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Combinations of transformations and invariance worksheet — GCSE Higher
Fifteen questions on "combinations of transformations and invariance" — DfE statement G8. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
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Combinations of transformations and invariance worksheet — GCSE Higher
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- 1.Triangle A has vertices (2, 1), (5, 1) and (2, 4). It is translated by the vector (−3, 2) and the image is then reflected in the x-axis. Work out the coordinates of the image of (5, 1).
- 2.Point Q has coordinates (3, 5). It is translated by the vector (1, −2), and the image is then enlarged by scale factor 3, centre the origin. Work out the coordinates of the final image of Q.
- 3.Point P has coordinates (6, 4). P is rotated 90° clockwise about the point (1, 2), and the image is then translated by the vector (−3, 5). Work out the coordinates of the final image of P.
- 4.A rotation of 200° clockwise about the origin is applied, and the image is then rotated 250° anticlockwise about the origin. Work out the single angle of rotation, measured clockwise and between 0° and 360°, that has the same overall effect as the two rotations combined.
- 5.A designer plots a logo point at (3, 4) on a grid. She reflects it in the line y = 1 and then rotates the image 90° clockwise about the point (1, 1) to create a repeating tile pattern. Work out the coordinates of the point after both transformations.
- 6.A game designer places a coin at (5, 3) on a grid. The game rotates the coin 90° clockwise about the point (2, 3) each time the player presses a button, and this is applied twice in a row. Work out the coordinates of the coin after the button is pressed twice.
- 7.A trapezium has vertices (0, 2), (4, 2), (3, 5) and (1, 5). It is rotated 180° about the point (2, 2), and the image is then translated by the vector (1, −5). Work out the coordinates of the image of (0, 2).
- 8.Triangle E has vertices (1, 2), (4, 2) and (1, 5). It is rotated 90° anticlockwise about the origin, and the image is then reflected in the line y = x. Work out the coordinates of the image of (4, 2).y = x
- 9.A line passes through the points (1, 2) and (3, 6). The line is reflected in the x-axis, and the image is then translated by the vector (2, 0). Work out the gradient of the image line after both transformations.
- 10.Square B has vertices (1, 1), (4, 1), (4, 4) and (1, 4). It is rotated 90° clockwise about the origin, and the image is then translated by the vector (2, −1). Work out the coordinates of the image of (4, 1).
- 11.Point P has coordinates (2, 1). Transformation A reflects a point in the x-axis. Transformation B translates a point by the vector (0, 4). Work out the coordinates of the image of P when A is applied first, followed by B.
- 12.Triangle S has vertices (2, 2), (5, 2) and (2, 5). It is mapped onto triangle S′ with vertices (2, 5), (5, 5) and (2, 2). Which single composition of two transformations maps S onto S′?
- 13.Point P has coordinates (1, 3). P is reflected in the line x = 4, then the image is reflected in the line y = 1, and then that image is translated by the vector (2, −3). Work out the coordinates of the final image of P.
- 14.Triangle D has vertices (3, 1), (3, 5) and (6, 1). It is reflected in the line x = 3. Write down the number of vertices of the triangle that are invariant under this reflection.
- 15.A trapezium has vertices (2, 1), (6, 1), (5, 4) and (3, 4). It is rotated 180° about the vertex (2, 1). Work out the number of points on the trapezium — including its vertices, edges and interior — that are invariant under this rotation.
Answer key
- (c) (2, −3) — Method: apply the transformations in the order given, translation first, then reflection, to the point itself. Working: translating (5, 1) by the vector (−3, 2) moves the x-coordinate by −3 and the y-coordinate by 2, giving 5 − 3 = 2 and 1 + 2 = 3, so the image after the translation is (2, 3). Reflecting this point in the x-axis leaves the x-coordinate unchanged and reverses the sign of the y-coordinate, giving (2, −3). Answer: (2, −3). Do the two maps in the stated order and carry the point all the way through both of them: swapping the order, or stopping after the first map, lands you on a different point altogether.
- (b) (12, 9) — Apply the transformations in the order given: first translate, then enlarge. Translating (3, 5) by the vector (1, −2) gives (3 + 1, 5 − 2) = (4, 3). Enlarging this by scale factor 3 about the origin multiplies both coordinates by 3: (4 × 3, 3 × 3) = (12, 9). Enlarging first and translating afterwards reverses the order and gives (3 × 3 + 1, 5 × 3 − 2) = (10, 13), a different point because the two transformations do not commute. Enlarging the original point by scale factor 3 while forgetting to translate it at all gives (3 × 3, 5 × 3) = (9, 15). Reversing the signs of the translation vector before applying it gives (3 − 1, 5 + 2) = (2, 7), which then enlarges to (2 × 3, 7 × 3) = (6, 21).
