Printable · GCSE Foundation · ages 14-16
Number worksheet — GCSE Foundation
Fifteen questions across the number statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Foundation
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- (b) 3/50 — Method: write the decimal over the power of ten that matches the number of digits after the point, counting every digit including a zero, then divide the numerator and the denominator by their highest common factor. Working: 0.06 has two digits after the point, so it is 6 hundredths and can be written as 6/100; the highest common factor of 6 and 100 is 2, and 6 ÷ 2 = 3 with 100 ÷ 2 = 50. Answer: 3/50. The distractors: 3/5 comes from ignoring the zero straight after the point and converting 0.6 instead, giving 6/10, which cancels to 3/5; 3/500 comes from counting three decimal places instead of two and writing 6/1000, which cancels to 3/500; 1/6 comes from putting 1 over the digits after the point, as though 0.06 meant one sixth.
- (d) 12 — Method: if the bracelets are identical and no beads are left over, the number of bracelets must divide exactly into both totals, so it is the highest common factor of 24 and 36. Working: 24 = 2³ × 3 and 36 = 2² × 3²; taking the lower index of each shared prime gives 2² × 3 = 4 × 3 = 12. Each bracelet then has 2 red beads and 3 blue beads. Answer: 12. The distractors: 6 comes from taking each shared prime once rather than at its lower index, giving 2 × 3, which is a common factor but not the highest; 72 is the lowest common multiple of 24 and 36, from taking the higher index of each prime instead of the lower; 60 comes from adding the two bead totals instead of looking for a common factor.
- (c) 0.5, 0.45, −0.09, −0.15, −0.6 — Method: compare the decimals by their position on a number line, remembering that with negative decimals the one closer to zero is larger. Working: 0.5 and 0.45 are positive, so they come first, with 0.5 the larger of the two. Among the negatives, −0.09 is closest to zero, then −0.15, then −0.6 is furthest from zero and so the smallest. Answer: 0.5, 0.45, −0.09, −0.15, −0.6. 0.5, 0.45, −0.15, −0.09, −0.6 swaps −0.09 and −0.15, treating the negative decimal with more digits after the point as closer to zero. −0.6, −0.15, −0.09, 0.45, 0.5 lists the numbers from smallest to largest instead of largest to smallest. 0.5, 0.45, −0.6, −0.15, −0.09 orders the negative decimals by the size of the digit (0.6 > 0.15 > 0.09) as if they were positive, instead of recognising that a bigger negative decimal is further from zero and so smaller.
- (d) 28 — Method: round each number to the nearest whole number, then multiply the rounded numbers to get an estimate that can be compared with the assistant's answer. Working: 7.2 rounds to 7, and 3.9 rounds to 4, so the estimate is 7 × 4 = 28. Since 28 is much smaller than 56.16, the assistant's answer cannot be correct. 56 comes from rounding the assistant's answer to the nearest whole number, instead of rounding the two numbers being multiplied and then multiplying them. 35 comes from rounding both numbers correctly but then slipping in the seven times table, writing 7 × 5 = 35 in place of 7 × 4 = 28. 21 comes from rounding 3.9 down to 3 instead of 4, giving 7 × 3 = 21. Answer: 28.
- (a) £6 — 10% of £40 is £4, and 5% of £40 is half of that, £2. Adding these gives 15% of £40 = £4 + £2 = £6. Finding only the 10% part and stopping there gives £4. Finding only the 5% part and stopping there gives £2. Multiplying 40 by 15 without dividing by 100 gives £600, which treats the percentage as if it were a whole number multiplier.
- (c) 27 — Each of the 3 digits can be chosen independently for each of the 3 positions, so multiply: 3 × 3 × 3 = 27. 9 comes from multiplying only two of the three positions, 3 × 3, and forgetting the third. 6 comes from working out 3 × 2 × 1 = 6, which counts codes where digits do not repeat, but the question allows repeated digits. 3 comes from considering only one digit position.
- (b) 2² × 3 × 5 — Repeatedly divide 60 by prime numbers: 60 ÷ 2 = 30, 30 ÷ 2 = 15, 15 ÷ 3 = 5, and 5 is itself prime. So 60 is 2 × 2 × 3 × 5, which in index notation is 2² × 3 × 5. Stopping the factor tree after only three divisions and writing 2 × 3 × 5 misses that the 2 divides in twice, and gives only 30, not 60. Squaring the 3 as well as the 2 gives 2² × 3² × 5, which comes to 180, far too big. Squaring the 5 instead of the 2 gives 2 × 3 × 5², which comes to 150, also too big. So 60 = 2² × 3 × 5.
