Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Probability worksheet — GCSE Higher
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- 1.A drawer contains 9 black socks and 4 white socks. Three socks are taken out at random, one after another, without being replaced. Given that at least two of the three socks taken out are black, work out the probability that all three are black.
- 2.An archer hits the bullseye with probability 0.24 on any one shot. She wants to know how many shots she must take to expect to hit the bullseye 12 times. Work out how many shots this is.
- 3.A red dice and a blue dice are rolled. Both dice are ordinary and fair. Work out the probability of getting a 1 on the red dice and a 2 on the blue dice.
- 4.240 people were asked whether they had been to the cinema in the last month. 100 of the people are under 30 years old and 140 are aged 30 or over. 65 of the under 30s and 35 of those aged 30 or over had been to the cinema. One of the people aged 30 or over is picked at random. Work out the probability that this person had been to the cinema.
- 5.A library recorded loans for 250 books over a week, using a frequency tree. The first branch splits the books into 160 fiction and 90 non-fiction. Of the fiction books, 112 were returned on time and the rest were returned late. All the non-fiction books were returned on time. Work out the probability that a book, chosen at random from the 250, was returned late. Give your answer as a fraction in its simplest form.
- 6.In a game, Zara says the probability of scoring is 3/8, the probability of missing is 5/12 and the probability of a rebound is 1/6, and that these are the only three outcomes. Is Zara correct that her three probabilities are valid?
- 7.A factory makes bolts on two machines. Machine A makes 60% of the bolts and machine B makes the other 40%. 5% of the bolts made by machine A are faulty and 10% of the bolts made by machine B are faulty. A bolt is picked at random from one day's production. Work out the probability that it was made by machine B and is faulty. Give your answer as a decimal.
- 8.A drawer contains 4 red socks and 2 blue socks. Two socks are taken out at random, one after the other, without the first being put back. Work out the probability that both socks are the same colour.
- 9.Five raffle tickets numbered 1 to 5 are in a bag. Two tickets are drawn one after the other and the first is not put back. Work out the probability that ticket 1 is drawn first and ticket 2 is drawn second.
- 10.At a sports club, the numbers of members who play tennis and badminton are: 50 members play tennis, 40 members play badminton, and 18 members play both tennis and badminton. A member who plays tennis is chosen at random. Work out the probability that this member also plays badminton.
- 11.A clinic recorded 300 booked appointments using a frequency tree. The first branch splits them into 210 adult appointments and the rest child appointments. Of the adult appointments, 189 were attended and the rest were missed. Of the child appointments, 81 were attended. Work out the probability that a booked appointment, chosen at random from the 300, was missed. Give your answer as a fraction in its simplest form.
- 12.Two ordinary fair dice are rolled. Work out the probability that both dice show the same score.
- 13.A survey of 160 employees at a company recorded whether they cycle to work, using a frequency tree. The first branch splits them into 90 who work full-time and 70 who work part-time. Of the full-time employees, 27 cycle to work. Of the part-time employees, 14 cycle to work. Work out the probability that an employee, chosen at random from the 160, cycles to work. Give your answer as a fraction in its simplest form.
- 14.Two events are independent. The first has probability 2/5 and the second has probability 1/3. Work out the probability that both events happen.
- 15.At a fête, a game costs £3 to play. The probability of winning is 0.1, and each win pays out £20. 150 people play the game. Work out the fête's expected profit from the game.
Answer key
- (c) 7/19 — Method: 'at least two black' covers two cases — all three black, and exactly two black. Work out the probability of each along a tree, add them, then use P(all three black | at least two black) = P(all three black) ÷ P(at least two black). Working: P(all three black) = 9/13 × 8/12 × 7/11 = 504/1716 = 42/143. For exactly two black, one order is black, black, white = 9/13 × 8/12 × 4/11 = 288/1716; the white sock could be drawn first, second or third, so there are 3 such orders, giving 3 × 288/1716 = 864/1716 = 72/143. P(at least two black) = 42/143 + 72/143 = 114/143. P(all three black | at least two black) = (42/143) ÷ (114/143) = 42/114 = 7/19. Answer: 7/19. Watch out: stopping at 42/143 gives the unconditioned probability that all three are black — it ignores that you already know at least two of them are. Dividing by the 'exactly two black' probability on its own gives 7/12, and forgets that the all-black outcomes are themselves part of the 'at least two black' group, so they must be inside the denominator, not left out of it. And 7/11 answers a different, easier question — the probability the THIRD sock is black given the FIRST TWO specifically are black — not 'at least two of the three, in any order, are black'.
