Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Higher
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- 1.A test for a medical condition is given to 1000 people. 50 of the people have the condition and 950 do not. The test is positive for 45 of the 50 people who have the condition, and it is also positive for 95 of the 950 people who do not have the condition. One of the people whose test is positive is picked at random. Work out the probability that this person has the condition.
- 2.At a sports centre, 45% of the members are aged under 18. 60% of the members aged under 18 swim each week. 20% of the members aged 18 or over swim each week. Work out the percentage of all the members who swim each week.
- 3.A spinner can land on red, blue, green or yellow. The probability that it lands on red is 0.24 and the probability that it lands on yellow is 0.16. The probabilities of landing on blue and on green are equal, and each is called x. Work out the value of x.
- 4.Two ordinary fair dice are rolled and the two scores are multiplied together. Work out the probability that the product is odd.
- 5.A survey of 90 people records which of two apps, X and Y, they use. 55 people use app X, 42 people use app Y, and 20 people use neither app. Work out the probability that a randomly chosen person uses both apps, giving your answer as a fraction in its simplest form.
- 6.A call centre finds that 40% of its calls are about billing. 35% of the calls about billing are dealt with in under five minutes. The centre takes 500 calls on Monday. Work out how many of Monday's calls you would expect to be about billing and dealt with in under five minutes.
- 7.A charity bake sale tracked 240 items sold using a frequency tree. The first branch splits sales into 150 cake sales and 90 biscuit sales. Of the cake sales, 100 were bought by adults and the rest by children. Of the biscuit sales, 54 were bought by children. Each item sold for £1.20. Work out the total amount of money raised from sales to children.
- 8.A biased spinner is spun 40 times and lands on red 16 times. It is then spun a further 60 times and lands on red 21 times. Work out the best estimate of the probability that the spinner lands on red, using the results of all 100 spins together.
- 9.A leisure centre has 150 members. 80 of the members are male and the rest are female. Every member uses either the pool or the gym, but not both. 66 members use the pool, and 35 of those pool users are male. Work out how many female members use the gym.
- 10.On the probability scale from 0 (impossible) to 1 (certain), evens is exactly halfway. An event is 3/10 more likely than evens. Work out the probability of that event, giving your answer as a decimal.
- 11.A basketball player has a free-throw success probability of 0.75. She wants to expect to score 60 successful free throws. Work out how many free throws she needs to attempt.
- 12.In a survey of 200 households, 120 have a garden and 80 own a dog. 54 of the households have a garden and own a dog. Work out the probability that a household owns a dog given that it has a garden, and compare it with the probability that a household picked from the whole survey owns a dog.
- 13.A ferry company finds that on 20% of days the sea is rough. If the sea is rough, the probability that a crossing is delayed is 0.75. If the sea is calm, the probability that a crossing is delayed is 0.1. Given that a crossing was delayed, work out the probability that the sea was rough that day.
- 14.A phone network sends automatic text alerts to customers. On average, 1,500 alerts are sent each day, and the probability that a customer replies 'STOP' to an alert is 0.18. Work out how many replies of 'STOP' the network should expect over a 30-day month.
- 15.A charity fundraiser runs a game using a spinner with 5 equal sections numbered 1 to 5. A player wins a £4 prize if the spinner lands on 5, and wins nothing otherwise. It costs £1 to play, and the game is played 100 times during the fundraiser. Decide which statement correctly describes the game.
Answer key
- (c) 9/28 — Method: two linked steps. Total everyone whose test is positive, since the person picked is known to be one of them, then divide the positive tests that belong to people with the condition by that total. Working: 45 positive tests come from people who have the condition and 95 come from people who do not, so 140 tests are positive. The people with the condition give 45/140, and dividing the numerator and the denominator by 5 gives 9/28. Answer: the probability is 9/28. The distractors: 9/10 is 45/50, the probability of a positive test given that the person has the condition, which is the condition and the event the wrong way round and is the figure a candidate quotes when the two are confused; 9/200 is 45/1000, dividing by everyone tested rather than by the 140 who tested positive; 1/20 is 50/1000, the probability that a person has the condition before the test result is used at all.
- (b) 38% — Method: the two swimming percentages are quoted inside different age groups, so weight each one by the size of its group and add the two results. Working: the under 18s are 45% of the members and 60% of them swim, giving 0.45 × 60 = 27% of all the members. The members aged 18 or over are 55% of the members and 20% of them swim, giving 0.55 × 20 = 11% of all the members. Adding these gives 38%. Answer: 38% of the members swim each week. The distractors: 80% comes from adding 60% and 20% straight off, treating two rates quoted inside different groups as though they could be added; 40% is the mean of 60% and 20%, which would be right only if the two age groups were the same size, and they are not; 42% comes from pairing each swimming rate with the wrong age group, working out 0.45 × 20 added to 0.55 × 60.
