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Combinations of transformations and invariance worksheet — GCSE Higher
Fifteen questions on "combinations of transformations and invariance" — DfE statement G8. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
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Answer key: Combinations of transformations and invariance worksheet — GCSE Higher
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- (a) 310° — Method: give the two rotations opposite signs since they turn in opposite senses — clockwise positive, anticlockwise negative — combine them into a single signed turn, then convert that turn into an angle measured clockwise between 0° and 360°. Working: the first rotation is 200° clockwise, so +200. The second is 250° anticlockwise, so −250. Combined: 200 − 250 = −50, meaning the net effect is a 50° turn anticlockwise. Measured clockwise instead, that same turn is 360 − 50 = 310°. Answer: 310°. Give the two rotations opposite signs before combining them, and convert a negative (anticlockwise) result into a clockwise angle by subtracting it from 360°, not from 180°: taking 50° away from a half turn gives 130°, which is a different rotation altogether; adding the two sizes as if both were clockwise gives 450°, which reduces to 90°; and reporting the anticlockwise size without converting it gives 50°.
- (d) (0, −2) — To rotate (4, 2) by 90° clockwise about (1, 1), first find its position relative to the centre: (4 − 1, 2 − 1) = (3, 1). A 90° clockwise rotation sends (a, b) to (b, −a), so (3, 1) becomes (1, −3); adding the centre back gives (1 + 1, 1 − 3) = (2, −2). Reflecting (2, −2) in the line x = 1 gives (2 × 1 − 2, −2) = (0, −2). Doing the two transformations in the opposite order, reflecting first and then rotating, gives a different result, (2, 4), which shows the order matters. Stopping after the rotation and forgetting the reflection gives (2, −2). Stopping after only reflecting P in x = 1 and forgetting the rotation entirely gives (−2, 2). Rotate first, then reflect, in that order, and the final image is (0, −2).
- (d) (−1, 3) — Method: two 90° rotations about the SAME centre, applied one after another, combine into a single 180° rotation about that same centre: use the shortcut (x, y) → (2a − x, 2b − y) for a half-turn about (a, b). Working: with centre (2, 3), doubling each coordinate gives 2 × 2 = 4 and 2 × 3 = 6, so the rule is (x, y) → (4 − x, 6 − y). Applying it to (5, 3) gives 4 − 5 = −1 and 6 − 3 = 3, so the coin ends at (−1, 3). Answer: (−1, 3). Rotate about the centre (2, 3) stated in the game, not about the origin, and remember the button is pressed TWICE: stopping after one press, or rotating about the wrong centre, both leave the coin somewhere else.
- (d) 2 — Method: a point is invariant under a reflection exactly when it lies on the mirror line, so check each vertex's coordinate against the line's equation. Working: the line of reflection is x = 3, so a vertex is invariant only if its x-coordinate equals 3. (3, 1) has x = 3, so it is invariant. (3, 5) has x = 3, so it is also invariant. (6, 1) has x = 6, so it is not invariant, since 6 is not equal to 3. Two of the three vertices are invariant. Answer: 2. Check EVERY vertex against the mirror line's equation rather than assuming a shape either keeps all its vertices fixed or none of them: a vertex is invariant only when it sits exactly on the line, and here two do and one does not.
- (a) A rotation of 180° about the origin — Method: composing two reflections in lines that cross is always a single rotation about the point where the lines meet, through twice the angle between them. Working: the x-axis and y-axis meet at the origin at an angle of 90°, so the combined transformation is a rotation about the origin through 2 × 90 = 180 degrees. Answer: a rotation of 180° about the origin. The rotation angle is TWICE the angle between the mirror lines, not the angle itself, and the centre is always where the two lines cross, not some other point, and the result of two reflections in intersecting lines is a rotation, never another reflection.
- (d) y = 2 — Two reflections in perpendicular lines that cross at a point combine to a 180° rotation about that point. The line x = 3 is vertical, so the second line must be horizontal, and it must pass through the centre of rotation (3, 2) — that line is y = 2. Taking the y-coordinate of the centre but writing it against the wrong letter gives y = 3. Assuming the second line must also be vertical, like the first one, and just swapping in the other coordinate gives x = 2. Reaching for the standard mirror line y = x without checking that it actually passes through (3, 2) gives y = x — it does not pass through that point at all. The line that is both perpendicular to x = 3 and through (3, 2) is y = 2.
- (a) Reflect in the x-axis, then translate by (0, 7). — Reflecting in the x-axis sends (x, y) to (x, −y); applied to S's vertices (2, 2), (5, 2) and (2, 5) this gives (2, −2), (5, −2) and (2, −5). Translating this image by the vector (0, 7) adds 7 to every y-coordinate, giving (2, 5), (5, 5) and (2, 2), which matches S′ exactly. Using the correct reflection but translating by (7, 0) instead moves the image sideways rather than upwards, giving (9, −2), (12, −2) and (9, −5) — nowhere near S′. Reflecting in the y-axis instead of the x-axis changes the sign of the x-coordinate rather than the y-coordinate, so translating that image by (0, 7) gives (−2, 9), (−5, 9) and (−2, 12), the wrong shape entirely. Rotating 180° about the origin instead of reflecting sends every coordinate to its negative, so translating by (0, 7) gives (−2, 5), (−5, 5) and (−2, 2) — the y-coordinates match S′ but the x-coordinates do not.
