Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Higher
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- 1.A four-colour spinner (red, blue, green, yellow) is spun repeatedly, and the relative frequency of landing on green is recorded as the number of spins increases: after 20 spins it is 0.350; after 200 spins it is 0.290; after 2000 spins it is 0.251. Using the result from 2000 spins as the best estimate of the probability, work out the number of times the spinner would be expected to land on green in a further 3000 spins.
- 2.A box contains 9 red balls and 11 green balls. Two balls are taken out at random, one after the other, without being replaced. Given that both balls taken out are the same colour, work out the probability that both balls are red.
- 3.A market stall sells umbrellas. Over the last 250 days, it rained on 70 of them. Using this as an estimate of the probability of rain, work out how many rainy days would be expected in the next 365 days.
- 4.A call centre finds that 40% of its calls are about billing. 35% of the calls about billing are dealt with in under five minutes. The centre takes 500 calls on Monday. Work out how many of Monday's calls you would expect to be about billing and dealt with in under five minutes.
- 5.In a class experiment a fair six-sided dice is rolled 60 times and lands on a six 14 times. The whole school then rolls the same fair dice 3000 times. Work out the best estimate of the number of sixes the school should expect.
- 6.A game uses a fair spinner with 5 equal sections numbered 1 to 5. A player wins £12 if the spinner lands on 5, and wins nothing otherwise. It costs £2 to play. The game is played 250 times. Work out the expected profit for the players, in total, over the 250 games.
- 7.A fair six-sided dice is rolled 90 times. Work out how many more times you would expect it to land on a number less than 4 than on a 6.
- 8.A frequency tree records the results of 160 patients who took a new medicine. It splits them into those who reported side effects and those who did not. 15% of the patients reported side effects. Work out how many of the 160 patients did not report side effects.
- 9.Two ordinary fair dice are rolled and the two scores are multiplied together. Work out the probability that the product is odd.
- 10.The probability that Leo wakes up before his alarm is 0.35. The probability that his younger sister wakes up before her alarm, independently of Leo, is 0.28. Work out the probability that neither of them wakes up before their alarm.
- 11.On the probability scale from 0 (impossible) to 1 (certain), evens is exactly halfway. An event is 3/10 more likely than evens. Work out the probability of that event, giving your answer as a decimal.
- 12.A biased spinner is spun 200 times. It lands on red 70 times, on blue 50 times, and on green 80 times. Using these results, work out the expected number of times the spinner does NOT land on red, in 500 spins of the same spinner.
- 13.At a fun run, a raffle stall charges £1.50 per ticket. The probability that any one ticket wins a prize worth £8 is 0.12, and a losing ticket wins nothing. Nadia buys 25 tickets. Work out how much money Nadia should expect to lose in total.
- 14.A fair six-sided dice is rolled 300 times. Work out how many more times you would expect it to land on an even number than on a six.
- 15.A ferry company finds that on 20% of days the sea is rough. If the sea is rough, the probability that a crossing is delayed is 0.75. If the sea is calm, the probability that a crossing is delayed is 0.1. Given that a crossing was delayed, work out the probability that the sea was rough that day.
Answer key
- (a) 753 — The estimate from 2000 spins is the most reliable, since it comes from the largest sample size, so the best estimate of the probability is 0.251. Over a further 3000 spins, the expected number landing on green is 3000 × 0.251 = 753. Writing 1050 is wrong because 3000 × 0.350 = 1050 uses the estimate from only 20 spins, the LEAST reliable of the three. Writing 870 is wrong because 3000 × 0.290 = 870 uses the estimate from 200 spins rather than the more reliable 2000-spin estimate. Writing 750 is wrong because 3000 × 0.25 = 750 ignores the recorded data completely and simply assumes each of the 4 colours is equally likely. The best estimate is 753 expected green spins.
- (d) 36/91 — Method: P(both red | same colour) = P(both red) ÷ P(same colour), where P(same colour) = P(both red) + P(both green). Working: P(both red) = 9/20 × 8/19 = 72/380 = 18/95. P(both green) = 11/20 × 10/19 = 110/380 = 11/38. P(same colour) = 18/95 + 11/38 = 36/190 + 55/190 = 91/190. P(both red | same colour) = (36/190) ÷ (91/190) = 36/91. Answer: 36/91. Watch out: stopping at 18/95 gives P(both red) itself, without dividing by the probability that the colours matched at all. Working out 55/91 finds the same-colour probability for green instead of red — check which colour's count you are putting on top. And 9/20 is just the chance the first ball drawn is red, which ignores the second draw and the without-replacement condition completely.
