Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Higher
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- 1.At a fête, a game costs £3 to play. The probability of winning is 0.1, and each win pays out £20. 150 people play the game. Work out the fête's expected profit from the game.
- 2.A fair coin is flipped again and again. After the first 10 flips there have been 7 heads. After 1000 flips there have been 528 heads. Which statement best describes what these results show?
- 3.A ferry company finds that on 20% of days the sea is rough. If the sea is rough, the probability that a crossing is delayed is 0.75. If the sea is calm, the probability that a crossing is delayed is 0.1. Given that a crossing was delayed, work out the probability that the sea was rough that day.
- 4.A café offers 3 types of sandwich, cheese, ham and egg, and 4 types of drink, tea, coffee, juice and water. A customer chooses one sandwich and one drink at random. Work out the probability that the customer chooses egg and water.
- 5.At a sports centre, 45% of the members are aged under 18. 60% of the members aged under 18 swim each week. 20% of the members aged 18 or over swim each week. Work out the percentage of all the members who swim each week.
- 6.A frequency tree records the results of 160 patients who took a new medicine. It splits them into those who reported side effects and those who did not. 15% of the patients reported side effects. Work out how many of the 160 patients did not report side effects.
- 7.A factory checked 400 items. A frequency tree splits them into 250 items made by machine A and 150 items made by machine B. On machine A's branch, 15 of the items were faulty. On machine B's branch, 5 of the items were faulty. One of the 400 items is picked at random. Work out the probability that it is faulty. Give your answer as a fraction in its simplest form.
- 8.A two-way table records 200 members of a gym. 80 of the members are women and the rest are men. 60 of the women attend yoga classes. Work out the percentage of the women who attend yoga classes.
- 9.At a school fête, a tombola stall costs £1.50 to play. The probability of winning is 0.2, and the prize is worth £6. Work out the stall's expected profit, on average, from each game played.
- 10.In a survey of 200 households, 120 have a garden and 80 own a dog. 54 of the households have a garden and own a dog. Work out the probability that a household owns a dog given that it has a garden, and compare it with the probability that a household picked from the whole survey owns a dog.
- 11.A seed company tests germination using results from three greenhouses. Greenhouse 1 plants 200 seeds and 172 germinate. Greenhouse 2 plants 150 seeds and 126 germinate. Greenhouse 3 plants 250 seeds and 212 germinate. Using the combined results from all three greenhouses, work out the best estimate of the number of seeds, out of a new batch of 4000 seeds, that would be expected to germinate.
- 12.A test for a medical condition is given to 1000 people. 50 of the people have the condition and 950 do not. The test is positive for 45 of the 50 people who have the condition, and it is also positive for 95 of the 950 people who do not have the condition. One of the people whose test is positive is picked at random. Work out the probability that this person has the condition.
- 13.Two ordinary fair dice are rolled and the two scores are multiplied together. Work out the probability that the product is odd.
- 14.A biased spinner is spun 200 times. It lands on red 70 times, on blue 50 times, and on green 80 times. Using these results, work out the expected number of times the spinner does NOT land on red, in 500 spins of the same spinner.
- 15.A two-way table records 150 customers at a café. 90 of the customers bought a hot drink and the rest did not. 54 of the hot-drink customers also bought a cake. 21 of the customers who did not buy a hot drink bought a cake. Work out the percentage of all 150 customers who bought a cake.
Answer key
- (a) £150 — Each game, the expected payout is 0.1 × £20 = £2, so the fête's expected profit per game is the £3 charged minus the £2 expected payout, £1. Over 150 games, that is 150 × £1 = £150. Writing £300 is wrong because 150 × £2 = £300 is the total expected PAYOUT, not the profit — it has not been subtracted from the entry fees. Writing £450 is wrong because 150 × £3 = £450 is the total money taken in entry fees, without accounting for what is expected to be paid out in prizes. Writing £1 is wrong because that is only the expected profit for ONE game — it has not been scaled up to all 150 games. The fête's expected profit is £150.
- (b) The relative frequency is settling near 0.5 — Method: turn each result into a relative frequency before comparing them, because it is the relative frequency, and not the difference between the two counts, that tends towards the theoretical probability. Working: after 10 flips the relative frequency of a head is 7 ÷ 10 = 0.7, which is a long way from 0.5. After 1000 flips it is 528 ÷ 1000 = 0.528, which is much closer to 0.5. Meanwhile the gap between the two counts has grown rather than shrunk: it was 7 − 3 = 4 after 10 flips and is 528 − 472 = 56 after 1000 flips. Answer: the relative frequency is settling near 0.5, which is what an unbiased experiment does as the sample grows. The distractors: saying the counts are levelling out is the usual form of this idea and the figures contradict it, since the gap went from 4 to 56; saying the coin is biased treats 28 extra heads in 1000 flips as proof, when 0.528 sits close to 0.5 and a fair coin gives results like this often; saying the next flip is more likely to be a tail is the gambler's fallacy, since each flip stays at 1/2 whatever came before.