- (b) (0, 2) — Method: to rotate about a point that is not the origin, first subtract the centre's coordinates, apply the rotation rule to the shifted point, then add the centre's coordinates back on; only after that do you apply the translation, in the order the question states them. Working: shifting P relative to the centre gives (6 − 1, 4 − 2) = (5, 2); rotating 90° clockwise sends (x, y) to (y, −x), giving (2, −5); adding the centre back on gives (2 + 1, −5 + 2) = (3, −3); applying the translation (−3, 5) gives (3 − 3, −3 + 5) = (0, 2). Answer: (0, 2). Applying the translation BEFORE the rotation, reversing the order the question gives them in, gives (8, 0); stopping after the rotation and forgetting the translation altogether gives (3, −3); and rotating anticlockwise instead of clockwise, using (x, y) → (−y, x), gives (−4, 12). Always carry out the two transformations in the order stated — rotate about the given centre first, then translate — and check each step before moving to the next.
- (a) 310° — Method: give the two rotations opposite signs since they turn in opposite senses — clockwise positive, anticlockwise negative — combine them into a single signed turn, then convert that turn into an angle measured clockwise between 0° and 360°. Working: the first rotation is 200° clockwise, so +200. The second is 250° anticlockwise, so −250. Combined: 200 − 250 = −50, meaning the net effect is a 50° turn anticlockwise. Measured clockwise instead, that same turn is 360 − 50 = 310°. Answer: 310°. Give the two rotations opposite signs before combining them, and convert a negative (anticlockwise) result into a clockwise angle by subtracting it from 360°, not from 180°: taking 50° away from a half turn gives 130°, which is a different rotation altogether; adding the two sizes as if both were clockwise gives 450°, which reduces to 90°; and reporting the anticlockwise size without converting it gives 50°.
- (b) (−2, −1) — Method: apply the reflection to the point first, then rotate the image about the given centre, in the order the question states them. Working: reflecting (3, 4) in the line y = 1 keeps x = 3 and puts the image as far below the line as the point is above it: 4 is 3 units above y = 1, so the image is 3 units below, at 1 − 3 = −2 (the same as 2 × 1 − 4 = −2). The reflected point is (3, −2). Rotating (3, −2) by 90° clockwise about (1, 1): subtracting the centre gives 3 − 1 = 2 and −2 − 1 = −3, the clockwise rule swaps and negates these to give −3 and −2, and adding the centre back gives 1 + (−3) = −2 and 1 + (−2) = −1. The final image is (−2, −1). Answer: (−2, −1). Reflect before you rotate, exactly as the design process is described, and rotate about the CENTRE (1, 1) given in the question rather than the origin: either mistake, or reversing the two steps, sends the tile to a different point.
- (d) (−1, 3) — Method: two 90° rotations about the SAME centre, applied one after another, combine into a single 180° rotation about that same centre: use the shortcut (x, y) → (2a − x, 2b − y) for a half-turn about (a, b). Working: with centre (2, 3), doubling each coordinate gives 2 × 2 = 4 and 2 × 3 = 6, so the rule is (x, y) → (4 − x, 6 − y). Applying it to (5, 3) gives 4 − 5 = −1 and 6 − 3 = 3, so the coin ends at (−1, 3). Answer: (−1, 3). Rotate about the centre (2, 3) stated in the game, not about the origin, and remember the button is pressed TWICE: stopping after one press, or rotating about the wrong centre, both leave the coin somewhere else.
- (b) (5, −3) — Method: rotate the point about the given centre first, then translate the image, in the stated order. Working: rotating (0, 2) by 180° about (2, 2) uses the rule (x, y) → (4 − x, 4 − y), since the centre doubles in each coordinate. This gives 4 − 0 = 4 and 4 − 2 = 2, so (0, 2) maps to (4, 2). Translating (4, 2) by the vector (1, −5) gives 4 + 1 = 5 and 2 − 5 = −3, so the final image is (5, −3). Answer: (5, −3). Rotate about the centre GIVEN in the question, (2, 2), not about the origin, and translate the rotated image afterwards, in that order: rotating about the wrong centre, swapping the order, or stopping after one step all give a different point.
- (d) (4, −2) — Method: apply the rotation to the point first, then reflect the rotated image, in the order stated. Working: rotating (4, 2) by 90° anticlockwise about the origin sends (x, y) to (−y, x), so (4, 2) becomes (−2, 4). Reflecting (−2, 4) in the line y = x swaps its coordinates, giving (4, −2). Answer: (4, −2). Rotate before you reflect, exactly as the question orders them: these two maps do not commute, so reflecting first, only rotating without swapping the coordinates afterwards, or forgetting to negate the coordinate when rotating anticlockwise all send you to a different point.
