Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Probability worksheet — GCSE Higher
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- 1.A factory checked 400 items. A frequency tree splits them into 250 items made by machine A and 150 items made by machine B. On machine A's branch, 15 of the items were faulty. On machine B's branch, 5 of the items were faulty. One of the 400 items is picked at random. Work out the probability that it is faulty. Give your answer as a fraction in its simplest form.
- 2.A drawer contains 9 black socks and 4 white socks. Three socks are taken out at random, one after another, without being replaced. Given that at least two of the three socks taken out are black, work out the probability that all three are black.
- 3.A bag contains counters that are red, blue or green only. The probability that a counter taken at random is not red is 0.8. The bag contains 25 counters in total. Work out how many of the counters are red.
- 4.A fair spinner has 8 equal sections: 5 are red and 3 are blue. Freya spins it twice, and each spin is independent of the other. Work out the probability that she gets one red and one blue in the two spins, in either order.
- 5.A fair six-sided dice is rolled 90 times. Work out how many more times you would expect it to land on a number less than 4 than on a 6.
- 6.A school buys pens from two suppliers and has 1000 pens in stock. Supplier X provided 70% of the pens and supplier Y provided the other 30%. 2% of supplier X's pens are faulty and 8% of supplier Y's pens are faulty. A pen picked at random from the stock is found to be faulty. Work out the probability that it came from supplier Y. Give your answer as a fraction.
- 7.A fair spinner is divided into 5 equal sections, 2 labelled win and 3 labelled lose. Zara spins it twice, and the two spins are independent. Work out the probability that she wins on the first spin and loses on the second spin.
- 8.In a trial, a drawing pin was dropped 80 times and landed point-up 52 times. Assuming this relative frequency continues, work out how many times you would expect it to land point-up in 300 drops.
- 9.A factory makes bolts on two machines. Machine A makes 60% of the bolts and machine B makes the other 40%. 5% of the bolts made by machine A are faulty and 10% of the bolts made by machine B are faulty. A bolt is picked at random from one day's production. Work out the probability that it was made by machine B and is faulty. Give your answer as a decimal.
- 10.A machine produces bolts. In a sample of 250 bolts, 15 are faulty. Work out the relative frequency of a bolt being faulty, giving your answer as a fraction in its simplest form.
- 11.At a fair, a game costs £2 to play. The probability of winning the game is 0.15, and each win pays out £10. Amir plays the game 200 times. Work out how much money Amir should expect to lose in total.
- 12.Two cards are dealt one after the other from an ordinary pack of 52 playing cards. The first card is not put back before the second is dealt. The pack contains 4 aces. Work out the probability that neither card is an ace. Give your answer as a product of two fractions.
- 13.Spinner E has 4 equal sections, numbered 1 to 4. Spinner F has 6 equal sections, numbered 1 to 6. Both spinners are spun once. Work out the probability of getting at least one 3.
- 14.In a survey, 120 adults were asked whether they have a driving licence. 70 of the adults are women and 50 are men. 45 of the women and 35 of the men have a driving licence. One of the adults who has a driving licence is picked at random. Work out the probability that this adult is a man.
- 15.An ordinary pack of 52 playing cards contains 13 hearts. One card is taken at random from the pack. Work out the probability that the card is not a heart. Give your answer as a percentage.
Answer key
- (d) 1/20 — Method: add the counts on the faulty end branches, divide by the total number of items in the experiment, then cancel. Working: the faulty items number 15 + 5 = 20, and 400 items were checked, so the probability is 20/400. Dividing the top and the bottom by 20 gives 1/20. Answer: the probability is 1/20. The distractors: 3/50 is 15/250 and comes from dividing machine A's faults by machine A's output, which is that machine's own fault rate rather than the probability for the whole batch; 1/30 is 5/150 and does the same on machine B's branch; 19/20 is 380/400 and gives the probability that the item picked is not faulty.
- (c) 7/19 — Method: 'at least two black' covers two cases — all three black, and exactly two black. Work out the probability of each along a tree, add them, then use P(all three black | at least two black) = P(all three black) ÷ P(at least two black). Working: P(all three black) = 9/13 × 8/12 × 7/11 = 504/1716 = 42/143. For exactly two black, one order is black, black, white = 9/13 × 8/12 × 4/11 = 288/1716; the white sock could be drawn first, second or third, so there are 3 such orders, giving 3 × 288/1716 = 864/1716 = 72/143. P(at least two black) = 42/143 + 72/143 = 114/143. P(all three black | at least two black) = (42/143) ÷ (114/143) = 42/114 = 7/19. Answer: 7/19. Watch out: stopping at 42/143 gives the unconditioned probability that all three are black — it ignores that you already know at least two of them are. Dividing by the 'exactly two black' probability on its own gives 7/12, and forgets that the all-black outcomes are themselves part of the 'at least two black' group, so they must be inside the denominator, not left out of it. And 7/11 answers a different, easier question — the probability the THIRD sock is black given the FIRST TWO specifically are black — not 'at least two of the three, in any order, are black'.
