Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Probability worksheet — GCSE Higher
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- (a) 1/6 — Method: write the results of the two dice as ordered pairs, count the pairs whose scores add to the total asked for, divide by the number of ordered pairs there are, then cancel the fraction down. Working: there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 7 are (1, 6), (2, 5), (3, 4), (4, 3), (5, 2) and (6, 1), which is 6 pairs, so the probability is 6/36. Dividing the top and the bottom by 6 gives 1/6. Answer: the probability is 1/6. The distractors: 7/36 comes from taking the number of favourable pairs to be 7 because 7 is the total asked for, confusing the size of a total with the number of ways of making it; 1/7 comes from using the 21 different combinations of two scores as the equally likely results, finding the 3 combinations 1 and 6, 2 and 5, 3 and 4, and cancelling 3/21; 6/11 comes from counting the 6 favourable pairs correctly but dividing by the 11 possible totals from 2 to 12 rather than by the 36 pairs.
- (b) 1/4 — There are 4 × 4 = 16 equally likely ordered outcomes for the two dice. The pairs that total 5 are: first dice 1 with second dice 4; first dice 2 with second dice 3; first dice 3 with second dice 2; and first dice 4 with second dice 1 — which is 4 outcomes, so the probability is 4/16 = 1/4. A candidate who answers 1/8 has listed only 2 of the four pairs, forgetting that first dice 1 with second dice 4 and first dice 4 with second dice 1 are separate outcomes because the dice are different. A candidate who answers 3/16 has found 3 pairs instead of 4, missing one from the list. A candidate who answers 1/16 has counted only a single pair, such as first dice 2 with second dice 3, and treated the order of the dice as not mattering.
- (d) 0.80 — Evens is exactly halfway along the scale, at 0.5, and 3/10 written as a decimal is 0.3. A probability 3/10 higher than evens is 0.5 + 0.3 = 0.80. Giving 0.30 as the answer converts the increase but never adds it to the value of evens. Adding the increase to 1, the 'certain' end of the scale, instead of to evens gives 1 + 0.3 = 1.30, which cannot be a probability. Writing 3/10 as 0.03 instead of 0.3, a place-value slip, gives 0.5 + 0.03 = 0.53.
- (b) 3/5 — The question asks about the girls only, so use the girls' total of 70 as the denominator: 42 out of 70 girls walk, giving 42/70 = 3/5. Choosing 21/65 comes from using the whole survey of 130 pupils as the denominator instead of just the 70 girls, 42/130 = 21/65. Choosing 33/70 comes from using the boys' walking count, 33, over the girls' total of 70, mixing up the two rows of the table. Choosing 2/5 comes from using the number of girls who CYCLE, 70 − 42 = 28, instead of the number who walk, giving 28/70 = 2/5.
- (a) 0.2 — Method: for independent events, the probability that both happen is the product of the two probabilities. Working: the first set is green with probability 0.4 and the second with probability 0.5, so the calculation is 0.4 × 0.5. Since 4 × 5 = 20 and the two factors carry one decimal place each, the product carries two. Answer: the probability is 0.2. The distractors: 0.9 comes from adding 0.4 and 0.5 instead of multiplying them; 0.45 comes from averaging the two probabilities; 0.1 comes from subtracting 0.4 from 0.5, treating the question as a difference.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
- (a) 2/3 — Method: 'in A or in B' means every score that belongs to at least one of the two sets; a score that belongs to both is still only one outcome, so it is listed once. Working: the even scores are 2, 4 and 6; the scores greater than 4 are 5 and 6. Listing the scores that appear in either set gives 2, 4, 5 and 6, with 6 written once. That is 4 of the 6 faces, or 4/6. Answer: the probability is 2/3. The distractors: 5/6 comes from adding the sizes of the two sets, 3 + 2, so that the score 6 is counted in both and appears twice; 1/2 comes from using the even scores alone; 1/6 comes from giving the probability that the score is in both sets, which is the single score 6, rather than in either of them.
- (d) 75% — Method: count how many cards are not hearts, write that count over the total number of cards, cancel the fraction down and then turn it into a percentage. Working: 52 − 13 = 39 cards are not hearts, so the probability is 39/52; dividing the numerator and the denominator by 13 gives 3/4, and 3/4 = 0.75, so 0.75 × 100 = 75. Answer: 75%, three quarters of the way along the 0 to 1 scale. The distractors: 25% comes from giving the probability that the card is a heart, 13 out of 52, which cancels to 1/4; 50% comes from reading 'not a heart' as 'not a red card' and halving the pack; 39% comes from writing the count of 39 cards straight down as the percentage without comparing it with the 52 cards in the pack.
