Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Probability worksheet — GCSE Higher
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- 1.A bag contains 5 red counters and 5 green counters. Three counters are taken out one at a time and are not put back. Work out the probability that all three counters are red.
- 2.A group of 80 pupils was asked whether they walk to school. 45 of the pupils are girls and 35 are boys. 30 of the girls walk to school and 14 of the boys walk to school. One of the girls is picked at random. Work out the probability that she walks to school. Give your answer in its simplest form.
- 3.In a class experiment a fair six-sided dice is rolled 60 times and lands on a six 14 times. The whole school then rolls the same fair dice 3000 times. Work out the best estimate of the number of sixes the school should expect.
- 4.Two fair four-sided dice, numbered 1 to 4, are rolled and the two scores are added together. Work out the probability that the total is 5.
- 5.Two pupils each flip the same coin to estimate the probability of heads. Leah flips it 40 times and gets 24 heads. Ben flips it 60 times and gets 33 heads. By combining both pupils' results, work out the relative frequency of heads, giving your answer as a fraction in its simplest form.
- 6.A school buys pens from two suppliers and has 1000 pens in stock. Supplier X provided 70% of the pens and supplier Y provided the other 30%. 2% of supplier X's pens are faulty and 8% of supplier Y's pens are faulty. A pen picked at random from the stock is found to be faulty. Work out the probability that it came from supplier Y. Give your answer as a fraction.
- 7.A fair spinner is divided into 5 equal sections, 2 labelled win and 3 labelled lose. Zara spins it twice, and the two spins are independent. Work out the probability that she wins on the first spin and loses on the second spin.
- 8.In a group of 50 people, 32 own a car, 20 own a bicycle and 9 own both a car and a bicycle. A person who owns a bicycle is picked at random. Work out the probability that this person does not own a car.
- 9.A factory makes bolts on two machines. Machine A makes 60% of the bolts and machine B makes the other 40%. 5% of the bolts made by machine A are faulty and 10% of the bolts made by machine B are faulty. A bolt is picked at random from one day's production. Work out the probability that it was made by machine B and is faulty. Give your answer as a decimal.
- 10.Grace rolls two ordinary fair dice at the same time and works out the total of the two scores. Work out the probability that the total is greater than 10.
- 11.A red fair dice and a blue fair dice are rolled together. Every outcome is listed as an ordered pair, red score then blue score. Work out the probability that the red score is less than the blue score.
- 12.On the probability scale from 0 (impossible) to 1 (certain), evens is exactly halfway. An event is 3/10 more likely than evens. Work out the probability of that event, giving your answer as a decimal.
- 13.A game uses a fair spinner with 5 equal sections numbered 1 to 5. A player wins £12 if the spinner lands on 5, and wins nothing otherwise. It costs £2 to play. The game is played 250 times. Work out the expected profit for the players, in total, over the 250 games.
- 14.A fair six-sided dice is rolled 150 times. The table shows how many times each number came up: 1 came up 22 times, 2 came up 27 times, 3 came up 24 times, 4 came up 34 times, 5 came up 21 times and 6 came up 22 times. The theoretical probability of each number is 1/6. Which number is most over-represented compared with its theoretical probability?
- 15.The probability that Priya scores with a netball shot is 3/4. She takes two shots, and the shots are independent. Work out the probability that she scores with her first shot but misses her second shot.
Answer key
- (a) 1/12 — Method: for draws with nothing put back, multiply the probabilities of the three draws, reducing both the number of red counters and the total each time a red counter is removed. Working: the first counter is red with probability 5/10. One red counter has gone, so the second is red with probability 4/9, and then the third is red with probability 3/8. Multiplying gives 60/720. Answer: the probability is 1/12. The distractors: 1/8 comes from using 5/10 three times, which is what happens only if each counter is put back; 2/9 comes from stopping after two draws and giving 5/10 × 4/9; 3/50 comes from taking one off the red count each time but leaving the total at 10, giving 5/10 × 4/10 × 3/10.
- (d) 2/3 — Method: the pupil picked is known to be a girl, so the sample space is the 45 girls and not all 80 pupils; divide the number of girls who walk by the number of girls. Working: 30 of the 45 girls walk to school, which gives 30/45. Dividing the numerator and the denominator by 15 gives 2/3. Answer: the probability is 2/3. The distractors: 3/8 is 30/80, dividing the girls who walk by every pupil in the group, which is the commonest slip on a conditional probability because it keeps the restricted numerator but the whole denominator; 1/3 is 15/45, counting the 15 girls who do not walk to school and so answering the opposite event inside the correct group; 11/20 is 44/80, adding the 30 girls and the 14 boys who walk and dividing by the whole group, which throws away the information that the pupil picked is a girl.
