Printable · GCSE Foundation · ages 14-16
Number worksheet — GCSE Foundation
Fifteen questions across the number statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Foundation
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- (d) −5, −1, 0, 3 — Method: order the numbers by their position on a number line, smallest (furthest left) first. Working: both −5 and −1 lie to the left of 0, and 3 lies to the right of 0. Of the two negatives, −5 is 5 units from zero and −1 is 1 unit from zero, so −5 is further left. Answer: −5, −1, 0, 3. The distractors: 3, 0, −1, −5 is the correct order written the wrong way round, starting with the largest; −1, −5, 0, 3 comes from ordering the two negatives by the size of their digits, so that −1 is treated as the smaller; 0, −1, −5, 3 comes from believing that zero is the smallest number there is and then listing the negatives by their digits.
- (c) 1,000 m² — Method: round each length to 1 significant figure, then use area of a rectangle = length × width on the rounded lengths. Working: 19.6 m rounds to 20 m and 48.3 m rounds to 50 m, so the estimate is 20 × 50 = 1,000 and the area is about 1,000 m². Answer: 1,000 m². The distractors: 800 m² comes from rounding 48.3 down to 40 when the digit after its first significant figure is 8 and sends it up to 50, giving 20 × 40 = 800; 140 m² is the perimeter of the rounded rectangle, 2 × 20 + 2 × 50 = 140, not its area; 70 m² comes from adding the rounded lengths, 20 + 50 = 70, instead of multiplying them.
- (a) 49 — Method: 7² means 7 multiplied by itself. Working: 7 × 7 = 49. Answer: 49. 14 comes from working out 7 × 2, treating the power 2 as a number to multiply by rather than an instruction to multiply 7 by itself. 77 comes from writing the digit 7 twice side by side, treating the power as an instruction to repeat the digit rather than to multiply. 9 comes from working out 7 + 2, adding the base and the power instead of multiplying the base by itself.
- (d) 1 × 10⁷ seconds — Method: the time for a journey is the distance divided by the speed, so round each number to 1 significant figure and then divide; dividing numbers in standard form means dividing the coefficients and subtracting the indices. Working: 3.1 × 10¹⁵ rounds to 3 × 10¹⁵ and 2.998 × 10⁸ rounds to 3 × 10⁸; 3 ÷ 3 = 1 for the coefficients, and 15 − 8 = 7 for the indices. Answer: about 1 × 10⁷ seconds. The distractors: 3 × 10⁷ seconds comes from subtracting the indices correctly but leaving the coefficient as 3 instead of dividing 3 by 3; 1 × 10⁻⁷ seconds comes from dividing the speed by the distance instead of the distance by the speed; 9 × 10²³ seconds comes from multiplying the two quantities instead of dividing them, since 3 × 3 = 9 and 15 + 8 = 23.
- (a) −15 °C — Method: the lowest temperature is the reading furthest to the left on a number line, and among negative readings that is the one furthest below zero. Working: the three negative readings are 1 degree, 7 degrees and 15 degrees below zero, and 0 °C is not below zero at all. Fifteen degrees below zero is the furthest below. Answer: −15 °C. The distractors: −1 °C comes from ordering the negatives by the size of their digits, so that the smallest digit is taken as the lowest temperature; −7 °C comes from comparing 15 and 7 by their leading digits, deciding that 1 is less than 7 and so that −7 lies below −15; 0 °C comes from treating zero as the smallest number there is.
- (d) −6 — Method: check each option to see if it falls strictly between −8 and −5, remembering that numbers become smaller as they get more negative. Working: −8 < −6 < −5, so −6 lies between them. Answer: −6. −9 comes from a value that is more negative than −8, so it lies outside the range, below −8. −4 comes from a value that is less negative than −5, so it lies outside the range, above −5. 6 comes from ignoring the negative signs and picking a positive number between 5 and 8.
- (d) 13/20 — Method: write both fractions over a common denominator, then add the numerators. Working: 2/5 = 8/20 and 1/4 = 5/20, so 2/5 + 1/4 = 8/20 + 5/20 = 13/20, which is already in its simplest form. Answer: 13/20. 1/3 comes from adding the numerators and the denominators separately: (2+1)/(5+4) = 3/9 = 1/3. 13/40 comes from converting both fractions to twentieths correctly but then adding the denominators as well as the numerators: (8+5)/(20+20) = 13/40. 3/20 comes from adding the original numerators (2+1) but keeping them over the common denominator without converting them first: 3/20.
