Printable · GCSE Foundation · ages 14-16
Number worksheet — GCSE Foundation
Fifteen questions across the number statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Number worksheet — GCSE Foundation
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- 1.Write these three numbers in order, starting with the smallest: 7/20, 0.3, 32%
- 2.Oliver uses his calculator to work out 25% of 80 and writes down 320. Without using a calculator, work out the correct value of 25% of 80.
- 3.Work out 250 ÷ 1000.
- 4.Work out the lowest common multiple of 9 and 15.
- 5.Four students work out 6 + 2 × 3. Which student has worked it out correctly?
- 6.Work out the value of .
- 7.A bag holds 5 different sweets. Noah takes 2 of the sweets out of the bag together, so the order in which he takes them does not matter. Work out how many different pairs of sweets he could take.
- 8.A rectangular plywood panel measures 2.4 m by 0.75 m. Work out the area of the panel in square metres, giving your answer as a fraction in its simplest form.
- 9.Amelia estimates 48 × 21 by working out 50 × 20 = 1,000. Work out whether her estimate is an under-estimate or an over-estimate, and by how much.
- 10.A metal cube has a mass of 540 g and a volume of 60 cm³. Work out its density in g/cm³.
- 11.In a fruit crate the ratio of oranges to lemons is 5 : 6. What fraction of the fruit in the crate are lemons?
- 12.A space probe is 7.5 × 10⁸ km from Earth. Write this distance as an ordinary number.
- 13.A café offers 3 types of soup and 4 types of bread roll. Work out how many different combinations of one soup and one bread roll are possible.
- 14.Work out the highest common factor of 20 and 32.
- 15.Two fair six-sided dice are rolled together. One die is red and the other is blue. Work out how many different outcomes are possible.
Answer key
- (b) 0.3, 32%, 7/20 — Method: convert every number to a decimal so they can be compared on the same scale. Working: 7/20 = 0.35, 0.3 stays as 0.3, and 32% = 0.32. Comparing 0.3, 0.32 and 0.35 in size gives the order 0.3, then 0.32, then 0.35. Answer: 0.3, 32%, 7/20. 7/20, 32%, 0.3 lists the numbers from largest to smallest instead of smallest to largest. 0.3, 7/20, 32% swaps 32% and 7/20, treating the fraction 7/20 as smaller even though 7/20 = 0.35 is bigger than 32% = 0.32. 32%, 0.3, 7/20 comes from moving the digits one place too far when converting the percentage, giving 0.032 instead of 0.32, which makes 32% look far smaller than it really is.
- (b) 20 — Method: check a calculator answer by replacing the percentage with a simple fraction — 25% is one quarter, so the calculation becomes a division by 4. Working: 80 ÷ 4 = 20, and the calculator answer of 320 is 80 × 4, which is what happens when the amount is multiplied by 4 instead of divided by it; a quarter of an amount must be smaller than the amount. Answer: 20. The distractors: 25 comes from writing the percentage itself down as the answer; 16 comes from dividing by 5 instead of by 4, which finds 20% rather than 25%; 3.2 comes from working out 80 ÷ 25 instead of a quarter of 80.
- (d) 0.25 — Dividing by 1000 moves every digit three place-value columns, so 250 ÷ 1000 = 0.25. A candidate who divides by 100 instead of 1000 gets 2.5. A candidate who divides by 10,000 instead of 1000 gets 0.025. A candidate who divides by 10 instead of 1000 gets 25.
- (b) 45 — Method: list multiples of each number until one is shared by both, or use 9 = 3² and 15 = 3 × 5, taking the highest power of each prime. Working: multiples of 9 are 9, 18, 27, 36, 45 …; multiples of 15 are 15, 30, 45 …. The lowest multiple in both lists is 45. 135 comes from working out 9 × 15 = 135, the product of the two numbers rather than their lowest common multiple. 3 is the highest common factor of 9 and 15, not the lowest common multiple. 24 comes from working out 9 + 15 = 24, which is not a multiple of either number. Answer: 45.
- (c) Ben: 2 × 3 = 6, then 6 + 6 = 12 — Multiplication has priority over addition, so 2 × 3 = 6 is worked out first, then 6 + 6 = 12 — this is Ben's method. Amy adds 6 and 2 before multiplying: 6 + 2 = 8, then 8 × 3 = 24, breaking the priority rule. Chen multiplies the wrong pair of numbers, 6 and 2, instead of 2 and 3: 6 × 2 = 12, then 12 + 3 = 15. Dev applies the right order but slips when multiplying, using 5 instead of 6 for 2 × 3, so the final step becomes 6 + 5 = 11.
- (c) 0.001 — Method: a negative index means 'one over' the positive power, so $10^{-3}$ means one over $10^{3}$. Working: ten cubed is 1000, and one over 1000 is 0.001. 1000 comes from ignoring the negative sign and working out ten cubed instead of its reciprocal. −1000 comes from ignoring what the negative index does to the size, while still writing a negative sign on the large value. −0.001 comes from correctly finding the size, 0.001, but wrongly keeping a negative sign because the index was negative. Answer: 0.001.
