Printable · GCSE Higher · ages 14-16
Probability worksheet — GCSE Higher
Fifteen questions across the probability statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Probability worksheet — GCSE Higher
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- (c) 39.5% — Win, draw and lose are mutually exclusive and exhaustive, so their probabilities sum to 100%: 42% + 18.5% = 60.5% is the percentage that wins or draws. 100% − 60.5% = 39.5% is the percentage that neither wins nor draws. Adding 42% and 18.5% and stopping there, 60.5%, is the probability of winning or drawing, not of neither. Subtracting only the 42% from 100% gives 58.0%, ignoring the draw percentage. Subtracting only the 18.5% from 100% gives 81.5%, ignoring the win percentage.
- (b) 6/25 — The probability of winning on any one spin is 2/5, and the probability of losing on any one spin is 3/5. Since the spins are independent, multiply the probability of winning on the first spin by the probability of losing on the second spin: 2/5 × 3/5 = 6/25. A candidate who answers 4/25 has used the winning probability for both spins, 2/5 × 2/5. A candidate who answers 9/25 has used the losing probability for both spins, 3/5 × 3/5. A candidate who answers 3/10 has treated the spins as if they were dependent, reducing the second spin's denominator to 4.
- (d) 5/11 — Method: the pen already taken was black, so update the contents of the box before working out the second probability. Working: the box held 12 pens and one black pen has gone, so 11 pens remain. None of the blue pens has been taken, so all 5 are still there, and the probability is 5/11, which will not cancel. Answer: the probability is 5/11. The distractors: 5/12 uses the box as it was at the start, which is only correct if the first pen is put back; 4/11 takes one off the blue count as well as the total, as though the pen removed had been blue; 6/11 gives the probability that the second pen is black, carrying on with the colour of the first pen instead of the colour asked for.
- (d) 3/36 — Method: list the results as ordered pairs, decide which totals satisfy the condition, count the pairs that give those totals and divide by the number of pairs there are. Working: there are 6 × 6 = 36 equally likely ordered pairs. Greater than 10 means a total of 11 or a total of 12. A total of 11 comes from (5, 6) and (6, 5); a total of 12 comes from (6, 6) alone, because both dice must show a 6. That is 2 + 1 = 3 pairs out of the 36. Answer: the probability is 3/36. The distractors: 2/36 comes from counting the two ways of making 11 and forgetting that 12 is greater than 10 as well; 4/36 comes from writing (6, 6) down twice, applying the rule that a pair can be turned round to a double that can only happen one way; 33/36 comes from reading the condition the wrong way round and giving the probability that the total is 10 or less.
- (b) 1/3 — Method: the first sweet has already been taken and it was red, so work out the second probability from what is actually left in the bag. Working: one red sweet has gone, so 3 red sweets remain out of 9 sweets altogether, giving 3/9. Dividing the numerator and the denominator by 3 gives 1/3. Answer: the probability is 1/3. The distractors: 2/5 is 4/10, the probability for the first draw used again, which is only right if the first sweet is put back; 3/10 takes one off the red count but leaves the total at 10, updating half of the fraction; 4/9 takes one off the total but leaves the red count at 4, updating the other half of the fraction.
- (d) 18 — Method: a frequency tree can be filled from either end, because a pair of branches adds up to the number above it and the matching end branches add up to the total for that outcome. Working: the children number 180 − 108 = 72. Of the 153 finishers, 99 were adults, so the children who finished number 153 − 99 = 54. Along the children's branch, 72 − 54 = 18 children did not finish. Answer: 18 children did not finish. The distractors: 27 is 180 − 153 and counts everyone who did not finish, adults included; 9 is 108 − 99 and counts only the adults who did not finish; 54 is the number of children who did finish, which is the branch next to the one asked for.
- (b) 80 — To find the number of attempts needed, divide the target number of successes by the probability of success: 60 ÷ 0.75 = 80. Writing 45 is wrong because 60 × 0.75 = 45 multiplies instead of dividing — that is the number of successes expected from 60 attempts, not the number of attempts needed for 60 successes. Writing 240 is wrong because 60 ÷ 0.25 = 240 uses 0.25, the probability of MISSING, instead of 0.75, the probability of scoring. Writing 90 is wrong because it comes from misremembering 0.75 as 2/3 and dividing by that instead: 60 ÷ (2/3) = 90. She needs to attempt 80 free throws.
- (a) 4/9 — Method: two steps. Find how many cars failed altogether, because the car picked is known to be one of them, then divide the diesel failures by that total. Working: 30 petrol cars and 24 diesel cars failed, so 54 cars failed. The diesel failures give 24/54, and dividing the numerator and the denominator by 6 gives 4/9. Answer: the probability is 4/9. The distractors: 3/10 is 24/80, the probability that a car fails given that it is a diesel car, which is the condition and the event swapped; 3/25 is 24/200, dividing by every car serviced that week rather than by the 54 that failed; 2/5 is 80/200, the probability that a car chosen from the whole week is a diesel car, which ignores the fact that the car picked failed.
