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Combinations of transformations and invariance worksheet — GCSE Higher
Fifteen questions on "combinations of transformations and invariance" — DfE statement G8. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
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Combinations of transformations and invariance worksheet — GCSE Higher
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- 1.Point Q has coordinates (3, 5). It is translated by the vector (1, −2), and the image is then enlarged by scale factor 3, centre the origin. Work out the coordinates of the final image of Q.
- 2.Triangle D has vertices (3, 1), (3, 5) and (6, 1). It is reflected in the line x = 3. Write down the number of vertices of the triangle that are invariant under this reflection.
- 3.A trapezium has vertices (2, 1), (6, 1), (5, 4) and (3, 4). It is rotated 180° about the vertex (2, 1). Work out the number of points on the trapezium — including its vertices, edges and interior — that are invariant under this rotation.
- 4.A shape is reflected in the x-axis and the image is then reflected in the y-axis. Which single transformation is equivalent to this combination for every point?
- 5.Square B has vertices (1, 1), (4, 1), (4, 4) and (1, 4). It is rotated 90° clockwise about the origin, and the image is then translated by the vector (2, −1). Work out the coordinates of the image of (4, 1).
- 6.Triangle A has vertices (2, 1), (5, 1) and (2, 4). It is translated by the vector (−3, 2) and the image is then reflected in the x-axis. Work out the coordinates of the image of (5, 1).
- 7.Point P has coordinates (2, 1). Transformation A reflects a point in the x-axis. Transformation B translates a point by the vector (0, 4). Work out the coordinates of the image of P when A is applied first, followed by B.
- 8.A rotation of 200° clockwise about the origin is applied, and the image is then rotated 250° anticlockwise about the origin. Work out the single angle of rotation, measured clockwise and between 0° and 360°, that has the same overall effect as the two rotations combined.
- 9.Point P has coordinates (4, 2). P is rotated 90° clockwise about the point (1, 1), and the image is then reflected in the line x = 1. Work out the coordinates of the final image of P.
- 10.A shape is reflected in the line y = 1, and the image is then reflected in the line y = 4. Which single transformation is equivalent to this combination, for every point?
- 11.A line passes through the points (1, 2) and (3, 6). The line is reflected in the x-axis, and the image is then translated by the vector (2, 0). Work out the gradient of the image line after both transformations.
- 12.A shape is reflected in the line y = −x. Which of these points is invariant under this reflection?y = −x
- 13.A shape is reflected in the line y = x, and the image is then reflected in the line y = 0. These two lines meet at the origin. Work out the single rotation, centre and angle, that is equivalent to this combination of two reflections, for every point.y = x
- 14.A game designer places a coin at (5, 3) on a grid. The game rotates the coin 90° clockwise about the point (2, 3) each time the player presses a button, and this is applied twice in a row. Work out the coordinates of the coin after the button is pressed twice.
- 15.A trapezium has vertices (0, 2), (4, 2), (3, 5) and (1, 5). It is rotated 180° about the point (2, 2), and the image is then translated by the vector (1, −5). Work out the coordinates of the image of (0, 2).
Answer key
- (b) (12, 9) — Apply the transformations in the order given: first translate, then enlarge. Translating (3, 5) by the vector (1, −2) gives (3 + 1, 5 − 2) = (4, 3). Enlarging this by scale factor 3 about the origin multiplies both coordinates by 3: (4 × 3, 3 × 3) = (12, 9). Enlarging first and translating afterwards reverses the order and gives (3 × 3 + 1, 5 × 3 − 2) = (10, 13), a different point because the two transformations do not commute. Enlarging the original point by scale factor 3 while forgetting to translate it at all gives (3 × 3, 5 × 3) = (9, 15). Reversing the signs of the translation vector before applying it gives (3 − 1, 5 + 2) = (2, 7), which then enlarges to (2 × 3, 7 × 3) = (6, 21).
- (d) 2 — Method: a point is invariant under a reflection exactly when it lies on the mirror line, so check each vertex's coordinate against the line's equation. Working: the line of reflection is x = 3, so a vertex is invariant only if its x-coordinate equals 3. (3, 1) has x = 3, so it is invariant. (3, 5) has x = 3, so it is also invariant. (6, 1) has x = 6, so it is not invariant, since 6 is not equal to 3. Two of the three vertices are invariant. Answer: 2. Check EVERY vertex against the mirror line's equation rather than assuming a shape either keeps all its vertices fixed or none of them: a vertex is invariant only when it sits exactly on the line, and here two do and one does not.
