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Combinations of transformations and invariance worksheet — GCSE Higher
Fifteen questions on "combinations of transformations and invariance" — DfE statement G8. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
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Combinations of transformations and invariance worksheet — GCSE Higher
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- 1.Triangle T has vertices (1, 1), (3, 1) and (1, 4). It is mapped onto triangle T′ with vertices (5, −1), (3, −1) and (5, −4). Which single composition of two transformations maps T onto T′?
- 2.Triangle A has vertices (2, 1), (5, 1) and (2, 4). It is translated by the vector (−3, 2) and the image is then reflected in the x-axis. Work out the coordinates of the image of (5, 1).
- 3.Triangle D has vertices (3, 1), (3, 5) and (6, 1). It is reflected in the line x = 3. Write down the number of vertices of the triangle that are invariant under this reflection.
- 4.A shape is reflected in the line y = 1, and the image is then reflected in the line y = 4. Which single transformation is equivalent to this combination, for every point?
- 5.Square B has vertices (1, 1), (4, 1), (4, 4) and (1, 4). It is rotated 90° clockwise about the origin, and the image is then translated by the vector (2, −1). Work out the coordinates of the image of (4, 1).
- 6.Point P has coordinates (2, 1). Transformation A reflects a point in the x-axis. Transformation B translates a point by the vector (0, 4). Work out the coordinates of the image of P when A is applied first, followed by B.
- 7.A trapezium has vertices (0, 2), (4, 2), (3, 5) and (1, 5). It is rotated 180° about the point (2, 2), and the image is then translated by the vector (1, −5). Work out the coordinates of the image of (0, 2).
- 8.A shape is translated by the vector (5, −3), and the image is then translated by the vector (−5, 3). Which single transformation has the same overall effect as this combination, for every point?
- 9.A shape is reflected in the line y = x, and the image is then reflected in the line y = 0. These two lines meet at the origin. Work out the single rotation, centre and angle, that is equivalent to this combination of two reflections, for every point.y = x
- 10.A game designer places a coin at (5, 3) on a grid. The game rotates the coin 90° clockwise about the point (2, 3) each time the player presses a button, and this is applied twice in a row. Work out the coordinates of the coin after the button is pressed twice.
- 11.A trapezium has vertices (2, 1), (6, 1), (5, 4) and (3, 4). It is rotated 180° about the vertex (2, 1). Work out the number of points on the trapezium — including its vertices, edges and interior — that are invariant under this rotation.
- 12.Point P has coordinates (1, 3). P is reflected in the line x = 4, then the image is reflected in the line y = 1, and then that image is translated by the vector (2, −3). Work out the coordinates of the final image of P.
- 13.Triangle T has an area of 6 cm². It is enlarged by scale factor −2 about the origin, and the image is then rotated 90° about the origin. Work out the area of the final image, and state whether it is the same way round as T or a mirror image of it.
- 14.A designer plots a logo point at (3, 4) on a grid. She reflects it in the line y = 1 and then rotates the image 90° clockwise about the point (1, 1) to create a repeating tile pattern. Work out the coordinates of the point after both transformations.
- 15.Point Q has coordinates (3, 5). It is translated by the vector (1, −2), and the image is then enlarged by scale factor 3, centre the origin. Work out the coordinates of the final image of Q.
Answer key
- (b) Rotate 180° about the origin, then translate by (6, 0). — Rotating 180° about the origin sends (x, y) to (−x, −y); applied to T's vertices (1, 1), (3, 1) and (1, 4) this gives (−1, −1), (−3, −1) and (−1, −4). Translating this image by the vector (6, 0) adds 6 to every x-coordinate, giving (5, −1), (3, −1) and (5, −4), which matches T′ exactly. Reflecting in the x-axis first changes the sign of the y-coordinate only, and translating that image by (6, 0) gives (7, −1), (9, −1) and (7, −4) — the wrong triangle. Using the correct rotation but translating by (4, 0) instead of (6, 0) gives (3, −1), (1, −1) and (3, −4), shifted 2 units too far left. Reflecting in the y-axis first changes the sign of the x-coordinate only, so translating that image by (6, 0) leaves every y-coordinate positive, giving (5, 1), (3, 1) and (5, 4) — the correct x-coordinates but the wrong sign throughout on y.
- (c) (2, −3) — Method: apply the transformations in the order given, translation first, then reflection, to the point itself. Working: translating (5, 1) by the vector (−3, 2) moves the x-coordinate by −3 and the y-coordinate by 2, giving 5 − 3 = 2 and 1 + 2 = 3, so the image after the translation is (2, 3). Reflecting this point in the x-axis leaves the x-coordinate unchanged and reverses the sign of the y-coordinate, giving (2, −3). Answer: (2, −3). Do the two maps in the stated order and carry the point all the way through both of them: swapping the order, or stopping after the first map, lands you on a different point altogether.
