Printable · GCSE Foundation · ages 14-16
Expected outcomes and fairness worksheet — GCSE Foundation
Fifteen questions on "expected outcomes and fairness" — DfE statement P2. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
Expected outcomes and fairness worksheet — GCSE Foundation
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- 1.A fair six-sided dice is rolled 120 times. Work out how many of the rolls you would expect to give a score of 3 or more.
- 2.An archer hits the bullseye with probability 0.24 on any one shot. She wants to know how many shots she must take to expect to hit the bullseye 12 times. Work out how many shots this is.
- 3.At a fun run, a raffle stall charges £1.50 per ticket. The probability that any one ticket wins a prize worth £8 is 0.12, and a losing ticket wins nothing. Nadia buys 25 tickets. Work out how much money Nadia should expect to lose in total.
- 4.A train company runs 25 trains a day, every day. The probability that any one train is late is 0.08. Work out how many late trains the company should expect over a period of 4 weeks.
- 5.A raffle at a school fair sells 500 tickets. Mia buys 25 of the tickets. One ticket is drawn at random to win the prize. Work out the probability that Mia wins the raffle. Give your answer as a fraction in its simplest form.
- 6.At a fair, a game costs £2 to play. The probability of winning the game is 0.15, and each win pays out £10. Amir plays the game 200 times. Work out how much money Amir should expect to lose in total.
- 7.A phone network sends automatic text alerts to customers. On average, 1,500 alerts are sent each day, and the probability that a customer replies 'STOP' to an alert is 0.18. Work out how many replies of 'STOP' the network should expect over a 30-day month.
- 8.A raffle sells 400 tickets at 50p each. There is one prize of £45. Aisha buys 8 tickets. Work out how much money Aisha should expect to lose from playing, giving your answer in pounds.
- 9.A fair spinner has 8 equal sections. 3 of the sections are red. The spinner is spun 240 times. Work out how many times you would expect it to land on red.
- 10.On a Saturday, 2,000 customers go through the tills at a supermarket. The probability that a customer buys a reusable bag is 0.08. Work out how many customers you would expect to buy a reusable bag.
- 11.Dice A is a fair six-sided dice. Dice B is biased so that P(6) = 0.3. Dice A is rolled 150 times and Dice B is rolled 150 times. Work out how many more sixes you would expect from Dice B than from Dice A.
- 12.A charity fundraiser runs a game using a spinner with 5 equal sections numbered 1 to 5. A player wins a £4 prize if the spinner lands on 5, and wins nothing otherwise. It costs £1 to play, and the game is played 100 times during the fundraiser. Decide which statement correctly describes the game.
- 13.A factory finds that the probability a randomly chosen light bulb is defective is 0.035. In a batch of 4,000 bulbs, work out how many bulbs you would expect to work correctly.
- 14.A fair spinner has 6 equal sections, and 2 of the sections are coloured purple. The spinner is spun 180 times. Work out how many times you would expect it to land on purple.
- 15.A grower knows that the probability that one of their seeds germinates is 0.6. The grower wants to expect 300 of the seeds to germinate. Work out how many seeds the grower should plant.
Answer key
- (a) 80 — Method: list the outcomes that count as a success, write the probability from them, then multiply by the number of rolls. Working: the scores of 3 or more are 3, 4, 5 and 6, which is 4 of the 6 equally likely scores, so the probability is 4/6, which cancels to 2/3. Over 120 rolls the expected number is 120 × 2 ÷ 3 = 80. Answer: about 80 of the rolls would be expected to give 3 or more. The distractors: 60 comes from reading a score of 3 or more as a score above 3 and counting only 4, 5 and 6, giving 120 × 3 ÷ 6 = 60; 40 is the expected number of rolls that are not 3 or more, 120 × 2 ÷ 6 = 40; 20 is 120 ÷ 6 and is the expected count for one single score.
