Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Higher
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- 1.At a summer fair, the probability of winning at the hoopla stall is 6/10 and the probability of winning at the coconut shy is 2/10. Work out how many times as likely a player is to win at the hoopla stall as at the coconut shy.
- 2.Two ordinary fair dice are rolled. Work out the probability that the difference between the two scores is 1.
- 3.At a youth club, 65 members are asked which sports they play. 27 play football, 21 play basketball, and 9 play both. Work out the number of members who play neither sport.
- 4.A leisure centre has 150 members. 80 of the members are male and the rest are female. Every member uses either the pool or the gym, but not both. 66 members use the pool, and 35 of those pool users are male. Work out how many female members use the gym.
- 5.In a survey, 120 adults were asked whether they have a driving licence. 70 of the adults are women and 50 are men. 45 of the women and 35 of the men have a driving licence. One of the adults who has a driving licence is picked at random. Work out the probability that this adult is a man.
- 6.In a certain town, P(rain on Monday) = 0.3. If it rains on Monday, the probability that it also rains on Tuesday is 0.6. If it does not rain on Monday, the probability that it rains on Tuesday is 0.25. Work out the probability that it rains on Tuesday.
- 7.A factory finds that the probability a randomly chosen light bulb is defective is 0.035. In a batch of 4,000 bulbs, work out how many bulbs you would expect to work correctly.
- 8.An ordinary six-sided dice, numbered 1 to 6, is rolled 30 times and lands on a 6 seven times. Ravi says the theoretical probability of rolling a 6 and the relative frequency of rolling a 6 in this trial are the same number. Is Ravi right?
- 9.A café offers 3 types of sandwich, cheese, ham and egg, and 4 types of drink, tea, coffee, juice and water. A customer chooses one sandwich and one drink at random. Work out the probability that the customer chooses egg and water.
- 10.A survey of 160 employees at a company recorded whether they cycle to work, using a frequency tree. The first branch splits them into 90 who work full-time and 70 who work part-time. Of the full-time employees, 27 cycle to work. Of the part-time employees, 14 cycle to work. Work out the probability that an employee, chosen at random from the 160, cycles to work. Give your answer as a fraction in its simplest form.
- 11.A drawing pin is dropped many times and lands either point up or point down. The relative frequency of landing point up is recorded as the experiment goes on: after 50 drops it is 0.720, after 200 drops it is 0.665, and after 1000 drops it is 0.638. The pin is to be dropped a further 2000 times. Work out the best estimate of the number of times it will land point up.
- 12.A student is estimating the probability that a spinner lands on red. In her first 85 spins it landed on red 34 times. She then spins it 165 more times, and in those it lands on red 58 times. Work out the best estimate of the probability of red from all 250 spins. Give your answer as a decimal, correct to 3 decimal places.
- 13.On Amelia's walk to school there are two sets of traffic lights. The probability that the first set is green when she reaches it is 0.4. The probability that the second set is green when she reaches it is 0.5. The two sets work independently of each other. Work out the probability that both sets are green.
- 14.An ordinary pack of 52 playing cards contains 13 hearts. One card is taken at random from the pack. Work out the probability that the card is not a heart. Give your answer as a percentage.
- 15.A spinner is divided into sectors of 144°, 90° and 126°, coloured purple, orange and grey in that order. The spinner is spun 300 times. Work out how many times you would expect it to land on purple.
Answer key
- (b) 3 times as likely — Method: to say how many times as likely one event is as another, divide the larger probability by the smaller one; subtracting them gives the gap between the two probabilities, not the multiple. Working: both probabilities are counted in tenths, so 6/10 ÷ 2/10 compares 6 tenths with 2 tenths, and 6 ÷ 2 = 3. Answer: winning at the hoopla stall is 3 times as likely, which is why 6/10 sits three times as far along the 0 to 1 scale as 2/10. The distractors: 4 times as likely comes from subtracting the two counts, 6 − 2, instead of dividing them, which measures the gap rather than the multiple; 6 times as likely comes from reading the larger probability's 6 tenths straight off as the multiple without ever comparing it with the 2 tenths at the other stall; 12 times as likely comes from multiplying the two counts, 6 × 2, instead of dividing one by the other.