- (b) 1 point — A rotation about a point P always leaves P itself unchanged, and — unless the shape has rotational symmetry about that exact point — no other point of the shape maps onto itself. The centre of rotation here is the vertex (2, 1), so exactly one point of the trapezium, that vertex, is invariant. Thinking that a rotation always has no invariant points ignores the centre of rotation itself, which is always fixed, and gives 0 points. Assuming every vertex of the shape is invariant confuses a rotation with the identity transformation and gives 4 points, the total number of vertices. Believing that the point diametrically opposite the centre is also fixed applies point symmetry of the whole coordinate grid rather than checking whether that point actually lies on this particular trapezium, and gives 2 points.
- (a) A rotation of 180° about the origin — Method: composing two reflections in lines that cross is always a single rotation about the point where the lines meet, through twice the angle between them. Working: the x-axis and y-axis meet at the origin at an angle of 90°, so the combined transformation is a rotation about the origin through 2 × 90 = 180 degrees. Answer: a rotation of 180° about the origin. The rotation angle is TWICE the angle between the mirror lines, not the angle itself, and the centre is always where the two lines cross, not some other point, and the result of two reflections in intersecting lines is a rotation, never another reflection.
- (b) (3, −5) — Method: apply the rotation to the point first, then translate the image, in the order the question gives them. Working: rotating (4, 1) by 90° clockwise about the origin sends (x, y) to (y, −x), so (4, 1) becomes (1, −4). Translating (1, −4) by the vector (2, −1) gives 1 + 2 = 3 and −4 − 1 = −5, so the final image is (3, −5). Answer: (3, −5). Use the CLOCKWISE rule, (x, y) → (y, −x), not the anticlockwise one, and apply the rotation before the translation, exactly as the question states them: reversing the order or the direction of turn both land on a different point.
- (c) (2, −3) — Method: apply the transformations in the order given, translation first, then reflection, to the point itself. Working: translating (5, 1) by the vector (−3, 2) moves the x-coordinate by −3 and the y-coordinate by 2, giving 5 − 3 = 2 and 1 + 2 = 3, so the image after the translation is (2, 3). Reflecting this point in the x-axis leaves the x-coordinate unchanged and reverses the sign of the y-coordinate, giving (2, −3). Answer: (2, −3). Do the two maps in the stated order and carry the point all the way through both of them: swapping the order, or stopping after the first map, lands you on a different point altogether.
- (b) (2, 3) — Applying A first: reflecting (2, 1) in the x-axis gives (2, −1). Applying B to that image: translating (2, −1) by (0, 4) gives (2, −1 + 4) = (2, 3). Applying the transformations in the opposite order — B first, then A — gives a different result: (2, 1) translates to (2, 5), which then reflects to (2, −5); this shows that the order genuinely matters here. Applying only A and stopping there, without the translation, gives (2, −1). Applying only B and stopping there, without the reflection, gives (2, 5). Do both transformations, in the order A then B, and the image of P is (2, 3).
- (a) 310° — Method: give the two rotations opposite signs since they turn in opposite senses — clockwise positive, anticlockwise negative — combine them into a single signed turn, then convert that turn into an angle measured clockwise between 0° and 360°. Working: the first rotation is 200° clockwise, so +200. The second is 250° anticlockwise, so −250. Combined: 200 − 250 = −50, meaning the net effect is a 50° turn anticlockwise. Measured clockwise instead, that same turn is 360 − 50 = 310°. Answer: 310°. Give the two rotations opposite signs before combining them, and convert a negative (anticlockwise) result into a clockwise angle by subtracting it from 360°, not from 180°: taking 50° away from a half turn gives 130°, which is a different rotation altogether; adding the two sizes as if both were clockwise gives 450°, which reduces to 90°; and reporting the anticlockwise size without converting it gives 50°.
- (d) (0, −2) — To rotate (4, 2) by 90° clockwise about (1, 1), first find its position relative to the centre: (4 − 1, 2 − 1) = (3, 1). A 90° clockwise rotation sends (a, b) to (b, −a), so (3, 1) becomes (1, −3); adding the centre back gives (1 + 1, 1 − 3) = (2, −2). Reflecting (2, −2) in the line x = 1 gives (2 × 1 − 2, −2) = (0, −2). Doing the two transformations in the opposite order, reflecting first and then rotating, gives a different result, (2, 4), which shows the order matters. Stopping after the rotation and forgetting the reflection gives (2, −2). Stopping after only reflecting P in x = 1 and forgetting the rotation entirely gives (−2, 2). Rotate first, then reflect, in that order, and the final image is (0, −2).
