Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Probability worksheet — GCSE Higher
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- 1.A market research company found that, out of 120 shoppers surveyed, 42 preferred paper bags to plastic bags. A supermarket expects 900 shoppers this week. Using this relative frequency, work out how many of the 900 shoppers would be expected to prefer paper bags.
- 2.Two goalkeepers face penalty kicks. Elin saves 34% of the penalties she faces. Noah saves 11/32 of the penalties he faces. Which statement correctly compares them?
- 3.Two ordinary fair dice are rolled and the two scores are added together. Given that the total is an even number, work out the probability that the total is 8.
- 4.A biased spinner is spun 200 times. It lands on red 70 times, on blue 50 times, and on green 80 times. Using these results, work out the expected number of times the spinner does NOT land on red, in 500 spins of the same spinner.
- 5.240 people were asked whether they had been to the cinema in the last month. 100 of the people are under 30 years old and 140 are aged 30 or over. 65 of the under 30s and 35 of those aged 30 or over had been to the cinema. One of the people aged 30 or over is picked at random. Work out the probability that this person had been to the cinema.
- 6.A box holds 5 blue pens and 7 black pens. Two pens are taken at random, one at a time, and are not put back. The first pen taken is black. Work out the probability that the second pen taken is blue.
- 7.At a school car park, each car is a saloon, an estate or a hatchback, and no car is more than one of these. Among 200 cars, the probability that a car chosen at random is a saloon is 0.28 and the probability that it is an estate is 0.37. Work out how many of the 200 cars are hatchbacks.
- 8.A bag contains 3 red counters and 5 blue counters. Three counters are taken out at random, one after another, without being replaced. Work out the probability that all three counters taken out are red.
- 9.Two fair six-sided dice are rolled and the two scores are added together. Given that at least one of the dice shows a 5, work out the probability that the total is 8.
- 10.A game uses a fair spinner with 5 equal sections numbered 1 to 5. A player wins £12 if the spinner lands on 5, and wins nothing otherwise. It costs £2 to play. The game is played 250 times. Work out the expected profit for the players, in total, over the 250 games.
- 11.A school surveys 60 pupils. 32 say they walk to school, 24 say they cycle to school, and 12 say they do both, on different days. The rest travel only by car. One of the 60 pupils is chosen at random. Work out the probability that this pupil travels only by car.
- 12.A bag contains beads that are exactly one of red, white or black. The probability of taking a red bead is 3/10 and the probability of taking a white bead is 1/4. Work out the probability of taking a bead that is red or white.
- 13.Two fair coins are thrown together 400 times. Work out how many of the 400 throws you would expect to give one head and one tail.
- 14.The probability that a pupil chosen at random has a nut allergy is 1/10. There are 30 pupils in a class. Work out how many of the 30 pupils would be expected to have a nut allergy.
- 15.At a fête, a game costs £3 to play. The probability of winning is 0.1, and each win pays out £20. 150 people play the game. Work out the fête's expected profit from the game.
Answer key
- (d) 315 — The relative frequency from the survey is 42 ÷ 120 = 0.35, so the expected number who prefer paper bags among 900 shoppers is 0.35 × 900 = 315. Giving 42 as the answer reuses the original survey count without scaling it up to 900 shoppers at all. Finding the expected number who prefer PLASTIC bags instead of paper, using the relative frequency 78 ÷ 120 = 0.65, gives 0.65 × 900 = 585. Using 1000 shoppers instead of the 900 actually stated gives 0.35 × 1000 = 350.
- (c) Noah — 11/32 = 0.34375, above 34%. — Converting 11/32 to a decimal gives 11 ÷ 32 = 0.34375, which is greater than 34% (0.34), so Noah has the better save rate: 'Noah — 11/32 = 0.34375, above 34%.' Comparing the raw numbers 34 and 11 directly, without converting the fraction to the same form, gives 'Elin — 34 is bigger than 11.' Treating a larger denominator as meaning a bigger value, rather than smaller equal shares, gives 'Noah — 32 is a bigger denominator.' Rounding 34.375% to 34% to the nearest whole percent hides the difference and gives 'Equal — both round to 34% to the nearest percent.'
