Printable · GCSE Higher · ages 14-16
Algebra worksheet — GCSE Higher
Fifteen questions across the algebra statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Higher
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- (a) 55 − 5n — The number of chairs decreases by 5 in each row after the first, so the common difference is d=−5, and the first term is a=50. The nth term is a+(n−1)d = 50+(n−1)(−5) = 50−5n+5 = 55−5n. A candidate who uses the common difference as the constant term instead of correctly finding 55, giving the constant as −5 instead, would write −5n−5. A candidate who uses the first term, 50, as the coefficient of n instead of the common difference, would write 50n−5. A candidate who does not multiply the common difference by n at all, treating the nth term as n+d instead of dn+c, would write n−5.
- (d) L/6 − 4 — Method: find the length of one equal piece first (divide by 6), then apply the later change (subtract 4) to that piece. Working: one piece is L/6 metres; removing 4 metres from it gives L/6 − 4. Answer: L/6 − 4. L/6 + 4 comes from adding the 4 metres instead of removing it. (L − 4)/6 comes from removing the 4 metres from the whole rope before cutting it into pieces, the wrong order. 4 − L/6 comes from subtracting the piece length from 4 instead of the other way round.
- (c) r = √(A/π) — A = πr² means r has been squared and then multiplied by π. To make r the subject, first divide both sides by π to get A/π = r², then take the square root of both sides: r = √(A/π). Writing r = A/π stops after dividing by π and forgets that r is still squared — it never undoes the square. Writing r = √A/π takes the square root before dividing by π, which square-roots only the A and not the whole of A/π. Writing r = (A/π)² squares A/π instead of taking its square root — the opposite of what is needed to undo r². The correct rearrangement is r = √(A/π).
- (d) 6 — Method: rearrange the formula to make d the subject, then substitute C = 133. Working: C = 25 + 18d, so subtracting 25 from both sides gives C − 25 = 18d, then dividing by 18 gives d = (C − 25) / 18. Substituting C = 133: d = (133 − 25) / 18 = 108 / 18 = 6. The value 7.4 comes from dividing 133 by 18 without subtracting the fixed £25 first (133 / 18 ≈ 7.4). The value 4.6 comes from pairing the numbers the wrong way round, working out (133 − 18) / 25 = 4.6. The value 90 comes from subtracting both 25 and 18 from 133 instead of dividing by 18.
- (d) x = −2, y = −5 — 3x² + 12x + 7 rewrites as 3(x² + 4x) + 7, then as 3[(x + 2)² − 4] + 7, which simplifies to 3(x + 2)² − 5, since −3 × 4 + 7 = −5. Substituting x = −2: 3 × (−2)² = 12, 12 × (−2) = −24, so 12 − 24 + 7 = −5, confirming the minimum value −5 at x = −2: turning point x = −2, y = −5. Halving b instead of halving b/a — using −4 as the shift instead of −2 — lands on turning point x = −4, y = −41, which is wrong because when a ≠ 1 the shift inside the bracket is b/(2a), not b/a alone. Reading the bracket's sign directly as the turning point's x-coordinate gives x = 2, y = −5 — wrong, because (x + 2)² is zero at x = −2, not x = 2. Computing 12 − 7 = 5 instead of 7 − 12 = −5 flips the sign of the constant, giving x = −2, y = 5 — wrong, since the completed square's constant must be evaluated as 7 minus 12, not 12 minus 7. Whenever a ≠ 1, factor a out of the x² and x terms first, and always check a turning point by substituting back into the original equation.
- (c) −2 — Method: rearrange the equation into the form y = mx + c, then read off the gradient. Working: 3y = 12 − 6x, so dividing every term by 3 gives y = 4 − 2x, so the gradient is −2. Answer: the gradient is −2. 2 comes from dropping the negative sign after dividing by 3. 4 comes from using the y-intercept, 4, instead of the gradient. −6 comes from reading off the coefficient of x before dividing the whole equation by 3.
- (d) t = 5 — The maximum height occurs halfway between the two times when the ball is at ground level: the midpoint of t = 1 and t = 9 is (1 + 9) ÷ 2 = 5, so the ball reaches its maximum height at t = 5 seconds. Getting t = 4 comes from halving the DIFFERENCE between the times, 9 − 1 = 8, then 8 ÷ 2 = 4, instead of finding their midpoint. Getting t = 8 uses that difference, 9 − 1 = 8, as if the gap between the two times were itself the time of the maximum. Getting t = 10 adds the two times, 1 + 9 = 10, but forgets to divide by 2.
- (d) 6 — Method: collect the x-terms on one side and the constants on the other, then divide by the remaining coefficient of x. Working: 6x − 3x = 13 + 5, so 3x = 18, x = 18 ÷ 3 = 6. Answer: x = 6. 2.67 comes from a sign error when moving the 5, subtracting instead of adding: 3x = 13 − 5 = 8, x = 8 ÷ 3 ≈ 2.67. 2 comes from a sign error when moving the x-term, adding instead of subtracting: 9x = 18, x = 2. 18 comes from correctly finding 3x = 18 but forgetting to divide by 3.