- (b) 500 — Method: when a dice is known to be fair, the theoretical probability is the best thing to work from, and the more trials there are the closer the results tend to it. Working: for a fair dice the probability of a six is 1/6, so the expected number of sixes in 3000 rolls is 3000 × 1 ÷ 6 = 500. The class experiment gave a relative frequency of 14/60, but 60 trials is far too few to overturn a known theoretical value, and the school's 3000 rolls will tend towards 1/6 in any case. Answer: about 500 sixes. The distractors: 700 comes from using the class relative frequency instead of the theory, 3000 × 14 ÷ 60 = 700; 600 comes from splitting the difference between the two, since 1/6 is about 0.167 and 14/60 is about 0.233, whose mean is 0.2, and 3000 × 0.2 = 600; 2500 uses 5/6 instead of 1/6 and counts the rolls expected not to be a six.
- (b) 1/4 — There are 4 × 4 = 16 equally likely ordered outcomes for the two dice. The pairs that total 5 are: first dice 1 with second dice 4; first dice 2 with second dice 3; first dice 3 with second dice 2; and first dice 4 with second dice 1 — which is 4 outcomes, so the probability is 4/16 = 1/4. A candidate who answers 1/8 has listed only 2 of the four pairs, forgetting that first dice 1 with second dice 4 and first dice 4 with second dice 1 are separate outcomes because the dice are different. A candidate who answers 3/16 has found 3 pairs instead of 4, missing one from the list. A candidate who answers 1/16 has counted only a single pair, such as first dice 2 with second dice 3, and treated the order of the dice as not mattering.
- (b) 57/100 — Pooling both trials: total heads = 24 + 33 = 57, total flips = 40 + 60 = 100, so the combined relative frequency is 57/100, which is already in its simplest form since 57 and 100 share no common factor. Averaging the two separate relative frequencies instead, (24/40 + 33/60) ÷ 2 = (0.6 + 0.55) ÷ 2 = 0.575 = 23/40, treats the two trials as equally weighted even though Ben made more flips, which is not correct. Using only Leah's data gives 24/40 = 3/5. Using only Ben's data gives 33/60 = 11/20.
- (b) 12/19 — Method: turn the percentages into expected frequencies out of 1000, total the faulty pens, then divide supplier Y's faulty pens by that total, because the pen picked is known to be faulty. Working: supplier X provided 700 pens and 2% of them are faulty, which is 14 pens. Supplier Y provided 300 pens and 8% of them are faulty, which is 24 pens. Altogether 38 pens are faulty, so the probability is 24/38, and dividing the numerator and the denominator by 2 gives 12/19. Answer: the probability is 12/19. The distractors: 3/10 is supplier Y's share of the stock, the answer before the faulty information is used at all; 3/125 is 24/1000, the probability that a pen is from supplier Y and faulty, which stops at the joint probability and never divides by the probability of a fault; 4/5 is 8 divided by 2 + 8, comparing the two fault rates as though the suppliers provided equal numbers of pens, so the 70 to 30 split is thrown away.
- (b) 6/25 — The probability of winning on any one spin is 2/5, and the probability of losing on any one spin is 3/5. Since the spins are independent, multiply the probability of winning on the first spin by the probability of losing on the second spin: 2/5 × 3/5 = 6/25. A candidate who answers 4/25 has used the winning probability for both spins, 2/5 × 2/5. A candidate who answers 9/25 has used the losing probability for both spins, 3/5 × 3/5. A candidate who answers 3/10 has treated the spins as if they were dependent, reducing the second spin's denominator to 4.
- (b) 11/20 — Method: the person picked is known to own a bicycle, so work inside the 20 bicycle owners and count how many of them do not own a car. Working: 9 of the 20 bicycle owners also own a car, so 11 of them do not. The probability is 11/20, which will not cancel. Answer: the probability is 11/20. The distractors: 9/20 gives the bicycle owners who DO own a car, answering the opposite event inside the correct group; 11/50 divides by the whole group of 50, keeping the restricted numerator but the full denominator; 11/32 puts the count over the number of car owners, conditioning on the wrong group entirely.
