Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Probability worksheet — GCSE Higher
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- (c) The green bag (7/24) — Method: fractions can only be ordered once they share a denominator, so rewrite all four over the lowest common denominator and compare the numerators. Working: the lowest common denominator of 12, 8, 24 and 3 is 24, and scaling gives 5/12 = 10/24, 3/8 = 9/24, 7/24 stays as it is, and 1/3 = 8/24; the numerators are then 10, 9, 7 and 8. Answer: the smallest numerator is 7, so the green bag, with 7/24, is the least likely and sits furthest to the left on the 0 to 1 scale. The distractors: the red bag (5/12) comes from finding the largest of the four probabilities instead of the smallest; the blue bag (3/8) comes from scaling 3/8 by changing only the denominator to 24, which turns it into 3/24 and makes it look the smallest; the yellow bag (1/3) comes from comparing numerators alone and assuming the fraction with the numerator 1 must be the smallest.
- (a) 50 — To find the number of shots needed for an expected 12 hits, divide the number of hits wanted by the probability of a hit: 12 ÷ 0.24 = 50. Multiplying the number of hits by the probability instead of dividing gives 12 × 0.24 = 2.88, which rounds to 3 shots. Rounding 0.24 to 0.25 before dividing gives 12 ÷ 0.25 = 48. Using the probability of missing, 1 − 0.24 = 0.76, instead of the probability of hitting, gives 12 ÷ 0.76 = 15.79, which rounds to 16.
- (d) 4 — Method: list the elements of each set in full, then find which elements appear in both lists — that is A ∩ B. Working: factors of 12 = {1, 2, 3, 4, 6, 12}. Factors of 18 = {1, 2, 3, 6, 9, 18}. The elements in both lists are 1, 2, 3 and 6, so A ∩ B = {1, 2, 3, 6} and n(A ∩ B) = 4. Answer: 4. Watch out: writing down 6 gives n(A), the size of the factors-of-12 list on its own, not the size of the overlap. Writing down 8 comes from counting every element that appears in EITHER list, 1, 2, 3, 4, 6, 9, 12 and 18 — that is the union, a different set from the intersection. And writing down 3 misses that 1 is a factor of both 12 and 18, and so belongs in A ∩ B alongside 2, 3 and 6.
- (d) 19/30 — Exactly one means only fiction or only non-fiction, not both: 21 + 17 = 38 out of the 60 readers, which simplifies to 19/30. Including the 14 who read both as well gives 21 + 17 + 14 = 52, so 52/60 = 13/15 — that is at least one, not exactly one. Using only the both-count, 14, as the numerator gives 14/60 = 7/30, the probability of reading both, not exactly one. Using 52, the number who read at least one type, as the denominator instead of the full 60 readers surveyed gives 38/52 = 19/26.
- (b) 0.355 — Method: use the law of total probability across the two Monday branches: P(rain Tue) = P(rain Mon) × P(rain Tue | rain Mon) + P(no rain Mon) × P(rain Tue | no rain Mon). Working: P(no rain Mon) = 1 − 0.3 = 0.7. P(rain Tue) = (0.3 × 0.6) + (0.7 × 0.25) = 0.18 + 0.175 = 0.355. Answer: 0.355. Watch out: using only the rain-Monday branch (0.3 × 0.6) or only the no-rain-Monday branch (0.7 × 0.25) accounts for just one of the two ways Tuesday can turn out rainy — both branches must be added. And swapping which weekday-probability multiplies which branch (0.7 with the rain branch, 0.3 with the no-rain branch) uses the right numbers on the wrong branches.
- (b) 3 pupils — Method: an expected frequency is the probability multiplied by the number of trials, so multiply the probability by the number of pupils. Working: 30 × 1/10 means finding one tenth of 30, and 30 ÷ 10 = 3. Answer: 3 pupils would be expected to have a nut allergy. The distractors: 27 pupils comes from working out how many are expected NOT to have the allergy, 30 − 3, instead of how many are; 10 pupils comes from reading the 10 in the fraction 1/10 as the number of pupils; 1 pupil comes from reading the numerator of the fraction as the expected number.
- (b) 1/4 — There are 6 × 2 = 12 equally likely outcomes. The even-numbered cards are 2, 4 and 6, so there are 3 × 1 = 3 outcomes with an even card and tails, giving a probability of 3/12 = 1/4. Choosing 1/2 comes from working out only the probability of drawing an even card, 3/6, and forgetting to combine it with the coin landing on tails. Choosing 1/12 comes from treating only one specific outcome, such as card 6 with tails, as the only one that counts, instead of all three even cards paired with tails. Choosing 1/8 comes from doubling the coin stage when counting the total, using 6 × 2 × 2 = 24 outcomes instead of 6 × 2 = 12, and giving 3/24 = 1/8.