- (c) 15/23 — Method: find P(rough and delayed) and the overall P(delayed) using the tree, then divide. Working: P(rough and delayed) = 0.2 × 0.75 = 0.15. P(calm and delayed) = 0.8 × 0.1 = 0.08. P(delayed) = 0.15 + 0.08 = 0.23. P(rough | delayed) = 0.15 ÷ 0.23 = 15/23. Answer: 15/23. Watch out: leaving the answer as 0.15 (3/20) gives P(rough and delayed) itself, without dividing by the overall probability that a crossing is delayed. Giving 0.75 (3/4) is the probability you were told to start with — that a crossing is delayed GIVEN the sea is rough — which is the reverse of what's being asked. And 0.2 (1/5) is just the original probability that the sea is rough, before you take the fact that the crossing was delayed into account.
- (d) 1/12 — Method: list the full possibility space of sandwich-and-drink pairs, then divide the one matching pair by the size of the whole space. Working: there are 3 × 4 = 12 equally likely sandwich-and-drink pairs, and exactly one of them is egg and water. Answer: 1/12. Watch out: writing down 1/7 comes from adding the two counts, 3 + 4 = 7, instead of multiplying them to build the possibility space. Writing down 1/3 uses only the chance of choosing egg out of 3 sandwiches and ignores the drink altogether. And writing down 1/4 uses only the chance of choosing water out of 4 drinks and ignores the sandwich altogether.
- (b) 38% — Method: the two swimming percentages are quoted inside different age groups, so weight each one by the size of its group and add the two results. Working: the under 18s are 45% of the members and 60% of them swim, giving 0.45 × 60 = 27% of all the members. The members aged 18 or over are 55% of the members and 20% of them swim, giving 0.55 × 20 = 11% of all the members. Adding these gives 38%. Answer: 38% of the members swim each week. The distractors: 80% comes from adding 60% and 20% straight off, treating two rates quoted inside different groups as though they could be added; 40% is the mean of 60% and 20%, which would be right only if the two age groups were the same size, and they are not; 42% comes from pairing each swimming rate with the wrong age group, working out 0.45 × 20 added to 0.55 × 60.
- (d) 136 — 15% of 160 = 0.15 × 160 = 24 patients reported side effects, so 160 − 24 = 136 did not. Stopping after finding the number who reported side effects, 24, answers the wrong question — it is not the number who did NOT report them. Misreading '15%' as a raw count of 15 patients, rather than a percentage, gives 160 − 15 = 145. Subtracting 15% of 160 twice, 160 − 24 − 24 = 112, double-counts the side-effect group.
- (d) 1/20 — Method: add the counts on the faulty end branches, divide by the total number of items in the experiment, then cancel. Working: the faulty items number 15 + 5 = 20, and 400 items were checked, so the probability is 20/400. Dividing the top and the bottom by 20 gives 1/20. Answer: the probability is 1/20. The distractors: 3/50 is 15/250 and comes from dividing machine A's faults by machine A's output, which is that machine's own fault rate rather than the probability for the whole batch; 1/30 is 5/150 and does the same on machine B's branch; 19/20 is 380/400 and gives the probability that the item picked is not faulty.
- (a) 75% — 'Percentage of the women' restricts the group to the 80 women, of whom 60 attend yoga: 60/80 = 0.75 = 75%. Dividing by the number of men (200 − 80 = 120) instead of the number of women gives 60/120 = 0.5 = 50%. Dividing by all 200 members instead of just the 80 women gives 60/200 = 0.3 = 30%. Using the 20 women who do NOT attend yoga (80 − 60) as the numerator instead of the 60 who do gives 20/80 = 0.25 = 25%.
- (b) £0.30 profit for the stall — The stall keeps the £1.50 entry fee whatever happens, and expects to pay out prize × probability of winning = £6 × 0.2 = £1.20 on average. So its expected profit per game is £1.50 − £1.20 = £0.30. Reporting the expected pay-out of £1.20 itself as the profit forgets that the stall also keeps the entry fee. Assuming the player always wins gives an expected cost of £6 − £1.50 = £4.50, treated as a loss for the stall. Using the probability of NOT winning, 0.8, to find the expected pay-out gives £6 × 0.8 = £4.80, and £1.50 − £4.80 = −£3.30, a £3.30 loss.