- (a) 50 — To find the number of shots needed for an expected 12 hits, divide the number of hits wanted by the probability of a hit: 12 ÷ 0.24 = 50. Multiplying the number of hits by the probability instead of dividing gives 12 × 0.24 = 2.88, which rounds to 3 shots. Rounding 0.24 to 0.25 before dividing gives 12 ÷ 0.25 = 48. Using the probability of missing, 1 − 0.24 = 0.76, instead of the probability of hitting, gives 12 ÷ 0.76 = 15.79, which rounds to 16.
- (c) 1/36 — Method: the two dice do not affect each other, so the probability that both results happen is the product of the two separate probabilities. Working: a 1 on the red dice has probability 1/6 and a 2 on the blue dice has probability 1/6. Multiplying gives 1 × 1 = 1 on the top and 6 × 6 = 36 on the bottom. Answer: the probability is 1/36. The distractors: 1/18 comes from allowing either order, counting a 2 on the red dice with a 1 on the blue dice as well, although the stem names which dice shows which score; 1/3 comes from adding 1/6 and 1/6 instead of multiplying; 1/6 comes from giving the probability for one dice only and treating the other as making no difference.
- (b) 1/4 — Method: the person picked is known to be aged 30 or over, so the sample space is those 140 people; divide the number of them who had been to the cinema by 140. Working: 35 of the 140 people aged 30 or over had been to the cinema, giving 35/140. Dividing the numerator and the denominator by 35 gives 1/4. Answer: the probability is 1/4. The distractors: 7/20 is 35/100, taking the count from the older group but the total from the under 30s, which is reading across the wrong row; 7/48 is 35/240, dividing by everyone surveyed instead of by the age group named; 3/4 is 105/140, the probability that someone aged 30 or over had NOT been to the cinema, the opposite event inside the correct group.
- (b) 24/125 — On the fiction branch, 160 − 112 = 48 books were returned late. None of the non-fiction books were late, so the total number of late books is 48, out of 250 books altogether: 48/250 = 24/125. Writing 3/10 is wrong because it divides the 48 late fiction books by the fiction total (160) instead of the whole library total (250). Writing 56/125 is wrong because 112/250 simplifies to 56/125, and 112 is the number of fiction books returned ON TIME, not late. Writing 9/25 is wrong because 90/250 simplifies to 9/25, and 90 is simply the number of non-fiction books, which has nothing to do with late returns. The probability is 24/125.
- (d) No, because 3/8 + 5/12 + 1/6 = 23/24 — Using a common denominator of 24: 3/8 = 9/24, 5/12 = 10/24 and 1/6 = 4/24. Adding these numerators gives 9 + 10 + 4 = 23, so the three probabilities sum to 23/24, which is less than 1 — Zara is not correct. Adding the original numerators (3 + 5 + 1 = 9) over a denominator of 12 instead of converting each fraction properly gives 9/12 = 3/4, still less than 1 but the wrong fraction. Converting 1/6 to 5/24 instead of 4/24 (using the wrong scaling) makes the total 9/24 + 10/24 + 5/24 = 24/24 = 1, wrongly suggesting the probabilities are valid. Judging validity from the fact that each individual fraction lies between 0 and 1 ignores that an exhaustive set must sum to exactly 1, not merely contain valid individual values.
- (c) 0.04 — Method: 'made by machine B and faulty' is the second branch of a tree followed after the first, so multiply the probability of machine B by the probability of a fault given machine B. Working: machine B makes 0.4 of the bolts, and 0.1 of those bolts are faulty, so the probability is 0.4 × 0.1 = 0.04. Answer: the probability is 0.04. The distractors: 0.5 comes from adding 0.4 and 0.1 instead of multiplying, treating two stages of one journey as two separate outcomes; 0.1 gives the fault rate for machine B on its own, as though every bolt in the factory came from machine B, so the 40% share is never used; 0.07 is 0.6 × 0.05 added to 0.4 × 0.1, the probability that a bolt is faulty whichever machine made it, which answers a question about all the production rather than about machine B.
- (d) 7/15 — Both socks are the same colour either if both are red or if both are blue. The probability both are red is 4/6 × 3/5 = 12/30. The probability both are blue is 2/6 × 1/5 = 2/30. Adding these gives 12/30 + 2/30 = 14/30 = 7/15. Choosing 2/5 comes from only working out the 'both red' path, 12/30, and forgetting the 'both blue' path also counts. Choosing 5/9 comes from treating the draws as if the first sock were replaced, using 4/6 × 4/6 + 2/6 × 2/6 = 20/36 = 5/9, instead of reducing the totals for the second draw. Choosing 7/18 comes from reducing the number of socks removed but not the number left to choose from, using 4/6 × 3/6 + 2/6 × 1/6 = 14/36 = 7/18, instead of 5 remaining socks for the second draw.