- (a) 0.30 — Red, blue, green and yellow are exhaustive, so all four probabilities sum to 1: 0.24 + 0.16 + x + x = 1, so 2x + 0.40 = 1, giving 2x = 0.60 and x = 0.30. Stopping at 2x = 0.60 without dividing by 2 leaves 0.60, the combined probability of both blue and green together, not the value of x on its own. Sharing the 0.60 across all four colours instead of just the two unknown ones gives 0.60 ÷ 4 = 0.15. Leaving out the 0.16 for yellow gives 2x + 0.24 = 1, so 2x = 0.76 and x = 0.38.
- (d) 1/4 — Method: a product is odd only when BOTH factors are odd, so list the ordered pairs where both scores are odd and divide by 36. Working: the odd scores on a dice are 1, 3 and 5, so there are 3 × 3 = 9 ordered pairs where both scores are odd, out of the 36 equally likely pairs, cancelling down to 1/4. Answer: 1/4. Watch out: writing down 3/4 finds the probability that AT LEAST ONE score is odd, 1 minus the probability both are even, which is a different, easier condition to meet than both being odd. Considering only the first dice's score and ignoring the second gives 1/2, since 3 of the first dice's 6 scores are odd — but the product also depends on what the second dice shows. And writing down 1/12 comes from counting only the pairs where the SAME odd number appears twice, (1, 1), (3, 3) and (5, 5), missing pairs like (1, 3) and (5, 1) where the two odd scores differ.
- (b) 3/10 — The number who use at least one app is 90 − 20 = 70. Since 55 + 42 double-counts the overlap, n(X ∩ Y) = 55 + 42 − 70 = 27, so P(both) = 27/90 = 3/10. Forgetting to subtract the 20 who use neither, and using the full 90 as the union, gives 55 + 42 − 90 = 7, so 7/90. Reporting the probability of using X or Y (or both), 70/90 = 7/9, answers a different question about the union, not the overlap. Reporting the probability of using neither app, 20/90 = 2/9, is the complement of the union, not the intersection.
- (a) 70 — Method: two linked steps. Find the expected number of billing calls first, then take the 35% of those, because the 35% is quoted for billing calls only. Working: 40% of 500 is 200 billing calls. 35% of 200 is 70 calls. Answer: you would expect 70 calls. The distractors: 200 stops after the first step and gives the billing calls, forgetting that only some of them are dealt with quickly; 175 is 35% of 500, applying the quick response rate to every call the centre takes rather than to the billing calls only; 375 comes from adding 40% and 35% to get 75% and taking 75% of 500, which treats two stages of one journey as separate outcomes to be added.
- (a) £124.80 — On the cake branch, 150 − 100 = 50 cakes were bought by children. Adding the 54 biscuits bought by children gives 50 + 54 = 104 items sold to children in total, and at £1.20 each that raises 104 × £1.20 = £124.80. Writing £60.00 is wrong because 50 × £1.20 = £60.00 only counts the cake sales to children and leaves out the 54 biscuits. Writing £163.20 is wrong because it uses the ADULT sales instead of children's: 100 cake adults plus 90 − 54 = 36 biscuit adults gives 136 × £1.20 = £163.20. Writing £136.80 is wrong because it finds the cake children's number by subtracting the wrong branch (150 − 90 = 60 instead of 150 − 100 = 50), giving 60 + 54 = 114 items and 114 × £1.20 = £136.80. The total raised from sales to children is £124.80.
- (c) 0.37 — Method: pool the two runs into one combined set of results, then find the relative frequency of red across all of the spins together. Working: total reds = 16 + 21 = 37. Total spins = 40 + 60 = 100. Relative frequency = 37 ÷ 100 = 0.37. Answer: 0.37. Watch out: writing down 0.40 uses only the first run, 16 ÷ 40, and throws away the extra evidence from the second 60 spins. Writing down 0.35 uses only the second run, 21 ÷ 60, and throws away the first run instead. And writing down 0.375 averages the two runs' separate rates, (0.40 + 0.35) ÷ 2, which treats a run of 40 spins and a run of 60 spins as equally weighted, when pooling the actual counts gives the larger run its fair share of influence.