- (b) (5, −3) — Method: rotate the point about the given centre first, then translate the image, in the stated order. Working: rotating (0, 2) by 180° about (2, 2) uses the rule (x, y) → (4 − x, 4 − y), since the centre doubles in each coordinate. This gives 4 − 0 = 4 and 4 − 2 = 2, so (0, 2) maps to (4, 2). Translating (4, 2) by the vector (1, −5) gives 4 + 1 = 5 and 2 − 5 = −3, so the final image is (5, −3). Answer: (5, −3). Rotate about the centre GIVEN in the question, (2, 2), not about the origin, and translate the rotated image afterwards, in that order: rotating about the wrong centre, swapping the order, or stopping after one step all give a different point.
- (d) (−14, 5) — To undo a composition, reverse the order and invert each transformation: undo the rotation first, then undo the translation. The inverse of 'rotate 90° clockwise about the origin' is 'rotate 90° anticlockwise about the origin', which maps (x, y) to (−y, x); applied to (3, 9) this gives (−9, 3). Then undo the translation by subtracting the vector (5, −2), i.e. adding (−5, 2): (−9 − 5, 3 + 2) = (−14, 5). Undoing the two inverse steps in the same order as the original composition, rather than reversing it, gives (−11, −2). Rotating 90° clockwise again instead of inverting the rotation's direction gives (4, −1). Adding the translation vector again instead of subtracting it, after correctly inverting the rotation, gives (−4, 1).
- (b) (3, −5) — Method: apply the rotation to the point first, then translate the image, in the order the question gives them. Working: rotating (4, 1) by 90° clockwise about the origin sends (x, y) to (y, −x), so (4, 1) becomes (1, −4). Translating (1, −4) by the vector (2, −1) gives 1 + 2 = 3 and −4 − 1 = −5, so the final image is (3, −5). Answer: (3, −5). Use the CLOCKWISE rule, (x, y) → (y, −x), not the anticlockwise one, and apply the rotation before the translation, exactly as the question states them: reversing the order or the direction of turn both land on a different point.
- (b) (−2, −1) — Method: apply the reflection to the point first, then rotate the image about the given centre, in the order the question states them. Working: reflecting (3, 4) in the line y = 1 keeps x = 3 and puts the image as far below the line as the point is above it: 4 is 3 units above y = 1, so the image is 3 units below, at 1 − 3 = −2 (the same as 2 × 1 − 4 = −2). The reflected point is (3, −2). Rotating (3, −2) by 90° clockwise about (1, 1): subtracting the centre gives 3 − 1 = 2 and −2 − 1 = −3, the clockwise rule swaps and negates these to give −3 and −2, and adding the centre back gives 1 + (−3) = −2 and 1 + (−2) = −1. The final image is (−2, −1). Answer: (−2, −1). Reflect before you rotate, exactly as the design process is described, and rotate about the CENTRE (1, 1) given in the question rather than the origin: either mistake, or reversing the two steps, sends the tile to a different point.
- (d) A translation by the vector (8, 0) — Method: two reflections in PARALLEL lines combine into a single translation, perpendicular to the lines, of size twice the distance between them; two reflections in lines that CROSS combine into a rotation instead, never a translation. Working: the lines x = 2 and x = 6 are parallel, a distance of 6 − 2 = 4 apart. Doubling this distance gives 2 × 4 = 8, and the translation runs in the direction from the first line towards the second, so the vector is (8, 0). Answer: a translation by the vector (8, 0). Double the distance between the lines rather than using it directly, keep the direction running from the FIRST line reflected to the SECOND, and remember that two reflections in lines that never meet can only give a translation, never a rotation.
- (d) (4, −2) — Method: apply the rotation to the point first, then reflect the rotated image, in the order stated. Working: rotating (4, 2) by 90° anticlockwise about the origin sends (x, y) to (−y, x), so (4, 2) becomes (−2, 4). Reflecting (−2, 4) in the line y = x swaps its coordinates, giving (4, −2). Answer: (4, −2). Rotate before you reflect, exactly as the question orders them: these two maps do not commute, so reflecting first, only rotating without swapping the coordinates afterwards, or forgetting to negate the coordinate when rotating anticlockwise all send you to a different point.
- (a) Translation by the vector (0, 6) — Method: reflecting twice in two parallel horizontal lines is always equivalent to a single translation, at right angles to the lines, of twice the distance between them. Working: the two lines are 4 − 1 = 3 units apart, so the translation is 2 × 3 = 6 units in the positive y-direction. Answer: translation by the vector (0, 6). Using just the gap itself, without doubling it, gives (0, 3); translating in the negative y-direction, from the second line back towards the first, gives (0, −6); and describing the combination as a single reflection in the line halfway between them, y = 2.5, confuses this combination with the effect of a single reflection — two reflections in parallel lines are always equivalent to a translation, never to another reflection. Always double the gap between the lines, and translate in the direction from the first line towards the second.
- (b) (0, 2) — Method: to rotate about a point that is not the origin, first subtract the centre's coordinates, apply the rotation rule to the shifted point, then add the centre's coordinates back on; only after that do you apply the translation, in the order the question states them. Working: shifting P relative to the centre gives (6 − 1, 4 − 2) = (5, 2); rotating 90° clockwise sends (x, y) to (y, −x), giving (2, −5); adding the centre back on gives (2 + 1, −5 + 2) = (3, −3); applying the translation (−3, 5) gives (3 − 3, −3 + 5) = (0, 2). Answer: (0, 2). Applying the translation BEFORE the rotation, reversing the order the question gives them in, gives (8, 0); stopping after the rotation and forgetting the translation altogether gives (3, −3); and rotating anticlockwise instead of clockwise, using (x, y) → (−y, x), gives (−4, 12). Always carry out the two transformations in the order stated — rotate about the given centre first, then translate — and check each step before moving to the next.
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