- (a) Translation by the vector (0, 6) — Method: reflecting twice in two parallel horizontal lines is always equivalent to a single translation, at right angles to the lines, of twice the distance between them. Working: the two lines are 4 − 1 = 3 units apart, so the translation is 2 × 3 = 6 units in the positive y-direction. Answer: translation by the vector (0, 6). Using just the gap itself, without doubling it, gives (0, 3); translating in the negative y-direction, from the second line back towards the first, gives (0, −6); and describing the combination as a single reflection in the line halfway between them, y = 2.5, confuses this combination with the effect of a single reflection — two reflections in parallel lines are always equivalent to a translation, never to another reflection. Always double the gap between the lines, and translate in the direction from the first line towards the second.
- (b) −2 — The gradient of the original line is (6 − 2) ÷ (3 − 1) = 4 ÷ 2 = 2. Reflecting in the x-axis sends every y-coordinate to its negative, which flips the sign of the gradient: the image line has gradient −2. Translating by (2, 0) is a horizontal shift, which does not change the line's steepness or direction at all, so the gradient stays at −2. Assuming the gradient is unaffected by the reflection gives 2, the original gradient carried straight through. Thinking a reflection in the x-axis turns a gradient into its positive reciprocal gives 1/2. Combining that same wrong idea with the sign flip from the reflection gives −1/2. Only the sign flips, from the reflection, and translating never changes a gradient at all, so the answer is −2.
- (a) (4, −4) — A point is invariant under a reflection only if it lies exactly on the mirror line. The line y = −x consists of every point where the y-coordinate is the negative of the x-coordinate: (4, −4) satisfies this, since −4 = −(4), so it is invariant. (5, 5) lies on the line y = x, a different line altogether, not y = −x. (4, 4) has equal coordinates, but that alone does not put it on y = −x; it would need y = −4, not 4. (−4, −4) also has equal coordinates and lies on y = x, not y = −x — its coordinates would need opposite signs to sit on the given mirror line. Only a point whose coordinates are negatives of each other stays fixed under this reflection.
- (a) 90° clockwise about (0, 0) — Two reflections in lines through a common point compose to a single rotation about that point, through an angle equal to twice the angle between the two lines, in the direction from the first line to the second. The line y = x makes a 45° angle with the line y = 0, so the resulting rotation turns through 2 × 45° = 90°; testing the point (1, 0) — which reflects to (0, 1) in y = x, then to (0, −1) in y = 0 — shows the turn is clockwise, about the origin where the two lines cross. Taking the rotation anticlockwise instead reverses the direction the two reflections actually compose in. Using 45° directly, without doubling the angle between the lines, gives an angle equal to only half the true rotation. Treating any pair of reflecting lines as perpendicular, and so always giving a 180° rotation, ignores that these two lines actually meet at 45°, not 90°.
- (d) (−1, 3) — Method: two 90° rotations about the SAME centre, applied one after another, combine into a single 180° rotation about that same centre: use the shortcut (x, y) → (2a − x, 2b − y) for a half-turn about (a, b). Working: with centre (2, 3), doubling each coordinate gives 2 × 2 = 4 and 2 × 3 = 6, so the rule is (x, y) → (4 − x, 6 − y). Applying it to (5, 3) gives 4 − 5 = −1 and 6 − 3 = 3, so the coin ends at (−1, 3). Answer: (−1, 3). Rotate about the centre (2, 3) stated in the game, not about the origin, and remember the button is pressed TWICE: stopping after one press, or rotating about the wrong centre, both leave the coin somewhere else.
- (b) (5, −3) — Method: rotate the point about the given centre first, then translate the image, in the stated order. Working: rotating (0, 2) by 180° about (2, 2) uses the rule (x, y) → (4 − x, 4 − y), since the centre doubles in each coordinate. This gives 4 − 0 = 4 and 4 − 2 = 2, so (0, 2) maps to (4, 2). Translating (4, 2) by the vector (1, −5) gives 4 + 1 = 5 and 2 − 5 = −3, so the final image is (5, −3). Answer: (5, −3). Rotate about the centre GIVEN in the question, (2, 2), not about the origin, and translate the rotated image afterwards, in that order: rotating about the wrong centre, swapping the order, or stopping after one step all give a different point.
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