- (d) 5 — Being red and not being red are exhaustive, so their probabilities sum to 1: the probability of red is 1 − 0.8 = 0.2. The number of red counters is 0.2 × 25 = 5. Using 0.8 directly as the probability of red, without taking the complement, gives 0.8 × 25 = 20 — the number of counters that are NOT red. Sharing the 25 counters equally between the three colours, ignoring the given probability altogether, gives 25 ÷ 3 ≈ 8. Misreading the total as 20 counters instead of 25 gives 0.2 × 20 = 4.
- (b) 15/32 — Method: there are two ways to get one of each colour, red then blue and blue then red. Work out the probability of each path by multiplying, then add the two paths. Working: red then blue is 5/8 × 3/8 = 15/64, and blue then red is 3/8 × 5/8 = 15/64. Adding the two paths gives 30/64. Answer: the probability is 15/32. The distractors: 15/64 comes from working out red then blue only and forgetting that blue then red also gives one of each; 15/28 comes from doubling correctly but reducing the total to 7 for the second spin, which is what happens to a bag when an item is kept out, not to a spinner; 39/64 comes from working from the opposite event and subtracting only the two-red case, 1 − 25/64, leaving the two-blue case inside the answer.
- (c) 30 — The numbers less than 4 are 1, 2 and 3, so the probability of that event is 3/6, and the expected count in 90 rolls is 90 × 3/6 = 45. The probability of rolling a 6 is 1/6, and the expected count is 90 × 1/6 = 15. The difference between the two expected counts is 45 − 15 = 30. A candidate who answers 45 has given the expected count for 'less than 4' only, forgetting to subtract the other expected count. A candidate who answers 15 has given the expected count for '6' only. A candidate who answers 36 has used a dice with 5 possible numbers instead of 6, giving 90 × 3/5 = 54 and 90 × 1/5 = 18, a difference of 36.
- (b) 12/19 — Method: turn the percentages into expected frequencies out of 1000, total the faulty pens, then divide supplier Y's faulty pens by that total, because the pen picked is known to be faulty. Working: supplier X provided 700 pens and 2% of them are faulty, which is 14 pens. Supplier Y provided 300 pens and 8% of them are faulty, which is 24 pens. Altogether 38 pens are faulty, so the probability is 24/38, and dividing the numerator and the denominator by 2 gives 12/19. Answer: the probability is 12/19. The distractors: 3/10 is supplier Y's share of the stock, the answer before the faulty information is used at all; 3/125 is 24/1000, the probability that a pen is from supplier Y and faulty, which stops at the joint probability and never divides by the probability of a fault; 4/5 is 8 divided by 2 + 8, comparing the two fault rates as though the suppliers provided equal numbers of pens, so the 70 to 30 split is thrown away.
- (b) 6/25 — The probability of winning on any one spin is 2/5, and the probability of losing on any one spin is 3/5. Since the spins are independent, multiply the probability of winning on the first spin by the probability of losing on the second spin: 2/5 × 3/5 = 6/25. A candidate who answers 4/25 has used the winning probability for both spins, 2/5 × 2/5. A candidate who answers 9/25 has used the losing probability for both spins, 3/5 × 3/5. A candidate who answers 3/10 has treated the spins as if they were dependent, reducing the second spin's denominator to 4.
- (a) 195 — The relative frequency from the trial is 52 ÷ 80 = 0.65, and the expected number of point-up landings in 300 drops is 0.65 × 300 = 195. Giving 52 as the answer reuses the original count from the 80-drop trial without scaling it up to 300 drops at all. Misreading 52 out of 80 as 52% and finding 52% of 300 gives 156. Finding the expected number of point-DOWN landings instead of point-up, using the relative frequency 28 ÷ 80 = 0.35, gives 0.35 × 300 = 105.