- (a) 50 — To find the number of shots needed for an expected 12 hits, divide the number of hits wanted by the probability of a hit: 12 ÷ 0.24 = 50. Multiplying the number of hits by the probability instead of dividing gives 12 × 0.24 = 2.88, which rounds to 3 shots. Rounding 0.24 to 0.25 before dividing gives 12 ÷ 0.25 = 48. Using the probability of missing, 1 − 0.24 = 0.76, instead of the probability of hitting, gives 12 ÷ 0.76 = 15.79, which rounds to 16.
- (b) £13.50 — The total cost of Nadia's 25 tickets is 25 × £1.50 = £37.50. The expected number of winning tickets is 25 × 0.12 = 3, so the expected prize money is 3 × £8 = £24.00. Nadia's expected loss is the cost minus the expected prize money: £37.50 − £24.00 = £13.50. A candidate who answers £24.00 has given the expected prize money and mistaken it for the loss. A candidate who answers £37.50 has given the total cost of the tickets, forgetting to subtract the expected prize money. A candidate who answers £34.50 has subtracted the expected number of wins, 3, from the cost instead of first converting it to prize money by multiplying by £8.
- (d) 56 — Method: count the trials over the whole period first, then multiply the number of trials by the probability. Working: 4 weeks is 4 × 7 = 28 days, and at 25 trains a day that is 25 × 28 = 700 trains. The expected number of late trains is 700 × 0.08 = 56. Answer: about 56 late trains over the 4 weeks. The distractors: 2 is the expected number for a single day, 25 × 0.08 = 2, with the 28 days never brought in; 14 uses one week instead of four, 25 × 7 × 0.08 = 14; 644 is 700 − 56 and counts the trains expected to be on time.
- (d) 1/20 — Mia has 25 of the 500 tickets, so the probability she wins is 25/500 = 1/20, dividing the top and the bottom by 25. Writing 19/20 is wrong because that is the probability she does NOT win (1 − 1/20 = 19/20), the opposite of what is asked. Writing 1/25 is wrong because it puts 1 over the number of tickets Mia holds, as though her 25 tickets were the whole raffle — the denominator has to be the 500 tickets sold, not her own share. Writing 1/10 is wrong because it treats the raffle as having only 250 tickets instead of the actual 500: 25/250 = 1/10. The probability that Mia wins is 1/20.
- (b) £100 — Method: find the expected number of wins, turn that into the expected pay out, then compare it with what the games cost. Working: the expected number of wins is 200 × 0.15 = 30. Each win pays £10, so the expected pay out is 30 × 10 = 300 pounds. Playing 200 times at £2 a go costs 200 × 2 = 400 pounds. The expected loss is 400 − 300 = 100 pounds. Answer: Amir should expect to be about £100 down. The distractors: £300 is the expected winnings on their own, with the cost of playing never taken off; £400 is the total cost of playing, with the winnings never taken off; £700 comes from adding the two totals, 400 + 300 = 700, instead of subtracting one from the other.
- (b) 8,100 — First find the total number of alerts sent in the month: 1,500 × 30 = 45,000. Then apply the probability of a 'STOP' reply: 45,000 × 0.18 = 8,100. Stopping after finding only one day's expected replies, 1,500 × 0.18 = 270, forgets to scale up to the whole month. Multiplying the number of days by the probability instead of by the daily total of alerts gives 30 × 0.18 = 5.4, which rounds to 5. Shifting the decimal point in the probability, using 0.018 instead of 0.18, gives 45,000 × 0.018 = 810.
- (c) £3.10 — Aisha's tickets cost 8 × 50p = £4.00. Her expected winnings are (8/400) × £45 = £0.90, since she holds 8 of the 400 tickets. Her expected loss is the cost minus the expected winnings: £4.00 − £0.90 = £3.10. Writing £4.00 is wrong because it is only the cost of her tickets, with no account taken of the expected winnings she might get back. Writing £0.90 is wrong because that is her expected WINNINGS, not her loss — the cost has not been subtracted. Writing £3.89 is wrong because it uses 1 ticket instead of her actual 8 tickets when working out the expected winnings: (1/400) × £45 = £0.1125, giving £4.00 − £0.11 = £3.89. Aisha should expect to lose £3.10.