- (d) 5/18 — Method: list every ordered pair of dice scores whose difference is 1, then divide by the 36 equally likely pairs. Working: the pairs with a difference of 1 are (1, 2), (2, 1), (2, 3), (3, 2), (3, 4), (4, 3), (4, 5), (5, 4), (5, 6) and (6, 5), which is 10 pairs out of 36, cancelling down to 5/18. Answer: 5/18. Watch out: writing down 5/36 lists only the 5 pairs going up, (1, 2), (2, 3), (3, 4), (4, 5) and (5, 6), and misses that each one has a matching pair the other way round, such as (2, 1) — the two dice are different objects, and order matters, so each of those 5 gaps counts twice. Writing down 1/6 treats the six possible differences, 0 to 5, as equally likely and picks 1 out of 6 of them, but a difference of 1 is reached by far more pairs of scores than a difference of 5 is, so the six differences are not equally likely. And writing down 1/4 comes from adding the two dice's outcome counts instead of multiplying them, 6 + 6 = 12, and grouping the six scores into just three non-overlapping pairs one apart, {1, 2}, {3, 4} and {5, 6}, giving 3 out of that wrong pool of 12.
- (c) 26 — The number who play football or basketball is 27 + 21 − 9 = 39, subtracting the 9 who play both so they are not counted twice. The number who play neither is then 65 − 39 = 26. Giving 39 stops after finding the number who play football or basketball, without taking the complement within the 65 members. Subtracting all three given numbers from 65, 65 − 27 − 21 − 9 = 8, treats the 9 who play both as a separate group rather than a correction for double-counting. Adding 27 and 21 without removing the double-counted 9, then subtracting that total from 65, gives 65 − (27 + 21) = 17.
- (b) 39 — Method: put the counts into a two-way table and fill each missing cell by subtracting along a row or down a column. Working: the number of female members is 150 − 80 = 70. The pool column holds 66 members and 35 of them are male, so the number of female pool users is 66 − 35 = 31. Subtracting along the female row, 70 − 31 = 39 female members use the gym. Answer: 39 female members use the gym. The distractors: 45 comes from subtracting along the male row instead, 80 − 35 = 45, which counts male gym users; 31 is the female pool cell, written down one step before the gym cell; 84 is 150 − 66 and counts every gym user, male and female together.
- (a) 7/16 — Method: the adult picked is known to have a driving licence, so the sample space is everyone with a licence; divide the number of men with a licence by that total. Working: 45 women and 35 men have a licence, so 80 adults have one. The men with a licence give 35/80, and dividing the numerator and the denominator by 5 gives 7/16. Answer: the probability is 7/16. The distractors: 7/10 is 35/50, the probability that an adult has a licence given that he is a man, which is the condition and the event the wrong way round; 7/24 is 35/120, dividing by all 120 adults surveyed instead of by the 80 who have a licence; 5/12 is 50/120, the probability that an adult picked from the whole survey is a man, which uses none of the licence information the question supplies.
- (b) 0.355 — Method: use the law of total probability across the two Monday branches: P(rain Tue) = P(rain Mon) × P(rain Tue | rain Mon) + P(no rain Mon) × P(rain Tue | no rain Mon). Working: P(no rain Mon) = 1 − 0.3 = 0.7. P(rain Tue) = (0.3 × 0.6) + (0.7 × 0.25) = 0.18 + 0.175 = 0.355. Answer: 0.355. Watch out: using only the rain-Monday branch (0.3 × 0.6) or only the no-rain-Monday branch (0.7 × 0.25) accounts for just one of the two ways Tuesday can turn out rainy — both branches must be added. And swapping which weekday-probability multiplies which branch (0.7 with the rain branch, 0.3 with the no-rain branch) uses the right numbers on the wrong branches.
- (a) 3,860 — The probability a bulb works correctly is the complement of being defective: 1 − 0.035 = 0.965. Expected number working correctly = 0.965 × 4,000 = 3,860. Using the probability of being defective instead of its complement gives 4,000 × 0.035 = 140, the expected number of DEFECTIVE bulbs, not working ones. Shifting the decimal point in the complement, using 0.0965 instead of 0.965, gives 4,000 × 0.0965 = 386. Assuming every bulb works, ignoring the 0.035 probability altogether, gives the full batch of 4,000.
- (c) No — 7/30 is the relative frequency; theory stays 1/6. — The theoretical probability of rolling a 6 on an ordinary dice is fixed at 1/6, worked out from the number of equally likely outcomes, and does not change however the dice is actually rolled. The relative frequency from this trial is 7/30, found from what happened in these particular 30 rolls. Since 7/30 and 1/6 are different numbers, the correct statement is 'No — 7/30 is the relative frequency; theory stays 1/6.' Assuming the two values must always match because they describe the same event gives 'Yes — relative frequency always equals theory.' Believing that an observed result redefines the theoretical probability gives 'Yes — the theoretical probability has now become 7/30.' Refusing to work out either value at all gives 'Neither can be found — 30 rolls is too few to tell', which ignores that both numbers CAN be calculated from the information given.
