Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Probability worksheet — GCSE Higher
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- 1.Jack rolls two ordinary fair dice and adds the two scores together. Work out the probability that the total is 6.
- 2.Of the 70 students on the Year 10 geography trip, 42 are girls and the rest are boys. 24 of the girls and 10 of the boys brought a packed lunch. A student who did not bring a packed lunch is chosen at random. Work out the probability that this student is a girl.
- 3.A box contains counters that are silver, bronze or copper only. The probability that a counter taken at random is silver is 1/2 and the probability that it is bronze is 1/8. The box contains 64 counters in total. Work out the number of copper counters.
- 4.An ordinary pack of 52 playing cards contains 13 hearts. One card is taken at random from the pack. Work out the probability that the card is not a heart. Give your answer as a percentage.
- 5.A bag contains 5 yellow marbles and 3 blue marbles. Noah takes a marble at random, notes its colour and puts it back in the bag. He then takes a second marble at random. Work out the probability that the first marble is yellow and the second marble is blue.
- 6.A bag contains 5 red counters and 3 blue counters. A counter is taken at random, its colour is noted, and it is put back in the bag before a second counter is taken at random. Work out the probability that both counters are the same colour.
- 7.A call centre finds that 40% of its calls are about billing. 35% of the calls about billing are dealt with in under five minutes. The centre takes 500 calls on Monday. Work out how many of Monday's calls you would expect to be about billing and dealt with in under five minutes.
- 8.A biased spinner is spun 200 times. It lands on red 70 times, on blue 50 times, and on green 80 times. Using these results, work out the expected number of times the spinner does NOT land on red, in 500 spins of the same spinner.
- 9.At a fun run, each runner finishes, retires or is disqualified, and cannot do more than one of these. The probability that a runner finishes is 68.5% and the probability that a runner retires is 24.75%. Work out the probability, as a percentage, that a runner is disqualified.
- 10.A game uses a fair spinner with 5 equal sections numbered 1 to 5. A player wins £12 if the spinner lands on 5, and wins nothing otherwise. It costs £2 to play. The game is played 250 times. Work out the expected profit for the players, in total, over the 250 games.
- 11.A fair six-sided dice is rolled 90 times. Work out how many more times you would expect it to land on a number less than 4 than on a 6.
- 12.A four-colour spinner (red, blue, green, yellow) is spun repeatedly, and the relative frequency of landing on green is recorded as the number of spins increases: after 20 spins it is 0.350; after 200 spins it is 0.290; after 2000 spins it is 0.251. Using the result from 2000 spins as the best estimate of the probability, work out the number of times the spinner would be expected to land on green in a further 3000 spins.
- 13.At a fun run, a raffle stall charges £1.50 per ticket. The probability that any one ticket wins a prize worth £8 is 0.12, and a losing ticket wins nothing. Nadia buys 25 tickets. Work out how much money Nadia should expect to lose in total.
- 14.A box contains 9 red balls and 11 green balls. Two balls are taken out at random, one after the other, without being replaced. Given that both balls taken out are the same colour, work out the probability that both balls are red.
- 15.Harry plays a game in which he flips a fair coin and rolls an ordinary fair dice. He wins a prize only if the coin shows heads and the dice shows a 6. Work out the probability that Harry wins a prize.
Answer key
- (a) 5/36 — Method: list every result of the two dice as an ordered pair, first score then second score, count the pairs that give the total asked for and divide by how many pairs the list holds. Working: each dice can show 6 scores, so there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 6 are (1, 5), (2, 4), (3, 3), (4, 2) and (5, 1), which is 5 pairs out of the 36. Answer: the probability is 5/36. The distractors: 4/36 comes from listing (1, 5), (5, 1), (2, 4) and (4, 2) and leaving (3, 3) out, because a double does not look like a pair that can be turned round; 5/12 comes from finding the 5 pairs but taking the number of possible results to be 6 + 6 = 12, adding the two dice instead of multiplying them; 1/11 comes from treating the eleven possible totals 2, 3, 4 and so on up to 12 as equally likely, so that a total of 6 is one result out of eleven.