- (c) 0.04 — Method: 'made by machine B and faulty' is the second branch of a tree followed after the first, so multiply the probability of machine B by the probability of a fault given machine B. Working: machine B makes 0.4 of the bolts, and 0.1 of those bolts are faulty, so the probability is 0.4 × 0.1 = 0.04. Answer: the probability is 0.04. The distractors: 0.5 comes from adding 0.4 and 0.1 instead of multiplying, treating two stages of one journey as two separate outcomes; 0.1 gives the fault rate for machine B on its own, as though every bolt in the factory came from machine B, so the 40% share is never used; 0.07 is 0.6 × 0.05 added to 0.4 × 0.1, the probability that a bolt is faulty whichever machine made it, which answers a question about all the production rather than about machine B.
- (d) 3/50 — Relative frequency is the number of faulty bolts divided by the total sample size: 15/250, which simplifies to 3/50 by dividing both the numerator and the denominator by 5. Using 235, the number of bolts that were NOT faulty, as the denominator instead of the total 250 gives 15/235, which simplifies to 3/47. Inverting the fraction, dividing the total by the number of faulty bolts instead of the other way round, gives 250/15, which simplifies to 50/3 — a value greater than 1, which cannot be a probability. Simplifying by dividing the numerator and the denominator by different numbers, 15 ÷ 15 = 1 and 250 ÷ 25 = 10, gives 1/10.
- (b) £100 — Method: find the expected number of wins, turn that into the expected pay out, then compare it with what the games cost. Working: the expected number of wins is 200 × 0.15 = 30. Each win pays £10, so the expected pay out is 30 × 10 = 300 pounds. Playing 200 times at £2 a go costs 200 × 2 = 400 pounds. The expected loss is 400 − 300 = 100 pounds. Answer: Amir should expect to be about £100 down. The distractors: £300 is the expected winnings on their own, with the cost of playing never taken off; £400 is the total cost of playing, with the winnings never taken off; £700 comes from adding the two totals, 400 + 300 = 700, instead of subtracting one from the other.
- (b) (48/52) × (47/51) — Method: for two deals one after the other with nothing put back, multiply the probability of the first by the probability of the second worked out from the cards that are left. Working: 52 − 4 = 48 cards are not aces, so the first card is not an ace with probability 48/52. One card has now gone and it was not an ace, so 51 cards remain and 47 of them are not aces, giving 47/51. Answer: the probability is (48/52) × (47/51). The distractors: (48/52) × (48/52) comes from leaving the pack at 52 cards for the second deal, which is only true if the first card is replaced; (4/52) × (3/51) comes from working out the probability that both cards ARE aces instead of neither; (4/52) × (4/51) comes from the same misreading with the ace count left at 4 while the total is reduced, adjusting only half of the second fraction.
- (a) 3/8 — There are 4 × 6 = 24 equally likely outcomes. The outcomes with no 3 at all have Spinner E showing 1, 2 or 4 and Spinner F showing 1, 2, 4, 5 or 6, giving 3 × 5 = 15 outcomes. So the outcomes with at least one 3 are 24 − 15 = 9, and the probability is 9/24 = 3/8. Choosing 5/12 comes from adding the two individual probabilities of a 3, 1/4 + 1/6, which counts the outcome where both spinners show 3 twice over. Choosing 1/4 comes from only counting the case where Spinner E shows 3, and forgetting the outcomes where Spinner F shows 3 instead. Choosing 5/8 comes from working out the probability of getting no 3 at all, 15/24 = 5/8, and giving that as the final answer instead of subtracting it from 1.
- (a) 7/16 — Method: the adult picked is known to have a driving licence, so the sample space is everyone with a licence; divide the number of men with a licence by that total. Working: 45 women and 35 men have a licence, so 80 adults have one. The men with a licence give 35/80, and dividing the numerator and the denominator by 5 gives 7/16. Answer: the probability is 7/16. The distractors: 7/10 is 35/50, the probability that an adult has a licence given that he is a man, which is the condition and the event the wrong way round; 7/24 is 35/120, dividing by all 120 adults surveyed instead of by the 80 who have a licence; 5/12 is 50/120, the probability that an adult picked from the whole survey is a man, which uses none of the licence information the question supplies.
- (d) 75% — Method: count how many cards are not hearts, write that count over the total number of cards, cancel the fraction down and then turn it into a percentage. Working: 52 − 13 = 39 cards are not hearts, so the probability is 39/52; dividing the numerator and the denominator by 13 gives 3/4, and 3/4 = 0.75, so 0.75 × 100 = 75. Answer: 75%, three quarters of the way along the 0 to 1 scale. The distractors: 25% comes from giving the probability that the card is a heart, 13 out of 52, which cancels to 1/4; 50% comes from reading 'not a heart' as 'not a red card' and halving the pack; 39% comes from writing the count of 39 cards straight down as the percentage without comparing it with the 52 cards in the pack.
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