- (d) 2 — Method: a point is invariant under a reflection exactly when it lies on the mirror line, so check each vertex's coordinate against the line's equation. Working: the line of reflection is x = 3, so a vertex is invariant only if its x-coordinate equals 3. (3, 1) has x = 3, so it is invariant. (3, 5) has x = 3, so it is also invariant. (6, 1) has x = 6, so it is not invariant, since 6 is not equal to 3. Two of the three vertices are invariant. Answer: 2. Check EVERY vertex against the mirror line's equation rather than assuming a shape either keeps all its vertices fixed or none of them: a vertex is invariant only when it sits exactly on the line, and here two do and one does not.
- (a) Translation by the vector (0, 6) — Method: reflecting twice in two parallel horizontal lines is always equivalent to a single translation, at right angles to the lines, of twice the distance between them. Working: the two lines are 4 − 1 = 3 units apart, so the translation is 2 × 3 = 6 units in the positive y-direction. Answer: translation by the vector (0, 6). Using just the gap itself, without doubling it, gives (0, 3); translating in the negative y-direction, from the second line back towards the first, gives (0, −6); and describing the combination as a single reflection in the line halfway between them, y = 2.5, confuses this combination with the effect of a single reflection — two reflections in parallel lines are always equivalent to a translation, never to another reflection. Always double the gap between the lines, and translate in the direction from the first line towards the second.
- (b) (3, −5) — Method: apply the rotation to the point first, then translate the image, in the order the question gives them. Working: rotating (4, 1) by 90° clockwise about the origin sends (x, y) to (y, −x), so (4, 1) becomes (1, −4). Translating (1, −4) by the vector (2, −1) gives 1 + 2 = 3 and −4 − 1 = −5, so the final image is (3, −5). Answer: (3, −5). Use the CLOCKWISE rule, (x, y) → (y, −x), not the anticlockwise one, and apply the rotation before the translation, exactly as the question states them: reversing the order or the direction of turn both land on a different point.
- (b) (2, 3) — Applying A first: reflecting (2, 1) in the x-axis gives (2, −1). Applying B to that image: translating (2, −1) by (0, 4) gives (2, −1 + 4) = (2, 3). Applying the transformations in the opposite order — B first, then A — gives a different result: (2, 1) translates to (2, 5), which then reflects to (2, −5); this shows that the order genuinely matters here. Applying only A and stopping there, without the translation, gives (2, −1). Applying only B and stopping there, without the reflection, gives (2, 5). Do both transformations, in the order A then B, and the image of P is (2, 3).
- (b) (5, −3) — Method: rotate the point about the given centre first, then translate the image, in the stated order. Working: rotating (0, 2) by 180° about (2, 2) uses the rule (x, y) → (4 − x, 4 − y), since the centre doubles in each coordinate. This gives 4 − 0 = 4 and 4 − 2 = 2, so (0, 2) maps to (4, 2). Translating (4, 2) by the vector (1, −5) gives 4 + 1 = 5 and 2 − 5 = −3, so the final image is (5, −3). Answer: (5, −3). Rotate about the centre GIVEN in the question, (2, 2), not about the origin, and translate the rotated image afterwards, in that order: rotating about the wrong centre, swapping the order, or stopping after one step all give a different point.
- (d) No transformation — every point stays exactly where it was — The two vectors (5, −3) and (−5, 3) are opposites, so adding them gives (0, 0): every point ends up exactly where it started, and there is no transformation at all. Misreading the second vector's signs and effectively adding (5, −3) to itself instead of to its opposite gives a translation by the vector (10, −6). Assuming two translations must combine into a reflection gives a reflection in the x-axis — but a reflection reverses orientation, and translations never do. Assuming that two opposite vectors must mean a half turn gives a rotation of 180° about the origin — but a 180° rotation moves every point except its own centre, whereas this pair of translations leaves every single point exactly where it was. Two translations by opposite vectors always cancel exactly, leaving every point unmoved.
- (a) 90° clockwise about (0, 0) — Two reflections in lines through a common point compose to a single rotation about that point, through an angle equal to twice the angle between the two lines, in the direction from the first line to the second. The line y = x makes a 45° angle with the line y = 0, so the resulting rotation turns through 2 × 45° = 90°; testing the point (1, 0) — which reflects to (0, 1) in y = x, then to (0, −1) in y = 0 — shows the turn is clockwise, about the origin where the two lines cross. Taking the rotation anticlockwise instead reverses the direction the two reflections actually compose in. Using 45° directly, without doubling the angle between the lines, gives an angle equal to only half the true rotation. Treating any pair of reflecting lines as perpendicular, and so always giving a 180° rotation, ignores that these two lines actually meet at 45°, not 90°.
