Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Probability worksheet — GCSE Higher
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- 1.Grace rolls two ordinary fair dice at the same time and works out the total of the two scores. Work out the probability that the total is greater than 10.
- 2.A school buys pens from two suppliers and has 1000 pens in stock. Supplier X provided 70% of the pens and supplier Y provided the other 30%. 2% of supplier X's pens are faulty and 8% of supplier Y's pens are faulty. A pen picked at random from the stock is found to be faulty. Work out the probability that it came from supplier Y. Give your answer as a fraction.
- 3.Two cards are dealt one after the other from an ordinary pack of 52 playing cards. The first card is not put back before the second is dealt. The pack contains 4 aces. Work out the probability that neither card is an ace. Give your answer as a product of two fractions.
- 4.A fair six-sided dice is rolled 150 times. The table shows how many times each number came up: 1 came up 22 times, 2 came up 27 times, 3 came up 24 times, 4 came up 34 times, 5 came up 21 times and 6 came up 22 times. The theoretical probability of each number is 1/6. Which number is most over-represented compared with its theoretical probability?
- 5.A clinic recorded 300 booked appointments using a frequency tree. The first branch splits them into 210 adult appointments and the rest child appointments. Of the adult appointments, 189 were attended and the rest were missed. Of the child appointments, 81 were attended. Work out the probability that a booked appointment, chosen at random from the 300, was missed. Give your answer as a fraction in its simplest form.
- 6.A Venn diagram shows two sets, P and Q, inside a universal set. n(P) = 34, n(Q) = 27, n(P ∩ Q) = 11, and n(ξ) = 90, where ξ is the universal set. Work out n((P ∪ Q)′), the number of elements in neither P nor Q.
- 7.A train company runs 25 trains a day, every day. The probability that any one train is late is 0.08. Work out how many late trains the company should expect over a period of 4 weeks.
- 8.At a fair, a game costs £2 to play. The probability of winning the game is 0.15, and each win pays out £10. Amir plays the game 200 times. Work out how much money Amir should expect to lose in total.
- 9.The probability that a component is faulty is 1/10. Two components are tested independently. Work out the probability that at least one of the two components is faulty.
- 10.At a sports centre, 45% of the members are aged under 18. 60% of the members aged under 18 swim each week. 20% of the members aged 18 or over swim each week. Work out the percentage of all the members who swim each week.
- 11.The probability that it rains on a given morning is 0.3. If it rains, the probability that Priya's bus is late is 0.8. If it does not rain, the probability that her bus is late is 0.1. Work out the probability that her bus is late.
- 12.Each turn of a game ends in a win, a draw or a loss, and no turn can end in more than one of these. The probability of a win is 1/4 and the probability of a draw is 1/3. Work out the probability of a loss.
- 13.A quality inspector examines a sample of 60 items from a production line and finds that 8 are faulty. Using this sample's proportion, work out how many faulty items would be expected in a new batch of 750 items.
- 14.A ferry company finds that on 20% of days the sea is rough. If the sea is rough, the probability that a crossing is delayed is 0.75. If the sea is calm, the probability that a crossing is delayed is 0.1. Given that a crossing was delayed, work out the probability that the sea was rough that day.
- 15.At a school fête, a tombola stall costs £1.50 to play. The probability of winning is 0.2, and the prize is worth £6. Work out the stall's expected profit, on average, from each game played.
Answer key
- (d) 3/36 — Method: list the results as ordered pairs, decide which totals satisfy the condition, count the pairs that give those totals and divide by the number of pairs there are. Working: there are 6 × 6 = 36 equally likely ordered pairs. Greater than 10 means a total of 11 or a total of 12. A total of 11 comes from (5, 6) and (6, 5); a total of 12 comes from (6, 6) alone, because both dice must show a 6. That is 2 + 1 = 3 pairs out of the 36. Answer: the probability is 3/36. The distractors: 2/36 comes from counting the two ways of making 11 and forgetting that 12 is greater than 10 as well; 4/36 comes from writing (6, 6) down twice, applying the rule that a pair can be turned round to a double that can only happen one way; 33/36 comes from reading the condition the wrong way round and giving the probability that the total is 10 or less.