- (c) 102 — Method: turn the past record into a relative frequency, then use it as an estimate of the probability of rain and multiply by the number of days being predicted for. Working: relative frequency of rain = 70 ÷ 250 = 0.28. Expected rainy days in 365 days = 365 × 0.28 = 102.2, which rounds to about 102 days. Answer: about 102 days. Watch out: writing down 48 swaps which number is the sample and which is the target, working out 70 ÷ 365 × 250 instead of 70 ÷ 250 × 365. Writing down 70 just repeats the original count of rainy days without scaling it up to the new, longer period at all. And writing down 110 comes from rounding the relative frequency to 0.3 before multiplying, 365 × 0.3 = 109.5, when 70 ÷ 250 is exactly 0.28 and needs no rounding at all.
- (a) 70 — Method: two linked steps. Find the expected number of billing calls first, then take the 35% of those, because the 35% is quoted for billing calls only. Working: 40% of 500 is 200 billing calls. 35% of 200 is 70 calls. Answer: you would expect 70 calls. The distractors: 200 stops after the first step and gives the billing calls, forgetting that only some of them are dealt with quickly; 175 is 35% of 500, applying the quick response rate to every call the centre takes rather than to the billing calls only; 375 comes from adding 40% and 35% to get 75% and taking 75% of 500, which treats two stages of one journey as separate outcomes to be added.
- (b) 500 — Method: when a dice is known to be fair, the theoretical probability is the best thing to work from, and the more trials there are the closer the results tend to it. Working: for a fair dice the probability of a six is 1/6, so the expected number of sixes in 3000 rolls is 3000 × 1 ÷ 6 = 500. The class experiment gave a relative frequency of 14/60, but 60 trials is far too few to overturn a known theoretical value, and the school's 3000 rolls will tend towards 1/6 in any case. Answer: about 500 sixes. The distractors: 700 comes from using the class relative frequency instead of the theory, 3000 × 14 ÷ 60 = 700; 600 comes from splitting the difference between the two, since 1/6 is about 0.167 and 14/60 is about 0.233, whose mean is 0.2, and 3000 × 0.2 = 600; 2500 uses 5/6 instead of 1/6 and counts the rolls expected not to be a six.
- (b) £100 — Over 250 games, the expected total winnings are 250 × (1/5) × £12 = £600, since a player wins on 1 of the 5 equally likely sections. The total cost of playing is 250 × £2 = £500. The players' expected profit is the winnings minus the cost: £600 − £500 = £100. Writing £500 is wrong because that is only the total cost of playing, without any winnings included. Writing £600 is wrong because that is only the total expected winnings, without subtracting what was paid to play. Writing £2,500 is wrong because it assumes a win on every single game (250 × £12 = £3,000) instead of using the 1-in-5 probability, then subtracts the cost: £3,000 − £500 = £2,500. The players' expected profit over the 250 games is £100.
- (c) 30 — The numbers less than 4 are 1, 2 and 3, so the probability of that event is 3/6, and the expected count in 90 rolls is 90 × 3/6 = 45. The probability of rolling a 6 is 1/6, and the expected count is 90 × 1/6 = 15. The difference between the two expected counts is 45 − 15 = 30. A candidate who answers 45 has given the expected count for 'less than 4' only, forgetting to subtract the other expected count. A candidate who answers 15 has given the expected count for '6' only. A candidate who answers 36 has used a dice with 5 possible numbers instead of 6, giving 90 × 3/5 = 54 and 90 × 1/5 = 18, a difference of 36.
- (d) 136 — 15% of 160 = 0.15 × 160 = 24 patients reported side effects, so 160 − 24 = 136 did not. Stopping after finding the number who reported side effects, 24, answers the wrong question — it is not the number who did NOT report them. Misreading '15%' as a raw count of 15 patients, rather than a percentage, gives 160 − 15 = 145. Subtracting 15% of 160 twice, 160 − 24 − 24 = 112, double-counts the side-effect group.
