Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Probability worksheet — GCSE Higher
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- (a) 43/70 — There are 140 − 85 = 55 Zone B households, and 55 − 21 = 34 of them recycle glass. In total, 52 + 34 = 86 households recycle glass, out of 140: 86/140 = 43/70. Writing 13/35 is wrong because 52/140 simplifies to 13/35, and 52 only counts Zone A, leaving out the 34 Zone B recyclers. Writing 17/70 is wrong because 34/140 simplifies to 17/70, and 34 only counts Zone B, leaving out the 52 Zone A recyclers. Writing 73/140 is wrong because it adds the 52 Zone A recyclers to the 21 Zone B households that do NOT recycle, mixing up two different groups instead of adding the two recycling groups. The probability is 43/70.
- (c) 500 — Method: the expected number of successes is the number of trials multiplied by the probability, so to find the number of trials, divide the expected number by the probability. Working: let n be the number of seeds planted. Then n multiplied by 0.6 must come to 300, so n = 300 ÷ 0.6 = 500. Answer: the grower should plant 500 seeds. The distractors: 180 comes from multiplying instead of dividing, 300 × 0.6 = 180, which answers how many of 300 seeds would germinate; 750 comes from dividing by the probability of not germinating, 300 ÷ 0.4 = 750; 120 comes from multiplying by that same 0.4, 300 × 0.4 = 120.
- (b) 3/10 — The number who use at least one app is 90 − 20 = 70. Since 55 + 42 double-counts the overlap, n(X ∩ Y) = 55 + 42 − 70 = 27, so P(both) = 27/90 = 3/10. Forgetting to subtract the 20 who use neither, and using the full 90 as the union, gives 55 + 42 − 90 = 7, so 7/90. Reporting the probability of using X or Y (or both), 70/90 = 7/9, answers a different question about the union, not the overlap. Reporting the probability of using neither app, 20/90 = 2/9, is the complement of the union, not the intersection.
- (b) 38% — Method: the two swimming percentages are quoted inside different age groups, so weight each one by the size of its group and add the two results. Working: the under 18s are 45% of the members and 60% of them swim, giving 0.45 × 60 = 27% of all the members. The members aged 18 or over are 55% of the members and 20% of them swim, giving 0.55 × 20 = 11% of all the members. Adding these gives 38%. Answer: 38% of the members swim each week. The distractors: 80% comes from adding 60% and 20% straight off, treating two rates quoted inside different groups as though they could be added; 40% is the mean of 60% and 20%, which would be right only if the two age groups were the same size, and they are not; 42% comes from pairing each swimming rate with the wrong age group, working out 0.45 × 20 added to 0.55 × 60.
- (a) 50 — To find the number of shots needed for an expected 12 hits, divide the number of hits wanted by the probability of a hit: 12 ÷ 0.24 = 50. Multiplying the number of hits by the probability instead of dividing gives 12 × 0.24 = 2.88, which rounds to 3 shots. Rounding 0.24 to 0.25 before dividing gives 12 ÷ 0.25 = 48. Using the probability of missing, 1 − 0.24 = 0.76, instead of the probability of hitting, gives 12 ÷ 0.76 = 15.79, which rounds to 16.
- (a) 3,860 — The probability a bulb works correctly is the complement of being defective: 1 − 0.035 = 0.965. Expected number working correctly = 0.965 × 4,000 = 3,860. Using the probability of being defective instead of its complement gives 4,000 × 0.035 = 140, the expected number of DEFECTIVE bulbs, not working ones. Shifting the decimal point in the complement, using 0.0965 instead of 0.965, gives 4,000 × 0.0965 = 386. Assuming every bulb works, ignoring the 0.035 probability altogether, gives the full batch of 4,000.
- (c) 9/28 — Method: two linked steps. Total everyone whose test is positive, since the person picked is known to be one of them, then divide the positive tests that belong to people with the condition by that total. Working: 45 positive tests come from people who have the condition and 95 come from people who do not, so 140 tests are positive. The people with the condition give 45/140, and dividing the numerator and the denominator by 5 gives 9/28. Answer: the probability is 9/28. The distractors: 9/10 is 45/50, the probability of a positive test given that the person has the condition, which is the condition and the event the wrong way round and is the figure a candidate quotes when the two are confused; 9/200 is 45/1000, dividing by everyone tested rather than by the 140 who tested positive; 1/20 is 50/1000, the probability that a person has the condition before the test result is used at all.
- (d) 1/12 — Method: list the full possibility space of sandwich-and-drink pairs, then divide the one matching pair by the size of the whole space. Working: there are 3 × 4 = 12 equally likely sandwich-and-drink pairs, and exactly one of them is egg and water. Answer: 1/12. Watch out: writing down 1/7 comes from adding the two counts, 3 + 4 = 7, instead of multiplying them to build the possibility space. Writing down 1/3 uses only the chance of choosing egg out of 3 sandwiches and ignores the drink altogether. And writing down 1/4 uses only the chance of choosing water out of 4 drinks and ignores the sandwich altogether.