- (c) 5/18 — Method: knowing the total is even cuts the 36 equally likely outcomes down to the even ones, so count those first and then count how many of them give 8. Working: the even totals occur as 2 once, 4 three times, 6 five times, 8 five times, 10 three times and 12 once, which is 18 outcomes. The total is 8 for 2 and 6, 3 and 5, 4 and 4, 5 and 3, and 6 and 2, which is 5 outcomes. The probability is 5/18, which will not cancel. Answer: the probability is 5/18. The distractors: 5/36 keeps the right count of ways to make 8 but divides by all 36 outcomes, ignoring the fact that the odd totals have already been ruled out; 1/6 treats the six even totals 2, 4, 6, 8, 10 and 12 as equally likely and picks one of them, which they are not; 1/11 treats the eleven possible totals from 2 to 12 as equally likely and uses neither the counting nor the condition.
- (c) 325 — Method: first find the relative frequency of NOT landing on red from the 200 spins, then scale that up to 500 spins. Working: non-red results = 50 + 80 = 130, out of 200 spins, so P(not red) = 130 ÷ 200 = 0.65. Expected non-red results in 500 spins = 500 × 0.65 = 325. Answer: 325. Watch out: writing down 175 finds the expected number of RED results instead, 70 ÷ 200 × 500 = 175, answering the opposite of what was asked. Writing down 250 assumes landing red or not landing red must be a fair 50-50 split, but the spinner is biased and the actual results do not split evenly. And writing down 130 stops after finding how many of the 200 spins were non-red and forgets to scale that figure up to the 500 spins asked for.
- (b) 1/4 — Method: the person picked is known to be aged 30 or over, so the sample space is those 140 people; divide the number of them who had been to the cinema by 140. Working: 35 of the 140 people aged 30 or over had been to the cinema, giving 35/140. Dividing the numerator and the denominator by 35 gives 1/4. Answer: the probability is 1/4. The distractors: 7/20 is 35/100, taking the count from the older group but the total from the under 30s, which is reading across the wrong row; 7/48 is 35/240, dividing by everyone surveyed instead of by the age group named; 3/4 is 105/140, the probability that someone aged 30 or over had NOT been to the cinema, the opposite event inside the correct group.
- (d) 5/11 — Method: the pen already taken was black, so update the contents of the box before working out the second probability. Working: the box held 12 pens and one black pen has gone, so 11 pens remain. None of the blue pens has been taken, so all 5 are still there, and the probability is 5/11, which will not cancel. Answer: the probability is 5/11. The distractors: 5/12 uses the box as it was at the start, which is only correct if the first pen is put back; 4/11 takes one off the blue count as well as the total, as though the pen removed had been blue; 6/11 gives the probability that the second pen is black, carrying on with the colour of the first pen instead of the colour asked for.
- (b) 70 — Saloon, estate and hatchback are exhaustive, so their probabilities sum to 1: the probability of a hatchback is 1 − 0.28 − 0.37 = 0.35. The number of hatchbacks is 0.35 × 200 = 70. Treating the SUM of the other two probabilities, 0.28 + 0.37 = 0.65, as the probability of a hatchback instead of its complement gives 0.65 × 200 = 130. Multiplying the correct probability, 0.35, by 100 instead of the 200 cars actually surveyed gives 35. Averaging the two given probabilities, (0.28 + 0.37) ÷ 2 = 0.325, instead of subtracting them from 1, and then multiplying by 200 gives 65.
- (c) 1/56 — Method: for draws without replacement, multiply a chain of three fractions where both the numerator (reds remaining) and the denominator (counters remaining) fall by one after each draw. Working: P(all three red) = 3/8 × 2/7 × 1/6 = 6/336 = 1/56. Answer: 1/56. Watch out: using 3/8 for all three draws (27/512) treats the counters as if they were replaced each time. Reducing only the numerator each draw (3/8 × 2/8 × 1/8) forgets that the total number of counters left in the bag also falls. And reducing only the denominator while keeping the numerator at 3 each time (3/8 × 3/7 × 3/6) forgets that a red counter has actually left the bag.
- (b) 2/11 — Method: restrict the 36 equally likely outcomes to those where at least one die shows a 5, then find what fraction of THOSE give a total of 8. Working: outcomes with at least one 5: (5, 1), (5, 2), (5, 3), (5, 4), (5, 5), (5, 6), (1, 5), (2, 5), (3, 5), (4, 5), (6, 5) — 11 outcomes. Among these, the total is 8 for (5, 3) and (3, 5) — 2 outcomes. P(total 8 | at least one 5) = 2/11. Answer: 2/11. Watch out: 5/36 is P(total 8) over the full 36 outcomes — it ignores that you already know one die shows a 5. Treating the condition as 'the first die shows a 5' instead of 'at least one die shows a 5' restricts you to only 6 outcomes and misses the (3, 5) case, giving 1/6. And counting only (5, 3) but not its reverse (3, 5) inside the correct 11-outcome list gives 1/11 instead of 2/11.
