Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Probability worksheet — GCSE Higher
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- 1.Dice A is a fair six-sided dice. Dice B is biased so that P(6) = 0.3. Dice A is rolled 150 times and Dice B is rolled 150 times. Work out how many more sixes you would expect from Dice B than from Dice A.
- 2.In a survey, 120 adults were asked whether they have a driving licence. 70 of the adults are women and 50 are men. 45 of the women and 35 of the men have a driving licence. One of the adults who has a driving licence is picked at random. Work out the probability that this adult is a man.
- 3.A spinner can land on red, blue, green or yellow. The probability that it lands on red is 0.24 and the probability that it lands on yellow is 0.16. The probabilities of landing on blue and on green are equal, and each is called x. Work out the value of x.
- 4.Two goalkeepers face penalty kicks. Elin saves 34% of the penalties she faces. Noah saves 11/32 of the penalties he faces. Which statement correctly compares them?
- 5.Two events are independent. The first has probability 2/5 and the second has probability 1/3. Work out the probability that both events happen.
- 6.Five balls numbered 1, 2, 3, 4 and 5 are in a bag. Two of them are taken out together at random. Work out the probability that the two numbers on them add up to more than 7.
- 7.Two ordinary fair dice are rolled and the two scores are added together. Given that the total is an even number, work out the probability that the total is 8.
- 8.At a summer fair, the probability of winning at the hoopla stall is 6/10 and the probability of winning at the coconut shy is 2/10. Work out how many times as likely a player is to win at the hoopla stall as at the coconut shy.
- 9.An ordinary pack of 52 playing cards contains 13 hearts. One card is taken at random from the pack. Work out the probability that the card is not a heart. Give your answer as a percentage.
- 10.Two fair spinners are each numbered 1, 2 and 3. Priya spins both spinners together and records the two numbers as a pair, listing every possible outcome systematically in a grid. Work out the probability that the two numbers are the same.
- 11.A spinner can land on red, blue, green or yellow, and it cannot land on more than one colour. The probability that it lands on red is 0.05 and the probability that it lands on yellow is 0.35. The probability that it lands on blue is twice the probability that it lands on green. Work out the probability that it lands on green.
- 12.At a fête, a game costs £3 to play. The probability of winning is 0.1, and each win pays out £20. 150 people play the game. Work out the fête's expected profit from the game.
- 13.At a quiz night, each team's result is a win, a draw or a loss, and no team can have more than one of these results. The probability that a team wins is 42% and the probability that a team draws is 18.5%. Work out the probability, as a percentage, that a team does not win and does not draw.
- 14.A garage tested 200 cars in one week. 70% of the cars were more than 3 years old and the rest were 3 years old or less. Of the cars more than 3 years old, 1 in 4 failed the test. 12 of the cars that were 3 years old or less failed the test. Work out how many of the 200 cars failed the test altogether.
- 15.A red fair dice and a blue fair dice are rolled together. Every outcome is listed as an ordered pair, red score then blue score. Work out the probability that the red score is less than the blue score.
Answer key
- (a) 20 — Dice A is fair, so its expected number of sixes is 150 × 1/6 = 25. Dice B has P(6) = 0.3, so its expected number of sixes is 150 × 0.3 = 45. The difference is 45 − 25 = 20. Adding the two expected values instead of subtracting them gives 25 + 45 = 70. Reporting Dice B's expected sixes on their own, without comparing to Dice A, gives 45. Using the fair probability 1/6 for Dice B as well as Dice A ignores the bias altogether, giving 150 × 1/6 = 25 for both dice and a difference of 0.
- (a) 7/16 — Method: the adult picked is known to have a driving licence, so the sample space is everyone with a licence; divide the number of men with a licence by that total. Working: 45 women and 35 men have a licence, so 80 adults have one. The men with a licence give 35/80, and dividing the numerator and the denominator by 5 gives 7/16. Answer: the probability is 7/16. The distractors: 7/10 is 35/50, the probability that an adult has a licence given that he is a man, which is the condition and the event the wrong way round; 7/24 is 35/120, dividing by all 120 adults surveyed instead of by the 80 who have a licence; 5/12 is 50/120, the probability that an adult picked from the whole survey is a man, which uses none of the licence information the question supplies.
