Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Higher
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- 1.In a survey of 45 students, 22 said they like reading, 18 said they like gaming, and 6 said they like both. Work out how many students like exactly one of reading or gaming.
- 2.A bag contains 4 red counters and 6 blue counters. A counter is taken at random, its colour noted, and it is put back in the bag before a second counter is taken at random. Work out the probability that the two counters are different colours. Give your answer as a fraction in its simplest form.
- 3.A pack contains 6 cards, numbered 1 to 6. A card is drawn at random from the pack, and a fair coin is flipped. Work out the probability of drawing an even-numbered card and the coin landing on tails.
- 4.A spinner can land on red, blue, green or yellow, and it cannot land on more than one colour. The probability that it lands on red is 0.05 and the probability that it lands on yellow is 0.35. The probability that it lands on blue is twice the probability that it lands on green. Work out the probability that it lands on green.
- 5.A spinner is divided into sectors of 144°, 90° and 126°, coloured purple, orange and grey in that order. The spinner is spun 300 times. Work out how many times you would expect it to land on purple.
- 6.A grower knows that the probability that one of their seeds germinates is 0.6. The grower wants to expect 300 of the seeds to germinate. Work out how many seeds the grower should plant.
- 7.A bag contains 3 red counters and 5 blue counters. Three counters are taken out at random, one after another, without being replaced. Work out the probability that all three counters taken out are red.
- 8.A box contains counters that are silver, bronze or copper only. The probability that a counter taken at random is silver is 1/2 and the probability that it is bronze is 1/8. The box contains 64 counters in total. Work out the number of copper counters.
- 9.For two events A and B, P(A) = 0.6 and P(A and B) = 0.15. Work out P(B | A).
- 10.In a group of 50 people, 32 own a car, 20 own a bicycle and 9 own both a car and a bicycle. A person who owns a bicycle is picked at random. Work out the probability that this person does not own a car.
- 11.A call centre finds that 40% of its calls are about billing. 35% of the calls about billing are dealt with in under five minutes. The centre takes 500 calls on Monday. Work out how many of Monday's calls you would expect to be about billing and dealt with in under five minutes.
- 12.A student is estimating the probability that a spinner lands on red. In her first 85 spins it landed on red 34 times. She then spins it 165 more times, and in those it lands on red 58 times. Work out the best estimate of the probability of red from all 250 spins. Give your answer as a decimal, correct to 3 decimal places.
- 13.A fair coin is flipped and a fair five-sided spinner, labelled 1 to 5, is spun. All the outcomes are listed as pairs, such as (H, 3). Work out the probability that the outcome is a tail and an odd number.
- 14.A biased six-sided dice is rolled once. The probability that it lands on 6 is 0.25. The other five scores are all equally likely. Work out the probability that it lands on 3.
- 15.A bag contains 4 red sweets and 6 yellow sweets. Two sweets are taken at random, one after the other, and are not put back. The first sweet taken is red. Work out the probability that the second sweet taken is also red.
Answer key
- (c) 28 — Reading only is 22 − 6 = 16, and gaming only is 18 − 6 = 12, so exactly one of the two is 16 + 12 = 28. Adding 22 and 18 without removing the 6 who like both, 22 + 18 = 40, counts those 6 students twice. Giving 6 mistakes the number who like both for the number who like exactly one. Finding 22 + 18 − 6 = 34 gives the number who like at least one of reading or gaming, but stops there instead of also removing the 6 who like both to leave only those who like exactly one.
- (a) 12/25 — P(red then blue) = 4/10 × 6/10 = 24/100. P(blue then red) is the same, 6/10 × 4/10 = 24/100. Since either order counts as different colours, add them: 24/100 + 24/100 = 48/100 = 12/25. Working out only one order, red-then-blue, and forgetting blue-then-red, gives 24/100 = 6/25. Working out the probability that the two counters are the SAME colour instead — 4/10 × 4/10 + 6/10 × 6/10 = 16/100 + 36/100 = 52/100 = 13/25 — answers a different question. Using 6/9 for the second draw, as if the first counter were not replaced, gives 2 × (4/10 × 6/9) = 48/90 = 8/15.
