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Combinations of transformations and invariance worksheet — GCSE Higher
Fifteen questions on "combinations of transformations and invariance" — DfE statement G8. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
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Combinations of transformations and invariance worksheet — GCSE Higher
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- 1.A shape is reflected in the line y = x, and the image is then reflected in the line y = 0. These two lines meet at the origin. Work out the single rotation, centre and angle, that is equivalent to this combination of two reflections, for every point.y = x
- 2.Triangle T has vertices (1, 1), (3, 1) and (1, 4). It is mapped onto triangle T′ with vertices (5, −1), (3, −1) and (5, −4). Which single composition of two transformations maps T onto T′?
- 3.Point P has coordinates (2, 1). Transformation A reflects a point in the x-axis. Transformation B translates a point by the vector (0, 4). Work out the coordinates of the image of P when A is applied first, followed by B.
- 4.An engineer models a technical drawing on a coordinate grid. A component is reflected in the line x = 2, and the image is then reflected in the line x = 6. Which single transformation has the same overall effect as these two reflections, for every point on the drawing?
- 5.Point P is translated by the vector (5, −2), and the image is then rotated 90° clockwise about the origin to give the point (3, 9). Work out the coordinates of P.
- 6.A line passes through the points (1, 2) and (3, 6). The line is reflected in the x-axis, and the image is then translated by the vector (2, 0). Work out the gradient of the image line after both transformations.
- 7.A shape is reflected in the x-axis and the image is then reflected in the y-axis. Which single transformation is equivalent to this combination for every point?
- 8.Triangle S has vertices (2, 2), (5, 2) and (2, 5). It is mapped onto triangle S′ with vertices (2, 5), (5, 5) and (2, 2). Which single composition of two transformations maps S onto S′?
- 9.A game designer places a coin at (5, 3) on a grid. The game rotates the coin 90° clockwise about the point (2, 3) each time the player presses a button, and this is applied twice in a row. Work out the coordinates of the coin after the button is pressed twice.
- 10.A trapezium has vertices (0, 2), (4, 2), (3, 5) and (1, 5). It is rotated 180° about the point (2, 2), and the image is then translated by the vector (1, −5). Work out the coordinates of the image of (0, 2).
- 11.Point P has coordinates (1, 3). P is reflected in the line x = 4, then the image is reflected in the line y = 1, and then that image is translated by the vector (2, −3). Work out the coordinates of the final image of P.
- 12.Triangle E has vertices (1, 2), (4, 2) and (1, 5). It is rotated 90° anticlockwise about the origin, and the image is then reflected in the line y = x. Work out the coordinates of the image of (4, 2).y = x
- 13.A rotation of 200° clockwise about the origin is applied, and the image is then rotated 250° anticlockwise about the origin. Work out the single angle of rotation, measured clockwise and between 0° and 360°, that has the same overall effect as the two rotations combined.
- 14.A shape is translated by the vector (5, −3), and the image is then translated by the vector (−5, 3). Which single transformation has the same overall effect as this combination, for every point?
- 15.Triangle A has vertices (2, 1), (5, 1) and (2, 4). It is translated by the vector (−3, 2) and the image is then reflected in the x-axis. Work out the coordinates of the image of (5, 1).
Answer key
- (a) 90° clockwise about (0, 0) — Two reflections in lines through a common point compose to a single rotation about that point, through an angle equal to twice the angle between the two lines, in the direction from the first line to the second. The line y = x makes a 45° angle with the line y = 0, so the resulting rotation turns through 2 × 45° = 90°; testing the point (1, 0) — which reflects to (0, 1) in y = x, then to (0, −1) in y = 0 — shows the turn is clockwise, about the origin where the two lines cross. Taking the rotation anticlockwise instead reverses the direction the two reflections actually compose in. Using 45° directly, without doubling the angle between the lines, gives an angle equal to only half the true rotation. Treating any pair of reflecting lines as perpendicular, and so always giving a 180° rotation, ignores that these two lines actually meet at 45°, not 90°.
- (b) Rotate 180° about the origin, then translate by (6, 0). — Rotating 180° about the origin sends (x, y) to (−x, −y); applied to T's vertices (1, 1), (3, 1) and (1, 4) this gives (−1, −1), (−3, −1) and (−1, −4). Translating this image by the vector (6, 0) adds 6 to every x-coordinate, giving (5, −1), (3, −1) and (5, −4), which matches T′ exactly. Reflecting in the x-axis first changes the sign of the y-coordinate only, and translating that image by (6, 0) gives (7, −1), (9, −1) and (7, −4) — the wrong triangle. Using the correct rotation but translating by (4, 0) instead of (6, 0) gives (3, −1), (1, −1) and (3, −4), shifted 2 units too far left. Reflecting in the y-axis first changes the sign of the x-coordinate only, so translating that image by (6, 0) leaves every y-coordinate positive, giving (5, 1), (3, 1) and (5, 4) — the correct x-coordinates but the wrong sign throughout on y.
