Printable · GCSE Foundation · ages 14-16
Expected outcomes and fairness worksheet — GCSE Foundation
Fifteen questions on "expected outcomes and fairness" — DfE statement P2. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
Answer key: Expected outcomes and fairness worksheet — GCSE Foundation
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- (b) Organiser favoured — expected pay-out is under £1 — The expected pay-out per game is the prize times the probability of winning: £4 × 1/5 = £0.80. The expected income per game is the £1 entry fee, which the organiser collects regardless of the result. Since £0.80 is less than £1, the game favours the organiser, because the expected pay-out is under £1. The claim that the game favours the player, because the pay-out is over £1, is wrong on both counts — the pay-out is not over £1, and it is the organiser who benefits. The claim that the organiser is favoured because the pay-out is over £1 reaches the right side but the wrong reason: £0.80 is under £1, not over it. The claim that the two expected amounts are equal is also wrong: £0.80 and £1 are different amounts, so the game is not fair to both sides.
- (b) 60 — The probability of landing on purple in a single spin is 2/6. The expected number of times it lands on purple in 180 spins is 180 × 2/6 = 60. A candidate who answers 90 has used 3/6 instead of 2/6, miscounting the purple sections as 3. A candidate who answers 30 has used 1/6 instead of 2/6, forgetting one of the two purple sections. A candidate who answers 120 has used the probability of NOT landing on purple, 4/6, by mistake.
- (c) 500 — Method: the expected number of successes is the number of trials multiplied by the probability, so to find the number of trials, divide the expected number by the probability. Working: let n be the number of seeds planted. Then n multiplied by 0.6 must come to 300, so n = 300 ÷ 0.6 = 500. Answer: the grower should plant 500 seeds. The distractors: 180 comes from multiplying instead of dividing, 300 × 0.6 = 180, which answers how many of 300 seeds would germinate; 750 comes from dividing by the probability of not germinating, 300 ÷ 0.4 = 750; 120 comes from multiplying by that same 0.4, 300 × 0.4 = 120.
- (b) 120 — Purple's probability is its angle out of the full circle: 144° ÷ 360° = 2/5. Expected number on purple = 2/5 × 300 = 120. Assuming the three colours are equally likely, ignoring their different angles, gives 300 ÷ 3 = 100. Using orange's angle, 90°, instead of purple's 144° gives a probability of 1/4, so 300 × 1/4 = 75. Treating 144 as a percentage instead of finding its fraction of 360° gives 300 × 0.144 = 43.2, which rounds to 43.
- (c) 90 — Method: over many future trials the expected number of successes is the number of trials multiplied by the probability of a success. Working: the sections are equal, so each is equally likely and P(red) is 3 out of 8. Over 240 spins the expected number of reds is 240 × 3 ÷ 8 = 90. Answer: about 90 of the spins would be expected to land on red. The distractors: 150 uses the 5 sections that are not red, 240 × 5 ÷ 8 = 150, which is the expected number of spins that do not land on red; 30 is 240 ÷ 8 and is the expected count for one single section; 80 comes from dividing by the number of red sections instead of by the number of sections, 240 ÷ 3 = 80.
- (b) £100 — Over 250 games, the expected total winnings are 250 × (1/5) × £12 = £600, since a player wins on 1 of the 5 equally likely sections. The total cost of playing is 250 × £2 = £500. The players' expected profit is the winnings minus the cost: £600 − £500 = £100. Writing £500 is wrong because that is only the total cost of playing, without any winnings included. Writing £600 is wrong because that is only the total expected winnings, without subtracting what was paid to play. Writing £2,500 is wrong because it assumes a win on every single game (250 × £12 = £3,000) instead of using the 1-in-5 probability, then subtracts the cost: £3,000 − £500 = £2,500. The players' expected profit over the 250 games is £100.
- (a) 160 — Expected number = probability × number of trials = 0.08 × 2,000 = 160. Moving the decimal point one place too far, using 0.008 instead of 0.08, gives 2,000 × 0.008 = 16. Working out the expected number of customers who do NOT buy a bag, using the complement 1 − 0.08 = 0.92, gives 2,000 × 0.92 = 1,840. Rounding 0.08 up to 0.1 before multiplying gives 2,000 × 0.1 = 200.
- (c) 45 — Three of the ten numbers (8, 9 and 10) are greater than 7, so the probability is 3/10, and 150 × 3/10 = 45. Writing 105 is wrong because 150 × 7/10 = 105 uses the seven numbers that are NOT greater than 7 (1 to 7), the opposite of what is asked. Writing 60 is wrong because it counts 7, 8, 9 and 10 as four numbers greater than 7, wrongly including 7 itself: 150 × 4/10 = 60. Writing 50 is wrong because 150 ÷ 3 = 50 divides by the count of favourable numbers instead of multiplying by the correct fraction of the spinner. The expected number of spins landing on a number greater than 7 is 45.