- (c) 1/2 — Method: restrict to the students who did NOT bring a packed lunch, then find what fraction of that group are girls. Girls without lunch = 42 − 24 = 18. Boys = 70 − 42 = 28, so boys without lunch = 28 − 10 = 18. Total without lunch = 18 + 18 = 36. Working: P(girl | no lunch) = 18 ÷ 36 = 1/2. Answer: 1/2. Watch out: dividing 18 by 42 (the total number of girls) instead of by 36 finds P(no lunch | girl), the reverse conditional. Dividing by 70 (the whole trip) ignores that you already know the student did not bring a lunch. And using the 'brought a lunch' numbers (24 out of 34) answers the question for the wrong group entirely — you were asked about the students who did NOT bring one.
- (d) 3/10 — Method: list the full possibility space as pairs of coin and spinner results, then count how many pairs satisfy both conditions and divide by the size of the whole space. Working: the coin gives 2 outcomes and the spinner gives 5, so the full space has 2 × 5 = 10 equally likely pairs. The pairs with a tail and an odd number are (T,1), (T,3) and (T,5), which is 3 out of 10. Answer: 3/10. Watch out: writing down 1/2 uses only the coin's own chance of a tail and ignores that the spinner also has to land on an odd number. Writing down 3/5 uses only the spinner's chance of landing on an odd number and ignores the coin altogether. And writing down 1/10 counts just one matching outcome, such as (T,1), instead of all three pairs that satisfy both conditions.
- (b) 26 — Method: n(G ∪ H) = n(G) + n(H) − n(G ∩ H), taking off the overlap once so the pupils who study both subjects are not counted twice. Working: 19 + 15 − 8 = 26. Answer: 26. Watch out: adding 19 and 15 without taking off the overlap gives 34, which counts the 8 pupils who study both subjects twice. Taking the 8 off both totals before adding, 19 − 8 + 15 − 8 = 18, counts only the pupils who study exactly one of the two subjects and leaves out the 8 who study both. And writing down 11, which is 19 − 8, gives the number who study geography only, not the number who study geography or history or both.
- (b) 1/10 — Method: list every possible pair of subjects systematically, so that no pair is missed and no pair is counted twice, then compare the number of successful pairs with the size of the list. Working: pairing maths with each of the other four gives 4 pairs, physics with each subject after it gives 3, biology gives 2 and chemistry gives 1, so there are 4 + 3 + 2 + 1 = 10 pairs. Exactly one of them is maths with biology. Answer: the probability is 1/10. The distractors: 1/5 comes from counting maths-then-biology and biology-then-maths as two separate successes while still dividing by the 10 unordered pairs; 1/15 comes from a list that also pairs each subject with itself, giving 15 entries instead of 10; 1/4 comes from working out the second step alone, that 1 of the 4 subjects left after maths is biology, without allowing for the chance that maths is picked at all.
- (b) £100 — Method: find the expected number of wins, turn that into the expected pay out, then compare it with what the games cost. Working: the expected number of wins is 200 × 0.15 = 30. Each win pays £10, so the expected pay out is 30 × 10 = 300 pounds. Playing 200 times at £2 a go costs 200 × 2 = 400 pounds. The expected loss is 400 − 300 = 100 pounds. Answer: Amir should expect to be about £100 down. The distractors: £300 is the expected winnings on their own, with the cost of playing never taken off; £400 is the total cost of playing, with the winnings never taken off; £700 comes from adding the two totals, 400 + 300 = 700, instead of subtracting one from the other.
- (a) 1/10 — There are 4 × 5 = 20 equally likely outcomes in total. The pairs whose product is 12 are Spinner A showing 3 with Spinner B showing 4, and Spinner A showing 4 with Spinner B showing 3, which is 2 outcomes, giving a probability of 2/20 = 1/10. Choosing 1/20 comes from finding only one of the two pairs, (3, 4), and missing (4, 3) as a separate outcome. Choosing 1/8 comes from using 16 as the total number of outcomes, 4 × 4, forgetting that Spinner B has 5 sections rather than 4. Choosing 1/5 comes from listing the factor pairs of 12 as 2 × 6 and 3 × 4 and counting each one in both orders, (2, 6), (6, 2), (3, 4) and (4, 3), giving 4 outcomes out of 20 without checking that neither spinner has a 6 on it.
- (c) 5/18 — Method: knowing the total is even cuts the 36 equally likely outcomes down to the even ones, so count those first and then count how many of them give 8. Working: the even totals occur as 2 once, 4 three times, 6 five times, 8 five times, 10 three times and 12 once, which is 18 outcomes. The total is 8 for 2 and 6, 3 and 5, 4 and 4, 5 and 3, and 6 and 2, which is 5 outcomes. The probability is 5/18, which will not cancel. Answer: the probability is 5/18. The distractors: 5/36 keeps the right count of ways to make 8 but divides by all 36 outcomes, ignoring the fact that the odd totals have already been ruled out; 1/6 treats the six even totals 2, 4, 6, 8, 10 and 12 as equally likely and picks one of them, which they are not; 1/11 treats the eleven possible totals from 2 to 12 as equally likely and uses neither the counting nor the condition.
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