- (d) 17 — Without the restriction there would be 5 × 4 = 20 combinations. The dragon piece can only be paired with the gold token, so of the 4 tokens, 3 are not allowed with the dragon piece, giving 20 − 3 = 17 valid combinations. 20 comes from ignoring the restriction completely. 19 comes from subtracting only 1 of the 3 invalid dragon combinations instead of all 3, 20 − 1 = 19. 16 comes from multiplying only the 4 non-dragon pieces by the 4 tokens, 4 × 4 = 16, and forgetting to add back the one valid combination of the dragon piece with the gold token.
- (a) 5 — Method: 10% is 10/100, which cancels to 1/10, so finding 10% of an amount means dividing it by 10. Working: 10% = 10/100 = 1/10, and 50 ÷ 10 = 5. Answer: 5 questions. The distractors: 10 comes from reading the 10% as a count of 10 questions rather than as an operator acting on the 50; 45 comes from working out how many questions Freya answers correctly, the other 90% of the quiz, instead of how many she gets wrong; 500 comes from multiplying by 10 instead of dividing by 10.
- (a) 1/16 — Method: terms can only be subtracted once they share a denominator, so write every term over the largest denominator, 16, and then subtract the numerators in order from left to right. Working: 1 = 16/16, 1/2 = 8/16, 1/4 = 4/16 and 1/8 = 2/16, so the numerators give 16 − 8 − 4 − 2 − 1 = 1, over a denominator of 16. Answer: 1/16. The distractors: 1/8 comes from stopping one term early, after 16 − 8 − 4 − 2 = 2; 3/16 comes from a sign slip on the last term, adding it instead of subtracting it, which gives 2 + 1 = 3; 15/16 comes from working from the right-hand end as though the last four terms were bracketed together, so that only a single sixteenth is taken away from 1.
- (b) £8 — Rounding to 1 significant figure: £1.85 rounds to £2, and 3.6 kg rounds to 4 kg. The estimate is £2 × 4 = £8. A candidate who used the unrounded values instead of estimating worked out 1.85 × 3.6 = £6.66. A candidate who rounded only the mass and used the exact price worked out 1.85 × 4 = £7.40. A candidate who rounded the price to the nearest 10p instead of 1 significant figure worked out 1.9 × 4 = £7.60.
- (b) £220 — Method: round each ticket price to the nearest £5, multiply each rounded price by the number of tickets, then add the two totals. Working: the adult price £38.50 rounds to £40, and 4 × £40 = £160; the child price £19.75 rounds to £20, and 3 × £20 = £60; £160 + £60 = £220. Answer: £220. £213.25 is the exact total cost, found without rounding the prices first, so it is not an estimate. £160 comes from including the cost of the adult tickets only and forgetting the three children's tickets. £200 comes from swapping the two ticket quantities, using 3 adults and 4 children instead of 4 adults and 3 children.
- (b) 2 — Method: the cube root of a number is the value that multiplies by itself three times to give that number. Working: 2 × 2 × 2 = 8, so ∛8 = 2. 4 comes from working out 8 ÷ 2 = 4, halving the number instead of finding its cube root. 24 comes from working out 8 × 3 = 24, multiplying by 3 instead of cube-rooting it. 64 is 8², the square of 8, not its cube root. Answer: 2.
- (a) 10 — √49 = 7 and ∛27 = 3, so √49 + ∛27 = 7 + 3 = 10. Treating the cube root as dividing by 3 instead of finding the cube root gives 27 ÷ 3 = 9, then 7 + 9 = 16. Multiplying the two roots instead of adding them gives 7 × 3 = 21. Ignoring the cube root symbol and using 27 as it stands gives 7 + 27 = 34.
- (a) 11 — Method: list every possible total from the smallest to the largest, and count how many different values there are. Working: the smallest total is 1+1=2 and the largest is 6+6=12, and every whole number total from 2 to 12 is possible: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 — that is 11 different totals. Answer: 11. 36 comes from counting the number of possible dice outcomes (6×6) instead of the number of different totals. 10 comes from listing the totals but missing one from the ends of the list, for example starting at 3 instead of 2. 6 comes from counting only the number of different scores on one die, not the totals of both dice together.
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