- (a) 0.30 — Red, blue, green and yellow are exhaustive, so all four probabilities sum to 1: 0.24 + 0.16 + x + x = 1, so 2x + 0.40 = 1, giving 2x = 0.60 and x = 0.30. Stopping at 2x = 0.60 without dividing by 2 leaves 0.60, the combined probability of both blue and green together, not the value of x on its own. Sharing the 0.60 across all four colours instead of just the two unknown ones gives 0.60 ÷ 4 = 0.15. Leaving out the 0.16 for yellow gives 2x + 0.24 = 1, so 2x = 0.76 and x = 0.38.
- (c) Noah — 11/32 = 0.34375, above 34%. — Converting 11/32 to a decimal gives 11 ÷ 32 = 0.34375, which is greater than 34% (0.34), so Noah has the better save rate: 'Noah — 11/32 = 0.34375, above 34%.' Comparing the raw numbers 34 and 11 directly, without converting the fraction to the same form, gives 'Elin — 34 is bigger than 11.' Treating a larger denominator as meaning a bigger value, rather than smaller equal shares, gives 'Noah — 32 is a bigger denominator.' Rounding 34.375% to 34% to the nearest whole percent hides the difference and gives 'Equal — both round to 34% to the nearest percent.'
- (c) 2/15 — Method: for independent events, the probability that both happen is the product of the two probabilities. Working: the calculation is 2/5 × 1/3. Multiplying fractions gives 2 × 1 = 2 on the top and 5 × 3 = 15 on the bottom. Answer: the probability is 2/15. The distractors: 11/15 comes from adding the two probabilities, 6/15 + 5/15, instead of multiplying them; 3/8 comes from adding the numerators and the denominators separately; 1/15 comes from subtracting one probability from the other, 6/15 − 5/15.
- (d) 1/5 — Method: list the pairs systematically, work out each total, then count the pairs that meet the condition and compare that count with the length of the list. Working: the pairs and their totals are 1 and 2 giving 3, 1 and 3 giving 4, 1 and 4 giving 5, 1 and 5 giving 6, 2 and 3 giving 5, 2 and 4 giving 6, 2 and 5 giving 7, 3 and 4 giving 7, 3 and 5 giving 8, and 4 and 5 giving 9. That is 10 pairs, of which 2 have a total of more than 7. Answer: the probability is 1/5. The distractors: 2/5 comes from counting the totals of exactly 7 as well, reading 'more than 7' as '7 or more'; 1/10 comes from finding only the pair 4 and 5 and missing that 3 and 5 also beat 7; 4/5 comes from counting the pairs on the wrong side of the condition, the 8 pairs whose total is 7 or less.
- (c) 5/18 — Method: knowing the total is even cuts the 36 equally likely outcomes down to the even ones, so count those first and then count how many of them give 8. Working: the even totals occur as 2 once, 4 three times, 6 five times, 8 five times, 10 three times and 12 once, which is 18 outcomes. The total is 8 for 2 and 6, 3 and 5, 4 and 4, 5 and 3, and 6 and 2, which is 5 outcomes. The probability is 5/18, which will not cancel. Answer: the probability is 5/18. The distractors: 5/36 keeps the right count of ways to make 8 but divides by all 36 outcomes, ignoring the fact that the odd totals have already been ruled out; 1/6 treats the six even totals 2, 4, 6, 8, 10 and 12 as equally likely and picks one of them, which they are not; 1/11 treats the eleven possible totals from 2 to 12 as equally likely and uses neither the counting nor the condition.
- (b) 3 times as likely — Method: to say how many times as likely one event is as another, divide the larger probability by the smaller one; subtracting them gives the gap between the two probabilities, not the multiple. Working: both probabilities are counted in tenths, so 6/10 ÷ 2/10 compares 6 tenths with 2 tenths, and 6 ÷ 2 = 3. Answer: winning at the hoopla stall is 3 times as likely, which is why 6/10 sits three times as far along the 0 to 1 scale as 2/10. The distractors: 4 times as likely comes from subtracting the two counts, 6 − 2, instead of dividing them, which measures the gap rather than the multiple; 6 times as likely comes from reading the larger probability's 6 tenths straight off as the multiple without ever comparing it with the 2 tenths at the other stall; 12 times as likely comes from multiplying the two counts, 6 × 2, instead of dividing one by the other.
