Printable · GCSE Foundation · ages 14-16
Number worksheet — GCSE Foundation
Fifteen questions across the number statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Foundation
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- (d) 600 — Method: the number of seats is the number of rows multiplied by the number of seats in each row, so round each number to 1 significant figure and then multiply the rounded values, which is quick because a product of two multiples of ten is found by multiplying the non-zero digits and attaching the zeros. Working: 21 rounds to 20 and 29 rounds to 30; 2 × 3 = 6, and 20 and 30 carry one zero each, so two zeros follow the 6. Answer: about 600 seats. The distractors: 50 comes from adding the two rounded numbers instead of multiplying them, 20 + 30; 60 comes from multiplying 20 by the 3 of 30 and forgetting the zero in 30; 6,000 comes from attaching three zeros to 2 × 3 when 20 and 30 provide only two between them.
- (b) −18 — Method: the multiplication is carried out before the addition, and a negative multiplied by a positive is negative. Working: (−4) × 3 = −12, so the calculation becomes (−6) + (−12) = −18. Answer: −18. The distractors: −30 comes from adding first and multiplying afterwards, giving (−6 + −4) × 3 = −10 × 3 = −30; 6 comes from treating (−4) × 3 as +12 on the grounds that a minus sign makes a product positive, giving −6 + 12 = 6; 18 comes from ignoring both minus signs and working out 6 + 4 × 3 = 18.
- (d) £143 — From 09:15 to 12:45 is 3 hours 30 minutes, which is 3.5 hours. The charge for the time is 3.5 × £28 = £98, and the call-out fee is added on once: £98 + £45 = £143. £98 leaves out the call-out fee altogether, £129 charges for 3 hours instead of 3.5 hours, and £255.50 adds the fee to the hourly rate before multiplying, which charges the £45 for every hour.
- (d) 1/4 — Method: count the digits after the decimal point to choose a denominator that is a power of ten, then cancel the fraction by the highest common factor of the numerator and the denominator. Working: 0.25 has two digits after the point, so 0.25 is 25 hundredths and can be written as 25/100; the highest common factor of 25 and 100 is 25, and 25 ÷ 25 = 1 with 100 ÷ 25 = 4. Answer: 1/4. The distractors: 2/5 comes from reading the two digits after the point as a numerator and a denominator and writing 2 over 5; 1/25 comes from putting 1 over the digits after the point, as though 0.25 meant one twenty-fifth; 1/40 comes from miscounting the decimal places and using a denominator of 1000, giving 25/1000, which cancels by 25 to 1/40.
- (a) 2² × 3 — Method: divide repeatedly by the smallest prime that goes in, until 1 is reached, then write the primes used as a product with indices. Working: 12 ÷ 2 = 6, 6 ÷ 2 = 3 and 3 ÷ 3 = 1, so the primes used are 2, 2 and 3, which is written as 2² × 3. Answer: 2² × 3. The distractors: 2 × 6 comes from stopping at the first factor pair without splitting the 6, which is not prime; 2 × 3 comes from listing each prime once and losing the repeat, and it multiplies to 6 rather than 12; 2 × 3² puts the index on the wrong prime and multiplies to 18.
- (a) 11.5 ≤ L < 12.5 — Rounding to the nearest centimetre means L can be up to half a centimetre below or above 12 before it would round to a different whole number. Half of 1 cm is 0.5 cm, so the lower bound is 12 − 0.5 = 11.5 and the upper bound is 12 + 0.5 = 12.5. A value exactly at the upper bound, 12.5, would round up to 13, not 12, so 12.5 itself is excluded, giving 11.5 ≤ L < 12.5. Writing 11.5 ≤ L ≤ 12.5 wrongly includes 12.5 on both ends. Writing 11 ≤ L < 13 uses a whole centimetre either side instead of half a centimetre. Writing 11.5 < L < 12.5 wrongly excludes the lower bound, which is a value that does round to 12.
- (c) 11 — Method: work out the total number of combinations as if there were no restriction, then subtract the one combination that is not allowed. Working: without any restriction there are 4 backdrops × 3 outfits = 12 combinations. The grey backdrop with the formal suit is not allowed, removing 1 combination: 12 − 1 = 11. Answer: 11. 12 comes from forgetting to remove the combination that is not allowed. 8 comes from removing the entire formal suit outfit from the count instead of just the one combination with the grey backdrop. 10 comes from removing two combinations instead of just the one that is not allowed.
