Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Higher
MathsUKwww.geekhero.co.uk
- (d) V = lwh — V = lwh is a formula: it relates one quantity, the volume V, to others, the length, width and height, in a way that is true generally. A candidate who picks lwh has chosen the expression, not a full statement relating two quantities. A candidate who picks lwh = 60 has chosen an equation, since it is only true for particular values of l, w and h that multiply to 60. A candidate who picks 2(l + w) ≡ 2l + 2w has chosen an identity, mistaking the identity symbol ≡ for a sign that makes a statement a formula.
- (a) y = (1/4)x + 1/4 — Rearrange 4x + y = 12 to y = −4x + 12, so the path has gradient −4. The perpendicular gradient is 1/4. Substituting (3, 1) into y − 1 = (1/4)(x − 3): y = (1/4)x − 3/4 + 1 = (1/4)x + 1/4. Distractor routes: y = −4x + 13 uses the path's own gradient, −4, instead of the perpendicular gradient, giving a line PARALLEL to the path through (3, 1) rather than perpendicular to it. y = (1/4)x − 1/4 makes an arithmetic slip combining −3/4 and 1, landing on −1/4 instead of the correct 1/4. y = −(1/4)x + 1/4 takes the reciprocal of −4, which is −1/4, but forgets to change its sign, so it is not the true negative reciprocal.
- (b) 1 — First differences: 2, 4, 6, 8. Second differences: 2, 2, 2, a constant, confirming the sequence is quadratic. The coefficient of n² is half the constant second difference: 2 ÷ 2 = 1. Using the second difference itself as the coefficient, without halving it, gives 2. Halving twice, dividing the second difference by 4 instead of by 2, gives 0.5. Doubling the second difference instead of halving it, on the mistaken rule that the n² coefficient is twice the second difference, gives 2 × 2 = 4.
- (a) x = 4 or x = −3 — Method: find two numbers that multiply to give −12 and add to give −1 — these are −4 and 3. So x² − x − 12 = (x − 4)(x + 3) = 0, giving x = 4 or x = −3. Distractor origins: x = −4 or x = 3 has the signs the wrong way round; x = 4 or x = 3 makes both roots positive, ignoring the sign of −12; x = 12 or x = −1 comes from reading off the coefficient and the constant directly instead of factorising.
- (b) £2.00 — Subtracting the second equation from the first eliminates the pastries: (3c + 2p) − (2c + 2p) = 9.60 − 7.60, so c = 2.00. A candidate who divides the first total by the number of coffees alone, ignoring the pastries, would get 9.60 ÷ 3 = £3.20. A candidate who finds the price of a pastry instead of a coffee — using c = 2.00 in 2c + 2p = 7.60 to get p = 1.80 — would answer £1.80. A candidate who reaches the correct difference of £2.00 but then mistakenly divides again or misplaces the decimal point would get £0.20.
- (b) x = 7, y = 3 — Method: one equation contains +y and the other −y, so adding them removes y; the value found is then substituted back to get the other letter. Working: adding x + y = 10 and x − y = 4 gives 2x = 14, so x = 7; substituting into x + y = 10 gives 7 + y = 10, so y = 3. Answer: x = 7, y = 3, and 7 − 3 = 4 as required. The distractors: x = 7, y = 4 comes from finding x correctly and then taking the 4 in x − y = 4 to be the value of y; x = 5, y = 5 comes from splitting the total of 10 equally and never using the difference; x = 14, y = −4 comes from adding the equations to 2x = 14 and forgetting to halve, so that x is taken as 14 and y as 10 − 14.
- (b) 6 — Reflecting y = f(x) in the x-axis turns the minimum point (2, −3) into a maximum point at (2, 3), since −f(x) negates every y-value: −(−3) = 3. Adding a then gives 3 + a = 9, so a = 9 − 3 = 6. Forgetting the reflection and using the original y-value of −3 gives −3 + a = 9, so a = 12 — this ignores that −f(x) changes the sign of the y-coordinate before a is added. Writing a = −12 comes from subtracting in the wrong order, working out 9 − (−3) as −3 − 9 instead. Writing a = −6 comes from taking the negative of the correct answer, as if the final value of a needed to be reflected too, on top of the turning point.
- (a) 3y² — 'y squared, multiplied by 3' means the square is applied to y only, and the result is then multiplied by 3, written as 3y². Writing y³ mistakes the multiplication by 3 for an extra factor of y, adding to the power instead of using a coefficient. Writing (3y)² squares the whole of 3y, including the 3, which gives 9y² rather than 3y² — the square should apply to y alone. Writing 3 + y² adds the 3 instead of multiplying by it. The expression for 'y squared, multiplied by 3' is 3y².