- (d) 1/4 — Method: a product is odd only when BOTH factors are odd, so list the ordered pairs where both scores are odd and divide by 36. Working: the odd scores on a dice are 1, 3 and 5, so there are 3 × 3 = 9 ordered pairs where both scores are odd, out of the 36 equally likely pairs, cancelling down to 1/4. Answer: 1/4. Watch out: writing down 3/4 finds the probability that AT LEAST ONE score is odd, 1 minus the probability both are even, which is a different, easier condition to meet than both being odd. Considering only the first dice's score and ignoring the second gives 1/2, since 3 of the first dice's 6 scores are odd — but the product also depends on what the second dice shows. And writing down 1/12 comes from counting only the pairs where the SAME odd number appears twice, (1, 1), (3, 3) and (5, 5), missing pairs like (1, 3) and (5, 1) where the two odd scores differ.
- (d) 0.468 — The probability that Leo does not wake up before his alarm is 1 − 0.35 = 0.65, and the probability that his sister does not is 1 − 0.28 = 0.72. Since the two events are independent, multiply the complements: 0.65 × 0.72 = 0.468. A candidate who answers 0.63 has added the two given probabilities, 0.35 + 0.28, instead of finding and multiplying the complements. A candidate who answers 0.098 has multiplied the two given probabilities directly, 0.35 × 0.28, without taking complements first. A candidate who answers 0.532 has correctly reached 0.468 but then subtracted it from 1 again by mistake.
- (d) 0.80 — Evens is exactly halfway along the scale, at 0.5, and 3/10 written as a decimal is 0.3. A probability 3/10 higher than evens is 0.5 + 0.3 = 0.80. Giving 0.30 as the answer converts the increase but never adds it to the value of evens. Adding the increase to 1, the 'certain' end of the scale, instead of to evens gives 1 + 0.3 = 1.30, which cannot be a probability. Writing 3/10 as 0.03 instead of 0.3, a place-value slip, gives 0.5 + 0.03 = 0.53.
- (c) 325 — Method: first find the relative frequency of NOT landing on red from the 200 spins, then scale that up to 500 spins. Working: non-red results = 50 + 80 = 130, out of 200 spins, so P(not red) = 130 ÷ 200 = 0.65. Expected non-red results in 500 spins = 500 × 0.65 = 325. Answer: 325. Watch out: writing down 175 finds the expected number of RED results instead, 70 ÷ 200 × 500 = 175, answering the opposite of what was asked. Writing down 250 assumes landing red or not landing red must be a fair 50-50 split, but the spinner is biased and the actual results do not split evenly. And writing down 130 stops after finding how many of the 200 spins were non-red and forgets to scale that figure up to the 500 spins asked for.
- (b) £13.50 — The total cost of Nadia's 25 tickets is 25 × £1.50 = £37.50. The expected number of winning tickets is 25 × 0.12 = 3, so the expected prize money is 3 × £8 = £24.00. Nadia's expected loss is the cost minus the expected prize money: £37.50 − £24.00 = £13.50. A candidate who answers £24.00 has given the expected prize money and mistaken it for the loss. A candidate who answers £37.50 has given the total cost of the tickets, forgetting to subtract the expected prize money. A candidate who answers £34.50 has subtracted the expected number of wins, 3, from the cost instead of first converting it to prize money by multiplying by £8.
- (c) 100 — There are 3 even numbers on a fair dice (2, 4 and 6), so the probability of landing on an even number is 3/6 = 1/2, and 300 × 1/2 = 150. The probability of landing on a six is 1/6, so 300 × 1/6 = 50. The dice is expected to land on an even number 150 − 50 = 100 more times than on a six. Writing 50 is wrong because that is just the expected number of sixes on its own, without comparing it to the expected number of evens. Writing 150 is wrong because that is just the expected number of evens on its own, without subtracting the sixes. Writing 200 is wrong because it adds the two expected frequencies together (150 + 50 = 200) instead of finding the difference between them. The dice is expected to land on an even number 100 more times than on a six.
- (c) 15/23 — Method: find P(rough and delayed) and the overall P(delayed) using the tree, then divide. Working: P(rough and delayed) = 0.2 × 0.75 = 0.15. P(calm and delayed) = 0.8 × 0.1 = 0.08. P(delayed) = 0.15 + 0.08 = 0.23. P(rough | delayed) = 0.15 ÷ 0.23 = 15/23. Answer: 15/23. Watch out: leaving the answer as 0.15 (3/20) gives P(rough and delayed) itself, without dividing by the overall probability that a crossing is delayed. Giving 0.75 (3/4) is the probability you were told to start with — that a crossing is delayed GIVEN the sea is rough — which is the reverse of what's being asked. And 0.2 (1/5) is just the original probability that the sea is rough, before you take the fact that the crossing was delayed into account.
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