- (b) 39 — Method: put the counts into a two-way table and fill each missing cell by subtracting along a row or down a column. Working: the number of female members is 150 − 80 = 70. The pool column holds 66 members and 35 of them are male, so the number of female pool users is 66 − 35 = 31. Subtracting along the female row, 70 − 31 = 39 female members use the gym. Answer: 39 female members use the gym. The distractors: 45 comes from subtracting along the male row instead, 80 − 35 = 45, which counts male gym users; 31 is the female pool cell, written down one step before the gym cell; 84 is 150 − 66 and counts every gym user, male and female together.
- (d) 0.80 — Evens is exactly halfway along the scale, at 0.5, and 3/10 written as a decimal is 0.3. A probability 3/10 higher than evens is 0.5 + 0.3 = 0.80. Giving 0.30 as the answer converts the increase but never adds it to the value of evens. Adding the increase to 1, the 'certain' end of the scale, instead of to evens gives 1 + 0.3 = 1.30, which cannot be a probability. Writing 3/10 as 0.03 instead of 0.3, a place-value slip, gives 0.5 + 0.03 = 0.53.
- (b) 80 — To find the number of attempts needed, divide the target number of successes by the probability of success: 60 ÷ 0.75 = 80. Writing 45 is wrong because 60 × 0.75 = 45 multiplies instead of dividing — that is the number of successes expected from 60 attempts, not the number of attempts needed for 60 successes. Writing 240 is wrong because 60 ÷ 0.25 = 240 uses 0.25, the probability of MISSING, instead of 0.75, the probability of scoring. Writing 90 is wrong because it comes from misremembering 0.75 as 2/3 and dividing by that instead: 60 ÷ (2/3) = 90. She needs to attempt 80 free throws.
- (a) 0.45, different from 0.4 for all the households — Method: work out the probability inside the restricted group of garden owners, then work out the probability across the whole survey, and compare the two. Working: 54 of the 120 households with a garden own a dog, so the conditional probability is 54 divided by 120, which is 0.45. Across the whole survey 80 of the 200 households own a dog, which is 0.4. Since 0.45 is not 0.4, having a garden changes the chance of owning a dog and the two events are not independent. Answer: 0.45, different from 0.4 for all the households. The distractors: 0.27 is 54/200, dividing the households with both by the whole survey instead of by the 120 with a garden; 0.675 is 54/80, the probability that a household has a garden given that it owns a dog, which is the condition and the event the wrong way round; 0.4 is 80/200, the probability of owning a dog with the garden information never used, which is why that route also reports no difference.
- (c) 15/23 — Method: find P(rough and delayed) and the overall P(delayed) using the tree, then divide. Working: P(rough and delayed) = 0.2 × 0.75 = 0.15. P(calm and delayed) = 0.8 × 0.1 = 0.08. P(delayed) = 0.15 + 0.08 = 0.23. P(rough | delayed) = 0.15 ÷ 0.23 = 15/23. Answer: 15/23. Watch out: leaving the answer as 0.15 (3/20) gives P(rough and delayed) itself, without dividing by the overall probability that a crossing is delayed. Giving 0.75 (3/4) is the probability you were told to start with — that a crossing is delayed GIVEN the sea is rough — which is the reverse of what's being asked. And 0.2 (1/5) is just the original probability that the sea is rough, before you take the fact that the crossing was delayed into account.
- (b) 8,100 — First find the total number of alerts sent in the month: 1,500 × 30 = 45,000. Then apply the probability of a 'STOP' reply: 45,000 × 0.18 = 8,100. Stopping after finding only one day's expected replies, 1,500 × 0.18 = 270, forgets to scale up to the whole month. Multiplying the number of days by the probability instead of by the daily total of alerts gives 30 × 0.18 = 5.4, which rounds to 5. Shifting the decimal point in the probability, using 0.018 instead of 0.18, gives 45,000 × 0.018 = 810.
- (b) Organiser favoured — expected pay-out is under £1 — The expected pay-out per game is the prize times the probability of winning: £4 × 1/5 = £0.80. The expected income per game is the £1 entry fee, which the organiser collects regardless of the result. Since £0.80 is less than £1, the game favours the organiser, because the expected pay-out is under £1. The claim that the game favours the player, because the pay-out is over £1, is wrong on both counts — the pay-out is not over £1, and it is the organiser who benefits. The claim that the organiser is favoured because the pay-out is over £1 reaches the right side but the wrong reason: £0.80 is under £1, not over it. The claim that the two expected amounts are equal is also wrong: £0.80 and £1 are different amounts, so the game is not fair to both sides.
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