- (b) (2, 3) — Applying A first: reflecting (2, 1) in the x-axis gives (2, −1). Applying B to that image: translating (2, −1) by (0, 4) gives (2, −1 + 4) = (2, 3). Applying the transformations in the opposite order — B first, then A — gives a different result: (2, 1) translates to (2, 5), which then reflects to (2, −5); this shows that the order genuinely matters here. Applying only A and stopping there, without the translation, gives (2, −1). Applying only B and stopping there, without the reflection, gives (2, 5). Do both transformations, in the order A then B, and the image of P is (2, 3).
- (d) A translation by the vector (8, 0) — Method: two reflections in PARALLEL lines combine into a single translation, perpendicular to the lines, of size twice the distance between them; two reflections in lines that CROSS combine into a rotation instead, never a translation. Working: the lines x = 2 and x = 6 are parallel, a distance of 6 − 2 = 4 apart. Doubling this distance gives 2 × 4 = 8, and the translation runs in the direction from the first line towards the second, so the vector is (8, 0). Answer: a translation by the vector (8, 0). Double the distance between the lines rather than using it directly, keep the direction running from the FIRST line reflected to the SECOND, and remember that two reflections in lines that never meet can only give a translation, never a rotation.
- (d) (−14, 5) — To undo a composition, reverse the order and invert each transformation: undo the rotation first, then undo the translation. The inverse of 'rotate 90° clockwise about the origin' is 'rotate 90° anticlockwise about the origin', which maps (x, y) to (−y, x); applied to (3, 9) this gives (−9, 3). Then undo the translation by subtracting the vector (5, −2), i.e. adding (−5, 2): (−9 − 5, 3 + 2) = (−14, 5). Undoing the two inverse steps in the same order as the original composition, rather than reversing it, gives (−11, −2). Rotating 90° clockwise again instead of inverting the rotation's direction gives (4, −1). Adding the translation vector again instead of subtracting it, after correctly inverting the rotation, gives (−4, 1).
- (b) −2 — The gradient of the original line is (6 − 2) ÷ (3 − 1) = 4 ÷ 2 = 2. Reflecting in the x-axis sends every y-coordinate to its negative, which flips the sign of the gradient: the image line has gradient −2. Translating by (2, 0) is a horizontal shift, which does not change the line's steepness or direction at all, so the gradient stays at −2. Assuming the gradient is unaffected by the reflection gives 2, the original gradient carried straight through. Thinking a reflection in the x-axis turns a gradient into its positive reciprocal gives 1/2. Combining that same wrong idea with the sign flip from the reflection gives −1/2. Only the sign flips, from the reflection, and translating never changes a gradient at all, so the answer is −2.
- (a) A rotation of 180° about the origin — Method: composing two reflections in lines that cross is always a single rotation about the point where the lines meet, through twice the angle between them. Working: the x-axis and y-axis meet at the origin at an angle of 90°, so the combined transformation is a rotation about the origin through 2 × 90 = 180 degrees. Answer: a rotation of 180° about the origin. The rotation angle is TWICE the angle between the mirror lines, not the angle itself, and the centre is always where the two lines cross, not some other point, and the result of two reflections in intersecting lines is a rotation, never another reflection.
- (a) Reflect in the x-axis, then translate by (0, 7). — Reflecting in the x-axis sends (x, y) to (x, −y); applied to S's vertices (2, 2), (5, 2) and (2, 5) this gives (2, −2), (5, −2) and (2, −5). Translating this image by the vector (0, 7) adds 7 to every y-coordinate, giving (2, 5), (5, 5) and (2, 2), which matches S′ exactly. Using the correct reflection but translating by (7, 0) instead moves the image sideways rather than upwards, giving (9, −2), (12, −2) and (9, −5) — nowhere near S′. Reflecting in the y-axis instead of the x-axis changes the sign of the x-coordinate rather than the y-coordinate, so translating that image by (0, 7) gives (−2, 9), (−5, 9) and (−2, 12), the wrong shape entirely. Rotating 180° about the origin instead of reflecting sends every coordinate to its negative, so translating by (0, 7) gives (−2, 5), (−5, 5) and (−2, 2) — the y-coordinates match S′ but the x-coordinates do not.