- (b) 1/4 — There are 6 × 2 = 12 equally likely outcomes. The even-numbered cards are 2, 4 and 6, so there are 3 × 1 = 3 outcomes with an even card and tails, giving a probability of 3/12 = 1/4. Choosing 1/2 comes from working out only the probability of drawing an even card, 3/6, and forgetting to combine it with the coin landing on tails. Choosing 1/12 comes from treating only one specific outcome, such as card 6 with tails, as the only one that counts, instead of all three even cards paired with tails. Choosing 1/8 comes from doubling the coin stage when counting the total, using 6 × 2 × 2 = 24 outcomes instead of 6 × 2 = 12, and giving 3/24 = 1/8.
- (c) 0.2 — Let P(green) = x, so P(blue) = 2x. Red, blue, green and yellow are exhaustive: 0.05 + 0.35 + x + 2x = 1, so 0.4 + 3x = 1, giving 3x = 0.6 and x = 0.2. So P(green) = 0.2. Splitting the remaining 0.6 evenly between blue and green, ignoring the 2:1 ratio, gives 0.3. Working out x correctly but then reporting 2x, the probability of blue, gives 0.4. Stopping after finding that blue and green together account for 0.6, without dividing by the three equal shares of x, gives 0.6.
- (b) 120 — Purple's probability is its angle out of the full circle: 144° ÷ 360° = 2/5. Expected number on purple = 2/5 × 300 = 120. Assuming the three colours are equally likely, ignoring their different angles, gives 300 ÷ 3 = 100. Using orange's angle, 90°, instead of purple's 144° gives a probability of 1/4, so 300 × 1/4 = 75. Treating 144 as a percentage instead of finding its fraction of 360° gives 300 × 0.144 = 43.2, which rounds to 43.
- (c) 500 — Method: the expected number of successes is the number of trials multiplied by the probability, so to find the number of trials, divide the expected number by the probability. Working: let n be the number of seeds planted. Then n multiplied by 0.6 must come to 300, so n = 300 ÷ 0.6 = 500. Answer: the grower should plant 500 seeds. The distractors: 180 comes from multiplying instead of dividing, 300 × 0.6 = 180, which answers how many of 300 seeds would germinate; 750 comes from dividing by the probability of not germinating, 300 ÷ 0.4 = 750; 120 comes from multiplying by that same 0.4, 300 × 0.4 = 120.
- (c) 1/56 — Method: for draws without replacement, multiply a chain of three fractions where both the numerator (reds remaining) and the denominator (counters remaining) fall by one after each draw. Working: P(all three red) = 3/8 × 2/7 × 1/6 = 6/336 = 1/56. Answer: 1/56. Watch out: using 3/8 for all three draws (27/512) treats the counters as if they were replaced each time. Reducing only the numerator each draw (3/8 × 2/8 × 1/8) forgets that the total number of counters left in the bag also falls. And reducing only the denominator while keeping the numerator at 3 each time (3/8 × 3/7 × 3/6) forgets that a red counter has actually left the bag.
- (c) 24 — Silver, bronze and copper cover every counter, so their probabilities sum to 1: P(copper) = 1 − 1/2 − 1/8 = 3/8. Number of copper counters = 3/8 × 64 = 24. Multiplying the silver probability by 64 gives 32, the number of silver counters, not copper. Multiplying the bronze probability by 64 gives 8, the number of bronze counters. Adding the silver and bronze probabilities (1/2 + 1/8 = 5/8) and multiplying by 64 gives 40, the combined number of silver and bronze counters, not the copper count.
- (c) 0.25 — Method: P(B | A) = P(A and B) ÷ P(A). Working: P(B | A) = 0.15 ÷ 0.6 = 0.25. Answer: 0.25. Watch out: multiplying 0.6 by 0.15 instead of dividing gives 0.09, and subtracting 0.15 from 0.6 gives 0.45 — neither uses the conditional probability formula. Leaving the answer as 0.15 mistakes the probability of A and B happening together for the probability of B once you already know A has happened — those are different quantities.
