Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Higher
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- 1.A bag contains beads that are exactly one of red, white or black. The probability of taking a red bead is 3/10 and the probability of taking a white bead is 1/4. Work out the probability of taking a bead that is red or white.
- 2.A two-way table records 200 members of a gym. 80 of the members are women and the rest are men. 60 of the women attend yoga classes. Work out the percentage of the women who attend yoga classes.
- 3.An ordinary six-sided dice, numbered 1 to 6, is rolled 30 times and lands on a 6 seven times. Ravi says the theoretical probability of rolling a 6 and the relative frequency of rolling a 6 in this trial are the same number. Is Ravi right?
- 4.At a fête, a game costs £3 to play. The probability of winning is 0.1, and each win pays out £20. 150 people play the game. Work out the fête's expected profit from the game.
- 5.A factory checked 400 items. A frequency tree splits them into 250 items made by machine A and 150 items made by machine B. On machine A's branch, 15 of the items were faulty. On machine B's branch, 5 of the items were faulty. One of the 400 items is picked at random. Work out the probability that it is faulty. Give your answer as a fraction in its simplest form.
- 6.A charity raffle sells 250 tickets. A group of friends buy 40 of the tickets between them. Three prizes are awarded, each to a different randomly drawn ticket, and no ticket can win more than one prize. Work out the expected number of prizes won by the group. Give your answer as a fraction in its simplest form.
- 7.At a school fête, a tombola stall costs £1.50 to play. The probability of winning is 0.2, and the prize is worth £6. Work out the stall's expected profit, on average, from each game played.
- 8.A box contains 9 red balls and 11 green balls. Two balls are taken out at random, one after the other, without being replaced. Given that both balls taken out are the same colour, work out the probability that both balls are red.
- 9.A game has two independent stages. P(win stage 1) = 0.4, and P(win stage 2) = 0.25. Work out the probability that Ffion wins at least one of the two stages.
- 10.The probability that Leo wakes up before his alarm is 0.35. The probability that his younger sister wakes up before her alarm, independently of Leo, is 0.28. Work out the probability that neither of them wakes up before their alarm.
- 11.Two goalkeepers face penalty kicks. Elin saves 34% of the penalties she faces. Noah saves 11/32 of the penalties he faces. Which statement correctly compares them?
- 12.A café offers 3 types of sandwich, cheese, ham and egg, and 4 types of drink, tea, coffee, juice and water. A customer chooses one sandwich and one drink at random. Work out the probability that the customer chooses egg and water.
- 13.A charity bake sale tracked 240 items sold using a frequency tree. The first branch splits sales into 150 cake sales and 90 biscuit sales. Of the cake sales, 100 were bought by adults and the rest by children. Of the biscuit sales, 54 were bought by children. Each item sold for £1.20. Work out the total amount of money raised from sales to children.
- 14.On the probability scale from 0 (impossible) to 1 (certain), evens is exactly halfway. An event is 3/10 more likely than evens. Work out the probability of that event, giving your answer as a decimal.
- 15.At a fair, a game costs £2 to play. The probability of winning the game is 0.15, and each win pays out £10. Amir plays the game 200 times. Work out how much money Amir should expect to lose in total.
Answer key
- (c) 11/20 — 'Red or white' combines two mutually exclusive events, so add their probabilities: 3/10 = 6/20 and 1/4 = 5/20, giving 6/20 + 5/20 = 11/20. Multiplying the two probabilities instead of adding them, 3/10 × 1/4, gives 3/40, which would be the probability of red and white together, not red or white — and a bead can't be both colours. Subtracting the sum from 1, 1 − 11/20 = 9/20, gives the probability of the bead being black instead of red or white. Converting 1/4 as 4/20 instead of 5/20 (dividing 20 by 4 but forgetting to scale the numerator) gives 6/20 + 4/20 = 1/2.
- (a) 75% — 'Percentage of the women' restricts the group to the 80 women, of whom 60 attend yoga: 60/80 = 0.75 = 75%. Dividing by the number of men (200 − 80 = 120) instead of the number of women gives 60/120 = 0.5 = 50%. Dividing by all 200 members instead of just the 80 women gives 60/200 = 0.3 = 30%. Using the 20 women who do NOT attend yoga (80 − 60) as the numerator instead of the 60 who do gives 20/80 = 0.25 = 25%.