- (c) 0.04 — Method: 'made by machine B and faulty' is the second branch of a tree followed after the first, so multiply the probability of machine B by the probability of a fault given machine B. Working: machine B makes 0.4 of the bolts, and 0.1 of those bolts are faulty, so the probability is 0.4 × 0.1 = 0.04. Answer: the probability is 0.04. The distractors: 0.5 comes from adding 0.4 and 0.1 instead of multiplying, treating two stages of one journey as two separate outcomes; 0.1 gives the fault rate for machine B on its own, as though every bolt in the factory came from machine B, so the 40% share is never used; 0.07 is 0.6 × 0.05 added to 0.4 × 0.1, the probability that a bolt is faulty whichever machine made it, which answers a question about all the production rather than about machine B.
- (d) 3/36 — Method: list the results as ordered pairs, decide which totals satisfy the condition, count the pairs that give those totals and divide by the number of pairs there are. Working: there are 6 × 6 = 36 equally likely ordered pairs. Greater than 10 means a total of 11 or a total of 12. A total of 11 comes from (5, 6) and (6, 5); a total of 12 comes from (6, 6) alone, because both dice must show a 6. That is 2 + 1 = 3 pairs out of the 36. Answer: the probability is 3/36. The distractors: 2/36 comes from counting the two ways of making 11 and forgetting that 12 is greater than 10 as well; 4/36 comes from writing (6, 6) down twice, applying the rule that a pair can be turned round to a double that can only happen one way; 33/36 comes from reading the condition the wrong way round and giving the probability that the total is 10 or less.
- (b) 5/12 — There are 36 equally likely ordered pairs. Listing the pairs where the red score is smaller than the blue score gives 15 outcomes, so the probability is 15/36 = 5/12. Choosing 1/2 comes from assuming the 36 outcomes split evenly between 'red smaller' and 'red bigger', which ignores the 6 outcomes where the two dice show the same score. Choosing 7/12 comes from including the outcomes where the two scores are equal, 15 + 6 = 21, giving 21/36 = 7/12, instead of using 'less than' strictly. Choosing 5/36 comes from counting only the outcomes where the two scores differ by exactly 1, such as (1, 2) and (2, 3), which is 5 outcomes, and missing the pairs that differ by more than 1.
- (d) 0.80 — Evens is exactly halfway along the scale, at 0.5, and 3/10 written as a decimal is 0.3. A probability 3/10 higher than evens is 0.5 + 0.3 = 0.80. Giving 0.30 as the answer converts the increase but never adds it to the value of evens. Adding the increase to 1, the 'certain' end of the scale, instead of to evens gives 1 + 0.3 = 1.30, which cannot be a probability. Writing 3/10 as 0.03 instead of 0.3, a place-value slip, gives 0.5 + 0.03 = 0.53.
- (b) £100 — Over 250 games, the expected total winnings are 250 × (1/5) × £12 = £600, since a player wins on 1 of the 5 equally likely sections. The total cost of playing is 250 × £2 = £500. The players' expected profit is the winnings minus the cost: £600 − £500 = £100. Writing £500 is wrong because that is only the total cost of playing, without any winnings included. Writing £600 is wrong because that is only the total expected winnings, without subtracting what was paid to play. Writing £2,500 is wrong because it assumes a win on every single game (250 × £12 = £3,000) instead of using the 1-in-5 probability, then subtracts the cost: £3,000 − £500 = £2,500. The players' expected profit over the 250 games is £100.
- (b) 4 — With 150 rolls and probability 1/6 for each number, the expected count is 150 ÷ 6 = 25. Comparing each actual count with 25: 1 is 22 (3 below), 2 is 27 (2 above), 3 is 24 (1 below), 4 is 34 (9 above), 5 is 21 (4 below) and 6 is 22 (3 below). Number 4 is furthest above its expected count, so it is the most over-represented. Number 2 is also above its expected count, but by only 2, far less than 4's 9. Number 3's count of 24 is below the expected 25, so it is under-represented, not over. Number 6's count of 22 is also below the expected 25, so it too is under-represented.
- (c) 3/16 — The probability that Priya misses a shot is 1 − 3/4 = 1/4. The two shots are independent, so multiply the probability of scoring the first shot by the probability of missing the second shot: 3/4 × 1/4 = 3/16. Choosing 9/16 comes from using the probability of scoring, 3/4, for both shots instead of switching to the miss probability for the second shot, 3/4 × 3/4 = 9/16, which is the probability that she scores with both shots. Choosing 1/2 comes from subtracting the two probabilities instead of multiplying them, 3/4 − 1/4 = 1/2. Choosing 3/4 comes from giving only the probability that she scores with the first shot, forgetting to combine it with what happens on the second shot.
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