- (d) (−1, 3) — Method: two 90° rotations about the SAME centre, applied one after another, combine into a single 180° rotation about that same centre: use the shortcut (x, y) → (2a − x, 2b − y) for a half-turn about (a, b). Working: with centre (2, 3), doubling each coordinate gives 2 × 2 = 4 and 2 × 3 = 6, so the rule is (x, y) → (4 − x, 6 − y). Applying it to (5, 3) gives 4 − 5 = −1 and 6 − 3 = 3, so the coin ends at (−1, 3). Answer: (−1, 3). Rotate about the centre (2, 3) stated in the game, not about the origin, and remember the button is pressed TWICE: stopping after one press, or rotating about the wrong centre, both leave the coin somewhere else.
- (b) (5, −3) — Method: rotate the point about the given centre first, then translate the image, in the stated order. Working: rotating (0, 2) by 180° about (2, 2) uses the rule (x, y) → (4 − x, 4 − y), since the centre doubles in each coordinate. This gives 4 − 0 = 4 and 4 − 2 = 2, so (0, 2) maps to (4, 2). Translating (4, 2) by the vector (1, −5) gives 4 + 1 = 5 and 2 − 5 = −3, so the final image is (5, −3). Answer: (5, −3). Rotate about the centre GIVEN in the question, (2, 2), not about the origin, and translate the rotated image afterwards, in that order: rotating about the wrong centre, swapping the order, or stopping after one step all give a different point.
- (d) (9, −4) — Reflecting (1, 3) in the line x = 4 gives (2 × 4 − 1, 3) = (7, 3). Reflecting (7, 3) in the line y = 1 gives (7, 2 × 1 − 3) = (7, −1). Translating (7, −1) by the vector (2, −3) gives (7 + 2, −1 + (−3)) = (9, −4). Stopping after the two reflections and forgetting the translation gives (7, −1). Applying the translation's y-component with the wrong sign, adding 3 instead of subtracting it, gives (9, 2). Forgetting that the two reflections are centred on (4, 1) rather than the origin, and instead rotating (1, 3) by 180° about the origin to (−1, −3) before translating, gives (1, −6). Do all three steps in order, each one correctly, and the final image is (9, −4).
- (d) (4, −2) — Method: apply the rotation to the point first, then reflect the rotated image, in the order stated. Working: rotating (4, 2) by 90° anticlockwise about the origin sends (x, y) to (−y, x), so (4, 2) becomes (−2, 4). Reflecting (−2, 4) in the line y = x swaps its coordinates, giving (4, −2). Answer: (4, −2). Rotate before you reflect, exactly as the question orders them: these two maps do not commute, so reflecting first, only rotating without swapping the coordinates afterwards, or forgetting to negate the coordinate when rotating anticlockwise all send you to a different point.
- (a) 310° — Method: give the two rotations opposite signs since they turn in opposite senses — clockwise positive, anticlockwise negative — combine them into a single signed turn, then convert that turn into an angle measured clockwise between 0° and 360°. Working: the first rotation is 200° clockwise, so +200. The second is 250° anticlockwise, so −250. Combined: 200 − 250 = −50, meaning the net effect is a 50° turn anticlockwise. Measured clockwise instead, that same turn is 360 − 50 = 310°. Answer: 310°. Give the two rotations opposite signs before combining them, and convert a negative (anticlockwise) result into a clockwise angle by subtracting it from 360°, not from 180°: taking 50° away from a half turn gives 130°, which is a different rotation altogether; adding the two sizes as if both were clockwise gives 450°, which reduces to 90°; and reporting the anticlockwise size without converting it gives 50°.
- (d) No transformation — every point stays exactly where it was — The two vectors (5, −3) and (−5, 3) are opposites, so adding them gives (0, 0): every point ends up exactly where it started, and there is no transformation at all. Misreading the second vector's signs and effectively adding (5, −3) to itself instead of to its opposite gives a translation by the vector (10, −6). Assuming two translations must combine into a reflection gives a reflection in the x-axis — but a reflection reverses orientation, and translations never do. Assuming that two opposite vectors must mean a half turn gives a rotation of 180° about the origin — but a 180° rotation moves every point except its own centre, whereas this pair of translations leaves every single point exactly where it was. Two translations by opposite vectors always cancel exactly, leaving every point unmoved.
- (c) (2, −3) — Method: apply the transformations in the order given, translation first, then reflection, to the point itself. Working: translating (5, 1) by the vector (−3, 2) moves the x-coordinate by −3 and the y-coordinate by 2, giving 5 − 3 = 2 and 1 + 2 = 3, so the image after the translation is (2, 3). Reflecting this point in the x-axis leaves the x-coordinate unchanged and reverses the sign of the y-coordinate, giving (2, −3). Answer: (2, −3). Do the two maps in the stated order and carry the point all the way through both of them: swapping the order, or stopping after the first map, lands you on a different point altogether.
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