- (c) No — 7/30 is the relative frequency; theory stays 1/6. — The theoretical probability of rolling a 6 on an ordinary dice is fixed at 1/6, worked out from the number of equally likely outcomes, and does not change however the dice is actually rolled. The relative frequency from this trial is 7/30, found from what happened in these particular 30 rolls. Since 7/30 and 1/6 are different numbers, the correct statement is 'No — 7/30 is the relative frequency; theory stays 1/6.' Assuming the two values must always match because they describe the same event gives 'Yes — relative frequency always equals theory.' Believing that an observed result redefines the theoretical probability gives 'Yes — the theoretical probability has now become 7/30.' Refusing to work out either value at all gives 'Neither can be found — 30 rolls is too few to tell', which ignores that both numbers CAN be calculated from the information given.
- (a) £150 — Each game, the expected payout is 0.1 × £20 = £2, so the fête's expected profit per game is the £3 charged minus the £2 expected payout, £1. Over 150 games, that is 150 × £1 = £150. Writing £300 is wrong because 150 × £2 = £300 is the total expected PAYOUT, not the profit — it has not been subtracted from the entry fees. Writing £450 is wrong because 150 × £3 = £450 is the total money taken in entry fees, without accounting for what is expected to be paid out in prizes. Writing £1 is wrong because that is only the expected profit for ONE game — it has not been scaled up to all 150 games. The fête's expected profit is £150.
- (d) 1/20 — Method: add the counts on the faulty end branches, divide by the total number of items in the experiment, then cancel. Working: the faulty items number 15 + 5 = 20, and 400 items were checked, so the probability is 20/400. Dividing the top and the bottom by 20 gives 1/20. Answer: the probability is 1/20. The distractors: 3/50 is 15/250 and comes from dividing machine A's faults by machine A's output, which is that machine's own fault rate rather than the probability for the whole batch; 1/30 is 5/150 and does the same on machine B's branch; 19/20 is 380/400 and gives the probability that the item picked is not faulty.
- (d) 12/25 — The group holds 40 of the 250 tickets, so for any one prize the probability the group wins it is 40/250 = 4/25. There are 3 prizes and the group has the same chance at each one, so the expected number won is 3 × 4/25 = 12/25. Writing 4/25 is wrong because it is the chance of winning just ONE prize, without multiplying by the 3 prizes available. Writing 4/75 is wrong because it divides by the 3 prizes instead of multiplying (4/25 ÷ 3 = 4/75), which would mean the group did worse the more prizes were on offer. Writing 64/15625 is wrong because it multiplies the single-prize probability by itself three times, (4/25)³, as though all three prizes had to be won together, instead of adding up the expected number across the three separate prizes. The expected number of prizes won by the group is 12/25.
- (b) £0.30 profit for the stall — The stall keeps the £1.50 entry fee whatever happens, and expects to pay out prize × probability of winning = £6 × 0.2 = £1.20 on average. So its expected profit per game is £1.50 − £1.20 = £0.30. Reporting the expected pay-out of £1.20 itself as the profit forgets that the stall also keeps the entry fee. Assuming the player always wins gives an expected cost of £6 − £1.50 = £4.50, treated as a loss for the stall. Using the probability of NOT winning, 0.8, to find the expected pay-out gives £6 × 0.8 = £4.80, and £1.50 − £4.80 = −£3.30, a £3.30 loss.
- (d) 36/91 — Method: P(both red | same colour) = P(both red) ÷ P(same colour), where P(same colour) = P(both red) + P(both green). Working: P(both red) = 9/20 × 8/19 = 72/380 = 18/95. P(both green) = 11/20 × 10/19 = 110/380 = 11/38. P(same colour) = 18/95 + 11/38 = 36/190 + 55/190 = 91/190. P(both red | same colour) = (36/190) ÷ (91/190) = 36/91. Answer: 36/91. Watch out: stopping at 18/95 gives P(both red) itself, without dividing by the probability that the colours matched at all. Working out 55/91 finds the same-colour probability for green instead of red — check which colour's count you are putting on top. And 9/20 is just the chance the first ball drawn is red, which ignores the second draw and the without-replacement condition completely.