- (b) 1/20 — Method: two draws with nothing put back are combined by multiplying, with the second probability worked out from the tickets still in the bag. Working: the first draw takes the wanted ticket with probability 1/5. That ticket is kept out, so 4 tickets remain and only one of them is the ticket wanted second, giving 1/4. Multiplying gives 1/20. Answer: the probability is 1/20. The distractors: 1/10 comes from ignoring the order and treating the draw as a choice of two tickets from five, of which there are ten; 1/25 comes from keeping the total at 5 for the second draw, which is what happens only if the first ticket is put back; 2/5 comes from counting the two wanted tickets over the five in the bag, as though one draw decided the whole question.
- (a) 9/25 — Method: P(badminton | tennis) = n(tennis and badminton) ÷ n(tennis) — restrict to the tennis-players, then find what fraction of them also play badminton. Working: n(tennis and badminton) = 18, n(tennis) = 50, so P(badminton | tennis) = 18/50 = 9/25. Answer: 9/25. Watch out: dividing by 40 (the badminton total) finds P(tennis | badminton) instead of P(badminton | tennis) — the wrong direction. Dividing by 90 (all the members named in the question) ignores that you already know the member plays tennis. And dividing by 72 (50 + 40 − 18, the number who play at least one of the two sports) answers a question about the union, not the condition you were given.
- (c) 1/10 — On the adult branch, 210 − 189 = 21 appointments were missed. There are 300 − 210 = 90 child appointments, and 90 − 81 = 9 of those were missed. In total, 21 + 9 = 30 appointments were missed, out of 300: 30/300 = 1/10. Writing 7/100 is wrong because 21/300 simplifies to 7/100, and 21 only counts the adult branch, leaving out the 9 missed child appointments. Writing 3/100 is wrong because 9/300 simplifies to 3/100, and 9 only counts the child branch, leaving out the 21 missed adult appointments. Writing 1/9 is wrong because it divides the 30 missed appointments by the 270 that were attended (300 − 30) instead of by the whole 300 booked. The probability is 1/10.
- (b) 1/6 — Method: list the ordered pairs where the two scores match, and divide by the 36 equally likely pairs. Working: the matching pairs are (1, 1), (2, 2), (3, 3), (4, 4), (5, 5) and (6, 6), which is 6 pairs out of 36, cancelling down to 1/6. Answer: 1/6. Watch out: writing down 1/36 finds the probability of one particular double, such as (6, 6), rather than any double at all. Guessing 1/2 treats 'same' and 'different' as equally likely events, when there are only 6 matching pairs against 30 non-matching ones. And writing down 1/3 comes from listing each double twice, once for each order of the two dice, giving 12 pairs out of 36 — but (1, 1) is a single outcome, and swapping the two dice over does not produce a second one.
- (b) 41/160 — In total, 27 + 14 = 41 of the 160 employees cycle to work, so the probability is 41/160 (41 and 160 share no common factor, so this is already in its simplest form). Writing 27/160 is wrong because it only counts the full-time cyclists and leaves out the 14 part-time cyclists. Writing 41/90 is wrong because it uses the full-time total (90) as the denominator instead of the whole survey (160). Writing 1/5 is wrong because it only uses the part-time branch, simplifying 14/70 to 1/5 and ignoring the full-time cyclists completely. The probability is 41/160.
- (c) 2/15 — Method: for independent events, the probability that both happen is the product of the two probabilities. Working: the calculation is 2/5 × 1/3. Multiplying fractions gives 2 × 1 = 2 on the top and 5 × 3 = 15 on the bottom. Answer: the probability is 2/15. The distractors: 11/15 comes from adding the two probabilities, 6/15 + 5/15, instead of multiplying them; 3/8 comes from adding the numerators and the denominators separately; 1/15 comes from subtracting one probability from the other, 6/15 − 5/15.
- (a) £150 — Each game, the expected payout is 0.1 × £20 = £2, so the fête's expected profit per game is the £3 charged minus the £2 expected payout, £1. Over 150 games, that is 150 × £1 = £150. Writing £300 is wrong because 150 × £2 = £300 is the total expected PAYOUT, not the profit — it has not been subtracted from the entry fees. Writing £450 is wrong because 150 × £3 = £450 is the total money taken in entry fees, without accounting for what is expected to be paid out in prizes. Writing £1 is wrong because that is only the expected profit for ONE game — it has not been scaled up to all 150 games. The fête's expected profit is £150.
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