- (d) 1/4 — Method: a product is odd only when BOTH factors are odd, so list the ordered pairs where both scores are odd and divide by 36. Working: the odd scores on a dice are 1, 3 and 5, so there are 3 × 3 = 9 ordered pairs where both scores are odd, out of the 36 equally likely pairs, cancelling down to 1/4. Answer: 1/4. Watch out: writing down 3/4 finds the probability that AT LEAST ONE score is odd, 1 minus the probability both are even, which is a different, easier condition to meet than both being odd. Considering only the first dice's score and ignoring the second gives 1/2, since 3 of the first dice's 6 scores are odd — but the product also depends on what the second dice shows. And writing down 1/12 comes from counting only the pairs where the SAME odd number appears twice, (1, 1), (3, 3) and (5, 5), missing pairs like (1, 3) and (5, 1) where the two odd scores differ.
- (c) 0.15 — Method: for two independent events, multiply along the branches of the tree to find the probability of both outcomes happening together. Working: P(red and heads) = P(red) × P(heads) = 0.3 × 0.5 = 0.15. Answer: 0.15. Watch out: adding the two probabilities, 0.3 + 0.5 = 0.8, does not give the probability of both — probabilities along one path of a tree are multiplied, not added. Writing down 0.5 ignores the spinner altogether and gives only the coin's probability. And writing down 0.65 is the probability of red OR heads, which is 0.3 + 0.5 − 0.15 = 0.65, a different question from the one asked here.
- (a) Game B, by £8 — Game A's expected total is 40 × 0.2 × £5 = £40. Game B's expected total is 40 × 0.1 × £12 = £48. Game B is higher, by £48 − £40 = £8. Writing 'Game A, by £8' is wrong because it has the right difference but the wrong game — Game A's total (£40) is actually LOWER than Game B's, not higher. Writing 'Game B, by £48' is wrong because £48 is Game B's whole expected total, not the DIFFERENCE between the two games. Writing 'Game A, by £40' is wrong in the same way, using Game A's whole total as if it were the margin, and naming the wrong game as the winner. Game B gives the higher expected total, by £8.
- (a) 1200 — Method: take the estimate from the larger sample, because an unbiased relative frequency tends towards the true probability as the sample grows, then multiply by the number of bulbs made in a week. Working: Inspector B tested 500 bulbs, far more than Inspector A's 40, so use B's relative frequency: 30 ÷ 500 = 0.06. A week's production is 4000 × 5 = 20000 bulbs. The expected number of faulty bulbs is 20000 × 0.06 = 1200. Answer: about 1200 faulty bulbs a week. The distractors: 2000 uses Inspector A's estimate, 4 ÷ 40 = 0.1, giving 20000 × 0.1 = 2000, and so rests on a sample of only 40 bulbs; 1600 comes from averaging the two estimates of 0.1 and 0.06 to get 0.08, and 20000 × 0.08 = 1600, which gives the small sample equal weight with the large one; 240 uses the right estimate but stops at a single day, 4000 × 0.06 = 240.
- (d) 3400 — Combining all three greenhouses gives 200 + 150 + 250 = 600 seeds planted in total, and 172 + 126 + 212 = 510 germinated, so the combined estimate of the germination probability is 510/600 = 0.85. Out of a new batch of 4000 seeds, the expected number to germinate is 4000 × 0.85 = 3400. Writing 3440 is wrong because it uses only Greenhouse 1's rate, 172/200 = 0.86, instead of the combined rate from all three: 4000 × 0.86 = 3440. Writing 3360 is wrong because it uses only Greenhouse 2's rate, 126/150 = 0.84: 4000 × 0.84 = 3360. Writing 510 is wrong because that is the total number that germinated in the ORIGINAL trial, not scaled up to the new batch of 4000 seeds at all. The best estimate is 3400 seeds.
- (b) £13.50 — The total cost of Nadia's 25 tickets is 25 × £1.50 = £37.50. The expected number of winning tickets is 25 × 0.12 = 3, so the expected prize money is 3 × £8 = £24.00. Nadia's expected loss is the cost minus the expected prize money: £37.50 − £24.00 = £13.50. A candidate who answers £24.00 has given the expected prize money and mistaken it for the loss. A candidate who answers £37.50 has given the total cost of the tickets, forgetting to subtract the expected prize money. A candidate who answers £34.50 has subtracted the expected number of wins, 3, from the cost instead of first converting it to prize money by multiplying by £8.
- (a) £150 — Each game, the expected payout is 0.1 × £20 = £2, so the fête's expected profit per game is the £3 charged minus the £2 expected payout, £1. Over 150 games, that is 150 × £1 = £150. Writing £300 is wrong because 150 × £2 = £300 is the total expected PAYOUT, not the profit — it has not been subtracted from the entry fees. Writing £450 is wrong because 150 × £3 = £450 is the total money taken in entry fees, without accounting for what is expected to be paid out in prizes. Writing £1 is wrong because that is only the expected profit for ONE game — it has not been scaled up to all 150 games. The fête's expected profit is £150.
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