Printable · GCSE Foundation · ages 14-16
Number worksheet — GCSE Foundation
Fifteen questions across the number statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Foundation
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- (c) −2 — On a number line, negative numbers get smaller as their size (ignoring the sign) gets bigger, so −2 is closest to zero and is the largest of the four. A candidate who ignores the negative signs and orders the numbers as if they were positive, largest digit first, would pick −9 as the 'largest'. Continuing that same reversed ranking, the next number in digit order is −7. The number one step further along that same reversed ranking is −4, still short of the true largest value, −2.
- (c) 22 — Without restriction there are 6 × 4 = 24 combinations. Two specific combinations are not available, so subtract 2: 24 − 2 = 22. 24 comes from ignoring the restriction completely. 23 comes from subtracting only 1 of the 2 excluded combinations. 18 comes from removing the whole sport trim level, 6 × 3 = 18, instead of removing just the two excluded combinations.
- (b) −0.7 < −0.25 — Method: compare the two negative decimals by their distance from zero on a number line. Working: −0.7 is 0.7 away from zero and −0.25 is 0.25 away from zero, so −0.7 is further from zero in the negative direction, making it the smaller number. Answer: −0.7 < −0.25 is true. "−0.7 > −0.25" comes from comparing 0.7 and 0.25 as if both numbers were positive, ignoring the negative signs. "−0.7 = −0.25" comes from assuming the two numbers are equal because they are both negative decimals. "−0.7 ≥ −0.25" combines the false statement "−0.7 > −0.25" with the false statement "−0.7 = −0.25".
- (b) −2 — Method: the multiplication is carried out before the addition, and a negative multiplied by a positive is negative. Working: (−3) × 4 = −12, so the calculation becomes −12 + 10 = −2. Answer: −2. The distractors: 22 comes from ignoring the minus sign and working out 3 × 4 + 10 = 22; −42 comes from adding before multiplying, giving (4 + 10) × (−3) = 14 × (−3) = −42; −22 comes from adding 12 and 10 and then writing a minus sign in front of the total, instead of moving 10 places up from −12.
- (c) 3.2 litres — The blue paint is 3 of the 8 equal shares in the mix, that is 3/8 of the total. Three shares are 1.2 litres, so one share is 1.2 ÷ 3 = 0.4 litres. The whole mix is 8 shares: 8 × 0.4 = 3.2 litres. 2 litres is the volume of white paint, 1.92 litres divides the blue paint by the white paint's 5 shares instead of its own 3, and 9.6 litres treats the 1.2 litres as a single share.
- (b) 0.6 — Method: convert the fraction to an equivalent fraction with denominator 10, then read off the decimal. Working: 3/5 = 6/10 (multiplying numerator and denominator by 2) = 0.6. Answer: 0.6. 0.35 comes from combining the digits 3 and 5 directly after the decimal point instead of converting the fraction. 0.53 comes from writing the numerator and denominator digits in the wrong order. 1.67 comes from flipping the fraction to 5/3 before converting to a decimal.
- (d) £20 — 1% of £250 = £2.50, so 8% = 8 × £2.50 = £20. A candidate who misplaces the decimal point and finds 0.8% instead gets £2. A candidate who confuses 8% with 80% gets £200. A candidate who rounds 8% up to the nearby 10% gets £25.
- (d) 1 hour 36 minutes — From 09:47 to 10:47 is exactly 1 hour, and from 10:47 to 11:23 is a further 36 minutes, so the journey takes 1 hour 36 minutes in total. Subtracting the hours and minutes separately without carrying across the hour boundary — hours 11 − 9 = 2, minutes 47 − 23 = 24, taking the smaller minute figure from the larger regardless of which time each came from — gives 2 hours 24 minutes. Carrying the hour correctly but then subtracting the minutes the wrong way round, 47 − 23 = 24 instead of 60 − 47 + 23 = 36, gives 1 hour 24 minutes. Counting an extra hour by treating 09:47 as if it were 08:47 gives 2 hours 36 minutes.
- (d) £800 — Rounding 38.7 to 1 significant figure gives 40, and rounding 21.40 to 1 significant figure gives 20. Multiplying the rounded values gives an estimate of 40 × 20 = £800. Rounding 21.40 to the nearest whole number instead of to 1 significant figure gives 21, and 40 × 21 = £840, one place value too fine for the price. Adding the rounded values instead of multiplying them gives 40 + 20 = £60. Rounding both numbers to 2 significant figures instead of 1, giving 39 and 21, produces 39 × 21 = £819.
- (a) 7 — Method: BIDMAS deals with the index first, then the multiplication, then the subtraction. Working: (−2)² = (−2) × (−2) = 4, then 3 × 4 = 12, and finally 12 − 5 = 7. Answer: 7. The distractors: −17 comes from squaring only the 2 and keeping the minus sign, giving 3 × (−4) = −12 and then −12 − 5 = −17; 31 comes from multiplying before applying the index, giving (3 × (−2))² = (−6)² = 36 and then 36 − 5 = 31; −3 comes from carrying out the subtraction before the multiplication, giving 3 × (4 − 5) = 3 × (−1) = −3.
- (b) 88.8 — Multiply as whole numbers first, ignoring the decimal point: 37 × 24. Split it as 37 × 20 = 740 and 37 × 4 = 148, so 37 × 24 = 740 + 148 = 888. 3.7 has 1 decimal place and 24 has none, so the answer needs 1 decimal place: 88.8. Counting the 2 digits in "3.7" as though that were the number of decimal places gives 8.88 instead of 1 decimal place. Leaving the decimal point out altogether gives 888. Misreading 37 × 4 as 138 rather than 148 gives a running total of 878, placed with 1 decimal place as 87.8. So 3.7 × 24 = 88.8.
- (a) 2 — Method: systematically try each possible number of 20p coins, starting from one, and check whether the amount left over can be made exactly using whole 10p coins. Working: one 20p coin leaves 40p, made from four 10p coins — valid. Two 20p coins leave 20p, made from two 10p coins — valid. Three 20p coins leave 0p, which needs zero 10p coins — not valid, since at least one 10p coin is required. So there are 2 different ways. Answer: 2. 3 comes from counting the case of three 20p coins and no 10p coins as if it were allowed, even though at least one 10p coin is required. 4 comes from ignoring the 'at least one of each' condition altogether and counting every way of making 60p, including three 20p coins with no 10p coins and six 10p coins with no 20p coins. 1 comes from finding only one of the two valid combinations and stopping the systematic list too early.
- (a) 4/9 — Method: write the number of parts for the photos being compared over the number of parts for the photos they are being compared to. Working: black-and-white photos are 4 parts and colour photos are 9 parts, so black-and-white photos as a fraction of colour photos is 4/9. Answer: 4/9. 9/4 comes from writing the ratio the wrong way round, comparing colour to black-and-white instead of black-and-white to colour. 4/13 comes from comparing black-and-white photos to the total number of photos (4+9=13) instead of to the colour photos. 9/13 comes from comparing colour photos to the total number of photos instead of black-and-white to colour.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (c) 280 — Method: round each number to 1 significant figure, then multiply the rounded numbers. Working: 6.8 rounds to 7 because the next digit is 8, and 41 rounds to 40 because its next digit is 1, so the estimate is 7 × 40 = 280. Answer: 280. The distractors: 240 comes from cutting 6.8 down to 6 instead of rounding it up to 7, giving 6 × 40 = 240; 350 comes from rounding 41 up to 50 when the digit after its first significant figure is less than 5, giving 7 × 50 = 350; 28 comes from multiplying the leading digits only and losing the place value of the 40, which makes the estimate ten times too small.
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