- (b) 11/20 — Method: the person picked is known to own a bicycle, so work inside the 20 bicycle owners and count how many of them do not own a car. Working: 9 of the 20 bicycle owners also own a car, so 11 of them do not. The probability is 11/20, which will not cancel. Answer: the probability is 11/20. The distractors: 9/20 gives the bicycle owners who DO own a car, answering the opposite event inside the correct group; 11/50 divides by the whole group of 50, keeping the restricted numerator but the full denominator; 11/32 puts the count over the number of car owners, conditioning on the wrong group entirely.
- (a) 70 — Method: two linked steps. Find the expected number of billing calls first, then take the 35% of those, because the 35% is quoted for billing calls only. Working: 40% of 500 is 200 billing calls. 35% of 200 is 70 calls. Answer: you would expect 70 calls. The distractors: 200 stops after the first step and gives the billing calls, forgetting that only some of them are dealt with quickly; 175 is 35% of 500, applying the quick response rate to every call the centre takes rather than to the billing calls only; 375 comes from adding 40% and 35% to get 75% and taking 75% of 500, which treats two stages of one journey as separate outcomes to be added.
- (a) 0.368 — Combining both samples, the spinner landed on red 34 + 58 = 92 times out of a total of 85 + 165 = 250 spins, so the best estimate of the probability is 92/250 = 0.368. Writing 0.400 is wrong because it uses only the first sample, 34/85 = 0.400, ignoring the extra 165 spins recorded afterwards. Writing 0.352 is wrong because it uses only the second sample, 58/165 = 0.352 (to 3 decimal places), ignoring the first 85 spins. Writing 0.376 is wrong because it averages the two separate estimates, (0.400 + 0.352) ÷ 2 = 0.376, instead of combining the actual numbers of reds and spins across both samples. The best estimate of the probability that the spinner lands on red, using all 250 spins, is 0.368.
- (d) 3/10 — Method: list the full possibility space as pairs of coin and spinner results, then count how many pairs satisfy both conditions and divide by the size of the whole space. Working: the coin gives 2 outcomes and the spinner gives 5, so the full space has 2 × 5 = 10 equally likely pairs. The pairs with a tail and an odd number are (T,1), (T,3) and (T,5), which is 3 out of 10. Answer: 3/10. Watch out: writing down 1/2 uses only the coin's own chance of a tail and ignores that the spinner also has to land on an odd number. Writing down 3/5 uses only the spinner's chance of landing on an odd number and ignores the coin altogether. And writing down 1/10 counts just one matching outcome, such as (T,1), instead of all three pairs that satisfy both conditions.
- (b) 0.150 — The six scores are exhaustive, so their probabilities sum to 1. The probability of not landing on 6 is 1 − 0.25 = 0.75, and this is shared equally between the other five scores, so each has probability 0.75 ÷ 5 = 0.150. Giving 0.750 as the answer stops after finding the probability of not landing on 6, without sharing it out between the five remaining scores. Dividing 0.75 by 6 instead of by 5 gives 0.125, wrongly including the score of 6 among the equally likely scores. Ignoring the bias completely and dividing 1 by all six scores gives 1 ÷ 6 = 0.167.
- (b) 1/3 — Method: the first sweet has already been taken and it was red, so work out the second probability from what is actually left in the bag. Working: one red sweet has gone, so 3 red sweets remain out of 9 sweets altogether, giving 3/9. Dividing the numerator and the denominator by 3 gives 1/3. Answer: the probability is 1/3. The distractors: 2/5 is 4/10, the probability for the first draw used again, which is only right if the first sweet is put back; 3/10 takes one off the red count but leaves the total at 10, updating half of the fraction; 4/9 takes one off the total but leaves the red count at 4, updating the other half of the fraction.
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