- (d) y = x² − 10x + 21 — A translation by the vector (3, 0) moves the graph 3 units in the positive x-direction, which means replacing every x in the equation with (x − 3). Substitute into x² − 4x: (x − 3)² − 4(x − 3). Expand (x − 3)² to x² − 6x + 9, and expand −4(x − 3) to −4x + 12. Collecting like terms, x² − 6x + 9 − 4x + 12 = x² − 10x + 21, so the image is y = x² − 10x + 21. Substituting (x + 3) instead of (x − 3) — translating in the wrong direction — gives y = x² + 2x − 3. Adding 3 straight onto the original equation, treating the translation as vertical instead of horizontal, gives y = x² − 4x + 3. Expanding (x − 3)² as x² − 3x + 9, using −3x instead of −6x for the middle term, and then combining with −4(x − 3) gives y = x² − 7x + 21.
- (a) x = 4, y = −3 — Method: both equations contain +y with the same coefficient, so subtracting one equation from the other removes y. Working: (2x + y) − (x + y) = 5 − 1 gives x = 4; substituting x = 4 into x + y = 1 gives 4 + y = 1, so y = −3. Answer: x = 4, y = −3, which also satisfies 8 − 3 = 5. The distractors: x = 4, y = 5 comes from rearranging x + y = 1 as y = 1 + x; x = −2, y = 3 comes from eliminating x by doubling the first equation and then reading −y = 3 as y = 3; x = 6, y = −5 comes from adding the constants instead of subtracting them while eliminating y, taking x as 5 + 1.
- (d) 3m³ — Method: multiply the powers of m by adding their indices, then bring the number coefficient to the front. Working: m² × m has indices 2 and 1; add them to get 3, giving m³, then × 3 gives 3m³. Answer: 3m³. 3m² comes from multiplying the indices instead of adding them: 2 × 1 = 2, giving m², then × 3 = 3m². m³ comes from correctly combining the m's but dropping the coefficient 3. m⁶ comes from multiplying the index by the coefficient instead of writing the coefficient in front: taking the 2 in m² and the 3 to give m raised to the power 2 × 3, which is m⁶, with the lone m left out.
- (c) y = (5/12)x − 169/12 — The gradient of the radius to (5, −12) is (−12 − 0) ÷ (5 − 0) = −12/5. A tangent is perpendicular to the radius at that point, so its gradient is the negative reciprocal, 5/12. Using y − y₁ = m(x − x₁) with (5, −12): y + 12 = (5/12)(x − 5), which gives y = (5/12)x − 169/12. y = −(12/5)x comes from using the radius's own gradient, −12/5, instead of turning it into the perpendicular gradient, and building the line through the origin (as the radius itself does). y = −(5/12)x − 119/12 comes from taking the reciprocal of −12/5 correctly as a size but keeping the wrong sign, using −5/12 instead of 5/12. y = (5/12)x − 25/12 comes from using the correct gradient 5/12 but building the line through (5, 0) instead of (5, −12) — dropping the point's y-coordinate.
- (a) 18 — Method: substitute the value, apply the index before the multiplication, and remember that a negative number multiplied by itself gives a positive result. Working: x² = (−3) × (−3) = 9, and then 2 × 9 = 18. Answer: 18. The distractors: −18 comes from squaring only the 3 and leaving the minus sign outside the index, giving 2 × (−9); 36 comes from multiplying 2 by −3 first and squaring afterwards, giving (−6)²; −12 comes from reading x² as 2x, so that the calculation becomes 2 × 2 × (−3).
- (d) k < 4 — Method: the number of real solutions of ax² + bx + c = 0 is decided by the discriminant b² − 4ac, and two different real solutions need it to be greater than zero. Working: here a = 1, b = −4 and c = k, so b² − 4ac = 16 − 4k; the condition is 16 − 4k > 0, which gives 16 > 4k and then k < 4. Answer: k < 4; for example k = 3 gives x² − 4x + 3 = 0, whose solutions are 1 and 3. The distractors: k ≤ 4 comes from using b² − 4ac ≥ 0, which also allows the single repeated solution at k = 4; k > 4 comes from dividing −4k > −16 by −4 without reversing the inequality sign; k < 16 comes from leaving the factor 4 out of 4ac and solving 16 − k > 0.
- (a) 2x − 1 — Swap x and y: x = (y + 1)/2. Multiply both sides by 2: 2x = y + 1. Subtract 1 from both sides: y = 2x − 1, so f⁻¹(x) = 2x − 1. Writing 2x + 1 comes from not flipping the sign on the 1 when it is moved across the equals sign. Writing (x − 1)/2 comes from reversing the sign of the 1 but leaving the ÷2 from the original rule in place, instead of turning it into ×2. Writing x/2 − 1 comes from dividing only the x by 2 and treating the 1 as already outside the fraction.
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