- (c) 0.024 — Multiply the digits ignoring the decimal points: 6 × 4 = 24. Count the total number of decimal places in the two numbers being multiplied: 0.6 has 1 decimal place and 0.04 has 2, giving 3 in total. Place the decimal point in 24 so that there are 3 digits after it: 0.024. Counting only 2 decimal places instead of 3 gives 0.24. Counting 4 decimal places instead of 3 gives 0.0024. Counting only 1 decimal place instead of 3 — in effect moving the point in just one of the two numbers, as if the calculation were 6 × 0.4 — gives 2.4. So 0.6 × 0.04 = 0.024.
- (a) 18 minutes — Method: the buses leave together again after a number of minutes that is a multiple of both intervals, and the first such time is the lowest common multiple. Working: the multiples of 6 are 6, 12, 18, 24 … and the multiples of 9 are 9, 18, 27 … The first value in both lists is 18, which is 6 × 3 and 9 × 2. Answer: 18 minutes. The distractors: 54 minutes comes from multiplying 6 by 9, which does give a common multiple but not the lowest one; 3 minutes is the highest common factor of 6 and 9 rather than their lowest common multiple; 15 minutes comes from adding the two intervals together.
- (d) −6 — Method: check each option to see if it falls strictly between −8 and −5, remembering that numbers become smaller as they get more negative. Working: −8 < −6 < −5, so −6 lies between them. Answer: −6. −9 comes from a value that is more negative than −8, so it lies outside the range, below −8. −4 comes from a value that is less negative than −5, so it lies outside the range, above −5. 6 comes from ignoring the negative signs and picking a positive number between 5 and 8.
- (b) 1 — Any non-zero number raised to the power 0 equals 1, so 7⁰ = 1. Writing 0 confuses this rule with multiplying by zero. Writing 7 mistakes the power of 0 for leaving the base unchanged, as if nothing happened. Writing 1/7 confuses the zero index with a negative one — it is 7⁻¹ that equals 1/7, while 7⁰ equals 1.
- (c) < — Compare the two decimals by their value, not by how many digits they have: 0.45 is worth less than half, while 0.5 is exactly half, so 0.45 is smaller. The correct symbol is <, since 0.45 is less than 0.5. Choosing > treats 0.45 as bigger because it has more digits after the decimal point than 0.5 — extra decimal digits do not make a number bigger. Choosing = comes from rounding 0.45 to 1 decimal place, 0.5, and then treating the rounded value as if it were the original number. Choosing ≥ would mean 0.45 is greater than or equal to 0.5, which is false in both parts, since 0.45 is neither equal to nor bigger than 0.5. So 0.45 < 0.5.
- (a) 35 — Method: 25% is 25/100, which cancels to 1/4, so finding 25% of an amount means dividing it by 4. Working: 25% = 25/100 = 1/4, and 140 ÷ 4 = 35. Answer: 35 pens. The distractors: 70 comes from halving instead of quartering, confusing 25% with 50%; 105 comes from working out the pens that are not red, which is 75% of 140, instead of the pens that are; 25 comes from ignoring the percent sign and reading the 25% as a count of 25 pens.
- (b) 5 — Method: list the factors of each number and pick the largest value that appears in both lists. Working: the factors of 15 are 1, 3, 5 and 15; the factors of 25 are 1, 5 and 25. The values in both lists are 1 and 5, and the larger of those is 5. Answer: 5. The distractors: 3 comes from choosing a factor of 15 without checking that it also divides 25; 15 comes from assuming that the smaller of the two numbers is always a factor of the larger one; 75 is the lowest common multiple of 15 and 25, given by taking the highest power of each prime instead of the lowest.
- (b) 2π — Method: treat π as a single unit and subtract the coefficients, just as with algebraic terms. Working: 3π − π = 3π − 1π = 2π. Answer: 2π. 4π comes from adding the coefficients instead of subtracting: 3π + π = 4π. 3 comes from cancelling the π, treating 3π − π as if it were the division 3π ÷ π = 3. 2 comes from finding the correct coefficient, 2, but forgetting to keep π in the final answer.
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