- (b) £100 — Over 250 games, the expected total winnings are 250 × (1/5) × £12 = £600, since a player wins on 1 of the 5 equally likely sections. The total cost of playing is 250 × £2 = £500. The players' expected profit is the winnings minus the cost: £600 − £500 = £100. Writing £500 is wrong because that is only the total cost of playing, without any winnings included. Writing £600 is wrong because that is only the total expected winnings, without subtracting what was paid to play. Writing £2,500 is wrong because it assumes a win on every single game (250 × £12 = £3,000) instead of using the 1-in-5 probability, then subtracts the cost: £3,000 − £500 = £2,500. The players' expected profit over the 250 games is £100.
- (a) 4/15 — Method: first find how many pupils travel only by car, then write that as a fraction of the 60 pupils surveyed. Working: pupils who walk or cycle or both = 32 + 24 − 12 = 44. Only by car = 60 − 44 = 16. P(only by car) = 16/60 = 4/15. Answer: 4/15. Watch out: writing down 1/5 takes the overlap of 12 pupils on its own, 12/60, mistaking the group who do both for the group who travel only by car. Writing down 4/5 comes from 60 − 12 = 48, subtracting only the overlap from the total instead of the whole walk-or-cycle count, so cyclists and walkers who are not in the overlap are wrongly swept into the only-car group. And writing down 7/15 comes from 60 − 32 = 28, subtracting the walkers alone and forgetting the cyclists altogether.
- (c) 11/20 — 'Red or white' combines two mutually exclusive events, so add their probabilities: 3/10 = 6/20 and 1/4 = 5/20, giving 6/20 + 5/20 = 11/20. Multiplying the two probabilities instead of adding them, 3/10 × 1/4, gives 3/40, which would be the probability of red and white together, not red or white — and a bead can't be both colours. Subtracting the sum from 1, 1 − 11/20 = 9/20, gives the probability of the bead being black instead of red or white. Converting 1/4 as 4/20 instead of 5/20 (dividing 20 by 4 but forgetting to scale the numerator) gives 6/20 + 4/20 = 1/2.
- (b) 200 — Method: list the equally likely outcomes for the two coins before writing any probability, then multiply by the number of throws. Working: the equally likely outcomes are head then head, head then tail, tail then head, and tail then tail, so there are 4 of them. Two of those 4 give one head and one tail, so the probability is 2/4, which is 1/2. Over 400 throws the expected number is 400 × 1 ÷ 2 = 200. Answer: about 200 of the throws would be expected to give one head and one tail. The distractors: 133 comes from treating two heads, two tails and one of each as three equally likely results and working out 400 ÷ 3 = 133.3, then rounding; 100 comes from counting only head then tail as a success, giving 400 × 1 ÷ 4 = 100; 300 is the expected number of throws that do not give two heads, 400 × 3 ÷ 4 = 300.
- (b) 3 pupils — Method: an expected frequency is the probability multiplied by the number of trials, so multiply the probability by the number of pupils. Working: 30 × 1/10 means finding one tenth of 30, and 30 ÷ 10 = 3. Answer: 3 pupils would be expected to have a nut allergy. The distractors: 27 pupils comes from working out how many are expected NOT to have the allergy, 30 − 3, instead of how many are; 10 pupils comes from reading the 10 in the fraction 1/10 as the number of pupils; 1 pupil comes from reading the numerator of the fraction as the expected number.
- (a) £150 — Each game, the expected payout is 0.1 × £20 = £2, so the fête's expected profit per game is the £3 charged minus the £2 expected payout, £1. Over 150 games, that is 150 × £1 = £150. Writing £300 is wrong because 150 × £2 = £300 is the total expected PAYOUT, not the profit — it has not been subtracted from the entry fees. Writing £450 is wrong because 150 × £3 = £450 is the total money taken in entry fees, without accounting for what is expected to be paid out in prizes. Writing £1 is wrong because that is only the expected profit for ONE game — it has not been scaled up to all 150 games. The fête's expected profit is £150.
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