- (b) 10 — The probability that the spinner lands on green is its angle out of the whole circle: 60° ÷ 360° = 1/6. Expected number of times on green = 1/6 × 60 = 10. Assuming the three colours are equally likely because there are three sectors, regardless of their different angles, gives 60 ÷ 3 = 20. Using red's angle of 180° instead of green's 60° gives a probability of 1/2, so 60 × 1/2 = 30. Treating green's angle, 60°, as a percentage instead of finding its fraction of 360° gives 60 × 0.60 = 36.
- (b) 8,100 — First find the total number of alerts sent in the month: 1,500 × 30 = 45,000. Then apply the probability of a 'STOP' reply: 45,000 × 0.18 = 8,100. Stopping after finding only one day's expected replies, 1,500 × 0.18 = 270, forgets to scale up to the whole month. Multiplying the number of days by the probability instead of by the daily total of alerts gives 30 × 0.18 = 5.4, which rounds to 5. Shifting the decimal point in the probability, using 0.018 instead of 0.18, gives 45,000 × 0.018 = 810.
- (b) 200 — Method: list the equally likely outcomes for the two coins before writing any probability, then multiply by the number of throws. Working: the equally likely outcomes are head then head, head then tail, tail then head, and tail then tail, so there are 4 of them. Two of those 4 give one head and one tail, so the probability is 2/4, which is 1/2. Over 400 throws the expected number is 400 × 1 ÷ 2 = 200. Answer: about 200 of the throws would be expected to give one head and one tail. The distractors: 133 comes from treating two heads, two tails and one of each as three equally likely results and working out 400 ÷ 3 = 133.3, then rounding; 100 comes from counting only head then tail as a success, giving 400 × 1 ÷ 4 = 100; 300 is the expected number of throws that do not give two heads, 400 × 3 ÷ 4 = 300.
- (c) 100 — There are 3 even numbers on a fair dice (2, 4 and 6), so the probability of landing on an even number is 3/6 = 1/2, and 300 × 1/2 = 150. The probability of landing on a six is 1/6, so 300 × 1/6 = 50. The dice is expected to land on an even number 150 − 50 = 100 more times than on a six. Writing 50 is wrong because that is just the expected number of sixes on its own, without comparing it to the expected number of evens. Writing 150 is wrong because that is just the expected number of evens on its own, without subtracting the sixes. Writing 200 is wrong because it adds the two expected frequencies together (150 + 50 = 200) instead of finding the difference between them. The dice is expected to land on an even number 100 more times than on a six.
- (c) 30 — The numbers less than 4 are 1, 2 and 3, so the probability of that event is 3/6, and the expected count in 90 rolls is 90 × 3/6 = 45. The probability of rolling a 6 is 1/6, and the expected count is 90 × 1/6 = 15. The difference between the two expected counts is 45 − 15 = 30. A candidate who answers 45 has given the expected count for 'less than 4' only, forgetting to subtract the other expected count. A candidate who answers 15 has given the expected count for '6' only. A candidate who answers 36 has used a dice with 5 possible numbers instead of 6, giving 90 × 3/5 = 54 and 90 × 1/5 = 18, a difference of 36.
- (a) 80 — Method: list the outcomes that count as a success, write the probability from them, then multiply by the number of rolls. Working: the scores of 3 or more are 3, 4, 5 and 6, which is 4 of the 6 equally likely scores, so the probability is 4/6, which cancels to 2/3. Over 120 rolls the expected number is 120 × 2 ÷ 3 = 80. Answer: about 80 of the rolls would be expected to give 3 or more. The distractors: 60 comes from reading a score of 3 or more as a score above 3 and counting only 4, 5 and 6, giving 120 × 3 ÷ 6 = 60; 40 is the expected number of rolls that are not 3 or more, 120 × 2 ÷ 6 = 40; 20 is 120 ÷ 6 and is the expected count for one single score.
- (a) 50 — To find the number of shots needed for an expected 12 hits, divide the number of hits wanted by the probability of a hit: 12 ÷ 0.24 = 50. Multiplying the number of hits by the probability instead of dividing gives 12 × 0.24 = 2.88, which rounds to 3 shots. Rounding 0.24 to 0.25 before dividing gives 12 ÷ 0.25 = 48. Using the probability of missing, 1 − 0.24 = 0.76, instead of the probability of hitting, gives 12 ÷ 0.76 = 15.79, which rounds to 16.
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