Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Non-calculator
Probability worksheet — GCSE Higher
MathsUKwww.geekhero.co.uk
- 1.250 people took a theory test at one test centre. 150 of them had taken a preparation course and the rest had not. 120 of those who had taken the course passed and 50 of those who had not taken the course passed. One of the people who passed is picked at random. Work out the probability that this person had taken the preparation course.
- 2.A box contains 9 red balls and 11 green balls. Two balls are taken out at random, one after the other, without being replaced. Given that both balls taken out are the same colour, work out the probability that both balls are red.
- 3.Five raffle tickets numbered 1 to 5 are in a bag. Two tickets are drawn one after the other and the first is not put back. Work out the probability that ticket 1 is drawn first and ticket 2 is drawn second.
- 4.At a fair, a game costs £2 to play. The probability of winning the game is 0.15, and each win pays out £10. Amir plays the game 200 times. Work out how much money Amir should expect to lose in total.
- 5.A fair six-sided dice is rolled 300 times. Work out how many more times you would expect it to land on an even number than on a six.
- 6.Two ordinary fair dice are rolled, one after the other. Work out the probability that the first dice shows a 6 and the second dice shows an even number.
- 7.In Manchester the probability of rain on any day in November is taken to be 0.3, and whether it rains on one day is independent of whether it rains on the next. Work out the probability that it rains on both the 10th and the 11th of November.
- 8.Jack rolls two ordinary fair dice and adds the two scores together. Work out the probability that the total is 6.
- 9.A spinner is divided into sectors of 144°, 90° and 126°, coloured purple, orange and grey in that order. The spinner is spun 300 times. Work out how many times you would expect it to land on purple.
- 10.At a summer fair, the probability of winning at the hoopla stall is 6/10 and the probability of winning at the coconut shy is 2/10. Work out how many times as likely a player is to win at the hoopla stall as at the coconut shy.
- 11.In a group of 50 people, 32 own a car, 20 own a bicycle and 9 own both a car and a bicycle. A person who owns a bicycle is picked at random. Work out the probability that this person does not own a car.
- 12.At a coffee shop, each customer buys tea, coffee, water or juice, and never more than one of these. The probability that a customer buys tea is 0.36 and the probability that they buy juice is 0.04. The probability that a customer buys coffee is three times the probability that they buy water. Work out the probability that a customer buys water.
- 13.In a year group of 60 pupils, 25 play football, 18 play tennis and 8 play both football and tennis. A pupil who plays football or tennis or both is picked at random. Work out the probability that this pupil plays both sports.
- 14.A machine makes 4000 light bulbs a day and runs 5 days a week. Two inspectors test bulbs from this machine. Inspector A tests 40 bulbs and finds 4 faulty. Inspector B tests 500 bulbs and finds 30 faulty. Using the better of the two estimates, work out how many faulty bulbs the machine is expected to make in one week.
- 15.Spinner E has 4 equal sections, numbered 1 to 4. Spinner F has 6 equal sections, numbered 1 to 6. Both spinners are spun once. Work out the probability of getting at least one 3.
Answer key
- (d) 12/17 — Method: the person picked is known to have passed, so the sample space is everyone who passed; divide the course takers who passed by that total. Working: 120 course takers and 50 others passed, so 170 people passed. The course takers who passed give 120/170, and dividing the numerator and the denominator by 10 gives 12/17. Answer: the probability is 12/17. The distractors: 4/5 is 120/150, the probability that someone passed given that they took the course, which reverses the condition and the event; 12/25 is 120/250, dividing by everyone who sat the test rather than by the 170 who passed; 17/25 is 170/250, the probability that a person picked from everyone sitting the test passed, which answers a different question altogether.
- (d) 36/91 — Method: P(both red | same colour) = P(both red) ÷ P(same colour), where P(same colour) = P(both red) + P(both green). Working: P(both red) = 9/20 × 8/19 = 72/380 = 18/95. P(both green) = 11/20 × 10/19 = 110/380 = 11/38. P(same colour) = 18/95 + 11/38 = 36/190 + 55/190 = 91/190. P(both red | same colour) = (36/190) ÷ (91/190) = 36/91. Answer: 36/91. Watch out: stopping at 18/95 gives P(both red) itself, without dividing by the probability that the colours matched at all. Working out 55/91 finds the same-colour probability for green instead of red — check which colour's count you are putting on top. And 9/20 is just the chance the first ball drawn is red, which ignores the second draw and the without-replacement condition completely.