- (d) 12/17 — Method: the person picked is known to have passed, so the sample space is everyone who passed; divide the course takers who passed by that total. Working: 120 course takers and 50 others passed, so 170 people passed. The course takers who passed give 120/170, and dividing the numerator and the denominator by 10 gives 12/17. Answer: the probability is 12/17. The distractors: 4/5 is 120/150, the probability that someone passed given that they took the course, which reverses the condition and the event; 12/25 is 120/250, dividing by everyone who sat the test rather than by the 170 who passed; 17/25 is 170/250, the probability that a person picked from everyone sitting the test passed, which answers a different question altogether.
- (c) 0.37 — Method: pool the two runs into one combined set of results, then find the relative frequency of red across all of the spins together. Working: total reds = 16 + 21 = 37. Total spins = 40 + 60 = 100. Relative frequency = 37 ÷ 100 = 0.37. Answer: 0.37. Watch out: writing down 0.40 uses only the first run, 16 ÷ 40, and throws away the extra evidence from the second 60 spins. Writing down 0.35 uses only the second run, 21 ÷ 60, and throws away the first run instead. And writing down 0.375 averages the two runs' separate rates, (0.40 + 0.35) ÷ 2, which treats a run of 40 spins and a run of 60 spins as equally weighted, when pooling the actual counts gives the larger run its fair share of influence.
- (d) 5/12 — The possible totals are 2 to 12. The prime totals are 2, 3, 5, 7 and 11, with 1, 2, 4, 6 and 2 ways to make them, giving 1 + 2 + 4 + 6 + 2 = 15 outcomes out of 36, so the probability is 15/36 = 5/12. Choosing 7/18 comes from forgetting that a total of 2 counts as prime, giving 14/36 = 7/18 instead. Choosing 19/36 comes from wrongly including a total of 9 as a prime number, adding its 4 ways to the correct 15 to get 19/36. Choosing 13/36 comes from forgetting the 2 ways of making a total of 11, giving 13/36 instead of 15/36.
- (b) 1/4 — There are 6 × 2 = 12 equally likely outcomes. The even-numbered cards are 2, 4 and 6, so there are 3 × 1 = 3 outcomes with an even card and tails, giving a probability of 3/12 = 1/4. Choosing 1/2 comes from working out only the probability of drawing an even card, 3/6, and forgetting to combine it with the coin landing on tails. Choosing 1/12 comes from treating only one specific outcome, such as card 6 with tails, as the only one that counts, instead of all three even cards paired with tails. Choosing 1/8 comes from doubling the coin stage when counting the total, using 6 × 2 × 2 = 24 outcomes instead of 6 × 2 = 12, and giving 3/24 = 1/8.
- (d) 19/100 — It is easier to first find the probability that NEITHER component is faulty, then subtract from 1. The probability a component is not faulty is 9/10, so the probability neither is faulty is 9/10 × 9/10 = 81/100. So the probability at least one is faulty is 1 − 81/100 = 19/100. Choosing 1/5 comes from adding the two probabilities of a fault instead, 1/10 + 1/10 = 1/5, which double-counts the case where both are faulty. Choosing 1/10 comes from giving the probability for just one component being faulty. Choosing 1/100 comes from squaring the probability of a fault directly, 1/10 × 1/10 = 1/100, which is actually the probability that BOTH are faulty, not at least one.
- (d) 1/20 — Method: add the counts on the faulty end branches, divide by the total number of items in the experiment, then cancel. Working: the faulty items number 15 + 5 = 20, and 400 items were checked, so the probability is 20/400. Dividing the top and the bottom by 20 gives 1/20. Answer: the probability is 1/20. The distractors: 3/50 is 15/250 and comes from dividing machine A's faults by machine A's output, which is that machine's own fault rate rather than the probability for the whole batch; 1/30 is 5/150 and does the same on machine B's branch; 19/20 is 380/400 and gives the probability that the item picked is not faulty.
- (d) 1/8 — The multiples of 3 from 1 to 8 are 3 and 6, so the probability of that event is 2/8, which simplifies to 1/4. The probability of the coin landing on heads is 1/2. Since the spin and the toss are independent, multiply the two probabilities: 1/4 × 1/2 = 1/8. A candidate who answers 1/4 has considered only the spinner and forgotten to combine it with the coin toss. A candidate who answers 1/2 has considered only the coin and forgotten the spinner condition entirely. A candidate who answers 1/16 has counted only one number, 6, as a multiple of 3 instead of two, giving 1/8 × 1/2.
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