- (a) 0.45, different from 0.4 for all the households — Method: work out the probability inside the restricted group of garden owners, then work out the probability across the whole survey, and compare the two. Working: 54 of the 120 households with a garden own a dog, so the conditional probability is 54 divided by 120, which is 0.45. Across the whole survey 80 of the 200 households own a dog, which is 0.4. Since 0.45 is not 0.4, having a garden changes the chance of owning a dog and the two events are not independent. Answer: 0.45, different from 0.4 for all the households. The distractors: 0.27 is 54/200, dividing the households with both by the whole survey instead of by the 120 with a garden; 0.675 is 54/80, the probability that a household has a garden given that it owns a dog, which is the condition and the event the wrong way round; 0.4 is 80/200, the probability of owning a dog with the garden information never used, which is why that route also reports no difference.
- (d) 3400 — Combining all three greenhouses gives 200 + 150 + 250 = 600 seeds planted in total, and 172 + 126 + 212 = 510 germinated, so the combined estimate of the germination probability is 510/600 = 0.85. Out of a new batch of 4000 seeds, the expected number to germinate is 4000 × 0.85 = 3400. Writing 3440 is wrong because it uses only Greenhouse 1's rate, 172/200 = 0.86, instead of the combined rate from all three: 4000 × 0.86 = 3440. Writing 3360 is wrong because it uses only Greenhouse 2's rate, 126/150 = 0.84: 4000 × 0.84 = 3360. Writing 510 is wrong because that is the total number that germinated in the ORIGINAL trial, not scaled up to the new batch of 4000 seeds at all. The best estimate is 3400 seeds.
- (c) 9/28 — Method: two linked steps. Total everyone whose test is positive, since the person picked is known to be one of them, then divide the positive tests that belong to people with the condition by that total. Working: 45 positive tests come from people who have the condition and 95 come from people who do not, so 140 tests are positive. The people with the condition give 45/140, and dividing the numerator and the denominator by 5 gives 9/28. Answer: the probability is 9/28. The distractors: 9/10 is 45/50, the probability of a positive test given that the person has the condition, which is the condition and the event the wrong way round and is the figure a candidate quotes when the two are confused; 9/200 is 45/1000, dividing by everyone tested rather than by the 140 who tested positive; 1/20 is 50/1000, the probability that a person has the condition before the test result is used at all.
- (d) 1/4 — Method: a product is odd only when BOTH factors are odd, so list the ordered pairs where both scores are odd and divide by 36. Working: the odd scores on a dice are 1, 3 and 5, so there are 3 × 3 = 9 ordered pairs where both scores are odd, out of the 36 equally likely pairs, cancelling down to 1/4. Answer: 1/4. Watch out: writing down 3/4 finds the probability that AT LEAST ONE score is odd, 1 minus the probability both are even, which is a different, easier condition to meet than both being odd. Considering only the first dice's score and ignoring the second gives 1/2, since 3 of the first dice's 6 scores are odd — but the product also depends on what the second dice shows. And writing down 1/12 comes from counting only the pairs where the SAME odd number appears twice, (1, 1), (3, 3) and (5, 5), missing pairs like (1, 3) and (5, 1) where the two odd scores differ.
- (c) 325 — Method: first find the relative frequency of NOT landing on red from the 200 spins, then scale that up to 500 spins. Working: non-red results = 50 + 80 = 130, out of 200 spins, so P(not red) = 130 ÷ 200 = 0.65. Expected non-red results in 500 spins = 500 × 0.65 = 325. Answer: 325. Watch out: writing down 175 finds the expected number of RED results instead, 70 ÷ 200 × 500 = 175, answering the opposite of what was asked. Writing down 250 assumes landing red or not landing red must be a fair 50-50 split, but the spinner is biased and the actual results do not split evenly. And writing down 130 stops after finding how many of the 200 spins were non-red and forgets to scale that figure up to the 500 spins asked for.
- (b) 50% — The total number of customers who bought a cake is 54 + 21 = 75, combining both hot-drink and non-hot-drink customers. As a percentage of all 150 customers, this is (75 ÷ 150) × 100 = 50%. Choosing 36% comes from only counting the hot-drink customers who bought a cake, (54 ÷ 150) × 100 = 36%, and forgetting the 21 non-hot-drink customers who also bought a cake. Choosing 14% comes from only counting the non-hot-drink customers who bought a cake, (21 ÷ 150) × 100 = 14%, and forgetting the 54 hot-drink customers who also bought a cake. Choosing 60% comes from dividing by the hot-drink total of 90 instead of the grand total of 150, (54 ÷ 90) × 100 = 60%.
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