- (c) 1/2 — Method: restrict to the students who did NOT bring a packed lunch, then find what fraction of that group are girls. Girls without lunch = 42 − 24 = 18. Boys = 70 − 42 = 28, so boys without lunch = 28 − 10 = 18. Total without lunch = 18 + 18 = 36. Working: P(girl | no lunch) = 18 ÷ 36 = 1/2. Answer: 1/2. Watch out: dividing 18 by 42 (the total number of girls) instead of by 36 finds P(no lunch | girl), the reverse conditional. Dividing by 70 (the whole trip) ignores that you already know the student did not bring a lunch. And using the 'brought a lunch' numbers (24 out of 34) answers the question for the wrong group entirely — you were asked about the students who did NOT bring one.
- (c) 24 — Silver, bronze and copper cover every counter, so their probabilities sum to 1: P(copper) = 1 − 1/2 − 1/8 = 3/8. Number of copper counters = 3/8 × 64 = 24. Multiplying the silver probability by 64 gives 32, the number of silver counters, not copper. Multiplying the bronze probability by 64 gives 8, the number of bronze counters. Adding the silver and bronze probabilities (1/2 + 1/8 = 5/8) and multiplying by 64 gives 40, the combined number of silver and bronze counters, not the copper count.
- (d) 75% — Method: count how many cards are not hearts, write that count over the total number of cards, cancel the fraction down and then turn it into a percentage. Working: 52 − 13 = 39 cards are not hearts, so the probability is 39/52; dividing the numerator and the denominator by 13 gives 3/4, and 3/4 = 0.75, so 0.75 × 100 = 75. Answer: 75%, three quarters of the way along the 0 to 1 scale. The distractors: 25% comes from giving the probability that the card is a heart, 13 out of 52, which cancels to 1/4; 50% comes from reading 'not a heart' as 'not a red card' and halving the pack; 39% comes from writing the count of 39 cards straight down as the percentage without comparing it with the 52 cards in the pack.
- (d) 15/64 — Method: because the first marble is put back, the second draw is made from the same 8 marbles, so the two draws are independent and their probabilities are multiplied. Working: the bag holds 8 marbles both times, so yellow first has probability 5/8 and blue second has probability 3/8. Multiplying fractions gives 5 × 3 = 15 on the top and 8 × 8 = 64 on the bottom. Answer: the probability is 15/64. The distractors: 9/64 comes from working out the probability that BOTH marbles are blue, 3/8 × 3/8, instead of one of each colour in the stated order; 15/16 comes from multiplying the numerators but adding the denominators; 5/8 comes from writing down the first draw only and never combining it with the second.
- (a) 17/32 — Because the counter is replaced, each pick is independent with P(red) = 5/8 and P(blue) = 3/8 every time. Both red has probability 5/8 × 5/8 = 25/64, and both blue has probability 3/8 × 3/8 = 9/64. 'Same colour' means either of these, so add them: 25/64 + 9/64 = 34/64 = 17/32. Giving 25/64 finds only the probability of both counters being red, leaving out both counters being blue, which also counts as the same colour. Giving 15/64 finds the probability of one red and one blue counter in just one of the two possible orders — the opposite of what was asked, and only half of it. Giving 13/28 works out the probabilities as if the counter had NOT been replaced, using 5/8 × 4/7 and 3/8 × 2/7, even though the question states it was put back.
- (a) 70 — Method: two linked steps. Find the expected number of billing calls first, then take the 35% of those, because the 35% is quoted for billing calls only. Working: 40% of 500 is 200 billing calls. 35% of 200 is 70 calls. Answer: you would expect 70 calls. The distractors: 200 stops after the first step and gives the billing calls, forgetting that only some of them are dealt with quickly; 175 is 35% of 500, applying the quick response rate to every call the centre takes rather than to the billing calls only; 375 comes from adding 40% and 35% to get 75% and taking 75% of 500, which treats two stages of one journey as separate outcomes to be added.
- (c) 325 — Method: first find the relative frequency of NOT landing on red from the 200 spins, then scale that up to 500 spins. Working: non-red results = 50 + 80 = 130, out of 200 spins, so P(not red) = 130 ÷ 200 = 0.65. Expected non-red results in 500 spins = 500 × 0.65 = 325. Answer: 325. Watch out: writing down 175 finds the expected number of RED results instead, 70 ÷ 200 × 500 = 175, answering the opposite of what was asked. Writing down 250 assumes landing red or not landing red must be a fair 50-50 split, but the spinner is biased and the actual results do not split evenly. And writing down 130 stops after finding how many of the 200 spins were non-red and forgets to scale that figure up to the 500 spins asked for.