- (d) 11/12 — Convert both mixed numbers to improper fractions with a common denominator. 2 3/4 = 11/4, which is 33/12, and 1 5/6 = 11/6, which is 22/12. Subtracting, 33/12 − 22/12 gives 11/12, already in its simplest form. Forgetting to borrow, and instead subtracting the fraction parts the other way round to avoid a negative, 10/12 − 9/12 gives 1/12; adding that to the whole-number difference of 1 gives 13/12. Subtracting only the fraction parts, 9/12 − 10/12, and reporting just the size of that difference gives 1/12, which ignores the whole numbers altogether. Adding the two improper fractions instead of subtracting them, 33/12 + 22/12, gives 55/12. So 2 3/4 − 1 5/6 = 11/12.
- (c) 0.07 — Each digit after the decimal point has a place value: the first digit is tenths, the second is hundredths, the third is thousandths. In 3.472, the 4 is in the tenths place and the 7 is in the hundredths place, so it is worth 0.07. Reading it as 7 ignores place value altogether, treating it as if it were a whole number. Reading it as 0.7 puts it one place too big, in the tenths place. Reading it as 0.007 puts it one place too small, in the thousandths place. The digit 7 in 3.472 is worth 0.07.
- (b) 9/4 — Method: write the whole part as a fraction with the same denominator, then add the fraction part to it. Working: there are 4 quarters in 1 whole, so 2 wholes are 2 × 4 = 8 quarters; adding the 1 quarter that is already there gives 8 + 1 = 9 quarters over a denominator of 4. Answer: 9/4. The distractors: 3/4 comes from adding the whole number to the numerator, as 2 + 1, instead of multiplying it by the denominator first; 7/4 comes from multiplying correctly but then subtracting the numerator, as 2 × 4 − 1; 5/4 comes from multiplying the numerator by the denominator instead of the whole number, as 1 × 4 + 1.
- (c) 6 — Method: the first significant figure is the first non-zero digit; round using the digit after it to decide whether to round up or down. Working: the first significant figure of 6.283 is the 6; the next digit is 2, which rounds down, so 6.283 rounds to 6. 6.3 comes from rounding to 2 significant figures instead of 1. 10 comes from rounding up to the nearest 10 instead of finding 1 significant figure of the number itself. 0.6 comes from misplacing the decimal point after rounding. Answer: 6.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (d) 60 — Method: round each number to 1 significant figure and multiply; the estimate then shows whether the calculator answer is sensible. Working: 3.1 rounds to 3 and 19.6 rounds to 20, so the estimate is 3 × 20 = 60. Answer: 60. Hannah's 6.076 is about ten times too small, which is what happens when 19.6 is keyed in as 1.96. The distractors: 62 comes from rounding 19.6 only and leaving 3.1 as it stands, giving 3.1 × 20 = 62; 6 comes from trusting the calculator display rather than checking it against an estimate; 600 comes from rounding 19.6 to 200 instead of to 20, a place-value slip, giving 3 × 200 = 600.
- (b) £72 — One fifth of £60 = £12. New price = £60 + £12 = £72. A candidate who gives the increase instead of the new price gets £12. A candidate who subtracts the increase instead of adding it gets £60 − £12 = £48. A candidate who uses 1/4 instead of 1/5 gets £60 + £15 = £75.
- (c) 3:4 — The jacket costs 3/7 of £84, which is 3 × (84 ÷ 7) = 3 × 12 = £36. The bag then costs the rest of the money, £84 − £36 = £48. The ratio of the jacket to the bag is 36:48, which simplifies to 3:4. Writing the fraction spent on the jacket, 3/7, directly as the ratio, without working out that the bag's share is the remaining 4/7, gives 3:7. Giving the ratio the wrong way round, bag to jacket instead of jacket to bag, gives 4:3. Assuming the jacket and bag cost the same, ignoring the fraction given, gives 1:1.
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