- (c) n = 4 — Testing n = 4: 4² = 16, and 16 + 4 + 1 = 21, and 21 = 3 × 7 is not a prime number, so this value disproves the claim. Testing n = 1: 1² = 1, and 1 + 1 + 1 = 3, which is prime, so it does not disprove the claim. Testing n = 2: 2² = 4, and 4 + 2 + 1 = 7, which is prime. Testing n = 3: 3² = 9, and 9 + 3 + 1 = 13, which is also prime — a counterexample has to give a result that isn't prime, and only n = 4 does that.
- (c) x = 3 or x = 1/2 — Method: factorise into two brackets whose x terms multiply to 2x² and whose numbers multiply to 3, checking that they produce the middle term −7x, then set each bracket equal to zero. Working: (2x − 1)(x − 3) expands to 2x² − 6x − x + 3 = 2x² − 7x + 3, so (2x − 1)(x − 3) = 0; then 2x − 1 = 0 gives x = 1/2 and x − 3 = 0 gives x = 3. Answer: x = 3 or x = 1/2. The distractors: x = 3/2 or x = 1 comes from factorising as (2x − 3)(x − 1), whose middle term is −5x and not −7x; x = −3 or x = −1/2 comes from reading the roots straight out of (2x − 1)(x − 3) without changing the signs; x = 6 or x = 1 comes from using the quadratic formula with the denominator written as a instead of 2a, dividing 7 ± 5 by 2.
- (c) 71 — Method: square x first, then multiply by 3, then subtract 4, following the order of operations. Working: x² = 5² = 25; 3 × 25 = 75; 75 − 4 = 71. Answer: 71. 221 comes from squaring (3x) as a whole first: (3 × 5)² = 225, then − 4 = 221, squaring the coefficient along with x. 75 comes from correctly working out 3x² but forgetting to subtract the 4. 3 comes from subtracting the 4 from x before squaring: (5 − 4)² × 3 = 3, doing the operations in the wrong order.
- (a) Yes — the gradients multiply to −2 × 1/2 = −1. — Rearrange Q into the form y = mx + c: 2y = x + 6 gives y = (1/2)x + 3, so Q has gradient 1/2. P has gradient −2. Two lines are perpendicular exactly when the product of their gradients is −1: −2 × 1/2 = −1. Since this holds, P and Q are perpendicular. Distractor routes: "the product is −1, but perpendicular needs 1" works out the product correctly but misremembers the condition — the perpendicular test is a product of exactly −1, and parallel lines are spotted by their gradients being equal, not by a product of 1. "Q's gradient is 2, and −2 × 2 = −4" comes from reading the 2 in front of y in 2y = x + 6 as the gradient, instead of dividing the whole equation by 2 first to reach y = (1/2)x + 3, where the gradient is 1/2. "Both equations have a negative x-term" is not a valid test at all — P's equation does have a negative x-term, but Q's, once rearranged, does not, and matching signs say nothing about the actual gradients.
- (c) x = 0 or x = 3 — Method: take out the common factor 5x: 5x(x − 3) = 0, so 5x = 0 or x − 3 = 0, giving x = 0 or x = 3. Distractor origins: x = 0 or x = 15 comes from forgetting to divide the second term by the common factor 5x correctly, leaving 15 instead of 3; x = 3 loses the solution x = 0 by dividing both sides by x; x = 5 or x = 3 mistakes the coefficient 5 itself for one of the solutions.
- (a) (2, 7) — Midpoint = ((x1+x2)/2, (y1+y2)/2) = ((−3+7)/2, (5+9)/2) = (4/2, 14/2) = (2, 7). (4, 14) comes from adding the coordinates correctly but forgetting to divide by 2. (2, 9) comes from correctly averaging the x-coordinates but simply copying the y-coordinate of the second point instead of averaging the y-coordinates. (5, 2) comes from subtracting the coordinates instead of adding them before halving: ((7−(−3))/2, (9−5)/2) = (5, 2).
- (c) 27 days — The campaign starts at d = 3 and ends at d = 30, so it runs for 30 − 3 = 27 days. Getting 33 days comes from adding the two values, 3 + 30 = 33, instead of subtracting them. Getting 30 days uses only the end day and ignores that the campaign did not start at day 0. Getting 24 days comes from subtracting the start day twice, 30 − 3 − 3 = 24, instead of once.
Build your own mix at the worksheet builder.