- (a) 6.75% — Finishing, retiring and being disqualified are exhaustive, so the three percentages sum to 100%: 100% − 68.5% − 24.75% = 6.75%. Adding the two given percentages instead of subtracting them from 100% gives 68.5% + 24.75% = 93.25%, the combined probability of finishing or retiring, not of being disqualified. Subtracting only the retiring percentage from 100% and forgetting the finishing percentage gives 100% − 24.75% = 75.25%. Subtracting only the finishing percentage and forgetting the retiring percentage gives 100% − 68.5% = 31.50%.
- (b) £100 — Over 250 games, the expected total winnings are 250 × (1/5) × £12 = £600, since a player wins on 1 of the 5 equally likely sections. The total cost of playing is 250 × £2 = £500. The players' expected profit is the winnings minus the cost: £600 − £500 = £100. Writing £500 is wrong because that is only the total cost of playing, without any winnings included. Writing £600 is wrong because that is only the total expected winnings, without subtracting what was paid to play. Writing £2,500 is wrong because it assumes a win on every single game (250 × £12 = £3,000) instead of using the 1-in-5 probability, then subtracts the cost: £3,000 − £500 = £2,500. The players' expected profit over the 250 games is £100.
- (c) 30 — The numbers less than 4 are 1, 2 and 3, so the probability of that event is 3/6, and the expected count in 90 rolls is 90 × 3/6 = 45. The probability of rolling a 6 is 1/6, and the expected count is 90 × 1/6 = 15. The difference between the two expected counts is 45 − 15 = 30. A candidate who answers 45 has given the expected count for 'less than 4' only, forgetting to subtract the other expected count. A candidate who answers 15 has given the expected count for '6' only. A candidate who answers 36 has used a dice with 5 possible numbers instead of 6, giving 90 × 3/5 = 54 and 90 × 1/5 = 18, a difference of 36.
- (a) 753 — The estimate from 2000 spins is the most reliable, since it comes from the largest sample size, so the best estimate of the probability is 0.251. Over a further 3000 spins, the expected number landing on green is 3000 × 0.251 = 753. Writing 1050 is wrong because 3000 × 0.350 = 1050 uses the estimate from only 20 spins, the LEAST reliable of the three. Writing 870 is wrong because 3000 × 0.290 = 870 uses the estimate from 200 spins rather than the more reliable 2000-spin estimate. Writing 750 is wrong because 3000 × 0.25 = 750 ignores the recorded data completely and simply assumes each of the 4 colours is equally likely. The best estimate is 753 expected green spins.
- (b) £13.50 — The total cost of Nadia's 25 tickets is 25 × £1.50 = £37.50. The expected number of winning tickets is 25 × 0.12 = 3, so the expected prize money is 3 × £8 = £24.00. Nadia's expected loss is the cost minus the expected prize money: £37.50 − £24.00 = £13.50. A candidate who answers £24.00 has given the expected prize money and mistaken it for the loss. A candidate who answers £37.50 has given the total cost of the tickets, forgetting to subtract the expected prize money. A candidate who answers £34.50 has subtracted the expected number of wins, 3, from the cost instead of first converting it to prize money by multiplying by £8.
- (d) 36/91 — Method: P(both red | same colour) = P(both red) ÷ P(same colour), where P(same colour) = P(both red) + P(both green). Working: P(both red) = 9/20 × 8/19 = 72/380 = 18/95. P(both green) = 11/20 × 10/19 = 110/380 = 11/38. P(same colour) = 18/95 + 11/38 = 36/190 + 55/190 = 91/190. P(both red | same colour) = (36/190) ÷ (91/190) = 36/91. Answer: 36/91. Watch out: stopping at 18/95 gives P(both red) itself, without dividing by the probability that the colours matched at all. Working out 55/91 finds the same-colour probability for green instead of red — check which colour's count you are putting on top. And 9/20 is just the chance the first ball drawn is red, which ignores the second draw and the without-replacement condition completely.
- (b) 1/12 — Method: the coin does not affect the dice, so the two events are independent and the probability that both happen is the product of their probabilities. Working: heads has probability 1/2 and a 6 on an ordinary dice has probability 1/6. Multiplying gives 1 on the top and 2 × 6 = 12 on the bottom. Answer: the probability is 1/12. The distractors: 2/3 comes from adding 1/2 and 1/6 instead of multiplying them; 1/6 comes from using the dice alone and ignoring the condition on the coin; 1/8 comes from counting the possible results as 6 + 2 = 8 and treating the winning result as one of those eight.
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