- (d) (−1, 3) — Method: two 90° rotations about the SAME centre, applied one after another, combine into a single 180° rotation about that same centre: use the shortcut (x, y) → (2a − x, 2b − y) for a half-turn about (a, b). Working: with centre (2, 3), doubling each coordinate gives 2 × 2 = 4 and 2 × 3 = 6, so the rule is (x, y) → (4 − x, 6 − y). Applying it to (5, 3) gives 4 − 5 = −1 and 6 − 3 = 3, so the coin ends at (−1, 3). Answer: (−1, 3). Rotate about the centre (2, 3) stated in the game, not about the origin, and remember the button is pressed TWICE: stopping after one press, or rotating about the wrong centre, both leave the coin somewhere else.
- (b) 1 point — A rotation about a point P always leaves P itself unchanged, and — unless the shape has rotational symmetry about that exact point — no other point of the shape maps onto itself. The centre of rotation here is the vertex (2, 1), so exactly one point of the trapezium, that vertex, is invariant. Thinking that a rotation always has no invariant points ignores the centre of rotation itself, which is always fixed, and gives 0 points. Assuming every vertex of the shape is invariant confuses a rotation with the identity transformation and gives 4 points, the total number of vertices. Believing that the point diametrically opposite the centre is also fixed applies point symmetry of the whole coordinate grid rather than checking whether that point actually lies on this particular trapezium, and gives 2 points.
- (d) (9, −4) — Reflecting (1, 3) in the line x = 4 gives (2 × 4 − 1, 3) = (7, 3). Reflecting (7, 3) in the line y = 1 gives (7, 2 × 1 − 3) = (7, −1). Translating (7, −1) by the vector (2, −3) gives (7 + 2, −1 + (−3)) = (9, −4). Stopping after the two reflections and forgetting the translation gives (7, −1). Applying the translation's y-component with the wrong sign, adding 3 instead of subtracting it, gives (9, 2). Forgetting that the two reflections are centred on (4, 1) rather than the origin, and instead rotating (1, 3) by 180° about the origin to (−1, −3) before translating, gives (1, −6). Do all three steps in order, each one correctly, and the final image is (9, −4).
- (d) 24 cm²; same way round as T — An enlargement scales area by the square of the scale factor, whatever its sign: area factor = (−2)² = 4, so the image's area is 6 × 4 = 24 cm². A negative scale factor is equivalent to an enlargement by the positive scale factor together with a rotation of 180°, so it does not create a mirror image — it is still a direct transformation, and combining it with a further rotation cannot create one either, since rotations never change a shape's orientation. Using the scale factor itself rather than its square gives area 6 × 2 = 12 cm², which is too small. Believing that a negative scale factor reflects the shape gives 'a mirror image of T' alongside the correct area of 24 cm², and combining both mistakes gives 12 cm² together with 'a mirror image of T'.
- (b) (−2, −1) — Method: apply the reflection to the point first, then rotate the image about the given centre, in the order the question states them. Working: reflecting (3, 4) in the line y = 1 keeps x = 3 and puts the image as far below the line as the point is above it: 4 is 3 units above y = 1, so the image is 3 units below, at 1 − 3 = −2 (the same as 2 × 1 − 4 = −2). The reflected point is (3, −2). Rotating (3, −2) by 90° clockwise about (1, 1): subtracting the centre gives 3 − 1 = 2 and −2 − 1 = −3, the clockwise rule swaps and negates these to give −3 and −2, and adding the centre back gives 1 + (−3) = −2 and 1 + (−2) = −1. The final image is (−2, −1). Answer: (−2, −1). Reflect before you rotate, exactly as the design process is described, and rotate about the CENTRE (1, 1) given in the question rather than the origin: either mistake, or reversing the two steps, sends the tile to a different point.
- (b) (12, 9) — Apply the transformations in the order given: first translate, then enlarge. Translating (3, 5) by the vector (1, −2) gives (3 + 1, 5 − 2) = (4, 3). Enlarging this by scale factor 3 about the origin multiplies both coordinates by 3: (4 × 3, 3 × 3) = (12, 9). Enlarging first and translating afterwards reverses the order and gives (3 × 3 + 1, 5 × 3 − 2) = (10, 13), a different point because the two transformations do not commute. Enlarging the original point by scale factor 3 while forgetting to translate it at all gives (3 × 3, 5 × 3) = (9, 15). Reversing the signs of the translation vector before applying it gives (3 − 1, 5 + 2) = (2, 7), which then enlarges to (2 × 3, 7 × 3) = (6, 21).
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