- (b) 12/19 — Method: turn the percentages into expected frequencies out of 1000, total the faulty pens, then divide supplier Y's faulty pens by that total, because the pen picked is known to be faulty. Working: supplier X provided 700 pens and 2% of them are faulty, which is 14 pens. Supplier Y provided 300 pens and 8% of them are faulty, which is 24 pens. Altogether 38 pens are faulty, so the probability is 24/38, and dividing the numerator and the denominator by 2 gives 12/19. Answer: the probability is 12/19. The distractors: 3/10 is supplier Y's share of the stock, the answer before the faulty information is used at all; 3/125 is 24/1000, the probability that a pen is from supplier Y and faulty, which stops at the joint probability and never divides by the probability of a fault; 4/5 is 8 divided by 2 + 8, comparing the two fault rates as though the suppliers provided equal numbers of pens, so the 70 to 30 split is thrown away.
- (b) (48/52) × (47/51) — Method: for two deals one after the other with nothing put back, multiply the probability of the first by the probability of the second worked out from the cards that are left. Working: 52 − 4 = 48 cards are not aces, so the first card is not an ace with probability 48/52. One card has now gone and it was not an ace, so 51 cards remain and 47 of them are not aces, giving 47/51. Answer: the probability is (48/52) × (47/51). The distractors: (48/52) × (48/52) comes from leaving the pack at 52 cards for the second deal, which is only true if the first card is replaced; (4/52) × (3/51) comes from working out the probability that both cards ARE aces instead of neither; (4/52) × (4/51) comes from the same misreading with the ace count left at 4 while the total is reduced, adjusting only half of the second fraction.
- (b) 4 — With 150 rolls and probability 1/6 for each number, the expected count is 150 ÷ 6 = 25. Comparing each actual count with 25: 1 is 22 (3 below), 2 is 27 (2 above), 3 is 24 (1 below), 4 is 34 (9 above), 5 is 21 (4 below) and 6 is 22 (3 below). Number 4 is furthest above its expected count, so it is the most over-represented. Number 2 is also above its expected count, but by only 2, far less than 4's 9. Number 3's count of 24 is below the expected 25, so it is under-represented, not over. Number 6's count of 22 is also below the expected 25, so it too is under-represented.
- (c) 1/10 — On the adult branch, 210 − 189 = 21 appointments were missed. There are 300 − 210 = 90 child appointments, and 90 − 81 = 9 of those were missed. In total, 21 + 9 = 30 appointments were missed, out of 300: 30/300 = 1/10. Writing 7/100 is wrong because 21/300 simplifies to 7/100, and 21 only counts the adult branch, leaving out the 9 missed child appointments. Writing 3/100 is wrong because 9/300 simplifies to 3/100, and 9 only counts the child branch, leaving out the 21 missed adult appointments. Writing 1/9 is wrong because it divides the 30 missed appointments by the 270 that were attended (300 − 30) instead of by the whole 300 booked. The probability is 1/10.
- (b) 40 — n(P ∪ Q) = n(P) + n(Q) − n(P ∩ Q) = 34 + 27 − 11 = 50. The complement is everyone outside both sets: n((P ∪ Q)′) = 90 − 50 = 40. Adding P and Q without subtracting the overlap gives 34 + 27 = 61, so 90 − 61 = 29 double-subtracts the 11 who are in both. Reporting n(P ∪ Q) itself, 50, forgets to take the complement at all. Subtracting only n(P) from the universal set, 90 − 34 = 56, ignores set Q altogether.
- (d) 56 — Method: count the trials over the whole period first, then multiply the number of trials by the probability. Working: 4 weeks is 4 × 7 = 28 days, and at 25 trains a day that is 25 × 28 = 700 trains. The expected number of late trains is 700 × 0.08 = 56. Answer: about 56 late trains over the 4 weeks. The distractors: 2 is the expected number for a single day, 25 × 0.08 = 2, with the 28 days never brought in; 14 uses one week instead of four, 25 × 7 × 0.08 = 14; 644 is 700 − 56 and counts the trains expected to be on time.
- (b) £100 — Method: find the expected number of wins, turn that into the expected pay out, then compare it with what the games cost. Working: the expected number of wins is 200 × 0.15 = 30. Each win pays £10, so the expected pay out is 30 × 10 = 300 pounds. Playing 200 times at £2 a go costs 200 × 2 = 400 pounds. The expected loss is 400 − 300 = 100 pounds. Answer: Amir should expect to be about £100 down. The distractors: £300 is the expected winnings on their own, with the cost of playing never taken off; £400 is the total cost of playing, with the winnings never taken off; £700 comes from adding the two totals, 400 + 300 = 700, instead of subtracting one from the other.