- (d) 10 — Method: list the pairs systematically, taking each sweet in turn and pairing it only with the sweets that come after it, so that no pair is written down twice. Working: numbering the sweets 1 to 5, the first sweet pairs with 4 others, the second pairs with 3 sweets that come after it, the third with 2 and the fourth with 1, so the total is 4 + 3 + 2 + 1 = 10. Answer: 10. The distractors: 20 comes from working out 5 × 4 and never halving, which counts each pair twice, once in each order; 25 comes from working out 5 × 5, which allows the same sweet to be chosen twice; 9 comes from adding the 5 choices and the 4 remaining choices instead of combining them as a selection of two.
- (c) 9/5 — Method: the area of a rectangle is its length multiplied by its width; the decimal product is then written over a power of ten and cancelled. Working: 24 × 75 = 1800, and 2.4 and 0.75 have three decimal places between them, so 2.4 × 0.75 = 1.8; the area of the panel is 1.8 square metres, which is eighteen tenths, so it can be written as 18/10, and dividing the numerator and the denominator by 2 gives 9 over 5. Answer: 9/5. The distractors: 4/5 comes from converting only the digits after the decimal point and losing the whole one, turning 1.8 into eight tenths; 63/20 comes from adding the two sides instead of multiplying them, giving 3.15; 9/50 comes from misplacing the decimal point in the product and writing 0.18, which cancels to 9 over 50.
- (c) An under-estimate, by 8 — Method: work out the exact product, then compare it with the estimate; an estimate that is smaller than the exact value is an under-estimate, and the difference between them is the size of the error. Working: 48 × 21 = 48 × 20 + 48 = 960 + 48 = 1,008, and 1,008 − 1,000 = 8, so the estimate falls short. Answer: an under-estimate, by 8. The distractors: an over-estimate by 8 has the size of the error right but the direction wrong, and comes from assuming that rounding 48 up to 50 must push the estimate above the exact value, without allowing for 21 being rounded down; an over-estimate by 19 comes from working out 48 × 21 as 48 × 20 + 21 = 981, adding a 21 where another 48 belongs; the claim that the estimate is exactly right comes from arguing that one number was rounded up and the other down, so the two changes must cancel.
- (b) 9 g/cm³ — Method: density = mass ÷ volume. Working: 540 ÷ 60 = 9. Answer: 9 g/cm³. (0.11 g/cm³ comes from dividing the volume by the mass instead of the mass by the volume. 480 g/cm³ comes from subtracting the volume from the mass instead of dividing. 32400 g/cm³ comes from multiplying the mass by the volume instead of dividing.)
- (a) 6/11 — Method: add the parts of the ratio to find the total, then write the required part over the total. Working: 5 + 6 = 11 parts in total; lemons make up 6 of the 11 parts, so the fraction of lemons is 6/11, which is already in its simplest form. Answer: 6/11. 5/11 comes from finding the fraction of oranges instead of lemons. 5/6 comes from writing the ratio of oranges to lemons directly as a fraction instead of comparing lemons to the total. 6/5 comes from writing the ratio of lemons to oranges directly as a fraction instead of comparing lemons to the total.
- (b) 750,000,000 — Method: multiplying by 10⁸ moves the decimal point eight places to the right, and every empty place is filled with a zero. Working: 10⁸ = 100,000,000, and moving the decimal point in 7.5 eight places to the right gives 7.5 × 100,000,000. Answer: 750,000,000. The distractors: 7,500,000,000 comes from removing the decimal point first to make 75 and then writing eight zeros after it, which carries the digits one place too far; 600 comes from reading 10⁸ as 10 × 8 = 80 and working out 7.5 × 80; 0.000000075 comes from moving the decimal point eight places to the left, as though the index were negative.
- (b) 12 — Each of the 3 soups can be paired with each of the 4 bread rolls, so multiply: 3 × 4 = 12. 7 comes from adding the two numbers instead of multiplying them. 3 comes from using only the number of soups and ignoring the bread rolls. 4 comes from using only the number of bread rolls and ignoring the soups.
- (b) 4 — Method: list the factors of each number and compare them; the highest common factor is the largest number that appears in both lists. Working: the factors of 20 are 1, 2, 4, 5, 10, 20; the factors of 32 are 1, 2, 4, 8, 16, 32. The numbers that appear in both lists are 1, 2 and 4, and the largest of these is 4. 2 is a common factor of 20 and 32 but not the largest one. 8 is a factor of 32 but not of 20, since 20 ÷ 8 is not a whole number. 160 is the lowest common multiple of 20 and 32, not their highest common factor. Answer: 4.
- (c) 36 — Method: set the outcomes out in a grid with one die along the top and the other down the side, so that every cell of the grid is one outcome, and count the cells. Working: the red die can land in 6 ways, so the grid has 6 columns, and the blue die can also land in 6 ways, so the grid has 6 rows; the number of cells is 6 × 6 = 36. Answer: 36. The distractors: 12 comes from adding 6 and 6 instead of multiplying them; 6 comes from counting the outcomes of a single die and forgetting that the second die also has to land; 21 comes from treating the two dice as indistinguishable, so that a red 2 with a blue 3 and a red 3 with a blue 2 are counted as one outcome.
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