- (c) 90 — Method: over many future trials the expected number of successes is the number of trials multiplied by the probability of a success. Working: the sections are equal, so each is equally likely and P(red) is 3 out of 8. Over 240 spins the expected number of reds is 240 × 3 ÷ 8 = 90. Answer: about 90 of the spins would be expected to land on red. The distractors: 150 uses the 5 sections that are not red, 240 × 5 ÷ 8 = 150, which is the expected number of spins that do not land on red; 30 is 240 ÷ 8 and is the expected count for one single section; 80 comes from dividing by the number of red sections instead of by the number of sections, 240 ÷ 3 = 80.
- (a) 160 — Expected number = probability × number of trials = 0.08 × 2,000 = 160. Moving the decimal point one place too far, using 0.008 instead of 0.08, gives 2,000 × 0.008 = 16. Working out the expected number of customers who do NOT buy a bag, using the complement 1 − 0.08 = 0.92, gives 2,000 × 0.92 = 1,840. Rounding 0.08 up to 0.1 before multiplying gives 2,000 × 0.1 = 200.
- (a) 20 — Dice A is fair, so its expected number of sixes is 150 × 1/6 = 25. Dice B has P(6) = 0.3, so its expected number of sixes is 150 × 0.3 = 45. The difference is 45 − 25 = 20. Adding the two expected values instead of subtracting them gives 25 + 45 = 70. Reporting Dice B's expected sixes on their own, without comparing to Dice A, gives 45. Using the fair probability 1/6 for Dice B as well as Dice A ignores the bias altogether, giving 150 × 1/6 = 25 for both dice and a difference of 0.
- (b) Organiser favoured — expected pay-out is under £1 — The expected pay-out per game is the prize times the probability of winning: £4 × 1/5 = £0.80. The expected income per game is the £1 entry fee, which the organiser collects regardless of the result. Since £0.80 is less than £1, the game favours the organiser, because the expected pay-out is under £1. The claim that the game favours the player, because the pay-out is over £1, is wrong on both counts — the pay-out is not over £1, and it is the organiser who benefits. The claim that the organiser is favoured because the pay-out is over £1 reaches the right side but the wrong reason: £0.80 is under £1, not over it. The claim that the two expected amounts are equal is also wrong: £0.80 and £1 are different amounts, so the game is not fair to both sides.
- (a) 3,860 — The probability a bulb works correctly is the complement of being defective: 1 − 0.035 = 0.965. Expected number working correctly = 0.965 × 4,000 = 3,860. Using the probability of being defective instead of its complement gives 4,000 × 0.035 = 140, the expected number of DEFECTIVE bulbs, not working ones. Shifting the decimal point in the complement, using 0.0965 instead of 0.965, gives 4,000 × 0.0965 = 386. Assuming every bulb works, ignoring the 0.035 probability altogether, gives the full batch of 4,000.
- (b) 60 — The probability of landing on purple in a single spin is 2/6. The expected number of times it lands on purple in 180 spins is 180 × 2/6 = 60. A candidate who answers 90 has used 3/6 instead of 2/6, miscounting the purple sections as 3. A candidate who answers 30 has used 1/6 instead of 2/6, forgetting one of the two purple sections. A candidate who answers 120 has used the probability of NOT landing on purple, 4/6, by mistake.
- (c) 500 — Method: the expected number of successes is the number of trials multiplied by the probability, so to find the number of trials, divide the expected number by the probability. Working: let n be the number of seeds planted. Then n multiplied by 0.6 must come to 300, so n = 300 ÷ 0.6 = 500. Answer: the grower should plant 500 seeds. The distractors: 180 comes from multiplying instead of dividing, 300 × 0.6 = 180, which answers how many of 300 seeds would germinate; 750 comes from dividing by the probability of not germinating, 300 ÷ 0.4 = 750; 120 comes from multiplying by that same 0.4, 300 × 0.4 = 120.
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