- (d) 19/100 — It is easier to first find the probability that NEITHER component is faulty, then subtract from 1. The probability a component is not faulty is 9/10, so the probability neither is faulty is 9/10 × 9/10 = 81/100. So the probability at least one is faulty is 1 − 81/100 = 19/100. Choosing 1/5 comes from adding the two probabilities of a fault instead, 1/10 + 1/10 = 1/5, which double-counts the case where both are faulty. Choosing 1/10 comes from giving the probability for just one component being faulty. Choosing 1/100 comes from squaring the probability of a fault directly, 1/10 × 1/10 = 1/100, which is actually the probability that BOTH are faulty, not at least one.
- (b) 38% — Method: the two swimming percentages are quoted inside different age groups, so weight each one by the size of its group and add the two results. Working: the under 18s are 45% of the members and 60% of them swim, giving 0.45 × 60 = 27% of all the members. The members aged 18 or over are 55% of the members and 20% of them swim, giving 0.55 × 20 = 11% of all the members. Adding these gives 38%. Answer: 38% of the members swim each week. The distractors: 80% comes from adding 60% and 20% straight off, treating two rates quoted inside different groups as though they could be added; 40% is the mean of 60% and 20%, which would be right only if the two age groups were the same size, and they are not; 42% comes from pairing each swimming rate with the wrong age group, working out 0.45 × 20 added to 0.55 × 60.
- (c) 0.31 — Method: a late bus can be reached along two paths of the tree. Multiply along each path, then add the paths that end in a late bus. Working: the rain path gives 0.3 × 0.8 = 0.24. No rain has probability 1 − 0.3 = 0.7, so the second path gives 0.7 × 0.1 = 0.07. Adding the two paths gives 0.24 + 0.07. Answer: the probability is 0.31. The distractors: 0.9 comes from adding the two branch probabilities 0.8 and 0.1 without first weighting them by how often it rains; 0.24 comes from following the rain path only and ignoring that the bus can also be late when it is dry; 0.27 comes from using 0.3 at the start of both paths, so that the no-rain path is given 0.3 × 0.1 instead of 0.7 × 0.1.
- (a) 5/12 — Method: a win, a draw and a loss are the only outcomes and no two can happen together, so the three probabilities form an exhaustive set of mutually exclusive events and add to 1; add the two given probabilities, then subtract from 1. Working: 1/4 + 1/3 over the common denominator 12 is 3/12 + 4/12 = 7/12, and 1 − 7/12 = 12/12 − 7/12. Answer: 5/12. The distractors: 7/12 comes from stopping at the probability of a win or a draw and never subtracting from 1; 1/12 comes from subtracting the two given probabilities from each other, 1/3 − 1/4, instead of adding them and taking the total from 1; 5/7 comes from adding 1/4 and 1/3 by adding the numerators and the denominators to get 2/7 and then subtracting that from 1.
- (b) 100 — The sample shows a proportion of 8/60 = 2/15 faulty. Apply that proportion to the new batch of 750: 750 × 2/15 = 100. Flipping the ratio, calculating 8/750 × 60 instead of 8/60 × 750, gives 0.64, which rounds to about 1. Assuming the same number of faulty items applies to the new batch, without scaling for its larger size, just repeats the sample's count of 8. Rounding the proportion 8/60 = 0.1333... down to 0.1 before multiplying gives 750 × 0.1 = 75.
- (c) 15/23 — Method: find P(rough and delayed) and the overall P(delayed) using the tree, then divide. Working: P(rough and delayed) = 0.2 × 0.75 = 0.15. P(calm and delayed) = 0.8 × 0.1 = 0.08. P(delayed) = 0.15 + 0.08 = 0.23. P(rough | delayed) = 0.15 ÷ 0.23 = 15/23. Answer: 15/23. Watch out: leaving the answer as 0.15 (3/20) gives P(rough and delayed) itself, without dividing by the overall probability that a crossing is delayed. Giving 0.75 (3/4) is the probability you were told to start with — that a crossing is delayed GIVEN the sea is rough — which is the reverse of what's being asked. And 0.2 (1/5) is just the original probability that the sea is rough, before you take the fact that the crossing was delayed into account.
- (b) £0.30 profit for the stall — The stall keeps the £1.50 entry fee whatever happens, and expects to pay out prize × probability of winning = £6 × 0.2 = £1.20 on average. So its expected profit per game is £1.50 − £1.20 = £0.30. Reporting the expected pay-out of £1.20 itself as the profit forgets that the stall also keeps the entry fee. Assuming the player always wins gives an expected cost of £6 − £1.50 = £4.50, treated as a loss for the stall. Using the probability of NOT winning, 0.8, to find the expected pay-out gives £6 × 0.8 = £4.80, and £1.50 − £4.80 = −£3.30, a £3.30 loss.
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