- (b) 0.55 — Method: it is easier to find the probability that Ffion wins NEITHER stage, then subtract that from 1. Working: P(lose stage 1) = 1 − 0.4 = 0.6, and P(lose stage 2) = 1 − 0.25 = 0.75. P(neither) = 0.6 × 0.75 = 0.45. P(at least one) = 1 − 0.45 = 0.55. Answer: 0.55. Watch out: adding the two win probabilities, 0.4 + 0.25 = 0.65, treats winning both as impossible and overcounts — that is not how independent probabilities combine. Multiplying the two win probabilities, 0.4 × 0.25 = 0.1, gives the probability of winning BOTH stages, not at least one. And stopping at 0.45, the probability of winning neither stage, forgets the final step of subtracting from 1.
- (b) 2/11 — Method: restrict the 36 equally likely outcomes to those where at least one die shows a 5, then find what fraction of THOSE give a total of 8. Working: outcomes with at least one 5: (5, 1), (5, 2), (5, 3), (5, 4), (5, 5), (5, 6), (1, 5), (2, 5), (3, 5), (4, 5), (6, 5) — 11 outcomes. Among these, the total is 8 for (5, 3) and (3, 5) — 2 outcomes. P(total 8 | at least one 5) = 2/11. Answer: 2/11. Watch out: 5/36 is P(total 8) over the full 36 outcomes — it ignores that you already know one die shows a 5. Treating the condition as 'the first die shows a 5' instead of 'at least one die shows a 5' restricts you to only 6 outcomes and misses the (3, 5) case, giving 1/6. And counting only (5, 3) but not its reverse (3, 5) inside the correct 11-outcome list gives 1/11 instead of 2/11.
- (a) 2/3 — Method: 'in A or in B' means every score that belongs to at least one of the two sets; a score that belongs to both is still only one outcome, so it is listed once. Working: the even scores are 2, 4 and 6; the scores greater than 4 are 5 and 6. Listing the scores that appear in either set gives 2, 4, 5 and 6, with 6 written once. That is 4 of the 6 faces, or 4/6. Answer: the probability is 2/3. The distractors: 5/6 comes from adding the sizes of the two sets, 3 + 2, so that the score 6 is counted in both and appears twice; 1/2 comes from using the even scores alone; 1/6 comes from giving the probability that the score is in both sets, which is the single score 6, rather than in either of them.
- (d) 3/50 — Relative frequency is the number of faulty bolts divided by the total sample size: 15/250, which simplifies to 3/50 by dividing both the numerator and the denominator by 5. Using 235, the number of bolts that were NOT faulty, as the denominator instead of the total 250 gives 15/235, which simplifies to 3/47. Inverting the fraction, dividing the total by the number of faulty bolts instead of the other way round, gives 250/15, which simplifies to 50/3 — a value greater than 1, which cannot be a probability. Simplifying by dividing the numerator and the denominator by different numbers, 15 ÷ 15 = 1 and 250 ÷ 25 = 10, gives 1/10.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
- (d) 3400 — Combining all three greenhouses gives 200 + 150 + 250 = 600 seeds planted in total, and 172 + 126 + 212 = 510 germinated, so the combined estimate of the germination probability is 510/600 = 0.85. Out of a new batch of 4000 seeds, the expected number to germinate is 4000 × 0.85 = 3400. Writing 3440 is wrong because it uses only Greenhouse 1's rate, 172/200 = 0.86, instead of the combined rate from all three: 4000 × 0.86 = 3440. Writing 3360 is wrong because it uses only Greenhouse 2's rate, 126/150 = 0.84: 4000 × 0.84 = 3360. Writing 510 is wrong because that is the total number that germinated in the ORIGINAL trial, not scaled up to the new batch of 4000 seeds at all. The best estimate is 3400 seeds.
- (b) 0.150 — The six scores are exhaustive, so their probabilities sum to 1. The probability of not landing on 6 is 1 − 0.25 = 0.75, and this is shared equally between the other five scores, so each has probability 0.75 ÷ 5 = 0.150. Giving 0.750 as the answer stops after finding the probability of not landing on 6, without sharing it out between the five remaining scores. Dividing 0.75 by 6 instead of by 5 gives 0.125, wrongly including the score of 6 among the equally likely scores. Ignoring the bias completely and dividing 1 by all six scores gives 1 ÷ 6 = 0.167.
- (b) £100 — Over 250 games, the expected total winnings are 250 × (1/5) × £12 = £600, since a player wins on 1 of the 5 equally likely sections. The total cost of playing is 250 × £2 = £500. The players' expected profit is the winnings minus the cost: £600 − £500 = £100. Writing £500 is wrong because that is only the total cost of playing, without any winnings included. Writing £600 is wrong because that is only the total expected winnings, without subtracting what was paid to play. Writing £2,500 is wrong because it assumes a win on every single game (250 × £12 = £3,000) instead of using the 1-in-5 probability, then subtracts the cost: £3,000 − £500 = £2,500. The players' expected profit over the 250 games is £100.
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