- (d) 1/12 — Method: list the full possibility space of sandwich-and-drink pairs, then divide the one matching pair by the size of the whole space. Working: there are 3 × 4 = 12 equally likely sandwich-and-drink pairs, and exactly one of them is egg and water. Answer: 1/12. Watch out: writing down 1/7 comes from adding the two counts, 3 + 4 = 7, instead of multiplying them to build the possibility space. Writing down 1/3 uses only the chance of choosing egg out of 3 sandwiches and ignores the drink altogether. And writing down 1/4 uses only the chance of choosing water out of 4 drinks and ignores the sandwich altogether.
- (b) 41/160 — In total, 27 + 14 = 41 of the 160 employees cycle to work, so the probability is 41/160 (41 and 160 share no common factor, so this is already in its simplest form). Writing 27/160 is wrong because it only counts the full-time cyclists and leaves out the 14 part-time cyclists. Writing 41/90 is wrong because it uses the full-time total (90) as the denominator instead of the whole survey (160). Writing 1/5 is wrong because it only uses the part-time branch, simplifying 14/70 to 1/5 and ignoring the full-time cyclists completely. The probability is 41/160.
- (a) 1276 — Method: an unbiased relative frequency tends towards the theoretical probability as the number of trials increases, so use the record resting on the most trials, then multiply by the number of new trials. Working: the three records rest on 50, 200 and 1000 drops, so the most reliable is the one after 1000 drops, namely 0.638, and the run is indeed settling as the trials increase. The expected number of point up landings in 2000 further drops is 2000 × 0.638 = 1276. Answer: about 1276 times. The distractors: 1440 uses the earliest record, which rests on only 50 drops, giving 2000 × 0.720 = 1440; 1330 uses the middle record, treating 200 drops as a safe compromise when 1000 drops is better still, giving 2000 × 0.665 = 1330; 1348 comes from averaging the three records, since 0.720 + 0.665 + 0.638 = 2.023 and 2.023 ÷ 3 = 0.674, then 2000 × 0.674 = 1348, which gives the 50 drop record the same weight as the 1000 drop record.
- (a) 0.368 — Combining both samples, the spinner landed on red 34 + 58 = 92 times out of a total of 85 + 165 = 250 spins, so the best estimate of the probability is 92/250 = 0.368. Writing 0.400 is wrong because it uses only the first sample, 34/85 = 0.400, ignoring the extra 165 spins recorded afterwards. Writing 0.352 is wrong because it uses only the second sample, 58/165 = 0.352 (to 3 decimal places), ignoring the first 85 spins. Writing 0.376 is wrong because it averages the two separate estimates, (0.400 + 0.352) ÷ 2 = 0.376, instead of combining the actual numbers of reds and spins across both samples. The best estimate of the probability that the spinner lands on red, using all 250 spins, is 0.368.
- (a) 0.2 — Method: for independent events, the probability that both happen is the product of the two probabilities. Working: the first set is green with probability 0.4 and the second with probability 0.5, so the calculation is 0.4 × 0.5. Since 4 × 5 = 20 and the two factors carry one decimal place each, the product carries two. Answer: the probability is 0.2. The distractors: 0.9 comes from adding 0.4 and 0.5 instead of multiplying them; 0.45 comes from averaging the two probabilities; 0.1 comes from subtracting 0.4 from 0.5, treating the question as a difference.
- (d) 75% — Method: count how many cards are not hearts, write that count over the total number of cards, cancel the fraction down and then turn it into a percentage. Working: 52 − 13 = 39 cards are not hearts, so the probability is 39/52; dividing the numerator and the denominator by 13 gives 3/4, and 3/4 = 0.75, so 0.75 × 100 = 75. Answer: 75%, three quarters of the way along the 0 to 1 scale. The distractors: 25% comes from giving the probability that the card is a heart, 13 out of 52, which cancels to 1/4; 50% comes from reading 'not a heart' as 'not a red card' and halving the pack; 39% comes from writing the count of 39 cards straight down as the percentage without comparing it with the 52 cards in the pack.
- (b) 120 — Purple's probability is its angle out of the full circle: 144° ÷ 360° = 2/5. Expected number on purple = 2/5 × 300 = 120. Assuming the three colours are equally likely, ignoring their different angles, gives 300 ÷ 3 = 100. Using orange's angle, 90°, instead of purple's 144° gives a probability of 1/4, so 300 × 1/4 = 75. Treating 144 as a percentage instead of finding its fraction of 360° gives 300 × 0.144 = 43.2, which rounds to 43.
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