- (d) 75% — Method: count how many cards are not hearts, write that count over the total number of cards, cancel the fraction down and then turn it into a percentage. Working: 52 − 13 = 39 cards are not hearts, so the probability is 39/52; dividing the numerator and the denominator by 13 gives 3/4, and 3/4 = 0.75, so 0.75 × 100 = 75. Answer: 75%, three quarters of the way along the 0 to 1 scale. The distractors: 25% comes from giving the probability that the card is a heart, 13 out of 52, which cancels to 1/4; 50% comes from reading 'not a heart' as 'not a red card' and halving the pack; 39% comes from writing the count of 39 cards straight down as the percentage without comparing it with the 52 cards in the pack.
- (d) 1/3 — List the outcomes for the two spinners systematically in a 3 × 3 grid: 1-1, 1-2, 1-3, 2-1, 2-2, 2-3, 3-1, 3-2, 3-3, where the first number is the score on spinner A and the second is the score on spinner B — 9 equally likely outcomes in total. The pairs where the two numbers are the same are 1-1, 2-2 and 3-3, so there are 3 favourable outcomes. P(same number) = 3/9 = 1/3. 2/3 comes from working out the probability that the two numbers are different and then forgetting to take the complement the right way round, so the probability of "different" is given instead of the probability of "same". 1/2 comes from listing only the 6 unordered pairs 1-1, 2-2, 3-3, 1-2, 1-3, 2-3 instead of all 9 ordered outcomes in the grid, then taking 3 out of that 6. 1/9 comes from spotting only one of the three matching pairs, such as 1-1, and missing 2-2 and 3-3.
- (c) 0.2 — Let P(green) = x, so P(blue) = 2x. Red, blue, green and yellow are exhaustive: 0.05 + 0.35 + x + 2x = 1, so 0.4 + 3x = 1, giving 3x = 0.6 and x = 0.2. So P(green) = 0.2. Splitting the remaining 0.6 evenly between blue and green, ignoring the 2:1 ratio, gives 0.3. Working out x correctly but then reporting 2x, the probability of blue, gives 0.4. Stopping after finding that blue and green together account for 0.6, without dividing by the three equal shares of x, gives 0.6.
- (a) £150 — Each game, the expected payout is 0.1 × £20 = £2, so the fête's expected profit per game is the £3 charged minus the £2 expected payout, £1. Over 150 games, that is 150 × £1 = £150. Writing £300 is wrong because 150 × £2 = £300 is the total expected PAYOUT, not the profit — it has not been subtracted from the entry fees. Writing £450 is wrong because 150 × £3 = £450 is the total money taken in entry fees, without accounting for what is expected to be paid out in prizes. Writing £1 is wrong because that is only the expected profit for ONE game — it has not been scaled up to all 150 games. The fête's expected profit is £150.
- (c) 39.5% — Win, draw and lose are mutually exclusive and exhaustive, so their probabilities sum to 100%: 42% + 18.5% = 60.5% is the percentage that wins or draws. 100% − 60.5% = 39.5% is the percentage that neither wins nor draws. Adding 42% and 18.5% and stopping there, 60.5%, is the probability of winning or drawing, not of neither. Subtracting only the 42% from 100% gives 58.0%, ignoring the draw percentage. Subtracting only the 18.5% from 100% gives 81.5%, ignoring the win percentage.
- (c) 47 — Method: fill the first pair of branches of the frequency tree, then the failures on each branch, then add only the failing end branches. Working: 70% of 200 is 140, so 140 cars were more than 3 years old and 200 − 140 = 60 cars were 3 years old or less. One quarter of the older cars failed: 140 ÷ 4 = 35. The newer branch gives 12 failures. Adding the two failing branches gives 35 + 12 = 47. Answer: 47 of the cars failed the test. The distractors: 35 is the older branch on its own, with the 12 newer failures never added; 62 comes from taking 1 in 4 of all the cars, 200 ÷ 4 = 50, and then adding the 12; 153 is 200 − 47 and counts the cars that passed.
- (b) 5/12 — There are 36 equally likely ordered pairs. Listing the pairs where the red score is smaller than the blue score gives 15 outcomes, so the probability is 15/36 = 5/12. Choosing 1/2 comes from assuming the 36 outcomes split evenly between 'red smaller' and 'red bigger', which ignores the 6 outcomes where the two dice show the same score. Choosing 7/12 comes from including the outcomes where the two scores are equal, 15 + 6 = 21, giving 21/36 = 7/12, instead of using 'less than' strictly. Choosing 5/36 comes from counting only the outcomes where the two scores differ by exactly 1, such as (1, 2) and (2, 3), which is 5 outcomes, and missing the pairs that differ by more than 1.
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