- (b) 1/20 — Method: two draws with nothing put back are combined by multiplying, with the second probability worked out from the tickets still in the bag. Working: the first draw takes the wanted ticket with probability 1/5. That ticket is kept out, so 4 tickets remain and only one of them is the ticket wanted second, giving 1/4. Multiplying gives 1/20. Answer: the probability is 1/20. The distractors: 1/10 comes from ignoring the order and treating the draw as a choice of two tickets from five, of which there are ten; 1/25 comes from keeping the total at 5 for the second draw, which is what happens only if the first ticket is put back; 2/5 comes from counting the two wanted tickets over the five in the bag, as though one draw decided the whole question.
- (b) £100 — Method: find the expected number of wins, turn that into the expected pay out, then compare it with what the games cost. Working: the expected number of wins is 200 × 0.15 = 30. Each win pays £10, so the expected pay out is 30 × 10 = 300 pounds. Playing 200 times at £2 a go costs 200 × 2 = 400 pounds. The expected loss is 400 − 300 = 100 pounds. Answer: Amir should expect to be about £100 down. The distractors: £300 is the expected winnings on their own, with the cost of playing never taken off; £400 is the total cost of playing, with the winnings never taken off; £700 comes from adding the two totals, 400 + 300 = 700, instead of subtracting one from the other.
- (c) 100 — There are 3 even numbers on a fair dice (2, 4 and 6), so the probability of landing on an even number is 3/6 = 1/2, and 300 × 1/2 = 150. The probability of landing on a six is 1/6, so 300 × 1/6 = 50. The dice is expected to land on an even number 150 − 50 = 100 more times than on a six. Writing 50 is wrong because that is just the expected number of sixes on its own, without comparing it to the expected number of evens. Writing 150 is wrong because that is just the expected number of evens on its own, without subtracting the sixes. Writing 200 is wrong because it adds the two expected frequencies together (150 + 50 = 200) instead of finding the difference between them. The dice is expected to land on an even number 100 more times than on a six.
- (a) 1/12 — The probability that the first dice shows a 6 is 1/6. The probability that the second dice shows an even number, 2, 4 or 6, is 3/6 = 1/2. Since the two dice are independent, multiply the probabilities: 1/6 × 1/2 = 1/12. A candidate who answers 1/6 has considered only the first dice and forgotten the condition on the second dice. A candidate who answers 1/2 has considered only the second dice and forgotten the condition on the first dice. A candidate who answers 1/36 has treated 'an even number' as a single specific value rather than three possible values, using 1/6 × 1/6.
- (a) 0.09 — Method: two independent events that must both happen are combined by multiplying their probabilities. Working: the same probability 0.3 applies to each day, so the calculation is 0.3 × 0.3. Written as fractions this is 3/10 × 3/10 = 9/100. Answer: the probability is 0.09. The distractors: 0.6 comes from adding 0.3 and 0.3 instead of multiplying them; 0.3 comes from quoting the single-day probability, as though the second day added no further condition; 0.9 comes from multiplying 3 by 3 correctly but keeping only one decimal place in the product instead of two.
- (a) 5/36 — Method: list every result of the two dice as an ordered pair, first score then second score, count the pairs that give the total asked for and divide by how many pairs the list holds. Working: each dice can show 6 scores, so there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 6 are (1, 5), (2, 4), (3, 3), (4, 2) and (5, 1), which is 5 pairs out of the 36. Answer: the probability is 5/36. The distractors: 4/36 comes from listing (1, 5), (5, 1), (2, 4) and (4, 2) and leaving (3, 3) out, because a double does not look like a pair that can be turned round; 5/12 comes from finding the 5 pairs but taking the number of possible results to be 6 + 6 = 12, adding the two dice instead of multiplying them; 1/11 comes from treating the eleven possible totals 2, 3, 4 and so on up to 12 as equally likely, so that a total of 6 is one result out of eleven.
- (b) 120 — Purple's probability is its angle out of the full circle: 144° ÷ 360° = 2/5. Expected number on purple = 2/5 × 300 = 120. Assuming the three colours are equally likely, ignoring their different angles, gives 300 ÷ 3 = 100. Using orange's angle, 90°, instead of purple's 144° gives a probability of 1/4, so 300 × 1/4 = 75. Treating 144 as a percentage instead of finding its fraction of 360° gives 300 × 0.144 = 43.2, which rounds to 43.