- (b) 0.55 — Method: it is easier to find the probability that Ffion wins NEITHER stage, then subtract that from 1. Working: P(lose stage 1) = 1 − 0.4 = 0.6, and P(lose stage 2) = 1 − 0.25 = 0.75. P(neither) = 0.6 × 0.75 = 0.45. P(at least one) = 1 − 0.45 = 0.55. Answer: 0.55. Watch out: adding the two win probabilities, 0.4 + 0.25 = 0.65, treats winning both as impossible and overcounts — that is not how independent probabilities combine. Multiplying the two win probabilities, 0.4 × 0.25 = 0.1, gives the probability of winning BOTH stages, not at least one. And stopping at 0.45, the probability of winning neither stage, forgets the final step of subtracting from 1.
- (d) 0.468 — The probability that Leo does not wake up before his alarm is 1 − 0.35 = 0.65, and the probability that his sister does not is 1 − 0.28 = 0.72. Since the two events are independent, multiply the complements: 0.65 × 0.72 = 0.468. A candidate who answers 0.63 has added the two given probabilities, 0.35 + 0.28, instead of finding and multiplying the complements. A candidate who answers 0.098 has multiplied the two given probabilities directly, 0.35 × 0.28, without taking complements first. A candidate who answers 0.532 has correctly reached 0.468 but then subtracted it from 1 again by mistake.
- (c) Noah — 11/32 = 0.34375, above 34%. — Converting 11/32 to a decimal gives 11 ÷ 32 = 0.34375, which is greater than 34% (0.34), so Noah has the better save rate: 'Noah — 11/32 = 0.34375, above 34%.' Comparing the raw numbers 34 and 11 directly, without converting the fraction to the same form, gives 'Elin — 34 is bigger than 11.' Treating a larger denominator as meaning a bigger value, rather than smaller equal shares, gives 'Noah — 32 is a bigger denominator.' Rounding 34.375% to 34% to the nearest whole percent hides the difference and gives 'Equal — both round to 34% to the nearest percent.'
- (d) 1/12 — Method: list the full possibility space of sandwich-and-drink pairs, then divide the one matching pair by the size of the whole space. Working: there are 3 × 4 = 12 equally likely sandwich-and-drink pairs, and exactly one of them is egg and water. Answer: 1/12. Watch out: writing down 1/7 comes from adding the two counts, 3 + 4 = 7, instead of multiplying them to build the possibility space. Writing down 1/3 uses only the chance of choosing egg out of 3 sandwiches and ignores the drink altogether. And writing down 1/4 uses only the chance of choosing water out of 4 drinks and ignores the sandwich altogether.
- (a) £124.80 — On the cake branch, 150 − 100 = 50 cakes were bought by children. Adding the 54 biscuits bought by children gives 50 + 54 = 104 items sold to children in total, and at £1.20 each that raises 104 × £1.20 = £124.80. Writing £60.00 is wrong because 50 × £1.20 = £60.00 only counts the cake sales to children and leaves out the 54 biscuits. Writing £163.20 is wrong because it uses the ADULT sales instead of children's: 100 cake adults plus 90 − 54 = 36 biscuit adults gives 136 × £1.20 = £163.20. Writing £136.80 is wrong because it finds the cake children's number by subtracting the wrong branch (150 − 90 = 60 instead of 150 − 100 = 50), giving 60 + 54 = 114 items and 114 × £1.20 = £136.80. The total raised from sales to children is £124.80.
- (d) 0.80 — Evens is exactly halfway along the scale, at 0.5, and 3/10 written as a decimal is 0.3. A probability 3/10 higher than evens is 0.5 + 0.3 = 0.80. Giving 0.30 as the answer converts the increase but never adds it to the value of evens. Adding the increase to 1, the 'certain' end of the scale, instead of to evens gives 1 + 0.3 = 1.30, which cannot be a probability. Writing 3/10 as 0.03 instead of 0.3, a place-value slip, gives 0.5 + 0.03 = 0.53.
- (b) £100 — Method: find the expected number of wins, turn that into the expected pay out, then compare it with what the games cost. Working: the expected number of wins is 200 × 0.15 = 30. Each win pays £10, so the expected pay out is 30 × 10 = 300 pounds. Playing 200 times at £2 a go costs 200 × 2 = 400 pounds. The expected loss is 400 − 300 = 100 pounds. Answer: Amir should expect to be about £100 down. The distractors: £300 is the expected winnings on their own, with the cost of playing never taken off; £400 is the total cost of playing, with the winnings never taken off; £700 comes from adding the two totals, 400 + 300 = 700, instead of subtracting one from the other.
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