- (b) −2 — The gradient of the original line is (6 − 2) ÷ (3 − 1) = 4 ÷ 2 = 2. Reflecting in the x-axis sends every y-coordinate to its negative, which flips the sign of the gradient: the image line has gradient −2. Translating by (2, 0) is a horizontal shift, which does not change the line's steepness or direction at all, so the gradient stays at −2. Assuming the gradient is unaffected by the reflection gives 2, the original gradient carried straight through. Thinking a reflection in the x-axis turns a gradient into its positive reciprocal gives 1/2. Combining that same wrong idea with the sign flip from the reflection gives −1/2. Only the sign flips, from the reflection, and translating never changes a gradient at all, so the answer is −2.
- (b) (3, −5) — Method: apply the rotation to the point first, then translate the image, in the order the question gives them. Working: rotating (4, 1) by 90° clockwise about the origin sends (x, y) to (y, −x), so (4, 1) becomes (1, −4). Translating (1, −4) by the vector (2, −1) gives 1 + 2 = 3 and −4 − 1 = −5, so the final image is (3, −5). Answer: (3, −5). Use the CLOCKWISE rule, (x, y) → (y, −x), not the anticlockwise one, and apply the rotation before the translation, exactly as the question states them: reversing the order or the direction of turn both land on a different point.
- (b) (2, 3) — Applying A first: reflecting (2, 1) in the x-axis gives (2, −1). Applying B to that image: translating (2, −1) by (0, 4) gives (2, −1 + 4) = (2, 3). Applying the transformations in the opposite order — B first, then A — gives a different result: (2, 1) translates to (2, 5), which then reflects to (2, −5); this shows that the order genuinely matters here. Applying only A and stopping there, without the translation, gives (2, −1). Applying only B and stopping there, without the reflection, gives (2, 5). Do both transformations, in the order A then B, and the image of P is (2, 3).
- (a) Reflect in the x-axis, then translate by (0, 7). — Reflecting in the x-axis sends (x, y) to (x, −y); applied to S's vertices (2, 2), (5, 2) and (2, 5) this gives (2, −2), (5, −2) and (2, −5). Translating this image by the vector (0, 7) adds 7 to every y-coordinate, giving (2, 5), (5, 5) and (2, 2), which matches S′ exactly. Using the correct reflection but translating by (7, 0) instead moves the image sideways rather than upwards, giving (9, −2), (12, −2) and (9, −5) — nowhere near S′. Reflecting in the y-axis instead of the x-axis changes the sign of the x-coordinate rather than the y-coordinate, so translating that image by (0, 7) gives (−2, 9), (−5, 9) and (−2, 12), the wrong shape entirely. Rotating 180° about the origin instead of reflecting sends every coordinate to its negative, so translating by (0, 7) gives (−2, 5), (−5, 5) and (−2, 2) — the y-coordinates match S′ but the x-coordinates do not.
- (d) (9, −4) — Reflecting (1, 3) in the line x = 4 gives (2 × 4 − 1, 3) = (7, 3). Reflecting (7, 3) in the line y = 1 gives (7, 2 × 1 − 3) = (7, −1). Translating (7, −1) by the vector (2, −3) gives (7 + 2, −1 + (−3)) = (9, −4). Stopping after the two reflections and forgetting the translation gives (7, −1). Applying the translation's y-component with the wrong sign, adding 3 instead of subtracting it, gives (9, 2). Forgetting that the two reflections are centred on (4, 1) rather than the origin, and instead rotating (1, 3) by 180° about the origin to (−1, −3) before translating, gives (1, −6). Do all three steps in order, each one correctly, and the final image is (9, −4).
- (d) 2 — Method: a point is invariant under a reflection exactly when it lies on the mirror line, so check each vertex's coordinate against the line's equation. Working: the line of reflection is x = 3, so a vertex is invariant only if its x-coordinate equals 3. (3, 1) has x = 3, so it is invariant. (3, 5) has x = 3, so it is also invariant. (6, 1) has x = 6, so it is not invariant, since 6 is not equal to 3. Two of the three vertices are invariant. Answer: 2. Check EVERY vertex against the mirror line's equation rather than assuming a shape either keeps all its vertices fixed or none of them: a vertex is invariant only when it sits exactly on the line, and here two do and one does not.
- (b) 1 point — A rotation about a point P always leaves P itself unchanged, and — unless the shape has rotational symmetry about that exact point — no other point of the shape maps onto itself. The centre of rotation here is the vertex (2, 1), so exactly one point of the trapezium, that vertex, is invariant. Thinking that a rotation always has no invariant points ignores the centre of rotation itself, which is always fixed, and gives 0 points. Assuming every vertex of the shape is invariant confuses a rotation with the identity transformation and gives 4 points, the total number of vertices. Believing that the point diametrically opposite the centre is also fixed applies point symmetry of the whole coordinate grid rather than checking whether that point actually lies on this particular trapezium, and gives 2 points.
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