1% by dividing by 100 and then multiply by 12. Working: 1% of 250 is 250 ÷ 100 = 2.5, and 12% is 2.5 × 12 = 30. Answer: 30 seats. The distractors: 3 comes from writing 12% as 0.012 instead of 0.12, giving 0.012 × 250 = 3; 25 comes from finding 10% of the seats and stopping there; 24 comes from counting 12 seats for each whole hundred, 12 + 12 = 24, and ignoring the remaining 50 seats.
- (d) £120 — Total parts = 5 + 3 = 8, so one part is worth 320 ÷ 8 = 40 pounds. The cake sale is 3 parts, so it raised 3 × 40 = 120 pounds. £200 comes from working out the raffle's share, 5 × 40, instead of the cake sale's share. £40 comes from finding the value of one part but forgetting to multiply by 3. £192 comes from dividing the total by 5 instead of 8 to find the value of one part, 320 ÷ 5 = 64, then multiplying by 3, 3 × 64 = 192.
- (d) 0.024 cm — Method: significant figures are counted from the first non-zero digit; the zeros in front of it only fix the place value and are not significant. Working: in 0.02384 the first significant figure is 2 and the second is 3, so the rounding is decided by the next digit, 8. As 8 is 5 or more, the second significant figure goes up from 3 to 4, in the same place value. Answer: 0.024 cm. The distractors: 0.023 cm comes from chopping the 84 off instead of rounding it; 0.02 cm comes from counting the leading zeros as significant figures, so the 2 is taken as the second figure and the rounding stops there; 0.0238 cm is 0.02384 correct to 3 significant figures, one figure too many.
- (a) 8 × 10³ — Method: divide the capacity of the card by the size of one photograph, dividing the coefficients and subtracting the indices, then bring the coefficient back into the range 1 to 10. Working: 3.2 ÷ 4 = 0.8 and 10 − 6 = 4, which gives 0.8 × 10⁴; a coefficient of 0.8 is smaller than 1, so the decimal point moves one place to the right and the index falls by 1. Answer: 8 × 10³. The distractors: 8 × 10⁴ comes from correcting 0.8 to 8 without reducing the index, which makes the answer ten times too large; 1.28 × 10¹⁷ comes from multiplying the two numbers instead of dividing them, since 3.2 × 4 = 12.8 and 10 + 6 = 16; 8 × 10¹⁵ comes from dividing the coefficients but adding the indices instead of subtracting them.
- (d) £6 — First find 30% of £200, which is £60, then find 10% of that: £60 × 0.1 = £6. Adding the two percentages together instead of applying them one after the other, 10% + 30% = 40%, and finding 40% of £200 gives £80. Finding 30% of £200 = £60 correctly but stopping before applying the second percentage leaves £60 as the final answer. Finding only 10% of the original £200, ignoring the 30% entirely, gives £20.
- (c) 6 — Method: the first significant figure is the first non-zero digit; round using the digit after it to decide whether to round up or down. Working: the first significant figure of 6.283 is the 6; the next digit is 2, which rounds down, so 6.283 rounds to 6. 6.3 comes from rounding to 2 significant figures instead of 1. 10 comes from rounding up to the nearest 10 instead of finding 1 significant figure of the number itself. 0.6 comes from misplacing the decimal point after rounding. Answer: 6.
- (b) 63 — 10% of 180 = 18, so 5% = 9. 35% = (3 × 18) + 9 = 54 + 9 = 63. A candidate who uses 25% instead of 35% gets 45. A candidate who doubles 35% to get 70% by mistake gets 126. A candidate who subtracts 35 from 180 instead of finding a percentage gets 145.
- (b) 90 km/h — To convert metres per second to kilometres per hour, multiply by 3.6 (there are 3600 seconds in an hour and 1000 metres in a kilometre, and 3600 ÷ 1000 = 3.6): 25 × 3.6 = 90 km/h. Dividing by 3.6 instead of multiplying gives 25 ÷ 3.6 = 6.9 km/h (to 1 d.p.). Multiplying by 60 instead of 3.6, confusing the conversion from seconds to minutes with the conversion to hours, gives 25 × 60 = 1500 km/h. Multiplying by 3600 to convert seconds to hours but forgetting to convert metres to kilometres gives 25 × 3600 = 90000, which is a speed in metres per hour, not kilometres per hour.
- (c) 3 × 10⁶ — Daily revenue = (4 × 10³) × 2.5 = 1 × 10⁴ (£10,000). Multiplying by the number of days, (3 × 10²), gives annual revenue = (1 × 10⁴) × (3 × 10²) = 3 × 10⁶ (£3,000,000). A candidate who forgot to multiply by the price and just multiplied the number of items by the number of days worked out (4 × 10³) × (3 × 10²) = 1.2 × 10⁶. A candidate who added the number of days to the daily revenue instead of multiplying worked out 1 × 10⁴ + 3 × 10² = 1.03 × 10⁴. A candidate who misread £2.50 as £25 worked out a daily revenue of (4 × 10³) × 25 = 1 × 10⁵, giving an annual total of (1 × 10⁵) × (3 × 10²) = 3 × 10⁷.
- (a) 187.5 g — Method: the smallest possible actual mass is half the rounding unit below the given value. Working: half of 25 g is 12.5 g, so the smallest possible mass is 200 − 12.5 = 187.5 g. Answer: 187.5 g. (175 g comes from subtracting the whole rounding unit, 25, instead of half of it. 200 g comes from giving the rounded value itself rather than the lower bound. 212.5 g comes from adding the half unit instead of subtracting it, giving the upper bound.)
- (d) £800 — Rounding 38.7 to 1 significant figure gives 40, and rounding 21.40 to 1 significant figure gives 20. Multiplying the rounded values gives an estimate of 40 × 20 = £800. Rounding 21.40 to the nearest whole number instead of to 1 significant figure gives 21, and 40 × 21 = £840, one place value too fine for the price. Adding the rounded values instead of multiplying them gives 40 + 20 = £60. Rounding both numbers to 2 significant figures instead of 1, giving 39 and 21, produces 39 × 21 = £819.
- (c) 36 — Method: set the outcomes out in a grid with one die along the top and the other down the side, so that every cell of the grid is one outcome, and count the cells. Working: the red die can land in 6 ways, so the grid has 6 columns, and the blue die can also land in 6 ways, so the grid has 6 rows; the number of cells is 6 × 6 = 36. Answer: 36. The distractors: 12 comes from adding 6 and 6 instead of multiplying them; 6 comes from counting the outcomes of a single die and forgetting that the second die also has to land; 21 comes from treating the two dice as indistinguishable, so that a red 2 with a blue 3 and a red 3 with a blue 2 are counted as one outcome.
- (c) 0.0479 — Method: round each option to 2 significant figures and check which one gives 0.048. Working: for 0.0479, the first two significant figures are 4 and 7; the next digit is 9, so 7 rounds up to 8, giving 0.048. For 0.0485, the first two significant figures are 4 and 8; the next digit is 5, so 8 rounds up to 9, giving 0.049, not 0.048. 0.052 already has exactly 2 significant figures, 5 and 2, so it stays as 0.052 and does not round to 0.048 at all. 0.04 has only 1 significant figure, so it is already less precise than the 2 significant figures asked for. Answer: 0.0479.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
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