- (b) 3 times as likely — Method: to say how many times as likely one event is as another, divide the larger probability by the smaller one; subtracting them gives the gap between the two probabilities, not the multiple. Working: both probabilities are counted in tenths, so 6/10 ÷ 2/10 compares 6 tenths with 2 tenths, and 6 ÷ 2 = 3. Answer: winning at the hoopla stall is 3 times as likely, which is why 6/10 sits three times as far along the 0 to 1 scale as 2/10. The distractors: 4 times as likely comes from subtracting the two counts, 6 − 2, instead of dividing them, which measures the gap rather than the multiple; 6 times as likely comes from reading the larger probability's 6 tenths straight off as the multiple without ever comparing it with the 2 tenths at the other stall; 12 times as likely comes from multiplying the two counts, 6 × 2, instead of dividing one by the other.
- (b) 11/20 — Method: the person picked is known to own a bicycle, so work inside the 20 bicycle owners and count how many of them do not own a car. Working: 9 of the 20 bicycle owners also own a car, so 11 of them do not. The probability is 11/20, which will not cancel. Answer: the probability is 11/20. The distractors: 9/20 gives the bicycle owners who DO own a car, answering the opposite event inside the correct group; 11/50 divides by the whole group of 50, keeping the restricted numerator but the full denominator; 11/32 puts the count over the number of car owners, conditioning on the wrong group entirely.
- (a) 0.15 — Let P(water) = x, so P(coffee) = 3x. The four outcomes are exhaustive: 0.36 + 0.04 + x + 3x = 1, so 0.4 + 4x = 1, giving 4x = 0.6 and x = 0.15. So P(water) = 0.15. Reporting 3x, the coffee probability, instead of water gives 0.45. Splitting the remaining 0.6 evenly between coffee and water, ignoring the 3:1 ratio, gives 0.30. Stopping once the remaining probability 0.6 is found, without dividing by the four equal shares, gives 0.60.
- (b) 8/35 — Method: the pupil picked is known to play at least one of the two sports, so first count how many pupils that is, then divide the number who play both by it. Working: 25 play football and 18 play tennis, but the 8 who play both have been counted in each figure, so the number who play at least one sport is 25 + 18 minus 8, which is 35. The pupils who play both give 8/35, which will not cancel. Answer: the probability is 8/35. The distractors: 2/15 is 8/60, dividing by the whole year group instead of by the 35 pupils who play at least one sport; 8/43 uses 25 + 18 as the denominator, forgetting that the 8 pupils who play both have been counted twice; 8/25 conditions on the footballers alone, answering the probability that a footballer also plays tennis rather than using every pupil who plays a sport.
- (a) 1200 — Method: take the estimate from the larger sample, because an unbiased relative frequency tends towards the true probability as the sample grows, then multiply by the number of bulbs made in a week. Working: Inspector B tested 500 bulbs, far more than Inspector A's 40, so use B's relative frequency: 30 ÷ 500 = 0.06. A week's production is 4000 × 5 = 20000 bulbs. The expected number of faulty bulbs is 20000 × 0.06 = 1200. Answer: about 1200 faulty bulbs a week. The distractors: 2000 uses Inspector A's estimate, 4 ÷ 40 = 0.1, giving 20000 × 0.1 = 2000, and so rests on a sample of only 40 bulbs; 1600 comes from averaging the two estimates of 0.1 and 0.06 to get 0.08, and 20000 × 0.08 = 1600, which gives the small sample equal weight with the large one; 240 uses the right estimate but stops at a single day, 4000 × 0.06 = 240.
- (a) 3/8 — There are 4 × 6 = 24 equally likely outcomes. The outcomes with no 3 at all have Spinner E showing 1, 2 or 4 and Spinner F showing 1, 2, 4, 5 or 6, giving 3 × 5 = 15 outcomes. So the outcomes with at least one 3 are 24 − 15 = 9, and the probability is 9/24 = 3/8. Choosing 5/12 comes from adding the two individual probabilities of a 3, 1/4 + 1/6, which counts the outcome where both spinners show 3 twice over. Choosing 1/4 comes from only counting the case where Spinner E shows 3, and forgetting the outcomes where Spinner F shows 3 instead. Choosing 5/8 comes from working out the probability of getting no 3 at all, 15/24 = 5/8, and giving that as the final answer instead of subtracting it from 1.
Build your own mix at the worksheet builder.